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========================= marion ============================
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17.06.2021 15:15:27.749 [Info] Extensions===========================
17.06.2021 15:15:27.756 [Info] "GL_KHR_robustness"
17.06.2021 15:15:27.758 [Info] "GL_EXT_bgra"
17.06.2021 15:15:27.761 [Info] "GL_EXT_texture_env_add"
17.06.2021 15:15:27.764 [Info] "GL_NV_draw_vulkan_image"
17.06.2021 15:15:27.767 [Info] "GL_ARB_explicit_attrib_location"
17.06.2021 15:15:27.769 [Info] "GL_ARB_texture_buffer_range"
17.06.2021 15:15:27.771 [Info] "GL_ARB_shader_objects"
17.06.2021 15:15:27.773 [Info] "GL_ARB_transform_feedback3"
17.06.2021 15:15:27.774 [Info] "GL_ARB_texture_border_clamp"
17.06.2021 15:15:27.779 [Info] "GL_EXT_gpu_shader4"
17.06.2021 15:15:27.780 [Info] "GL_EXT_stencil_wrap"
17.06.2021 15:15:27.781 [Info] "GL_EXT_compiled_vertex_array"
17.06.2021 15:15:27.783 [Info] "GL_NV_texture_shader"
17.06.2021 15:15:27.784 [Info] "GL_NV_memory_attachment"
17.06.2021 15:15:27.785 [Info] "GL_EXT_texture_compression_s3tc"
17.06.2021 15:15:27.786 [Info] "GL_ARB_arrays_of_arrays"
17.06.2021 15:15:27.788 [Info] "GL_KHR_shader_subgroup"
17.06.2021 15:15:27.789 [Info] "GL_ARB_shader_storage_buffer_object"
17.06.2021 15:15:27.791 [Info] "GL_ARB_program_interface_query"
17.06.2021 15:15:27.792 [Info] "GL_S3_s3tc"
17.06.2021 15:15:27.794 [Info] "GL_NV_depth_buffer_float"
17.06.2021 15:15:27.795 [Info] "GL_ARB_map_buffer_alignment"
17.06.2021 15:15:27.796 [Info] "GL_ARB_geometry_shader4"
17.06.2021 15:15:27.797 [Info] "GL_ARB_instanced_arrays"
17.06.2021 15:15:27.799 [Info] "GL_ARB_gpu_shader_fp64"
17.06.2021 15:15:27.800 [Info] "GL_ARB_bindless_texture"
17.06.2021 15:15:27.802 [Info] "GL_EXT_semaphore_win32"
17.06.2021 15:15:27.803 [Info] "GL_ARB_texture_query_lod"
17.06.2021 15:15:27.804 [Info] "GL_EXT_texture_storage"
17.06.2021 15:15:27.806 [Info] "GL_ARB_vertex_attrib_binding"
17.06.2021 15:15:27.807 [Info] "GL_ARB_half_float_vertex"
17.06.2021 15:15:27.809 [Info] "GL_IBM_texture_mirrored_repeat"
17.06.2021 15:15:27.810 [Info] "GL_ARB_fragment_shader_interlock"
17.06.2021 15:15:27.811 [Info] "GL_EXT_packed_depth_stencil"
17.06.2021 15:15:27.812 [Info] "GL_EXT_shader_image_load_formatted"
17.06.2021 15:15:27.814 [Info] "GL_EXT_multiview_texture_multisample"
17.06.2021 15:15:27.815 [Info] "GL_EXT_geometry_shader4"
17.06.2021 15:15:27.816 [Info] "GL_NV_gpu_multicast"
17.06.2021 15:15:27.817 [Info] "GL_ARB_draw_buffers"
17.06.2021 15:15:27.818 [Info] "GL_ARB_texture_buffer_object"
17.06.2021 15:15:27.820 [Info] "GL_EXT_gpu_program_parameters"
17.06.2021 15:15:27.821 [Info] "GL_ARB_texture_filter_minmax"
17.06.2021 15:15:27.822 [Info] "GL_ARB_texture_view"
17.06.2021 15:15:27.823 [Info] "GL_ARB_compressed_texture_pixel_storage"
17.06.2021 15:15:27.825 [Info] "GL_EXT_texture_edge_clamp"
17.06.2021 15:15:27.827 [Info] "GL_EXT_memory_object_win32"
17.06.2021 15:15:27.829 [Info] "GL_OVR_multiview"
17.06.2021 15:15:27.830 [Info] "GL_NV_float_buffer"
17.06.2021 15:15:27.831 [Info] "GL_ARB_shader_atomic_counter_ops"
17.06.2021 15:15:27.832 [Info] "GL_NV_fog_distance"
17.06.2021 15:15:27.833 [Info] "GL_EXT_texture_lod"
17.06.2021 15:15:27.835 [Info] "GL_ARB_ES3_2_compatibility"
17.06.2021 15:15:27.836 [Info] "GL_ARB_texture_storage_multisample"
17.06.2021 15:15:27.837 [Info] "GL_EXT_packed_float"
17.06.2021 15:15:27.838 [Info] "GL_NV_draw_texture"
17.06.2021 15:15:27.839 [Info] "GL_ARB_occlusion_query"
17.06.2021 15:15:27.841 [Info] "GL_ARB_sparse_buffer"
17.06.2021 15:15:27.842 [Info] "GL_ARB_explicit_uniform_location"
17.06.2021 15:15:27.843 [Info] "GL_ARB_draw_instanced"
17.06.2021 15:15:27.844 [Info] "GL_ARB_conservative_depth"
17.06.2021 15:15:27.846 [Info] "GL_KHR_debug"
17.06.2021 15:15:27.847 [Info] "GL_ARB_texture_env_add"
17.06.2021 15:15:27.848 [Info] "GL_EXT_multi_draw_arrays"
17.06.2021 15:15:27.849 [Info] "GL_ARB_blend_func_extended"
17.06.2021 15:15:27.850 [Info] "GL_ARB_stencil_texturing"
17.06.2021 15:15:27.852 [Info] "GL_NV_sample_mask_override_coverage"
17.06.2021 15:15:27.853 [Info] "GL_ARB_fragment_layer_viewport"
17.06.2021 15:15:27.855 [Info] "GL_ARB_fragment_coord_conventions"
17.06.2021 15:15:27.856 [Info] "GL_EXT_texture_mirror_clamp"
17.06.2021 15:15:27.857 [Info] "GL_ARB_depth_texture"
17.06.2021 15:15:27.858 [Info] "GL_EXT_texture_env_dot3"
17.06.2021 15:15:27.860 [Info] "GL_EXT_draw_buffers2"
17.06.2021 15:15:27.861 [Info] "GL_NV_query_resource_tag"
17.06.2021 15:15:27.862 [Info] "GL_EXT_texture_filter_minmax"
17.06.2021 15:15:27.864 [Info] "GL_NV_vertex_program2"
17.06.2021 15:15:27.865 [Info] "GL_ARB_sparse_texture"
17.06.2021 15:15:27.866 [Info] "GL_EXT_vertex_array"
17.06.2021 15:15:27.867 [Info] "GL_ARB_shader_draw_parameters"
17.06.2021 15:15:27.869 [Info] "GL_ARB_transform_feedback2"
17.06.2021 15:15:27.870 [Info] "GL_EXT_texture_buffer_object"
17.06.2021 15:15:27.871 [Info] "GL_ARB_shader_precision"
17.06.2021 15:15:27.873 [Info] "GL_NV_viewport_array2"
17.06.2021 15:15:27.874 [Info] "GL_ARB_texture_rg"
17.06.2021 15:15:27.875 [Info] "GL_ARB_viewport_array"
17.06.2021 15:15:27.876 [Info] "GL_EXT_framebuffer_object"
17.06.2021 15:15:27.878 [Info] "GL_ARB_get_texture_sub_image"
17.06.2021 15:15:27.879 [Info] "GL_NV_parameter_buffer_object2"
17.06.2021 15:15:27.880 [Info] "GL_EXT_depth_bounds_test"
17.06.2021 15:15:27.882 [Info] "GL_NV_gpu_program5"
17.06.2021 15:15:27.884 [Info] "GL_EXT_win32_keyed_mutex"
17.06.2021 15:15:27.885 [Info] "GL_ARB_multi_bind"
17.06.2021 15:15:27.886 [Info] "GL_NV_explicit_multisample"
17.06.2021 15:15:27.888 [Info] "GL_NV_conservative_raster_dilate"
17.06.2021 15:15:27.889 [Info] "GL_NVX_nvenc_interop"
17.06.2021 15:15:27.890 [Info] "GL_ARB_sample_shading"
17.06.2021 15:15:27.894 [Info] "GL_ARB_transform_feedback_overflow_query"
17.06.2021 15:15:27.895 [Info] "GL_ARB_robust_buffer_access_behavior"
17.06.2021 15:15:27.896 [Info] "GL_NV_texgen_reflection"
17.06.2021 15:15:27.898 [Info] "GL_KTX_buffer_region"
17.06.2021 15:15:27.899 [Info] "GL_ARB_separate_shader_objects"
17.06.2021 15:15:27.900 [Info] "GL_NV_conservative_raster"
17.06.2021 15:15:27.902 [Info] "GL_EXT_framebuffer_multisample_blit_scaled"
17.06.2021 15:15:27.904 [Info] "GL_ARB_shading_language_420pack"
17.06.2021 15:15:27.905 [Info] "GL_NV_geometry_shader4"
17.06.2021 15:15:27.906 [Info] "GL_NV_gpu_program_fp64"
17.06.2021 15:15:27.910 [Info] "GL_ARB_texture_mirrored_repeat"
17.06.2021 15:15:27.911 [Info] "GL_ARB_shading_language_packing"
17.06.2021 15:15:27.912 [Info] "GL_EXT_secondary_color"
17.06.2021 15:15:27.914 [Info] "GL_ARB_clear_buffer_object"
17.06.2021 15:15:27.915 [Info] "GL_NV_fill_rectangle"
17.06.2021 15:15:27.916 [Info] "GL_NV_texture_rectangle"
17.06.2021 15:15:27.918 [Info] "GL_EXT_vertex_array_bgra"
17.06.2021 15:15:27.919 [Info] "GL_ARB_vertex_array_object"
17.06.2021 15:15:27.920 [Info] "GL_NV_uniform_buffer_unified_memory"
17.06.2021 15:15:27.921 [Info] "GL_ARB_texture_swizzle"
17.06.2021 15:15:27.923 [Info] "GL_EXT_shader_integer_mix"
17.06.2021 15:15:27.924 [Info] "GL_NV_vertex_program1_1"
17.06.2021 15:15:27.926 [Info] "GL_ARB_indirect_parameters"
17.06.2021 15:15:27.927 [Info] "GL_ARB_gl_spirv"
17.06.2021 15:15:27.928 [Info] "GL_NV_feature_query"
17.06.2021 15:15:27.930 [Info] "GL_NVX_multigpu_info"
17.06.2021 15:15:27.931 [Info] "GL_NV_parameter_buffer_object"
17.06.2021 15:15:27.932 [Info] "GL_ARB_get_program_binary"
17.06.2021 15:15:27.932 [Info] "GL_ARB_seamless_cube_map"
17.06.2021 15:15:27.934 [Info] "GL_EXT_texture3D"
17.06.2021 15:15:27.936 [Info] "GL_EXT_window_rectangles"
17.06.2021 15:15:27.938 [Info] "GL_ARB_sparse_texture2"
17.06.2021 15:15:27.939 [Info] "GL_SGIX_depth_texture"
17.06.2021 15:15:27.940 [Info] "GL_ARB_shader_ballot"
17.06.2021 15:15:27.941 [Info] "GL_EXT_texture_env_combine"
17.06.2021 15:15:27.942 [Info] "GL_ARB_texture_mirror_clamp_to_edge"
17.06.2021 15:15:27.943 [Info] "GL_NV_bindless_multi_draw_indirect"
17.06.2021 15:15:27.945 [Info] "GL_NV_path_rendering"
17.06.2021 15:15:27.946 [Info] "GL_EXT_abgr"
17.06.2021 15:15:27.947 [Info] "GL_NV_blend_equation_advanced_coherent"
17.06.2021 15:15:27.949 [Info] "GL_EXT_draw_instanced"
17.06.2021 15:15:27.950 [Info] "GL_NVX_gpu_multicast2"
17.06.2021 15:15:27.951 [Info] "GL_SGIS_texture_lod"
17.06.2021 15:15:27.952 [Info] "GL_NV_alpha_to_coverage_dither_control"
17.06.2021 15:15:27.954 [Info] "GL_ARB_direct_state_access"
17.06.2021 15:15:27.955 [Info] "GL_NV_vertex_program3"
17.06.2021 15:15:27.956 [Info] "GL_ARB_framebuffer_no_attachments"
17.06.2021 15:15:27.958 [Info] "GL_ARB_multitexture"
17.06.2021 15:15:27.959 [Info] "GL_NV_shader_atomic_float"
17.06.2021 15:15:27.960 [Info] "GL_EXT_direct_state_access"
17.06.2021 15:15:27.962 [Info] "GL_NV_clip_space_w_scaling"
17.06.2021 15:15:27.963 [Info] "GL_KHR_parallel_shader_compile"
17.06.2021 15:15:27.964 [Info] "GL_ARB_map_buffer_range"
17.06.2021 15:15:27.965 [Info] "GL_AMD_multi_draw_indirect"
17.06.2021 15:15:27.967 [Info] "GL_ARB_compute_shader"
17.06.2021 15:15:27.969 [Info] "GL_EXT_texture_filter_anisotropic"
17.06.2021 15:15:27.969 [Info] "GL_NV_multisample_filter_hint"
17.06.2021 15:15:27.971 [Info] "GL_NV_primitive_restart"
17.06.2021 15:15:27.972 [Info] "GL_NV_vertex_array_range"
17.06.2021 15:15:27.973 [Info] "GL_NV_bindless_multi_draw_indirect_count"
17.06.2021 15:15:27.976 [Info] "GL_NV_compute_program5"
17.06.2021 15:15:27.977 [Info] "GL_EXT_post_depth_coverage"
17.06.2021 15:15:27.979 [Info] "GL_ARB_gpu_shader_int64"
17.06.2021 15:15:27.980 [Info] "GL_KHR_no_error"
17.06.2021 15:15:27.981 [Info] "GL_EXT_rescale_normal"
17.06.2021 15:15:27.983 [Info] "GL_NV_vertex_array_range2"
17.06.2021 15:15:27.984 [Info] "GL_ARB_polygon_offset_clamp"
17.06.2021 15:15:27.985 [Info] "GL_ARB_vertex_shader"
17.06.2021 15:15:27.987 [Info] "GL_ARB_half_float_pixel"
17.06.2021 15:15:27.988 [Info] "GL_ARB_spirv_extensions"
17.06.2021 15:15:27.989 [Info] "GL_NV_light_max_exponent"
17.06.2021 15:15:27.990 [Info] "GL_ARB_sync"
17.06.2021 15:15:27.992 [Info] "GL_NV_ES3_1_compatibility"
17.06.2021 15:15:27.993 [Info] "GL_NV_shader_thread_shuffle"
17.06.2021 15:15:27.994 [Info] "GL_EXT_texture_compression_latc"
17.06.2021 15:15:27.996 [Info] "GL_EXT_multiview_timer_query"
17.06.2021 15:15:27.997 [Info] "GL_NV_blend_minmax_factor"
17.06.2021 15:15:27.998 [Info] "GL_ARB_texture_barrier"
17.06.2021 15:15:27.999 [Info] "GL_NV_vertex_buffer_unified_memory"
17.06.2021 15:15:28.001 [Info] "GL_EXT_stencil_two_side"
17.06.2021 15:15:28.002 [Info] "GL_EXT_blend_subtract"
17.06.2021 15:15:28.003 [Info] "GL_EXT_point_parameters"
17.06.2021 15:15:28.005 [Info] "GL_NV_texture_barrier"
17.06.2021 15:15:28.006 [Info] "GL_KHR_context_flush_control"
17.06.2021 15:15:28.007 [Info] "GL_NV_texture_compression_vtc"
17.06.2021 15:15:28.009 [Info] "GL_ARB_compatibility"
17.06.2021 15:15:28.010 [Info] "GL_ATI_texture_mirror_once"
17.06.2021 15:15:28.011 [Info] "GL_EXT_separate_specular_color"
17.06.2021 15:15:28.012 [Info] "GL_ARB_base_instance"
17.06.2021 15:15:28.014 [Info] "GL_ARB_sample_locations"
17.06.2021 15:15:28.015 [Info] "GL_NVX_linked_gpu_multicast"
17.06.2021 15:15:28.016 [Info] "GL_ARB_sparse_texture_clamp"
17.06.2021 15:15:28.018 [Info] "GL_NV_fence"
17.06.2021 15:15:28.019 [Info] "GL_NV_fragment_program2"
17.06.2021 15:15:28.020 [Info] "GL_EXT_vertex_attrib_64bit"
17.06.2021 15:15:28.021 [Info] "GL_NV_shader_atomic_float64"
17.06.2021 15:15:28.023 [Info] "GL_NVX_progress_fence"
17.06.2021 15:15:28.024 [Info] "GL_EXT_timer_query"
17.06.2021 15:15:28.025 [Info] "GL_EXT_provoking_vertex"
17.06.2021 15:15:28.027 [Info] "GL_IBM_rasterpos_clip"
17.06.2021 15:15:28.028 [Info] "GL_EXT_blend_minmax"
17.06.2021 15:15:28.029 [Info] "GL_NV_internalformat_sample_query"
17.06.2021 15:15:28.031 [Info] "GL_NV_multisample_coverage"
17.06.2021 15:15:28.032 [Info] "GL_ARB_provoking_vertex"
17.06.2021 15:15:28.033 [Info] "GL_ARB_vertex_program"
17.06.2021 15:15:28.035 [Info] "GL_ARB_imaging"
17.06.2021 15:15:28.036 [Info] "GL_NV_copy_depth_to_color"
17.06.2021 15:15:28.037 [Info] "GL_ARB_draw_elements_base_vertex"
17.06.2021 15:15:28.038 [Info] "GL_ARB_internalformat_query"
17.06.2021 15:15:28.040 [Info] "GL_ARB_texture_cube_map"
17.06.2021 15:15:28.043 [Info] "GL_ARB_sampler_objects"
17.06.2021 15:15:28.044 [Info] "GL_NV_shader_atomic_int64"
17.06.2021 15:15:28.045 [Info] "GL_ARB_depth_buffer_float"
17.06.2021 15:15:28.046 [Info] "GL_NV_point_sprite"
17.06.2021 15:15:28.048 [Info] "GL_NV_texture_shader3"
17.06.2021 15:15:28.049 [Info] "GL_ARB_fragment_program"
17.06.2021 15:15:28.050 [Info] "GL_NV_shader_subgroup_partitioned"
17.06.2021 15:15:28.052 [Info] "GL_ARB_seamless_cubemap_per_texture"
17.06.2021 15:15:28.053 [Info] "GL_ARB_shader_subroutine"
17.06.2021 15:15:28.054 [Info] "GL_NVX_conditional_render"
17.06.2021 15:15:28.055 [Info] "GL_EXT_texture_swizzle"
17.06.2021 15:15:28.057 [Info] "GL_NV_vertex_program2_option"
17.06.2021 15:15:28.058 [Info] "GL_NV_texture_multisample"
17.06.2021 15:15:28.059 [Info] "GL_NV_gpu_program4"
17.06.2021 15:15:28.061 [Info] "GL_EXT_transform_feedback2"
17.06.2021 15:15:28.062 [Info] "GL_ARB_copy_image"
17.06.2021 15:15:28.063 [Info] "GL_ARB_draw_indirect"
17.06.2021 15:15:28.065 [Info] "GL_ARB_window_pos"
17.06.2021 15:15:28.066 [Info] "GL_ARB_multi_draw_indirect"
17.06.2021 15:15:28.068 [Info] "GL_ARB_debug_output"
17.06.2021 15:15:28.069 [Info] "GL_NV_half_float"
17.06.2021 15:15:28.071 [Info] "GL_NV_scissor_exclusive"
17.06.2021 15:15:28.072 [Info] "GL_NV_transform_feedback"
17.06.2021 15:15:28.073 [Info] "GL_AMD_vertex_shader_layer"
17.06.2021 15:15:28.074 [Info] "GL_NV_conservative_raster_pre_snap_triangles"
17.06.2021 15:15:28.076 [Info] "GL_ARB_shader_atomic_counters"
17.06.2021 15:15:28.077 [Info] "GL_ARB_shader_texture_lod"
17.06.2021 15:15:28.078 [Info] "GL_ARB_conditional_render_inverted"
17.06.2021 15:15:28.079 [Info] "GL_ARB_texture_gather"
17.06.2021 15:15:28.081 [Info] "GL_EXT_texture_object"
17.06.2021 15:15:28.082 [Info] "GL_EXT_import_sync_object"
17.06.2021 15:15:28.083 [Info] "GL_NV_occlusion_query"
17.06.2021 15:15:28.084 [Info] "GL_ARB_texture_query_levels"
17.06.2021 15:15:28.086 [Info] "GL_ARB_ES3_1_compatibility"
17.06.2021 15:15:28.087 [Info] "GL_ARB_compute_variable_group_size"
17.06.2021 15:15:28.088 [Info] "GL_EXT_texture_sRGB_decode"
17.06.2021 15:15:28.090 [Info] "GL_ARB_texture_cube_map_array"
17.06.2021 15:15:28.091 [Info] "GL_ARB_draw_buffers_blend"
17.06.2021 15:15:28.092 [Info] "GL_EXT_texture_lod_bias"
17.06.2021 15:15:28.094 [Info] "GL_NV_primitive_shading_rate"
17.06.2021 15:15:28.095 [Info] "GL_EXT_shader_image_load_store"
17.06.2021 15:15:28.096 [Info] "GL_ARB_tessellation_shader"
17.06.2021 15:15:28.097 [Info] "GL_ARB_shader_image_load_store"
17.06.2021 15:15:28.099 [Info] "GL_NV_fragment_program_option"
17.06.2021 15:15:28.100 [Info] "GL_NV_shader_buffer_load"
17.06.2021 15:15:28.101 [Info] "GL_ARB_texture_compression_rgtc"
17.06.2021 15:15:28.102 [Info] "GL_EXT_texture_compression_dxt1"
17.06.2021 15:15:28.104 [Info] "GL_NV_timeline_semaphore"
17.06.2021 15:15:28.105 [Info] "GL_NV_compute_shader_derivatives"
17.06.2021 15:15:28.106 [Info] "GL_ARB_shader_viewport_layer_array"
17.06.2021 15:15:28.110 [Info] "GL_NV_depth_clamp"
17.06.2021 15:15:28.111 [Info] "GL_EXT_pixel_buffer_object"
17.06.2021 15:15:28.112 [Info] "GL_ARB_invalidate_subdata"
17.06.2021 15:15:28.113 [Info] "GL_ARB_multisample"
17.06.2021 15:15:28.115 [Info] "GL_ARB_texture_storage"
17.06.2021 15:15:28.116 [Info] "GL_NV_pixel_data_range"
17.06.2021 15:15:28.117 [Info] "GL_EXT_framebuffer_blit"
17.06.2021 15:15:28.119 [Info] "GL_NV_representative_fragment_test"
17.06.2021 15:15:28.120 [Info] "GL_ARB_derivative_control"
17.06.2021 15:15:28.121 [Info] "GL_EXT_texture_shadow_lod"
17.06.2021 15:15:28.123 [Info] "GL_NV_gpu_program4_1"
17.06.2021 15:15:28.124 [Info] "GL_NV_gpu_shader5"
17.06.2021 15:15:28.125 [Info] "GL_NV_register_combiners2"
17.06.2021 15:15:28.126 [Info] "GL_ARB_ES3_compatibility"
17.06.2021 15:15:28.128 [Info] "GL_NV_shader_atomic_fp16_vector"
17.06.2021 15:15:28.129 [Info] "GL_AMD_seamless_cubemap_per_texture"
17.06.2021 15:15:28.130 [Info] "GL_ARB_shadow"
17.06.2021 15:15:28.132 [Info] "GL_SUN_slice_accum"
17.06.2021 15:15:28.133 [Info] "GL_ARB_shader_clock"
17.06.2021 15:15:28.135 [Info] "GL_EXT_texture_cube_map"
17.06.2021 15:15:28.136 [Info] "GL_ARB_transform_feedback_instanced"
17.06.2021 15:15:28.137 [Info] "GL_ARB_parallel_shader_compile"
17.06.2021 15:15:28.139 [Info] "GL_EXT_texture_compression_rgtc"
17.06.2021 15:15:28.140 [Info] "GL_NV_shader_atomic_counters"
17.06.2021 15:15:28.141 [Info] "GL_NV_texture_env_combine4"
17.06.2021 15:15:28.142 [Info] "GL_ARB_shading_language_include"
17.06.2021 15:15:28.144 [Info] "GL_ARB_vertex_type_2_10_10_10_rev"
17.06.2021 15:15:28.145 [Info] "GL_ARB_point_parameters"
17.06.2021 15:15:28.146 [Info] "GL_EXT_fog_coord"
17.06.2021 15:15:28.147 [Info] "GL_NV_texture_rectangle_compressed"
17.06.2021 15:15:28.149 [Info] "GL_ARB_ES2_compatibility"
17.06.2021 15:15:28.150 [Info] "GL_ARB_clear_texture"
17.06.2021 15:15:28.151 [Info] "GL_KHR_robust_buffer_access_behavior"
17.06.2021 15:15:28.152 [Info] "GL_EXT_draw_range_elements"
17.06.2021 15:15:28.154 [Info] "GL_NV_copy_image"
17.06.2021 15:15:28.155 [Info] "GL_EXT_memory_object"
17.06.2021 15:15:28.156 [Info] "GL_ARB_texture_filter_anisotropic"
17.06.2021 15:15:28.158 [Info] "GL_ARB_pipeline_statistics_query"
17.06.2021 15:15:28.159 [Info] "GL_ARB_vertex_attrib_64bit"
17.06.2021 15:15:28.160 [Info] "GL_EXT_framebuffer_sRGB"
17.06.2021 15:15:28.162 [Info] "GL_ARB_uniform_buffer_object"
17.06.2021 15:15:28.163 [Info] "GL_NV_geometry_shader_passthrough"
17.06.2021 15:15:28.164 [Info] "GL_EXT_sparse_texture2"
17.06.2021 15:15:28.166 [Info] "GL_ARB_pixel_buffer_object"
17.06.2021 15:15:28.167 [Info] "GL_EXT_bindable_uniform"
17.06.2021 15:15:28.168 [Info] "GL_NV_stereo_view_rendering"
17.06.2021 15:15:28.169 [Info] "GL_ARB_texture_env_combine"
17.06.2021 15:15:28.170 [Info] "GL_ARB_buffer_storage"
17.06.2021 15:15:28.171 [Info] "GL_NV_bindless_texture"
17.06.2021 15:15:28.173 [Info] "GL_NV_command_list"
17.06.2021 15:15:28.176 [Info] "GL_ARB_clip_control"
17.06.2021 15:15:28.177 [Info] "GL_EXT_framebuffer_multisample"
17.06.2021 15:15:28.178 [Info] "GL_NV_texture_dirty_tile_map"
17.06.2021 15:15:28.179 [Info] "GL_ARB_shader_group_vote"
17.06.2021 15:15:28.181 [Info] "GL_ATI_texture_float"
17.06.2021 15:15:28.182 [Info] "GL_NV_sample_locations"
17.06.2021 15:15:28.183 [Info] "GL_ARB_texture_rectangle"
17.06.2021 15:15:28.184 [Info] "GL_ARB_depth_clamp"
17.06.2021 15:15:28.186 [Info] "GL_EXT_raster_multisample"
17.06.2021 15:15:28.187 [Info] "GL_ARB_shader_bit_encoding"
17.06.2021 15:15:28.188 [Info] "GL_ARB_enhanced_layouts"
17.06.2021 15:15:28.189 [Info] "GL_NV_shader_texture_footprint"
17.06.2021 15:15:28.191 [Info] "GL_ARB_vertex_type_10f_11f_11f_rev"
17.06.2021 15:15:28.192 [Info] "GL_ARB_texture_rgb10_a2ui"
17.06.2021 15:15:28.193 [Info] "GL_NV_fragment_coverage_to_color"
17.06.2021 15:15:28.195 [Info] "GL_NV_fragment_shader_barycentric"
17.06.2021 15:15:28.196 [Info] "GL_EXT_blend_color"
17.06.2021 15:15:28.197 [Info] "GL_EXT_texture_array"
17.06.2021 15:15:28.198 [Info] "GL_ARB_framebuffer_object"
17.06.2021 15:15:28.200 [Info] "GL_ARB_vertex_buffer_object"
17.06.2021 15:15:28.201 [Info] "GL_ARB_texture_multisample"
17.06.2021 15:15:28.202 [Info] "GL_ATI_draw_buffers"
17.06.2021 15:15:28.203 [Info] "GL_ARB_fragment_shader"
17.06.2021 15:15:28.205 [Info] "GL_ARB_internalformat_query2"
17.06.2021 15:15:28.206 [Info] "GL_ARB_shader_image_size"
17.06.2021 15:15:28.208 [Info] "GL_NV_query_resource"
17.06.2021 15:15:28.208 [Info] "GL_OVR_multiview2"
17.06.2021 15:15:28.210 [Info] "GL_ARB_timer_query"
17.06.2021 15:15:28.211 [Info] "GL_ARB_cull_distance"
17.06.2021 15:15:28.212 [Info] "GL_NV_mesh_shader"
17.06.2021 15:15:28.214 [Info] "WGL_EXT_swap_control"
17.06.2021 15:15:28.215 [Info] "GL_NV_blend_equation_advanced"
17.06.2021 15:15:28.216 [Info] "GL_EXT_polygon_offset_clamp"
17.06.2021 15:15:28.217 [Info] "GL_NV_texture_shader2"
17.06.2021 15:15:28.219 [Info] "GL_NVX_blend_equation_advanced_multi_draw_buffers"
17.06.2021 15:15:28.220 [Info] "GL_KHR_blend_equation_advanced_coherent"
17.06.2021 15:15:28.221 [Info] "GL_ARB_color_buffer_float"
17.06.2021 15:15:28.223 [Info] "GL_EXT_Cg_shader"
17.06.2021 15:15:28.224 [Info] "GL_ARB_occlusion_query2"
17.06.2021 15:15:28.225 [Info] "GL_NV_ES1_1_compatibility"
17.06.2021 15:15:28.227 [Info] "GL_ARB_gpu_shader5"
17.06.2021 15:15:28.228 [Info] "GL_SGIS_generate_mipmap"
17.06.2021 15:15:28.229 [Info] "GL_ARB_texture_env_crossbar"
17.06.2021 15:15:28.231 [Info] "GL_NV_conservative_raster_underestimation"
17.06.2021 15:15:28.232 [Info] "GL_EXTX_framebuffer_mixed_formats"
17.06.2021 15:15:28.233 [Info] "GL_NV_memory_object_sparse"
17.06.2021 15:15:28.234 [Info] "GL_ARB_point_sprite"
17.06.2021 15:15:28.236 [Info] "GL_ARB_copy_buffer"
17.06.2021 15:15:28.237 [Info] "GL_ARB_texture_float"
17.06.2021 15:15:28.238 [Info] "GL_EXT_blend_equation_separate"
17.06.2021 15:15:28.240 [Info] "GL_ARB_texture_non_power_of_two"
17.06.2021 15:15:28.241 [Info] "GL_NV_framebuffer_mixed_samples"
17.06.2021 15:15:28.242 [Info] "GL_NV_conditional_render"
17.06.2021 15:15:28.244 [Info] "GL_WIN_swap_hint"
17.06.2021 15:15:28.245 [Info] "GL_NV_vertex_attrib_integer_64bit"
17.06.2021 15:15:28.246 [Info] "GL_NV_viewport_swizzle"
17.06.2021 15:15:28.247 [Info] "GL_ARB_robustness"
17.06.2021 15:15:28.248 [Info] "GL_EXT_texture_sRGB"
17.06.2021 15:15:28.250 [Info] "GL_ARB_fragment_program_shadow"
17.06.2021 15:15:28.251 [Info] "GL_EXT_semaphore"
17.06.2021 15:15:28.252 [Info] "GL_NV_shading_rate_image"
17.06.2021 15:15:28.253 [Info] "GL_EXT_packed_pixels"
17.06.2021 15:15:28.255 [Info] "GL_ARB_texture_compression"
17.06.2021 15:15:28.257 [Info] "GL_EXT_texture_sRGB_R8"
17.06.2021 15:15:28.258 [Info] "GL_AMD_vertex_shader_viewport_index"
17.06.2021 15:15:28.259 [Info] "GL_ARB_shader_texture_image_samples"
17.06.2021 15:15:28.260 [Info] "GL_ARB_shading_language_100"
17.06.2021 15:15:28.262 [Info] "GL_NV_blend_square"
17.06.2021 15:15:28.263 [Info] "GL_NV_conservative_raster_pre_snap"
17.06.2021 15:15:28.264 [Info] "GL_NV_shader_thread_group"
17.06.2021 15:15:28.265 [Info] "GL_NV_fragment_shader_interlock"
17.06.2021 15:15:28.267 [Info] "GL_EXT_texture_shared_exponent"
17.06.2021 15:15:28.268 [Info] "GL_NV_framebuffer_multisample_coverage"
17.06.2021 15:15:28.269 [Info] "GL_SGIX_shadow"
17.06.2021 15:15:28.270 [Info] "GL_NV_register_combiners"
17.06.2021 15:15:28.272 [Info] "GL_KHR_blend_equation_advanced"
17.06.2021 15:15:28.273 [Info] "GL_EXT_blend_func_separate"
17.06.2021 15:15:28.274 [Info] "GL_NV_fragment_program"
17.06.2021 15:15:28.275 [Info] "GL_NV_transform_feedback2"
17.06.2021 15:15:28.277 [Info] "GL_NV_vertex_program"
17.06.2021 15:15:28.278 [Info] "GL_ARB_framebuffer_sRGB"
17.06.2021 15:15:28.279 [Info] "GL_NV_shader_storage_buffer_object"
17.06.2021 15:15:28.281 [Info] "GL_NV_path_rendering_shared_edge"
17.06.2021 15:15:28.282 [Info] "GL_ARB_query_buffer_object"
17.06.2021 15:15:28.283 [Info] "GL_EXT_shadow_funcs"
17.06.2021 15:15:28.284 [Info] "GL_ARB_transpose_matrix"
17.06.2021 15:15:28.286 [Info] "GL_NV_packed_depth_stencil"
17.06.2021 15:15:28.287 [Info] "GL_ARB_post_depth_coverage"
17.06.2021 15:15:28.288 [Info] "GL_EXT_texture_integer"
17.06.2021 15:15:28.289 [Info] "GL_ARB_texture_stencil8"
17.06.2021 15:15:28.293 [Info] "GL_ARB_texture_compression_bptc"
17.06.2021 15:15:28.294 [Info] "GL_EXT_separate_shader_objects"
17.06.2021 15:15:28.295 [Info] "GL_ARB_texture_env_dot3"
17.06.2021 15:15:28.296 [Info] "GL_NV_gpu_program5_mem_extended"
17.06.2021 15:15:28.298 [Info] "GL_ARB_texture_buffer_object_rgb32"
17.06.2021 15:15:28.299 [Info] "GL_NVX_gpu_memory_info"
17.06.2021 15:15:28.300 [Info] "GL_ARB_vertex_array_bgra"
17.06.2021 15:15:28.302 [Info] /Extensions===========================
17.06.2021 15:15:28.314 [Info] Loading Scenes...
17.06.2021 15:15:28.320 [Info] working directory: QDir( "D:/MesoCraft 1.2.4" , nameFilters = { "*" },  QDir::SortFlags( Name | IgnoreCase ) , QDir::Filters( Dirs|Files|Drives|AllEntries ) )
17.06.2021 15:15:28.322 [Info] "../scenes/MesoCraftScene/build/release/MesoCraftScene.dll" does not exist. Trying "MesoCraftScene.dll"
17.06.2021 15:15:28.323 [Info] DynamicLibrary Reload "MesoCraftScene.dll"
17.06.2021 15:15:28.325 [Info] library is not loaded
17.06.2021 15:15:28.327 [Info] Copying "MesoCraftScene.dll" ...
17.06.2021 15:15:28.344 [Info] Done
17.06.2021 15:15:28.364 [Info] Loaded "MesoCraftScene_copy.dll"
17.06.2021 15:15:28.375 [Info] init 0
17.06.2021 15:15:28.377 [Info] OpenGL version:  4   6
17.06.2021 15:15:28.405 [Info] compiling "shaders/rendering/cellVIEW/proteins/renderproteins.vs" "shaders/rendering/cellVIEW/proteins/renderproteins.fs" ...
17.06.2021 15:15:28.415 [Info] compiling "shaders/rendering/cellVIEW/lipids/renderlipids.vs" "shaders/rendering/cellVIEW/lipids/renderlipids.fs" ...
17.06.2021 15:15:28.419 [Info] compiling "shaders/rendering/cellVIEW/strands/rendercurve.vs" "shaders/rendering/cellVIEW/strands/rendercurve.fs" ...
17.06.2021 15:15:28.424 [Info] compiling "shaders/rendering/cellVIEW/proteins/computespherebatches.compute" ...
17.06.2021 15:15:28.427 [Info] compiling "shaders/rendering/cellVIEW/lipids/computelipidspherebatches.compute" ...
17.06.2021 15:15:28.430 [Info] compiling "shaders/effects/ssao.vs" "shaders/effects/ssao.fs" ...
17.06.2021 15:15:28.432 [Info] compiling "shaders/effects/ssao.vs" "shaders/effects/contour.fs" ...
17.06.2021 15:15:28.436 [Info] compiling "shaders/effects/ssao.vs" "shaders/effects/ssao-composite.fs" ...
17.06.2021 15:15:28.438 [Info] compiling "shaders/effects/ssao.vs" "shaders/effects/ssao-composite-two-passes.fs" ...
17.06.2021 15:15:28.443 [Info] QIODevice::read (QFile, "shaders\effects\ssao-composite-two-passes-new-drawcall.fs"): device not open
17.06.2021 15:15:28.444 [Info] compiling "shaders/effects/ssao.vs" "shaders/effects/ssao-composite-two-passes-new-drawcall.fs" ...
17.06.2021 15:15:28.447 [Info] compiling "shaders/effects/fullscreenrect.vs" "shaders/gaussx.fs" ...
17.06.2021 15:15:28.449 [Info] compiling "shaders/effects/fullscreenrect.vs" "shaders/gaussx-edge-preserving.fs" ...
17.06.2021 15:15:28.452 [Info] compiling "shaders/effects/fullscreenrect.vs" "shaders/gaussy.fs" ...
17.06.2021 15:15:28.455 [Info] compiling "shaders/effects/fullscreenrect.vs" "shaders/gaussy-edge-preserving.fs" ...
17.06.2021 15:15:28.458 [Info] compiling "shaders/effects/fullscreenrect.vs" "shaders/effects/blit.fs" ...
17.06.2021 15:15:28.461 [Info] compiling "shaders/modeling/mesh-modeling.vs" "shaders/modeling/mesh-modeling.fs" ...
17.06.2021 15:15:28.464 [Info] compiling "shaders/effects/fullscreenrect.vs" "shaders/effects/compose.fs" ...
17.06.2021 15:15:28.466 [Info] compiling "shaders/rendering/metaballs_vs.txt" "shaders/rendering/metaballs_fs.txt" ...
17.06.2021 15:15:28.469 [Info] compiling "shaders/rendering/metaballs-newer.vs" "shaders/rendering/metaballs-newer.fs" ...
17.06.2021 15:15:28.472 [Info] compiling "shaders/effects/fullscreenrect.vs" "shaders/modeling/depth-compose-modeling.fs" ...
17.06.2021 15:15:28.475 [Info] compiling "shaders/effects/max-depth.vs" "shaders/effects/max-depth.fs" ...
17.06.2021 15:15:28.478 [Info] compiling "shaders/f_vs_new.txt" "shaders/bfx_fs_new.txt" ...
17.06.2021 15:15:28.481 [Info] compiling "shaders/f_vs_new.txt" "shaders/bfy_fs_new.txt" ...
17.06.2021 15:15:28.484 [Info] compiling "shaders/s_vs_new.txt" "shaders/s_fs_new.txt" ...
17.06.2021 15:15:28.487 [Info] compiling "shaders/effects/fullscreenrect.vs" "shaders/transfer-alpha.fs" ...
17.06.2021 15:15:28.490 [Info] compiling "shaders/modeling/simple-on-screen.vs" "shaders/modeling/simple-on-screen.fs" ...
17.06.2021 15:15:28.494 [Info] compiling "shaders/dvr.vs" "shaders/dvr.fs" ...
17.06.2021 15:15:28.498 [Info] compiling "shaders/dvr.vert" "shaders/dvr.frag" ...
17.06.2021 15:15:28.502 [Info] creating depth texture # 0
17.06.2021 15:15:28.503 [Info] error code: 0
17.06.2021 15:15:28.505 [Info] creating depth texture # 1
17.06.2021 15:15:28.506 [Info] error code: 0
17.06.2021 15:15:28.508 [Info] creating depth texture # 2
17.06.2021 15:15:28.509 [Info] error code: 0
17.06.2021 15:15:28.510 [Info] creating depth texture # 3
17.06.2021 15:15:28.512 [Info] error code: 0
17.06.2021 15:15:28.513 [Info] creating depth texture # 4
17.06.2021 15:15:28.515 [Info] error code: 0
17.06.2021 15:15:28.516 [Info] creating depth texture # 5
17.06.2021 15:15:28.517 [Info] error code: 0
17.06.2021 15:15:28.553 [Info] compiling "shaders/rendering/cellVIEW-new/proteins/renderproteins.vs" "shaders/rendering/cellVIEW-new/proteins/renderproteins.fs" ...
17.06.2021 15:15:28.558 [Info] compiling "shaders/rendering/cellVIEW-new/lipids/renderlipids.vs" "shaders/rendering/cellVIEW-new/lipids/renderlipids.fs" ...
17.06.2021 15:15:28.561 [Info] compiling "shaders/rendering/cellVIEW-new/strands/rendercurve.vs" "shaders/rendering/cellVIEW-new/strands/rendercurve.fs" ...
17.06.2021 15:15:28.567 [Info] compiling "shaders/rendering/cellVIEW-new/lipids/computelipidspherebatches.compute" ...
17.06.2021 15:15:28.569 [Info] compiling "shaders/rendering/cellVIEW-new/proteins/preparedrawcommands.compute" ...
17.06.2021 15:15:28.572 [Info] compiling "shaders/rendering/cellVIEW-new/proteins/proteintypecount.compute" ...
17.06.2021 15:15:28.574 [Info] compiling "shaders/rendering/cellVIEW-new/proteins/proteintypecountalpha.compute" ...
17.06.2021 15:15:28.577 [Info] compiling "shaders/rendering/cellVIEW-new/proteins/packinstances.compute" ...
17.06.2021 15:15:28.580 [Info] compiling "shaders/rendering/cellVIEW-new/renderColors.vs" "shaders/rendering/cellVIEW-new/renderColors.fs" ...
17.06.2021 15:15:28.585 [Info] compiling "shaders/rendering/occlusion-culling/bounding-spheres-scene-rendering.vs" "shaders/rendering/occlusion-culling/bounding-spheres-scene-rendering.fs" ...
17.06.2021 15:15:28.588 [Info] compiling "shaders/effects/fullscreenrect.vs" "shaders/rendering/occlusion-culling/visualize-occl-buffer.fs" ...
17.06.2021 15:15:28.591 [Info] QIODevice::read (QFile, "shaders\rendering\occlusion-culling\sync-occlusion-buffer.compute"): device not open
17.06.2021 15:15:28.593 [Info] compiling "shaders/rendering/occlusion-culling/sync-occlusion-buffer.compute" ...
17.06.2021 15:15:28.613 [Info] QOpenGLShader::link: Compute info
------------
(0) : error C7006: no work group size specified

17.06.2021 15:15:28.615 [Info] QOpenGLShader::link: Compute info
------------
(0) : error C7006: no work group size specified

17.06.2021 15:15:28.617 [Info] compiling "shaders/rendering/cellVIEW-new/proteins/renderproteins.vs" "shaders/rendering/cellVIEW-new/proteins/renderproteinocclusion.fs" ...
17.06.2021 15:15:28.620 [Info] compiling "shaders/rendering/cellVIEW-new/proteins/queryproteinocclusion.compute" ...
17.06.2021 15:15:28.623 [Info] compiling "shaders/rendering/cellVIEW-new/proteins/queryproteinocclusion-new.compute" ...
17.06.2021 15:15:28.625 [Info] compiling "shaders/rendering/cellVIEW-new/proteins/queryproteinocclusion-new2.compute" ...
17.06.2021 15:15:28.648 [Info] compiling "shaders/effects/fullscreenrect.vs" "shaders/effects/simple-ghosting.fs" ...
17.06.2021 15:15:28.651 [Info] compiling "shaders/effects/fullscreenrect.vs" "shaders/effects/linear-combiner.fs" ...
17.06.2021 15:15:28.654 [Info] compiling "shaders/effects/labeling/fullscreenrect.vs" "shaders/effects/labeling/prepare-contour-regions.fs" ...
17.06.2021 15:15:28.657 [Info] compiling "shaders/effects/fullscreenrect.vs" "shaders/effects/debug-molecules-fbo-copy.fs" ...
17.06.2021 15:15:28.660 [Info] compiling "shaders/rendering/cellVIEW-new/maxmip.compute" ...
17.06.2021 15:15:28.662 [Info] compiling "shaders/rendering/cellVIEW-new/texturetoimage.compute" ...
17.06.2021 15:15:28.666 [Info] QObject::connect: No such slot ModelingScene::update()
17.06.2021 15:15:28.746 [Info] FreeType Library Initialized.
17.06.2021 15:15:28.748 [Info] compiling "shaders/effects/labeling/fullscreenrect-uvs.vs" "shaders/effects/labeling/text-shader.fs" ...
17.06.2021 15:15:28.752 [Info] compiling "shaders/effects/labeling/text.vs" "shaders/effects/labeling/text-shader.fs" ...
17.06.2021 15:15:28.755 [Info] compiling "shaders/effects/labeling/text-3d.vs" "shaders/effects/labeling/text-shader.fs" ...
17.06.2021 15:15:28.758 [Info] compiling "shaders/effects/labeling/fullscreenrect.vs" "shaders/effects/labeling/white-shader.fs" ...
17.06.2021 15:15:28.761 [Info] compiling "shaders/effects/labeling/box.vs" "shaders/effects/labeling/white-shader.fs" ...
17.06.2021 15:15:28.764 [Info] compiling "shaders/effects/labeling/text-box-3d.vs" "shaders/effects/labeling/white-shader.fs" ...
17.06.2021 15:15:28.767 [Info] compiling "shaders/effects/labeling/debug-wireframe.vs" "shaders/effects/labeling/debug-wireframe.fs" ...
17.06.2021 15:15:28.769 [Info] compiling "shaders/modeling/modeling.vs" "shaders/modeling/modeling.fs" ...
17.06.2021 15:15:28.772 [Info] FreeType Library Initialized.
17.06.2021 15:15:28.774 [Info] finished building
17.06.2021 15:15:28.777 [Info] sz:  0
17.06.2021 15:15:28.778 [Info] sz:  0
17.06.2021 15:15:28.780 [Info] sz:  0
17.06.2021 15:15:28.781 [Info] sz:  0
17.06.2021 15:15:28.783 [Info] sz:  0
17.06.2021 15:15:28.784 [Info] sz:  0
17.06.2021 15:15:28.785 [Info] sz:  0
17.06.2021 15:15:28.787 [Info] sz:  0
17.06.2021 15:15:28.791 [Info] sz:  0
17.06.2021 15:15:28.792 [Info] sz:  0
17.06.2021 15:15:28.794 [Info] sz:  0
17.06.2021 15:15:28.795 [Info] sz:  0
17.06.2021 15:15:28.796 [Info] sz:  0
17.06.2021 15:15:28.798 [Info] sz:  0
17.06.2021 15:15:28.799 [Info] sz:  0
17.06.2021 15:15:28.801 [Info] sz:  0
17.06.2021 15:15:28.802 [Info] sz:  0
17.06.2021 15:15:28.804 [Info] sz:  0
17.06.2021 15:15:28.805 [Info] sz:  0
17.06.2021 15:15:28.806 [Info] sz:  0
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17.06.2021 15:15:28.815 [Info] sz:  0
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17.06.2021 15:15:28.818 [Info] sz:  0
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17.06.2021 15:15:28.822 [Info] sz:  0
17.06.2021 15:15:28.824 [Info] sz:  0
17.06.2021 15:15:28.825 [Info] sz:  0
17.06.2021 15:15:28.827 [Info] sz:  0
17.06.2021 15:15:28.828 [Info] sz:  0
17.06.2021 15:15:28.829 [Info] sz:  0
17.06.2021 15:15:28.831 [Info] sz:  0
17.06.2021 15:15:28.832 [Info] sz:  0
17.06.2021 15:15:28.834 [Info] sz:  0
17.06.2021 15:15:28.835 [Info] sz:  0
17.06.2021 15:15:28.837 [Info] sz:  0
17.06.2021 15:15:28.838 [Info] sz:  0
17.06.2021 15:15:28.840 [Info] sz:  0
17.06.2021 15:15:28.842 [Info] sz:  0
17.06.2021 15:15:28.843 [Info] sz:  0
17.06.2021 15:15:28.845 [Info] sz:  0
17.06.2021 15:15:28.846 [Info] sz:  0
17.06.2021 15:15:28.848 [Info] sz:  0
17.06.2021 15:15:28.849 [Info] sz:  0
17.06.2021 15:15:28.850 [Info] sz:  0
17.06.2021 15:15:28.852 [Info] sz:  0
17.06.2021 15:15:28.853 [Info] sz:  0
17.06.2021 15:15:28.855 [Info] added:  51  ingredients into the library
17.06.2021 15:15:28.861 [Info] HIVLoader:: found cache file. Loading ingredients from  "D:/MesoCraft 1.2.4/data/modeling/cache-files/ingredients-cache.bin"
17.06.2021 15:15:29.002 [Info] Uploading protein instances to GPU:  0
17.06.2021 15:15:29.153 [Info] sz:  5877936
17.06.2021 15:15:29.155 [Info] SceneGraph:: Adding SceneElement (global_id =  1 , name =  "model" )
17.06.2021 15:15:29.157 [Info] copyArrayToBuffer() ERROR:  1282
17.06.2021 15:15:29.159 [Info] compiling "shaders/modeling/modeling.vs" "shaders/modeling/modeling.fs" ...
17.06.2021 15:15:29.388 [Debug] creating depth texture #
17.06.2021 15:15:29.391 [Debug] error code: 0
17.06.2021 15:15:29.391 [Debug] creating depth texture #
17.06.2021 15:15:29.392 [Debug] error code: 0
17.06.2021 15:15:29.393 [Debug] creating instance id temp texture #
17.06.2021 15:15:29.394 [Debug] error code: 0
17.06.2021 15:15:29.395 [Debug] creating instance id temp texture #
17.06.2021 15:15:29.397 [Debug] error code: 0
17.06.2021 15:15:29.402 [Debug] near =  0.01048 , far =  16
17.06.2021 15:15:29.669 [Debug] creating depth texture #
17.06.2021 15:15:29.670 [Debug] error code: 0
17.06.2021 15:15:29.672 [Debug] creating depth texture #
17.06.2021 15:15:29.675 [Debug] error code: 0
17.06.2021 15:15:29.680 [Debug] creating instance id temp texture #
17.06.2021 15:15:29.683 [Debug] error code: 0
17.06.2021 15:15:29.684 [Debug] creating instance id temp texture #
17.06.2021 15:15:29.686 [Debug] error code: 0
17.06.2021 15:15:29.967 [Debug] creating depth texture #
17.06.2021 15:15:29.970 [Debug] error code: 0
17.06.2021 15:15:29.972 [Debug] creating depth texture #
17.06.2021 15:15:29.974 [Debug] error code: 0
17.06.2021 15:15:29.976 [Debug] creating instance id temp texture #
17.06.2021 15:15:29.979 [Debug] error code: 0
17.06.2021 15:15:29.980 [Debug] creating instance id temp texture #
17.06.2021 15:15:29.983 [Debug] error code: 0
17.06.2021 15:15:30.144 [Debug] creating depth texture #
17.06.2021 15:15:30.148 [Debug] error code: 0
17.06.2021 15:15:30.152 [Debug] creating depth texture #
17.06.2021 15:15:30.156 [Debug] error code: 0
17.06.2021 15:15:30.162 [Debug] creating instance id temp texture #
17.06.2021 15:15:30.166 [Debug] error code: 0
17.06.2021 15:15:30.170 [Debug] creating instance id temp texture #
17.06.2021 15:15:30.175 [Debug] error code: 0
17.06.2021 15:15:30.413 [Debug] creating depth texture #
17.06.2021 15:15:30.418 [Debug] error code: 0
17.06.2021 15:15:30.420 [Debug] creating depth texture #
17.06.2021 15:15:30.422 [Debug] error code: 0
17.06.2021 15:15:30.425 [Debug] creating instance id temp texture #
17.06.2021 15:15:30.428 [Debug] error code: 0
17.06.2021 15:15:30.431 [Debug] creating instance id temp texture #
17.06.2021 15:15:30.434 [Debug] error code: 0
17.06.2021 15:15:30.608 [Debug] creating depth texture #
17.06.2021 15:15:30.612 [Debug] error code: 0
17.06.2021 15:15:30.615 [Debug] creating depth texture #
17.06.2021 15:15:30.619 [Debug] error code: 0
17.06.2021 15:15:30.622 [Debug] creating instance id temp texture #
17.06.2021 15:15:30.625 [Debug] error code: 0
17.06.2021 15:15:30.629 [Debug] creating instance id temp texture #
17.06.2021 15:15:30.632 [Debug] error code: 0
17.06.2021 15:15:30.799 [Debug] creating depth texture #
17.06.2021 15:15:30.803 [Debug] error code: 0
17.06.2021 15:15:30.808 [Debug] creating depth texture #
17.06.2021 15:15:30.812 [Debug] error code: 0
17.06.2021 15:15:30.815 [Debug] creating instance id temp texture #
17.06.2021 15:15:30.819 [Debug] error code: 0
17.06.2021 15:15:30.823 [Debug] creating instance id temp texture #
17.06.2021 15:15:30.828 [Debug] error code: 0
17.06.2021 15:15:30.991 [Debug] creating depth texture #
17.06.2021 15:15:30.995 [Debug] error code: 0
17.06.2021 15:15:31.000 [Debug] creating depth texture #
17.06.2021 15:15:31.004 [Debug] error code: 0
17.06.2021 15:15:31.008 [Debug] creating instance id temp texture #
17.06.2021 15:15:31.012 [Debug] error code: 0
17.06.2021 15:15:31.016 [Debug] creating instance id temp texture #
17.06.2021 15:15:31.021 [Debug] error code: 0
17.06.2021 15:15:31.177 [Debug] creating depth texture #
17.06.2021 15:15:31.182 [Debug] error code: 0
17.06.2021 15:15:31.188 [Debug] creating depth texture #
17.06.2021 15:15:31.192 [Debug] error code: 0
17.06.2021 15:15:31.197 [Debug] creating instance id temp texture #
17.06.2021 15:15:31.202 [Debug] error code: 0
17.06.2021 15:15:31.207 [Debug] creating instance id temp texture #
17.06.2021 15:15:31.211 [Debug] error code: 0
=============================================================
========================= marion ============================
=============================================================
17.06.2021 15:15:43.359 [Info] Extensions===========================
17.06.2021 15:15:43.367 [Info] "GL_EXT_sparse_texture2"
17.06.2021 15:15:43.372 [Info] "GL_ARB_program_interface_query"
17.06.2021 15:15:43.376 [Info] "GL_NV_primitive_shading_rate"
17.06.2021 15:15:43.378 [Info] "GL_ARB_color_buffer_float"
17.06.2021 15:15:43.380 [Info] "GL_NV_blend_equation_advanced"
17.06.2021 15:15:43.381 [Info] "GL_EXT_raster_multisample"
17.06.2021 15:15:43.382 [Info] "GL_NV_multisample_filter_hint"
17.06.2021 15:15:43.384 [Info] "GL_ARB_texture_env_add"
17.06.2021 15:15:43.386 [Info] "GL_ARB_separate_shader_objects"
17.06.2021 15:15:43.389 [Info] "GL_ARB_ES3_1_compatibility"
17.06.2021 15:15:43.390 [Info] "GL_EXT_framebuffer_multisample"
17.06.2021 15:15:43.391 [Info] "GL_ARB_conservative_depth"
17.06.2021 15:15:43.393 [Info] "GL_ARB_multitexture"
17.06.2021 15:15:43.394 [Info] "GL_ARB_occlusion_query2"
17.06.2021 15:15:43.396 [Info] "GL_ARB_shading_language_100"
17.06.2021 15:15:43.397 [Info] "GL_NV_texture_dirty_tile_map"
17.06.2021 15:15:43.399 [Info] "GL_ARB_shader_precision"
17.06.2021 15:15:43.400 [Info] "GL_NV_float_buffer"
17.06.2021 15:15:43.403 [Info] "GL_ARB_transform_feedback_overflow_query"
17.06.2021 15:15:43.404 [Info] "GL_EXT_memory_object"
17.06.2021 15:15:43.405 [Info] "GL_ARB_texture_buffer_object_rgb32"
17.06.2021 15:15:43.407 [Info] "GL_NV_geometry_shader4"
17.06.2021 15:15:43.410 [Info] "GL_AMD_seamless_cubemap_per_texture"
17.06.2021 15:15:43.411 [Info] "GL_NV_conservative_raster_pre_snap_triangles"
17.06.2021 15:15:43.413 [Info] "GL_NV_conservative_raster_underestimation"
17.06.2021 15:15:43.413 [Info] "GL_NV_shader_texture_footprint"
17.06.2021 15:15:43.414 [Info] "GL_ARB_vertex_shader"
17.06.2021 15:15:43.417 [Info] "GL_KHR_no_error"
17.06.2021 15:15:43.419 [Info] "GL_ARB_texture_env_combine"
17.06.2021 15:15:43.420 [Info] "GL_KHR_debug"
17.06.2021 15:15:43.421 [Info] "GL_ARB_texture_float"
17.06.2021 15:15:43.422 [Info] "GL_ARB_texture_compression"
17.06.2021 15:15:43.424 [Info] "GL_ARB_draw_buffers"
17.06.2021 15:15:43.425 [Info] "GL_ARB_multi_bind"
17.06.2021 15:15:43.426 [Info] "GL_NV_copy_image"
17.06.2021 15:15:43.428 [Info] "GL_NV_texture_barrier"
17.06.2021 15:15:43.429 [Info] "GL_NV_texture_rectangle"
17.06.2021 15:15:43.431 [Info] "GL_EXT_provoking_vertex"
17.06.2021 15:15:43.432 [Info] "GL_EXT_texture_compression_dxt1"
17.06.2021 15:15:43.433 [Info] "GL_NV_ES1_1_compatibility"
17.06.2021 15:15:43.435 [Info] "GL_NV_command_list"
17.06.2021 15:15:43.437 [Info] "GL_NV_gpu_shader5"
17.06.2021 15:15:43.438 [Info] "GL_EXT_texture_edge_clamp"
17.06.2021 15:15:43.440 [Info] "GL_NV_vertex_program2"
17.06.2021 15:15:43.441 [Info] "GL_EXT_texture_shadow_lod"
17.06.2021 15:15:43.442 [Info] "GL_NV_light_max_exponent"
17.06.2021 15:15:43.444 [Info] "GL_ARB_texture_buffer_object"
17.06.2021 15:15:43.445 [Info] "GL_NV_framebuffer_mixed_samples"
17.06.2021 15:15:43.446 [Info] "GL_NV_pixel_data_range"
17.06.2021 15:15:43.448 [Info] "GL_NV_primitive_restart"
17.06.2021 15:15:43.449 [Info] "GL_EXT_stencil_wrap"
17.06.2021 15:15:43.450 [Info] "GL_ARB_shader_bit_encoding"
17.06.2021 15:15:43.452 [Info] "GL_ARB_transform_feedback3"
17.06.2021 15:15:43.453 [Info] "GL_ARB_shader_ballot"
17.06.2021 15:15:43.454 [Info] "GL_AMD_vertex_shader_viewport_index"
17.06.2021 15:15:43.456 [Info] "GL_ARB_gl_spirv"
17.06.2021 15:15:43.457 [Info] "GL_NV_compute_program5"
17.06.2021 15:15:43.458 [Info] "GL_ARB_robust_buffer_access_behavior"
17.06.2021 15:15:43.460 [Info] "GL_ARB_robustness"
17.06.2021 15:15:43.461 [Info] "GL_EXT_gpu_program_parameters"
17.06.2021 15:15:43.462 [Info] "GL_NV_conservative_raster_dilate"
17.06.2021 15:15:43.464 [Info] "GL_NV_fragment_program2"
17.06.2021 15:15:43.465 [Info] "GL_ARB_post_depth_coverage"
17.06.2021 15:15:43.466 [Info] "GL_ATI_texture_mirror_once"
17.06.2021 15:15:43.468 [Info] "GL_NV_draw_vulkan_image"
17.06.2021 15:15:43.470 [Info] "WGL_EXT_swap_control"
17.06.2021 15:15:43.471 [Info] "GL_EXT_transform_feedback2"
17.06.2021 15:15:43.473 [Info] "GL_NV_texture_rectangle_compressed"
17.06.2021 15:15:43.474 [Info] "GL_NV_blend_minmax_factor"
17.06.2021 15:15:43.476 [Info] "GL_EXT_depth_bounds_test"
17.06.2021 15:15:43.477 [Info] "GL_ARB_texture_cube_map_array"
17.06.2021 15:15:43.478 [Info] "GL_EXT_blend_minmax"
17.06.2021 15:15:43.480 [Info] "GL_NV_path_rendering"
17.06.2021 15:15:43.481 [Info] "GL_ARB_depth_texture"
17.06.2021 15:15:43.482 [Info] "GL_ARB_bindless_texture"
17.06.2021 15:15:43.484 [Info] "GL_NV_depth_buffer_float"
17.06.2021 15:15:43.485 [Info] "GL_NV_vertex_program1_1"
17.06.2021 15:15:43.486 [Info] "GL_ARB_sparse_texture"
17.06.2021 15:15:43.488 [Info] "GL_EXT_packed_depth_stencil"
17.06.2021 15:15:43.489 [Info] "GL_NV_texgen_reflection"
17.06.2021 15:15:43.490 [Info] "GL_ARB_sync"
17.06.2021 15:15:43.492 [Info] "GL_ARB_base_instance"
17.06.2021 15:15:43.493 [Info] "GL_NV_explicit_multisample"
17.06.2021 15:15:43.494 [Info] "GL_NVX_progress_fence"
17.06.2021 15:15:43.496 [Info] "GL_EXT_multi_draw_arrays"
17.06.2021 15:15:43.497 [Info] "GL_NV_alpha_to_coverage_dither_control"
17.06.2021 15:15:43.499 [Info] "GL_NV_shader_storage_buffer_object"
17.06.2021 15:15:43.500 [Info] "GL_ARB_framebuffer_sRGB"
17.06.2021 15:15:43.502 [Info] "GL_ARB_vertex_attrib_64bit"
17.06.2021 15:15:43.504 [Info] "GL_ARB_gpu_shader_int64"
17.06.2021 15:15:43.505 [Info] "GL_NV_shader_atomic_float"
17.06.2021 15:15:43.507 [Info] "GL_ARB_depth_clamp"
17.06.2021 15:15:43.508 [Info] "GL_NV_query_resource_tag"
17.06.2021 15:15:43.509 [Info] "GL_EXT_framebuffer_object"
17.06.2021 15:15:43.511 [Info] "GL_NV_fragment_program"
17.06.2021 15:15:43.512 [Info] "GL_NV_geometry_shader_passthrough"
17.06.2021 15:15:43.514 [Info] "GL_NV_memory_attachment"
17.06.2021 15:15:43.515 [Info] "GL_ARB_multisample"
17.06.2021 15:15:43.517 [Info] "GL_NVX_linked_gpu_multicast"
17.06.2021 15:15:43.518 [Info] "GL_NV_fragment_coverage_to_color"
17.06.2021 15:15:43.519 [Info] "GL_NV_fragment_program_option"
17.06.2021 15:15:43.521 [Info] "GL_EXT_texture_shared_exponent"
17.06.2021 15:15:43.522 [Info] "GL_ARB_geometry_shader4"
17.06.2021 15:15:43.523 [Info] "GL_NV_path_rendering_shared_edge"
17.06.2021 15:15:43.525 [Info] "GL_EXT_draw_buffers2"
17.06.2021 15:15:43.526 [Info] "GL_ARB_window_pos"
17.06.2021 15:15:43.527 [Info] "GL_NV_gpu_program5"
17.06.2021 15:15:43.529 [Info] "GL_EXT_texture_array"
17.06.2021 15:15:43.530 [Info] "GL_NV_ES3_1_compatibility"
17.06.2021 15:15:43.532 [Info] "GL_ARB_shader_viewport_layer_array"
17.06.2021 15:15:43.533 [Info] "GL_NV_depth_clamp"
17.06.2021 15:15:43.534 [Info] "GL_EXTX_framebuffer_mixed_formats"
17.06.2021 15:15:43.536 [Info] "GL_ARB_indirect_parameters"
17.06.2021 15:15:43.537 [Info] "GL_SGIS_generate_mipmap"
17.06.2021 15:15:43.538 [Info] "GL_ARB_texture_query_levels"
17.06.2021 15:15:43.540 [Info] "GL_ARB_shader_texture_lod"
17.06.2021 15:15:43.541 [Info] "GL_SGIX_depth_texture"
17.06.2021 15:15:43.542 [Info] "GL_EXT_texture_compression_latc"
17.06.2021 15:15:43.544 [Info] "GL_ARB_texture_mirror_clamp_to_edge"
17.06.2021 15:15:43.545 [Info] "GL_EXT_blend_color"
17.06.2021 15:15:43.547 [Info] "GL_NV_shader_atomic_counters"
17.06.2021 15:15:43.548 [Info] "GL_ARB_texture_gather"
17.06.2021 15:15:43.549 [Info] "GL_ARB_direct_state_access"
17.06.2021 15:15:43.551 [Info] "GL_NV_vertex_attrib_integer_64bit"
17.06.2021 15:15:43.552 [Info] "GL_ARB_framebuffer_no_attachments"
17.06.2021 15:15:43.553 [Info] "GL_ARB_enhanced_layouts"
17.06.2021 15:15:43.555 [Info] "GL_S3_s3tc"
17.06.2021 15:15:43.556 [Info] "GL_ARB_clear_buffer_object"
17.06.2021 15:15:43.557 [Info] "GL_NV_texture_shader2"
17.06.2021 15:15:43.559 [Info] "GL_EXT_framebuffer_multisample_blit_scaled"
17.06.2021 15:15:43.560 [Info] "GL_EXT_geometry_shader4"
17.06.2021 15:15:43.562 [Info] "GL_ARB_ES3_2_compatibility"
17.06.2021 15:15:43.563 [Info] "GL_ARB_sparse_texture_clamp"
17.06.2021 15:15:43.564 [Info] "GL_ARB_ES3_compatibility"
17.06.2021 15:15:43.566 [Info] "GL_NV_mesh_shader"
17.06.2021 15:15:43.567 [Info] "GL_EXT_texture_env_add"
17.06.2021 15:15:43.568 [Info] "GL_NV_uniform_buffer_unified_memory"
17.06.2021 15:15:43.569 [Info] "GL_NV_vertex_array_range2"
17.06.2021 15:15:43.570 [Info] "GL_NV_bindless_texture"
17.06.2021 15:15:43.572 [Info] "GL_IBM_texture_mirrored_repeat"
17.06.2021 15:15:43.574 [Info] "GL_OVR_multiview"
17.06.2021 15:15:43.575 [Info] "GL_NV_shader_atomic_fp16_vector"
17.06.2021 15:15:43.577 [Info] "GL_NV_texture_shader3"
17.06.2021 15:15:43.578 [Info] "GL_EXT_shader_image_load_formatted"
17.06.2021 15:15:43.579 [Info] "GL_NV_representative_fragment_test"
17.06.2021 15:15:43.581 [Info] "GL_EXT_fog_coord"
17.06.2021 15:15:43.582 [Info] "GL_EXT_packed_float"
17.06.2021 15:15:43.583 [Info] "GL_ARB_sparse_buffer"
17.06.2021 15:15:43.585 [Info] "GL_ARB_shader_clock"
17.06.2021 15:15:43.586 [Info] "GL_ARB_imaging"
17.06.2021 15:15:43.587 [Info] "GL_NV_conditional_render"
17.06.2021 15:15:43.589 [Info] "GL_EXT_point_parameters"
17.06.2021 15:15:43.590 [Info] "GL_ARB_timer_query"
17.06.2021 15:15:43.592 [Info] "GL_ARB_fragment_shader"
17.06.2021 15:15:43.593 [Info] "GL_ATI_texture_float"
17.06.2021 15:15:43.594 [Info] "GL_ARB_sample_shading"
17.06.2021 15:15:43.596 [Info] "GL_ARB_copy_image"
17.06.2021 15:15:43.597 [Info] "GL_ARB_stencil_texturing"
17.06.2021 15:15:43.598 [Info] "GL_EXT_texture_env_dot3"
17.06.2021 15:15:43.600 [Info] "GL_NV_memory_object_sparse"
17.06.2021 15:15:43.601 [Info] "GL_KHR_blend_equation_advanced_coherent"
17.06.2021 15:15:43.602 [Info] "GL_NV_feature_query"
17.06.2021 15:15:43.604 [Info] "GL_ARB_polygon_offset_clamp"
17.06.2021 15:15:43.605 [Info] "GL_ARB_viewport_array"
17.06.2021 15:15:43.607 [Info] "GL_ARB_occlusion_query"
17.06.2021 15:15:43.608 [Info] "GL_ARB_shader_storage_buffer_object"
17.06.2021 15:15:43.610 [Info] "GL_ARB_texture_env_dot3"
17.06.2021 15:15:43.611 [Info] "GL_NV_shader_thread_shuffle"
17.06.2021 15:15:43.612 [Info] "GL_NV_gpu_program5_mem_extended"
17.06.2021 15:15:43.614 [Info] "GL_KHR_context_flush_control"
17.06.2021 15:15:43.615 [Info] "GL_EXT_multiview_timer_query"
17.06.2021 15:15:43.616 [Info] "GL_ARB_vertex_attrib_binding"
17.06.2021 15:15:43.618 [Info] "GL_ARB_texture_filter_anisotropic"
17.06.2021 15:15:43.619 [Info] "GL_ARB_point_parameters"
17.06.2021 15:15:43.620 [Info] "GL_EXT_multiview_texture_multisample"
17.06.2021 15:15:43.622 [Info] "GL_EXT_vertex_array_bgra"
17.06.2021 15:15:43.623 [Info] "GL_NV_point_sprite"
17.06.2021 15:15:43.624 [Info] "GL_EXT_texture_integer"
17.06.2021 15:15:43.626 [Info] "GL_EXT_texture_lod"
17.06.2021 15:15:43.627 [Info] "GL_NV_shader_atomic_float64"
17.06.2021 15:15:43.629 [Info] "GL_NV_blend_square"
17.06.2021 15:15:43.630 [Info] "GL_NV_shader_thread_group"
17.06.2021 15:15:43.631 [Info] "GL_ARB_transform_feedback2"
17.06.2021 15:15:43.633 [Info] "GL_NVX_nvenc_interop"
17.06.2021 15:15:43.634 [Info] "GL_NV_vertex_buffer_unified_memory"
17.06.2021 15:15:43.635 [Info] "GL_NVX_gpu_memory_info"
17.06.2021 15:15:43.637 [Info] "GL_ARB_pipeline_statistics_query"
17.06.2021 15:15:43.638 [Info] "GL_NV_draw_texture"
17.06.2021 15:15:43.640 [Info] "GL_NV_register_combiners2"
17.06.2021 15:15:43.641 [Info] "GL_EXT_texture_filter_minmax"
17.06.2021 15:15:43.642 [Info] "GL_ARB_texture_storage_multisample"
17.06.2021 15:15:43.646 [Info] "GL_KHR_robustness"
17.06.2021 15:15:43.647 [Info] "GL_ARB_texture_non_power_of_two"
17.06.2021 15:15:43.648 [Info] "GL_NV_multisample_coverage"
17.06.2021 15:15:43.650 [Info] "GL_EXT_draw_instanced"
17.06.2021 15:15:43.651 [Info] "GL_ARB_draw_buffers_blend"
17.06.2021 15:15:43.652 [Info] "GL_NV_viewport_array2"
17.06.2021 15:15:43.654 [Info] "GL_NV_vertex_program2_option"
17.06.2021 15:15:43.655 [Info] "GL_EXT_rescale_normal"
17.06.2021 15:15:43.656 [Info] "GL_ARB_fragment_program"
17.06.2021 15:15:43.658 [Info] "GL_ARB_vertex_buffer_object"
17.06.2021 15:15:43.659 [Info] "GL_NV_texture_compression_vtc"
17.06.2021 15:15:43.660 [Info] "GL_NV_copy_depth_to_color"
17.06.2021 15:15:43.662 [Info] "GL_EXT_compiled_vertex_array"
17.06.2021 15:15:43.663 [Info] "GL_KTX_buffer_region"
17.06.2021 15:15:43.664 [Info] "GL_EXT_texture_compression_s3tc"
17.06.2021 15:15:43.666 [Info] "GL_EXT_timer_query"
17.06.2021 15:15:43.667 [Info] "GL_EXT_texture_cube_map"
17.06.2021 15:15:43.668 [Info] "GL_NV_blend_equation_advanced_coherent"
17.06.2021 15:15:43.670 [Info] "GL_AMD_vertex_shader_layer"
17.06.2021 15:15:43.671 [Info] "GL_EXT_blend_func_separate"
17.06.2021 15:15:43.673 [Info] "GL_NV_gpu_program4_1"
17.06.2021 15:15:43.674 [Info] "GL_NV_parameter_buffer_object"
17.06.2021 15:15:43.675 [Info] "GL_EXT_texture_swizzle"
17.06.2021 15:15:43.677 [Info] "GL_ARB_texture_swizzle"
17.06.2021 15:15:43.678 [Info] "GL_ARB_shader_objects"
17.06.2021 15:15:43.679 [Info] "GL_ARB_shader_atomic_counter_ops"
17.06.2021 15:15:43.681 [Info] "GL_ARB_texture_filter_minmax"
17.06.2021 15:15:43.682 [Info] "GL_EXT_texture_mirror_clamp"
17.06.2021 15:15:43.683 [Info] "GL_ARB_compatibility"
17.06.2021 15:15:43.685 [Info] "GL_EXT_framebuffer_blit"
17.06.2021 15:15:43.686 [Info] "GL_ARB_shader_image_size"
17.06.2021 15:15:43.688 [Info] "GL_ARB_vertex_type_10f_11f_11f_rev"
17.06.2021 15:15:43.689 [Info] "GL_NV_gpu_multicast"
17.06.2021 15:15:43.690 [Info] "GL_ARB_shader_atomic_counters"
17.06.2021 15:15:43.692 [Info] "GL_ARB_fragment_program_shadow"
17.06.2021 15:15:43.693 [Info] "GL_EXT_texture_sRGB_decode"
17.06.2021 15:15:43.694 [Info] "GL_NV_timeline_semaphore"
17.06.2021 15:15:43.696 [Info] "GL_EXT_texture_sRGB"
17.06.2021 15:15:43.697 [Info] "GL_ARB_transform_feedback_instanced"
17.06.2021 15:15:43.698 [Info] "GL_ARB_tessellation_shader"
17.06.2021 15:15:43.700 [Info] "GL_ARB_ES2_compatibility"
17.06.2021 15:15:43.701 [Info] "GL_ARB_parallel_shader_compile"
17.06.2021 15:15:43.703 [Info] "GL_ARB_gpu_shader5"
17.06.2021 15:15:43.704 [Info] "GL_ARB_shading_language_420pack"
17.06.2021 15:15:43.705 [Info] "GL_EXT_vertex_attrib_64bit"
17.06.2021 15:15:43.706 [Info] "GL_AMD_multi_draw_indirect"
17.06.2021 15:15:43.708 [Info] "GL_EXT_draw_range_elements"
17.06.2021 15:15:43.709 [Info] "GL_NV_scissor_exclusive"
17.06.2021 15:15:43.711 [Info] "GL_NV_shading_rate_image"
17.06.2021 15:15:43.712 [Info] "GL_NV_texture_multisample"
17.06.2021 15:15:43.713 [Info] "GL_NV_transform_feedback2"
17.06.2021 15:15:43.714 [Info] "GL_ARB_blend_func_extended"
17.06.2021 15:15:43.716 [Info] "GL_ARB_provoking_vertex"
17.06.2021 15:15:43.717 [Info] "GL_ARB_shader_image_load_store"
17.06.2021 15:15:43.719 [Info] "GL_NV_half_float"
17.06.2021 15:15:43.720 [Info] "GL_NV_register_combiners"
17.06.2021 15:15:43.721 [Info] "GL_EXT_texture3D"
17.06.2021 15:15:43.723 [Info] "GL_SGIS_texture_lod"
17.06.2021 15:15:43.724 [Info] "GL_ARB_texture_storage"
17.06.2021 15:15:43.725 [Info] "GL_ARB_shader_subroutine"
17.06.2021 15:15:43.729 [Info] "GL_NV_fragment_shader_barycentric"
17.06.2021 15:15:43.730 [Info] "GL_NV_texture_env_combine4"
17.06.2021 15:15:43.731 [Info] "GL_EXT_memory_object_win32"
17.06.2021 15:15:43.733 [Info] "GL_ARB_vertex_array_object"
17.06.2021 15:15:43.734 [Info] "GL_NV_sample_mask_override_coverage"
17.06.2021 15:15:43.735 [Info] "GL_WIN_swap_hint"
17.06.2021 15:15:43.737 [Info] "GL_EXT_vertex_array"
17.06.2021 15:15:43.738 [Info] "GL_NV_packed_depth_stencil"
17.06.2021 15:15:43.739 [Info] "GL_EXT_blend_subtract"
17.06.2021 15:15:43.741 [Info] "GL_ARB_invalidate_subdata"
17.06.2021 15:15:43.742 [Info] "GL_EXT_bgra"
17.06.2021 15:15:43.743 [Info] "GL_EXT_texture_storage"
17.06.2021 15:15:43.745 [Info] "GL_ARB_transpose_matrix"
17.06.2021 15:15:43.746 [Info] "GL_ARB_conditional_render_inverted"
17.06.2021 15:15:43.747 [Info] "GL_ARB_texture_border_clamp"
17.06.2021 15:15:43.749 [Info] "GL_ARB_shadow"
17.06.2021 15:15:43.750 [Info] "GL_ARB_texture_cube_map"
17.06.2021 15:15:43.751 [Info] "GL_NV_fill_rectangle"
17.06.2021 15:15:43.753 [Info] "GL_ARB_derivative_control"
17.06.2021 15:15:43.754 [Info] "GL_EXT_semaphore"
17.06.2021 15:15:43.755 [Info] "GL_NV_conservative_raster_pre_snap"
17.06.2021 15:15:43.757 [Info] "GL_NV_gpu_program_fp64"
17.06.2021 15:15:43.758 [Info] "GL_ARB_shading_language_include"
17.06.2021 15:15:43.759 [Info] "GL_EXT_semaphore_win32"
17.06.2021 15:15:43.761 [Info] "GL_EXT_texture_lod_bias"
17.06.2021 15:15:43.762 [Info] "GL_NV_vertex_program"
17.06.2021 15:15:43.763 [Info] "GL_NVX_gpu_multicast2"
17.06.2021 15:15:43.765 [Info] "GL_EXT_import_sync_object"
17.06.2021 15:15:43.766 [Info] "GL_ARB_internalformat_query2"
17.06.2021 15:15:43.767 [Info] "GL_NV_internalformat_sample_query"
17.06.2021 15:15:43.769 [Info] "GL_NVX_conditional_render"
17.06.2021 15:15:43.770 [Info] "GL_ARB_texture_rgb10_a2ui"
17.06.2021 15:15:43.771 [Info] "GL_ARB_clip_control"
17.06.2021 15:15:43.773 [Info] "GL_NV_bindless_multi_draw_indirect_count"
17.06.2021 15:15:43.774 [Info] "GL_NV_fog_distance"
17.06.2021 15:15:43.775 [Info] "GL_ARB_shader_texture_image_samples"
17.06.2021 15:15:43.777 [Info] "GL_NV_vertex_array_range"
17.06.2021 15:15:43.778 [Info] "GL_ARB_sampler_objects"
17.06.2021 15:15:43.780 [Info] "GL_NV_compute_shader_derivatives"
17.06.2021 15:15:43.781 [Info] "GL_EXT_win32_keyed_mutex"
17.06.2021 15:15:43.782 [Info] "GL_EXT_texture_buffer_object"
17.06.2021 15:15:43.784 [Info] "GL_EXT_blend_equation_separate"
17.06.2021 15:15:43.785 [Info] "GL_ARB_draw_instanced"
17.06.2021 15:15:43.786 [Info] "GL_EXT_window_rectangles"
17.06.2021 15:15:43.788 [Info] "GL_EXT_gpu_shader4"
17.06.2021 15:15:43.789 [Info] "GL_EXT_texture_compression_rgtc"
17.06.2021 15:15:43.790 [Info] "GL_ARB_texture_query_lod"
17.06.2021 15:15:43.792 [Info] "GL_ARB_get_texture_sub_image"
17.06.2021 15:15:43.793 [Info] "GL_EXT_texture_filter_anisotropic"
17.06.2021 15:15:43.794 [Info] "GL_ARB_texture_compression_bptc"
17.06.2021 15:15:43.796 [Info] "GL_ARB_texture_multisample"
17.06.2021 15:15:43.797 [Info] "GL_ARB_compute_variable_group_size"
17.06.2021 15:15:43.799 [Info] "GL_ARB_get_program_binary"
17.06.2021 15:15:43.800 [Info] "GL_NV_conservative_raster"
17.06.2021 15:15:43.801 [Info] "GL_EXT_shadow_funcs"
17.06.2021 15:15:43.803 [Info] "GL_ARB_vertex_type_2_10_10_10_rev"
17.06.2021 15:15:43.804 [Info] "GL_ARB_vertex_program"
17.06.2021 15:15:43.805 [Info] "GL_ARB_texture_stencil8"
17.06.2021 15:15:43.808 [Info] "GL_ARB_texture_compression_rgtc"
17.06.2021 15:15:43.809 [Info] "GL_ARB_debug_output"
17.06.2021 15:15:43.812 [Info] "GL_KHR_robust_buffer_access_behavior"
17.06.2021 15:15:43.814 [Info] "GL_ARB_compressed_texture_pixel_storage"
17.06.2021 15:15:43.815 [Info] "GL_EXT_texture_object"
17.06.2021 15:15:43.816 [Info] "GL_ARB_half_float_pixel"
17.06.2021 15:15:43.818 [Info] "GL_NV_fence"
17.06.2021 15:15:43.819 [Info] "GL_NV_occlusion_query"
17.06.2021 15:15:43.820 [Info] "GL_ARB_multi_draw_indirect"
17.06.2021 15:15:43.822 [Info] "GL_EXT_texture_env_combine"
17.06.2021 15:15:43.823 [Info] "GL_ARB_texture_barrier"
17.06.2021 15:15:43.824 [Info] "GL_ARB_half_float_vertex"
17.06.2021 15:15:43.826 [Info] "GL_ARB_seamless_cubemap_per_texture"
17.06.2021 15:15:43.827 [Info] "GL_ARB_gpu_shader_fp64"
17.06.2021 15:15:43.828 [Info] "GL_NV_texture_shader"
17.06.2021 15:15:43.829 [Info] "GL_NV_transform_feedback"
17.06.2021 15:15:43.830 [Info] "GL_ARB_texture_mirrored_repeat"
17.06.2021 15:15:43.832 [Info] "GL_NV_vertex_program3"
17.06.2021 15:15:43.834 [Info] "GL_EXT_Cg_shader"
17.06.2021 15:15:43.835 [Info] "GL_ARB_arrays_of_arrays"
17.06.2021 15:15:43.837 [Info] "GL_ARB_point_sprite"
17.06.2021 15:15:43.839 [Info] "GL_EXT_abgr"
17.06.2021 15:15:43.840 [Info] "GL_ARB_fragment_shader_interlock"
17.06.2021 15:15:43.841 [Info] "GL_ARB_texture_rg"
17.06.2021 15:15:43.842 [Info] "GL_EXT_separate_specular_color"
17.06.2021 15:15:43.843 [Info] "GL_ARB_internalformat_query"
17.06.2021 15:15:43.844 [Info] "GL_EXT_stencil_two_side"
17.06.2021 15:15:43.846 [Info] "GL_ARB_pixel_buffer_object"
17.06.2021 15:15:43.848 [Info] "GL_ARB_sample_locations"
17.06.2021 15:15:43.849 [Info] "GL_ARB_spirv_extensions"
17.06.2021 15:15:43.851 [Info] "GL_EXT_packed_pixels"
17.06.2021 15:15:43.851 [Info] "GL_EXT_polygon_offset_clamp"
17.06.2021 15:15:43.852 [Info] "GL_ARB_sparse_texture2"
17.06.2021 15:15:43.854 [Info] "GL_NVX_blend_equation_advanced_multi_draw_buffers"
17.06.2021 15:15:43.855 [Info] "GL_ARB_framebuffer_object"
17.06.2021 15:15:43.856 [Info] "GL_NV_shader_buffer_load"
17.06.2021 15:15:43.858 [Info] "GL_ARB_compute_shader"
17.06.2021 15:15:43.859 [Info] "GL_EXT_secondary_color"
17.06.2021 15:15:43.860 [Info] "GL_NVX_multigpu_info"
17.06.2021 15:15:43.862 [Info] "GL_ARB_uniform_buffer_object"
17.06.2021 15:15:43.863 [Info] "GL_ARB_clear_texture"
17.06.2021 15:15:43.865 [Info] "GL_SUN_slice_accum"
17.06.2021 15:15:43.867 [Info] "GL_ARB_map_buffer_range"
17.06.2021 15:15:43.868 [Info] "GL_SGIX_shadow"
17.06.2021 15:15:43.869 [Info] "GL_NV_parameter_buffer_object2"
17.06.2021 15:15:43.871 [Info] "GL_ARB_query_buffer_object"
17.06.2021 15:15:43.872 [Info] "GL_ARB_draw_elements_base_vertex"
17.06.2021 15:15:43.873 [Info] "GL_ARB_map_buffer_alignment"
17.06.2021 15:15:43.875 [Info] "GL_EXT_separate_shader_objects"
17.06.2021 15:15:43.877 [Info] "GL_EXT_framebuffer_sRGB"
17.06.2021 15:15:43.878 [Info] "GL_ARB_texture_buffer_range"
17.06.2021 15:15:43.880 [Info] "GL_KHR_blend_equation_advanced"
17.06.2021 15:15:43.881 [Info] "GL_ARB_shader_draw_parameters"
17.06.2021 15:15:43.883 [Info] "GL_ARB_buffer_storage"
17.06.2021 15:15:43.884 [Info] "GL_ARB_explicit_uniform_location"
17.06.2021 15:15:43.884 [Info] "GL_EXT_shader_image_load_store"
17.06.2021 15:15:43.886 [Info] "GL_ARB_vertex_array_bgra"
17.06.2021 15:15:43.887 [Info] "GL_ATI_draw_buffers"
17.06.2021 15:15:43.888 [Info] "GL_EXT_bindable_uniform"
17.06.2021 15:15:43.890 [Info] "GL_NV_framebuffer_multisample_coverage"
17.06.2021 15:15:43.891 [Info] "GL_ARB_depth_buffer_float"
17.06.2021 15:15:43.893 [Info] "GL_KHR_parallel_shader_compile"
17.06.2021 15:15:43.894 [Info] "GL_ARB_instanced_arrays"
17.06.2021 15:15:43.895 [Info] "GL_ARB_texture_rectangle"
17.06.2021 15:15:43.898 [Info] "GL_ARB_draw_indirect"
17.06.2021 15:15:43.899 [Info] "GL_NV_bindless_multi_draw_indirect"
17.06.2021 15:15:43.900 [Info] "GL_NV_gpu_program4"
17.06.2021 15:15:43.901 [Info] "GL_NV_shader_atomic_int64"
17.06.2021 15:15:43.902 [Info] "GL_IBM_rasterpos_clip"
17.06.2021 15:15:43.903 [Info] "GL_ARB_copy_buffer"
17.06.2021 15:15:43.905 [Info] "GL_EXT_direct_state_access"
17.06.2021 15:15:43.907 [Info] "GL_EXT_post_depth_coverage"
17.06.2021 15:15:43.908 [Info] "GL_NV_clip_space_w_scaling"
17.06.2021 15:15:43.910 [Info] "GL_EXT_shader_integer_mix"
17.06.2021 15:15:43.911 [Info] "GL_ARB_seamless_cube_map"
17.06.2021 15:15:43.912 [Info] "GL_ARB_texture_view"
17.06.2021 15:15:43.913 [Info] "GL_NV_shader_subgroup_partitioned"
17.06.2021 15:15:43.914 [Info] "GL_ARB_shader_group_vote"
17.06.2021 15:15:43.915 [Info] "GL_NV_stereo_view_rendering"
17.06.2021 15:15:43.917 [Info] "GL_OVR_multiview2"
17.06.2021 15:15:43.918 [Info] "GL_ARB_shading_language_packing"
17.06.2021 15:15:43.920 [Info] "GL_NV_viewport_swizzle"
17.06.2021 15:15:43.921 [Info] "GL_ARB_explicit_attrib_location"
17.06.2021 15:15:43.922 [Info] "GL_EXT_texture_sRGB_R8"
17.06.2021 15:15:43.924 [Info] "GL_EXT_pixel_buffer_object"
17.06.2021 15:15:43.925 [Info] "GL_NV_fragment_shader_interlock"
17.06.2021 15:15:43.926 [Info] "GL_ARB_cull_distance"
17.06.2021 15:15:43.928 [Info] "GL_ARB_fragment_layer_viewport"
17.06.2021 15:15:43.929 [Info] "GL_KHR_shader_subgroup"
17.06.2021 15:15:43.930 [Info] "GL_ARB_fragment_coord_conventions"
17.06.2021 15:15:43.932 [Info] "GL_ARB_texture_env_crossbar"
17.06.2021 15:15:43.933 [Info] "GL_NV_sample_locations"
17.06.2021 15:15:43.935 [Info] "GL_NV_query_resource"
17.06.2021 15:15:43.937 [Info] /Extensions===========================
17.06.2021 15:15:43.951 [Info] Loading Scenes...
17.06.2021 15:15:43.958 [Info] working directory: QDir( "D:/MesoCraft 1.2.4" , nameFilters = { "*" },  QDir::SortFlags( Name | IgnoreCase ) , QDir::Filters( Dirs|Files|Drives|AllEntries ) )
17.06.2021 15:15:43.960 [Info] "../scenes/MesoCraftScene/build/release/MesoCraftScene.dll" does not exist. Trying "MesoCraftScene.dll"
17.06.2021 15:15:43.961 [Info] DynamicLibrary Reload "MesoCraftScene.dll"
17.06.2021 15:15:43.962 [Info] library is not loaded
17.06.2021 15:15:43.964 [Info] Copying "MesoCraftScene.dll" ...
17.06.2021 15:15:43.982 [Info] Done
17.06.2021 15:15:44.000 [Info] Loaded "MesoCraftScene_copy.dll"
17.06.2021 15:15:44.014 [Info] init 0
17.06.2021 15:15:44.016 [Info] OpenGL version:  4   6
17.06.2021 15:15:44.041 [Info] compiling "shaders/rendering/cellVIEW/proteins/renderproteins.vs" "shaders/rendering/cellVIEW/proteins/renderproteins.fs" ...
17.06.2021 15:15:44.051 [Info] compiling "shaders/rendering/cellVIEW/lipids/renderlipids.vs" "shaders/rendering/cellVIEW/lipids/renderlipids.fs" ...
17.06.2021 15:15:44.055 [Info] compiling "shaders/rendering/cellVIEW/strands/rendercurve.vs" "shaders/rendering/cellVIEW/strands/rendercurve.fs" ...
17.06.2021 15:15:44.060 [Info] compiling "shaders/rendering/cellVIEW/proteins/computespherebatches.compute" ...
17.06.2021 15:15:44.063 [Info] compiling "shaders/rendering/cellVIEW/lipids/computelipidspherebatches.compute" ...
17.06.2021 15:15:44.066 [Info] compiling "shaders/effects/ssao.vs" "shaders/effects/ssao.fs" ...
17.06.2021 15:15:44.069 [Info] compiling "shaders/effects/ssao.vs" "shaders/effects/contour.fs" ...
17.06.2021 15:15:44.072 [Info] compiling "shaders/effects/ssao.vs" "shaders/effects/ssao-composite.fs" ...
17.06.2021 15:15:44.075 [Info] compiling "shaders/effects/ssao.vs" "shaders/effects/ssao-composite-two-passes.fs" ...
17.06.2021 15:15:44.080 [Info] QIODevice::read (QFile, "shaders\effects\ssao-composite-two-passes-new-drawcall.fs"): device not open
17.06.2021 15:15:44.081 [Info] compiling "shaders/effects/ssao.vs" "shaders/effects/ssao-composite-two-passes-new-drawcall.fs" ...
17.06.2021 15:15:44.084 [Info] compiling "shaders/effects/fullscreenrect.vs" "shaders/gaussx.fs" ...
17.06.2021 15:15:44.087 [Info] compiling "shaders/effects/fullscreenrect.vs" "shaders/gaussx-edge-preserving.fs" ...
17.06.2021 15:15:44.090 [Info] compiling "shaders/effects/fullscreenrect.vs" "shaders/gaussy.fs" ...
17.06.2021 15:15:44.092 [Info] compiling "shaders/effects/fullscreenrect.vs" "shaders/gaussy-edge-preserving.fs" ...
17.06.2021 15:15:44.096 [Info] compiling "shaders/effects/fullscreenrect.vs" "shaders/effects/blit.fs" ...
17.06.2021 15:15:44.098 [Info] compiling "shaders/modeling/mesh-modeling.vs" "shaders/modeling/mesh-modeling.fs" ...
17.06.2021 15:15:44.101 [Info] compiling "shaders/effects/fullscreenrect.vs" "shaders/effects/compose.fs" ...
17.06.2021 15:15:44.104 [Info] compiling "shaders/rendering/metaballs_vs.txt" "shaders/rendering/metaballs_fs.txt" ...
17.06.2021 15:15:44.107 [Info] compiling "shaders/rendering/metaballs-newer.vs" "shaders/rendering/metaballs-newer.fs" ...
17.06.2021 15:15:44.110 [Info] compiling "shaders/effects/fullscreenrect.vs" "shaders/modeling/depth-compose-modeling.fs" ...
17.06.2021 15:15:44.113 [Info] compiling "shaders/effects/max-depth.vs" "shaders/effects/max-depth.fs" ...
17.06.2021 15:15:44.116 [Info] compiling "shaders/f_vs_new.txt" "shaders/bfx_fs_new.txt" ...
17.06.2021 15:15:44.119 [Info] compiling "shaders/f_vs_new.txt" "shaders/bfy_fs_new.txt" ...
17.06.2021 15:15:44.122 [Info] compiling "shaders/s_vs_new.txt" "shaders/s_fs_new.txt" ...
17.06.2021 15:15:44.126 [Info] compiling "shaders/effects/fullscreenrect.vs" "shaders/transfer-alpha.fs" ...
17.06.2021 15:15:44.129 [Info] compiling "shaders/modeling/simple-on-screen.vs" "shaders/modeling/simple-on-screen.fs" ...
17.06.2021 15:15:44.133 [Info] compiling "shaders/dvr.vs" "shaders/dvr.fs" ...
17.06.2021 15:15:44.137 [Info] compiling "shaders/dvr.vert" "shaders/dvr.frag" ...
17.06.2021 15:15:44.141 [Info] creating depth texture # 0
17.06.2021 15:15:44.142 [Info] error code: 0
17.06.2021 15:15:44.144 [Info] creating depth texture # 1
17.06.2021 15:15:44.145 [Info] error code: 0
17.06.2021 15:15:44.147 [Info] creating depth texture # 2
17.06.2021 15:15:44.148 [Info] error code: 0
17.06.2021 15:15:44.150 [Info] creating depth texture # 3
17.06.2021 15:15:44.151 [Info] error code: 0
17.06.2021 15:15:44.153 [Info] creating depth texture # 4
17.06.2021 15:15:44.154 [Info] error code: 0
17.06.2021 15:15:44.156 [Info] creating depth texture # 5
17.06.2021 15:15:44.158 [Info] error code: 0
17.06.2021 15:15:44.194 [Info] compiling "shaders/rendering/cellVIEW-new/proteins/renderproteins.vs" "shaders/rendering/cellVIEW-new/proteins/renderproteins.fs" ...
17.06.2021 15:15:44.198 [Info] compiling "shaders/rendering/cellVIEW-new/lipids/renderlipids.vs" "shaders/rendering/cellVIEW-new/lipids/renderlipids.fs" ...
17.06.2021 15:15:44.203 [Info] compiling "shaders/rendering/cellVIEW-new/strands/rendercurve.vs" "shaders/rendering/cellVIEW-new/strands/rendercurve.fs" ...
17.06.2021 15:15:44.208 [Info] compiling "shaders/rendering/cellVIEW-new/lipids/computelipidspherebatches.compute" ...
17.06.2021 15:15:44.211 [Info] compiling "shaders/rendering/cellVIEW-new/proteins/preparedrawcommands.compute" ...
17.06.2021 15:15:44.213 [Info] compiling "shaders/rendering/cellVIEW-new/proteins/proteintypecount.compute" ...
17.06.2021 15:15:44.216 [Info] compiling "shaders/rendering/cellVIEW-new/proteins/proteintypecountalpha.compute" ...
17.06.2021 15:15:44.219 [Info] compiling "shaders/rendering/cellVIEW-new/proteins/packinstances.compute" ...
17.06.2021 15:15:44.222 [Info] compiling "shaders/rendering/cellVIEW-new/renderColors.vs" "shaders/rendering/cellVIEW-new/renderColors.fs" ...
17.06.2021 15:15:44.224 [Info] compiling "shaders/rendering/occlusion-culling/bounding-spheres-scene-rendering.vs" "shaders/rendering/occlusion-culling/bounding-spheres-scene-rendering.fs" ...
17.06.2021 15:15:44.227 [Info] compiling "shaders/effects/fullscreenrect.vs" "shaders/rendering/occlusion-culling/visualize-occl-buffer.fs" ...
17.06.2021 15:15:44.229 [Info] QIODevice::read (QFile, "shaders\rendering\occlusion-culling\sync-occlusion-buffer.compute"): device not open
17.06.2021 15:15:44.231 [Info] compiling "shaders/rendering/occlusion-culling/sync-occlusion-buffer.compute" ...
17.06.2021 15:15:44.251 [Info] QOpenGLShader::link: Compute info
------------
(0) : error C7006: no work group size specified

17.06.2021 15:15:44.253 [Info] QOpenGLShader::link: Compute info
------------
(0) : error C7006: no work group size specified

17.06.2021 15:15:44.255 [Info] compiling "shaders/rendering/cellVIEW-new/proteins/renderproteins.vs" "shaders/rendering/cellVIEW-new/proteins/renderproteinocclusion.fs" ...
17.06.2021 15:15:44.259 [Info] compiling "shaders/rendering/cellVIEW-new/proteins/queryproteinocclusion.compute" ...
17.06.2021 15:15:44.262 [Info] compiling "shaders/rendering/cellVIEW-new/proteins/queryproteinocclusion-new.compute" ...
17.06.2021 15:15:44.264 [Info] compiling "shaders/rendering/cellVIEW-new/proteins/queryproteinocclusion-new2.compute" ...
17.06.2021 15:15:44.285 [Info] compiling "shaders/effects/fullscreenrect.vs" "shaders/effects/simple-ghosting.fs" ...
17.06.2021 15:15:44.288 [Info] compiling "shaders/effects/fullscreenrect.vs" "shaders/effects/linear-combiner.fs" ...
17.06.2021 15:15:44.291 [Info] compiling "shaders/effects/labeling/fullscreenrect.vs" "shaders/effects/labeling/prepare-contour-regions.fs" ...
17.06.2021 15:15:44.294 [Info] compiling "shaders/effects/fullscreenrect.vs" "shaders/effects/debug-molecules-fbo-copy.fs" ...
17.06.2021 15:15:44.297 [Info] compiling "shaders/rendering/cellVIEW-new/maxmip.compute" ...
17.06.2021 15:15:44.299 [Info] compiling "shaders/rendering/cellVIEW-new/texturetoimage.compute" ...
17.06.2021 15:15:44.303 [Info] QObject::connect: No such slot ModelingScene::update()
17.06.2021 15:15:44.379 [Info] FreeType Library Initialized.
17.06.2021 15:15:44.381 [Info] compiling "shaders/effects/labeling/fullscreenrect-uvs.vs" "shaders/effects/labeling/text-shader.fs" ...
17.06.2021 15:15:44.384 [Info] compiling "shaders/effects/labeling/text.vs" "shaders/effects/labeling/text-shader.fs" ...
17.06.2021 15:15:44.387 [Info] compiling "shaders/effects/labeling/text-3d.vs" "shaders/effects/labeling/text-shader.fs" ...
17.06.2021 15:15:44.390 [Info] compiling "shaders/effects/labeling/fullscreenrect.vs" "shaders/effects/labeling/white-shader.fs" ...
17.06.2021 15:15:44.392 [Info] compiling "shaders/effects/labeling/box.vs" "shaders/effects/labeling/white-shader.fs" ...
17.06.2021 15:15:44.395 [Info] compiling "shaders/effects/labeling/text-box-3d.vs" "shaders/effects/labeling/white-shader.fs" ...
17.06.2021 15:15:44.398 [Info] compiling "shaders/effects/labeling/debug-wireframe.vs" "shaders/effects/labeling/debug-wireframe.fs" ...
17.06.2021 15:15:44.401 [Info] compiling "shaders/modeling/modeling.vs" "shaders/modeling/modeling.fs" ...
17.06.2021 15:15:44.403 [Info] FreeType Library Initialized.
17.06.2021 15:15:44.405 [Info] finished building
17.06.2021 15:15:44.408 [Info] sz:  0
17.06.2021 15:15:44.410 [Info] sz:  0
17.06.2021 15:15:44.411 [Info] sz:  0
17.06.2021 15:15:44.413 [Info] sz:  0
17.06.2021 15:15:44.414 [Info] sz:  0
17.06.2021 15:15:44.416 [Info] sz:  0
17.06.2021 15:15:44.417 [Info] sz:  0
17.06.2021 15:15:44.419 [Info] sz:  0
17.06.2021 15:15:44.420 [Info] sz:  0
17.06.2021 15:15:44.422 [Info] sz:  0
17.06.2021 15:15:44.423 [Info] sz:  0
17.06.2021 15:15:44.425 [Info] sz:  0
17.06.2021 15:15:44.426 [Info] sz:  0
17.06.2021 15:15:44.428 [Info] sz:  0
17.06.2021 15:15:44.429 [Info] sz:  0
17.06.2021 15:15:44.431 [Info] sz:  0
17.06.2021 15:15:44.432 [Info] sz:  0
17.06.2021 15:15:44.434 [Info] sz:  0
17.06.2021 15:15:44.435 [Info] sz:  0
17.06.2021 15:15:44.436 [Info] sz:  0
17.06.2021 15:15:44.438 [Info] sz:  0
17.06.2021 15:15:44.440 [Info] sz:  0
17.06.2021 15:15:44.441 [Info] sz:  0
17.06.2021 15:15:44.443 [Info] sz:  0
17.06.2021 15:15:44.445 [Info] sz:  0
17.06.2021 15:15:44.446 [Info] sz:  0
17.06.2021 15:15:44.448 [Info] sz:  0
17.06.2021 15:15:44.449 [Info] sz:  0
17.06.2021 15:15:44.451 [Info] sz:  0
17.06.2021 15:15:44.452 [Info] sz:  0
17.06.2021 15:15:44.454 [Info] sz:  0
17.06.2021 15:15:44.455 [Info] sz:  0
17.06.2021 15:15:44.457 [Info] sz:  0
17.06.2021 15:15:44.458 [Info] sz:  0
17.06.2021 15:15:44.460 [Info] sz:  0
17.06.2021 15:15:44.461 [Info] sz:  0
17.06.2021 15:15:44.463 [Info] sz:  0
17.06.2021 15:15:44.464 [Info] sz:  0
17.06.2021 15:15:44.466 [Info] sz:  0
17.06.2021 15:15:44.467 [Info] sz:  0
17.06.2021 15:15:44.469 [Info] sz:  0
17.06.2021 15:15:44.470 [Info] sz:  0
17.06.2021 15:15:44.472 [Info] sz:  0
17.06.2021 15:15:44.474 [Info] sz:  0
17.06.2021 15:15:44.476 [Info] sz:  0
17.06.2021 15:15:44.478 [Info] sz:  0
17.06.2021 15:15:44.479 [Info] sz:  0
17.06.2021 15:15:44.481 [Info] sz:  0
17.06.2021 15:15:44.482 [Info] sz:  0
17.06.2021 15:15:44.484 [Info] sz:  0
17.06.2021 15:15:44.485 [Info] sz:  0
17.06.2021 15:15:44.487 [Info] sz:  0
17.06.2021 15:15:44.489 [Info] added:  51  ingredients into the library
17.06.2021 15:15:44.495 [Info] HIVLoader:: found cache file. Loading ingredients from  "D:/MesoCraft 1.2.4/data/modeling/cache-files/ingredients-cache.bin"
17.06.2021 15:15:44.632 [Info] Uploading protein instances to GPU:  0
17.06.2021 15:15:44.785 [Info] sz:  5877936
17.06.2021 15:15:44.787 [Info] SceneGraph:: Adding SceneElement (global_id =  1 , name =  "model" )
17.06.2021 15:15:44.789 [Info] copyArrayToBuffer() ERROR:  1282
17.06.2021 15:15:44.791 [Info] compiling "shaders/modeling/modeling.vs" "shaders/modeling/modeling.fs" ...
17.06.2021 15:15:45.026 [Debug] creating depth texture #
17.06.2021 15:15:45.028 [Debug] error code: 0
17.06.2021 15:15:45.028 [Debug] creating depth texture #
17.06.2021 15:15:45.029 [Debug] error code: 0
17.06.2021 15:15:45.029 [Debug] creating instance id temp texture #
17.06.2021 15:15:45.030 [Debug] error code: 0
17.06.2021 15:15:45.032 [Debug] creating instance id temp texture #
17.06.2021 15:15:45.033 [Debug] error code: 0
17.06.2021 15:15:45.038 [Debug] near =  0.01048 , far =  16
17.06.2021 15:15:45.308 [Debug] creating depth texture #
17.06.2021 15:15:45.310 [Debug] error code: 0
17.06.2021 15:15:45.313 [Debug] creating depth texture #
17.06.2021 15:15:45.315 [Debug] error code: 0
17.06.2021 15:15:45.317 [Debug] creating instance id temp texture #
17.06.2021 15:15:45.318 [Debug] error code: 0
17.06.2021 15:15:45.320 [Debug] creating instance id temp texture #
17.06.2021 15:15:45.321 [Debug] error code: 0
17.06.2021 15:15:45.558 [Debug] creating depth texture #
17.06.2021 15:15:45.560 [Debug] error code: 0
17.06.2021 15:15:45.563 [Debug] creating depth texture #
17.06.2021 15:15:45.564 [Debug] error code: 0
17.06.2021 15:15:45.566 [Debug] creating instance id temp texture #
17.06.2021 15:15:45.568 [Debug] error code: 0
17.06.2021 15:15:45.570 [Debug] creating instance id temp texture #
17.06.2021 15:15:45.572 [Debug] error code: 0
17.06.2021 15:15:45.737 [Debug] creating depth texture #
17.06.2021 15:15:45.740 [Debug] error code: 0
17.06.2021 15:15:45.742 [Debug] creating depth texture #
17.06.2021 15:15:45.745 [Debug] error code: 0
17.06.2021 15:15:45.747 [Debug] creating instance id temp texture #
17.06.2021 15:15:45.749 [Debug] error code: 0
17.06.2021 15:15:45.752 [Debug] creating instance id temp texture #
17.06.2021 15:15:45.754 [Debug] error code: 0
17.06.2021 15:15:45.932 [Debug] creating depth texture #
17.06.2021 15:15:45.935 [Debug] error code: 0
17.06.2021 15:15:45.938 [Debug] creating depth texture #
17.06.2021 15:15:45.941 [Debug] error code: 0
17.06.2021 15:15:45.943 [Debug] creating instance id temp texture #
17.06.2021 15:15:45.946 [Debug] error code: 0
17.06.2021 15:15:45.949 [Debug] creating instance id temp texture #
17.06.2021 15:15:45.952 [Debug] error code: 0
17.06.2021 15:15:46.123 [Debug] creating depth texture #
17.06.2021 15:15:46.127 [Debug] error code: 0
17.06.2021 15:15:46.129 [Debug] creating depth texture #
17.06.2021 15:15:46.133 [Debug] error code: 0
17.06.2021 15:15:46.136 [Debug] creating instance id temp texture #
17.06.2021 15:15:46.140 [Debug] error code: 0
17.06.2021 15:15:46.144 [Debug] creating instance id temp texture #
17.06.2021 15:15:46.147 [Debug] error code: 0
17.06.2021 15:15:46.318 [Debug] creating depth texture #
17.06.2021 15:15:46.323 [Debug] error code: 0
17.06.2021 15:15:46.326 [Debug] creating depth texture #
17.06.2021 15:15:46.330 [Debug] error code: 0
17.06.2021 15:15:46.333 [Debug] creating instance id temp texture #
17.06.2021 15:15:46.337 [Debug] error code: 0
17.06.2021 15:15:46.341 [Debug] creating instance id temp texture #
17.06.2021 15:15:46.344 [Debug] error code: 0
17.06.2021 15:15:46.516 [Debug] creating depth texture #
17.06.2021 15:15:46.520 [Debug] error code: 0
17.06.2021 15:15:46.524 [Debug] creating depth texture #
17.06.2021 15:15:46.528 [Debug] error code: 0
17.06.2021 15:15:46.532 [Debug] creating instance id temp texture #
17.06.2021 15:15:46.536 [Debug] error code: 0
17.06.2021 15:15:46.540 [Debug] creating instance id temp texture #
17.06.2021 15:15:46.545 [Debug] error code: 0
17.06.2021 15:15:46.708 [Debug] creating depth texture #
17.06.2021 15:15:46.713 [Debug] error code: 0
17.06.2021 15:15:46.717 [Debug] creating depth texture #
17.06.2021 15:15:46.721 [Debug] error code: 0
17.06.2021 15:15:46.725 [Debug] creating instance id temp texture #
17.06.2021 15:15:46.730 [Debug] error code: 0
17.06.2021 15:15:46.734 [Debug] creating instance id temp texture #
17.06.2021 15:15:46.739 [Debug] error code: 0
17.06.2021 15:15:54.183 [Debug] sz:  5877936
17.06.2021 15:16:00.007 [Debug] key pressed:  16777249
17.06.2021 15:16:06.102 [Debug] sz:  5877936
17.06.2021 15:16:16.288 [Debug] Destroying  0  elements
17.06.2021 15:16:16.322 [Debug] sz:  5877936
17.06.2021 15:16:16.338 [Debug] sz:  5877936
17.06.2021 15:16:17.386 [Debug] sz:  5877936
17.06.2021 15:16:18.660 [Debug] sz:  5877936
17.06.2021 15:16:18.677 [Debug] sz:  5877936
17.06.2021 15:16:20.889 [Debug] sz:  5877936
17.06.2021 15:16:22.984 [Debug] Destroying  7358  elements
17.06.2021 15:16:23.004 [Debug] sz:  5877936
17.06.2021 15:16:23.268 [Debug] sz:  5877936
17.06.2021 15:16:24.023 [Debug] sz:  5877936
17.06.2021 15:16:25.229 [Debug] sz:  5877936
17.06.2021 15:16:26.319 [Debug] sz:  5877936
17.06.2021 15:16:27.364 [Debug] sz:  5877936
17.06.2021 15:16:27.633 [Debug] sz:  5877936
17.06.2021 15:16:29.069 [Debug] key pressed:  16777249
17.06.2021 15:16:35.914 [Debug] sz:  5877936
17.06.2021 15:16:42.979 [Debug] Destroying  6912  elements
17.06.2021 15:16:42.999 [Debug] sz:  5877936
17.06.2021 15:16:43.252 [Debug] sz:  5877936
17.06.2021 15:16:43.997 [Debug] sz:  5877936
17.06.2021 15:16:44.013 [Debug] sz:  5877936
17.06.2021 15:16:50.543 [Debug] Destroying  496  elements
17.06.2021 15:16:50.563 [Debug] sz:  5877936
17.06.2021 15:16:50.598 [Debug] sz:  5877936
17.06.2021 15:16:51.699 [Debug] sz:  5877936
17.06.2021 15:16:52.404 [Debug] sz:  5877936
=============================================================
========================= marion ============================
=============================================================
17.06.2021 17:08:12.991 [Info] Extensions===========================
17.06.2021 17:08:13.000 [Info] "GL_ARB_fragment_layer_viewport"
17.06.2021 17:08:13.004 [Info] "GL_ARB_pixel_buffer_object"
17.06.2021 17:08:13.006 [Info] "GL_NV_light_max_exponent"
17.06.2021 17:08:13.008 [Info] "GL_NV_shader_subgroup_partitioned"
17.06.2021 17:08:13.011 [Info] "GL_SGIX_shadow"
17.06.2021 17:08:13.012 [Info] "GL_ARB_texture_swizzle"
17.06.2021 17:08:13.016 [Info] "GL_ARB_vertex_type_2_10_10_10_rev"
17.06.2021 17:08:13.017 [Info] "GL_ARB_shader_draw_parameters"
17.06.2021 17:08:13.018 [Info] "GL_NV_parameter_buffer_object"
17.06.2021 17:08:13.020 [Info] "GL_ARB_texture_env_add"
17.06.2021 17:08:13.021 [Info] "GL_ARB_texture_compression_bptc"
17.06.2021 17:08:13.022 [Info] "GL_ARB_fragment_shader"
17.06.2021 17:08:13.025 [Info] "GL_EXT_timer_query"
17.06.2021 17:08:13.026 [Info] "GL_ARB_shader_image_load_store"
17.06.2021 17:08:13.028 [Info] "GL_NV_vertex_program3"
17.06.2021 17:08:13.030 [Info] "GL_ARB_transform_feedback_overflow_query"
17.06.2021 17:08:13.033 [Info] "GL_NV_gpu_program_fp64"
17.06.2021 17:08:13.034 [Info] "GL_NV_texgen_reflection"
17.06.2021 17:08:13.035 [Info] "GL_EXT_texture_shadow_lod"
17.06.2021 17:08:13.037 [Info] "GL_EXT_texture_compression_rgtc"
17.06.2021 17:08:13.038 [Info] "GL_EXT_framebuffer_blit"
17.06.2021 17:08:13.039 [Info] "GL_EXT_texture_env_dot3"
17.06.2021 17:08:13.041 [Info] "GL_ARB_occlusion_query"
17.06.2021 17:08:13.042 [Info] "GL_ARB_fragment_coord_conventions"
17.06.2021 17:08:13.044 [Info] "GL_ARB_texture_buffer_object_rgb32"
17.06.2021 17:08:13.045 [Info] "GL_ARB_compute_variable_group_size"
17.06.2021 17:08:13.046 [Info] "GL_NV_fill_rectangle"
17.06.2021 17:08:13.048 [Info] "GL_ARB_draw_instanced"
17.06.2021 17:08:13.049 [Info] "GL_NV_bindless_multi_draw_indirect"
17.06.2021 17:08:13.050 [Info] "GL_NV_ES3_1_compatibility"
17.06.2021 17:08:13.052 [Info] "GL_NV_conservative_raster_underestimation"
17.06.2021 17:08:13.053 [Info] "GL_ARB_texture_storage_multisample"
17.06.2021 17:08:13.055 [Info] "GL_ARB_map_buffer_alignment"
17.06.2021 17:08:13.056 [Info] "GL_NV_gpu_program4_1"
17.06.2021 17:08:13.057 [Info] "GL_SGIS_generate_mipmap"
17.06.2021 17:08:13.059 [Info] "GL_ARB_get_program_binary"
17.06.2021 17:08:13.061 [Info] "GL_KHR_blend_equation_advanced"
17.06.2021 17:08:13.063 [Info] "GL_ARB_texture_gather"
17.06.2021 17:08:13.064 [Info] "GL_NV_fragment_shader_interlock"
17.06.2021 17:08:13.066 [Info] "GL_ARB_shading_language_include"
17.06.2021 17:08:13.068 [Info] "GL_WIN_swap_hint"
17.06.2021 17:08:13.069 [Info] "GL_ARB_viewport_array"
17.06.2021 17:08:13.070 [Info] "GL_NV_path_rendering_shared_edge"
17.06.2021 17:08:13.072 [Info] "GL_NV_texture_compression_vtc"
17.06.2021 17:08:13.073 [Info] "GL_ARB_texture_mirrored_repeat"
17.06.2021 17:08:13.075 [Info] "GL_AMD_vertex_shader_viewport_index"
17.06.2021 17:08:13.077 [Info] "GL_ARB_texture_float"
17.06.2021 17:08:13.078 [Info] "GL_EXT_texture_shared_exponent"
17.06.2021 17:08:13.079 [Info] "GL_EXT_texture_compression_latc"
17.06.2021 17:08:13.081 [Info] "GL_NV_vertex_program2_option"
17.06.2021 17:08:13.084 [Info] "GL_EXT_shadow_funcs"
17.06.2021 17:08:13.085 [Info] "GL_NV_compute_shader_derivatives"
17.06.2021 17:08:13.087 [Info] "GL_ARB_internalformat_query"
17.06.2021 17:08:13.089 [Info] "GL_NV_gpu_program5"
17.06.2021 17:08:13.090 [Info] "GL_ARB_program_interface_query"
17.06.2021 17:08:13.092 [Info] "GL_NV_multisample_filter_hint"
17.06.2021 17:08:13.093 [Info] "GL_EXT_framebuffer_object"
17.06.2021 17:08:13.094 [Info] "GL_EXT_draw_instanced"
17.06.2021 17:08:13.096 [Info] "GL_KHR_context_flush_control"
17.06.2021 17:08:13.097 [Info] "GL_AMD_multi_draw_indirect"
17.06.2021 17:08:13.098 [Info] "GL_KHR_robust_buffer_access_behavior"
17.06.2021 17:08:13.100 [Info] "GL_ARB_vertex_buffer_object"
17.06.2021 17:08:13.101 [Info] "GL_ARB_transpose_matrix"
17.06.2021 17:08:13.102 [Info] "GL_NV_vertex_program1_1"
17.06.2021 17:08:13.104 [Info] "GL_SUN_slice_accum"
17.06.2021 17:08:13.106 [Info] "GL_ARB_texture_rgb10_a2ui"
17.06.2021 17:08:13.107 [Info] "GL_KHR_robustness"
17.06.2021 17:08:13.108 [Info] "GL_NV_shader_atomic_fp16_vector"
17.06.2021 17:08:13.110 [Info] "GL_ARB_sparse_texture_clamp"
17.06.2021 17:08:13.111 [Info] "GL_ARB_sampler_objects"
17.06.2021 17:08:13.112 [Info] "GL_ARB_gpu_shader_fp64"
17.06.2021 17:08:13.114 [Info] "GL_EXT_packed_pixels"
17.06.2021 17:08:13.115 [Info] "GL_EXT_shader_image_load_formatted"
17.06.2021 17:08:13.117 [Info] "GL_NV_conservative_raster_pre_snap"
17.06.2021 17:08:13.118 [Info] "GL_NV_fog_distance"
17.06.2021 17:08:13.120 [Info] "GL_ARB_transform_feedback_instanced"
17.06.2021 17:08:13.121 [Info] "GL_NV_vertex_array_range2"
17.06.2021 17:08:13.122 [Info] "GL_ARB_post_depth_coverage"
17.06.2021 17:08:13.124 [Info] "GL_ARB_compatibility"
17.06.2021 17:08:13.125 [Info] "GL_NV_parameter_buffer_object2"
17.06.2021 17:08:13.126 [Info] "GL_ARB_draw_elements_base_vertex"
17.06.2021 17:08:13.128 [Info] "GL_EXT_texture_compression_dxt1"
17.06.2021 17:08:13.129 [Info] "GL_NVX_multigpu_info"
17.06.2021 17:08:13.130 [Info] "GL_EXT_semaphore"
17.06.2021 17:08:13.132 [Info] "GL_ARB_draw_buffers_blend"
17.06.2021 17:08:13.133 [Info] "GL_NV_blend_minmax_factor"
17.06.2021 17:08:13.135 [Info] "GL_ARB_texture_view"
17.06.2021 17:08:13.136 [Info] "GL_ARB_multitexture"
17.06.2021 17:08:13.138 [Info] "GL_IBM_texture_mirrored_repeat"
17.06.2021 17:08:13.139 [Info] "GL_EXT_blend_equation_separate"
17.06.2021 17:08:13.140 [Info] "GL_ARB_vertex_attrib_binding"
17.06.2021 17:08:13.142 [Info] "GL_NV_shading_rate_image"
17.06.2021 17:08:13.143 [Info] "GL_ARB_clip_control"
17.06.2021 17:08:13.145 [Info] "GL_ARB_ES3_1_compatibility"
17.06.2021 17:08:13.146 [Info] "GL_ARB_indirect_parameters"
17.06.2021 17:08:13.148 [Info] "GL_EXT_rescale_normal"
17.06.2021 17:08:13.150 [Info] "GL_ARB_ES3_compatibility"
17.06.2021 17:08:13.151 [Info] "GL_EXT_gpu_program_parameters"
17.06.2021 17:08:13.153 [Info] "GL_ARB_gl_spirv"
17.06.2021 17:08:13.154 [Info] "GL_NV_viewport_swizzle"
17.06.2021 17:08:13.155 [Info] "GL_EXT_texture_env_add"
17.06.2021 17:08:13.157 [Info] "GL_EXT_secondary_color"
17.06.2021 17:08:13.158 [Info] "GL_ARB_ES2_compatibility"
17.06.2021 17:08:13.160 [Info] "GL_ARB_shader_texture_image_samples"
17.06.2021 17:08:13.161 [Info] "GL_EXT_direct_state_access"
17.06.2021 17:08:13.163 [Info] "GL_EXT_separate_shader_objects"
17.06.2021 17:08:13.164 [Info] "GL_AMD_seamless_cubemap_per_texture"
17.06.2021 17:08:13.165 [Info] "GL_NV_pixel_data_range"
17.06.2021 17:08:13.167 [Info] "GL_NV_texture_rectangle"
17.06.2021 17:08:13.168 [Info] "GL_NV_transform_feedback2"
17.06.2021 17:08:13.169 [Info] "GL_ARB_compute_shader"
17.06.2021 17:08:13.171 [Info] "GL_NV_conservative_raster_dilate"
17.06.2021 17:08:13.172 [Info] "GL_NV_texture_shader"
17.06.2021 17:08:13.173 [Info] "GL_ARB_texture_barrier"
17.06.2021 17:08:13.175 [Info] "GL_EXT_texture_mirror_clamp"
17.06.2021 17:08:13.176 [Info] "GL_ARB_texture_cube_map"
17.06.2021 17:08:13.177 [Info] "GL_ARB_framebuffer_no_attachments"
17.06.2021 17:08:13.179 [Info] "GL_ARB_conditional_render_inverted"
17.06.2021 17:08:13.180 [Info] "GL_ARB_direct_state_access"
17.06.2021 17:08:13.181 [Info] "GL_ARB_texture_cube_map_array"
17.06.2021 17:08:13.185 [Info] "GL_EXT_post_depth_coverage"
17.06.2021 17:08:13.186 [Info] "GL_ATI_texture_float"
17.06.2021 17:08:13.187 [Info] "GL_EXT_compiled_vertex_array"
17.06.2021 17:08:13.189 [Info] "GL_ARB_texture_env_combine"
17.06.2021 17:08:13.190 [Info] "GL_ARB_sparse_buffer"
17.06.2021 17:08:13.191 [Info] "GL_ARB_robust_buffer_access_behavior"
17.06.2021 17:08:13.193 [Info] "GL_ARB_shader_clock"
17.06.2021 17:08:13.194 [Info] "GL_EXT_vertex_array"
17.06.2021 17:08:13.195 [Info] "GL_NVX_gpu_memory_info"
17.06.2021 17:08:13.197 [Info] "GL_EXT_texture_lod_bias"
17.06.2021 17:08:13.198 [Info] "GL_EXT_provoking_vertex"
17.06.2021 17:08:13.200 [Info] "GL_ARB_fragment_program"
17.06.2021 17:08:13.201 [Info] "GL_ARB_separate_shader_objects"
17.06.2021 17:08:13.202 [Info] "GL_ARB_half_float_vertex"
17.06.2021 17:08:13.204 [Info] "GL_ARB_invalidate_subdata"
17.06.2021 17:08:13.205 [Info] "GL_ARB_shading_language_packing"
17.06.2021 17:08:13.206 [Info] "GL_ARB_texture_compression"
17.06.2021 17:08:13.208 [Info] "GL_NV_gpu_shader5"
17.06.2021 17:08:13.209 [Info] "GL_EXT_vertex_array_bgra"
17.06.2021 17:08:13.210 [Info] "GL_EXTX_framebuffer_mixed_formats"
17.06.2021 17:08:13.212 [Info] "GL_ARB_texture_buffer_object"
17.06.2021 17:08:13.213 [Info] "GL_EXT_blend_color"
17.06.2021 17:08:13.214 [Info] "GL_ARB_buffer_storage"
17.06.2021 17:08:13.216 [Info] "GL_SGIS_texture_lod"
17.06.2021 17:08:13.217 [Info] "GL_NV_fragment_shader_barycentric"
17.06.2021 17:08:13.218 [Info] "GL_EXT_point_parameters"
17.06.2021 17:08:13.220 [Info] "GL_NV_texture_shader3"
17.06.2021 17:08:13.221 [Info] "GL_ARB_map_buffer_range"
17.06.2021 17:08:13.222 [Info] "GL_NV_transform_feedback"
17.06.2021 17:08:13.224 [Info] "GL_ARB_shader_atomic_counter_ops"
17.06.2021 17:08:13.225 [Info] "GL_ARB_tessellation_shader"
17.06.2021 17:08:13.226 [Info] "GL_ARB_vertex_shader"
17.06.2021 17:08:13.228 [Info] "GL_ARB_fragment_shader_interlock"
17.06.2021 17:08:13.229 [Info] "GL_NV_depth_clamp"
17.06.2021 17:08:13.231 [Info] "GL_EXT_texture_lod"
17.06.2021 17:08:13.232 [Info] "GL_NV_vertex_program"
17.06.2021 17:08:13.233 [Info] "GL_NV_conditional_render"
17.06.2021 17:08:13.235 [Info] "GL_NV_gpu_program4"
17.06.2021 17:08:13.236 [Info] "GL_ARB_arrays_of_arrays"
17.06.2021 17:08:13.237 [Info] "GL_ARB_point_parameters"
17.06.2021 17:08:13.239 [Info] "GL_ARB_draw_indirect"
17.06.2021 17:08:13.240 [Info] "GL_NVX_linked_gpu_multicast"
17.06.2021 17:08:13.241 [Info] "GL_NV_memory_object_sparse"
17.06.2021 17:08:13.243 [Info] "GL_ARB_blend_func_extended"
17.06.2021 17:08:13.244 [Info] "GL_ARB_half_float_pixel"
17.06.2021 17:08:13.245 [Info] "GL_NV_draw_vulkan_image"
17.06.2021 17:08:13.247 [Info] "GL_ARB_shading_language_100"
17.06.2021 17:08:13.248 [Info] "GL_NV_viewport_array2"
17.06.2021 17:08:13.249 [Info] "GL_ARB_texture_border_clamp"
17.06.2021 17:08:13.251 [Info] "GL_ARB_cull_distance"
17.06.2021 17:08:13.252 [Info] "GL_EXT_geometry_shader4"
17.06.2021 17:08:13.253 [Info] "GL_ARB_texture_query_lod"
17.06.2021 17:08:13.255 [Info] "GL_NV_packed_depth_stencil"
17.06.2021 17:08:13.256 [Info] "GL_NV_uniform_buffer_unified_memory"
17.06.2021 17:08:13.257 [Info] "GL_ARB_texture_buffer_range"
17.06.2021 17:08:13.259 [Info] "GL_EXT_shader_integer_mix"
17.06.2021 17:08:13.261 [Info] "GL_OVR_multiview2"
17.06.2021 17:08:13.262 [Info] "GL_KTX_buffer_region"
17.06.2021 17:08:13.264 [Info] "WGL_EXT_swap_control"
17.06.2021 17:08:13.265 [Info] "GL_ARB_parallel_shader_compile"
17.06.2021 17:08:13.268 [Info] "GL_ARB_shading_language_420pack"
17.06.2021 17:08:13.270 [Info] "GL_ARB_texture_filter_minmax"
17.06.2021 17:08:13.271 [Info] "GL_ARB_shader_ballot"
17.06.2021 17:08:13.272 [Info] "GL_EXT_draw_buffers2"
17.06.2021 17:08:13.273 [Info] "GL_NV_float_buffer"
17.06.2021 17:08:13.275 [Info] "GL_NV_mesh_shader"
17.06.2021 17:08:13.276 [Info] "GL_EXT_texture_edge_clamp"
17.06.2021 17:08:13.278 [Info] "GL_ARB_clear_buffer_object"
17.06.2021 17:08:13.279 [Info] "GL_NV_copy_depth_to_color"
17.06.2021 17:08:13.280 [Info] "GL_ARB_transform_feedback3"
17.06.2021 17:08:13.282 [Info] "GL_ARB_seamless_cubemap_per_texture"
17.06.2021 17:08:13.283 [Info] "GL_EXT_multiview_texture_multisample"
17.06.2021 17:08:13.284 [Info] "GL_EXT_semaphore_win32"
17.06.2021 17:08:13.286 [Info] "GL_NV_sample_locations"
17.06.2021 17:08:13.287 [Info] "GL_ARB_sparse_texture2"
17.06.2021 17:08:13.288 [Info] "GL_NV_timeline_semaphore"
17.06.2021 17:08:13.290 [Info] "GL_KHR_no_error"
17.06.2021 17:08:13.292 [Info] "GL_EXT_Cg_shader"
17.06.2021 17:08:13.293 [Info] "GL_ARB_internalformat_query2"
17.06.2021 17:08:13.294 [Info] "GL_EXT_shader_image_load_store"
17.06.2021 17:08:13.296 [Info] "GL_NV_conservative_raster_pre_snap_triangles"
17.06.2021 17:08:13.297 [Info] "GL_NV_draw_texture"
17.06.2021 17:08:13.298 [Info] "GL_EXT_multiview_timer_query"
17.06.2021 17:08:13.300 [Info] "GL_ARB_texture_rg"
17.06.2021 17:08:13.301 [Info] "GL_ARB_copy_image"
17.06.2021 17:08:13.302 [Info] "GL_EXT_separate_specular_color"
17.06.2021 17:08:13.304 [Info] "GL_ARB_vertex_program"
17.06.2021 17:08:13.305 [Info] "GL_ARB_vertex_array_bgra"
17.06.2021 17:08:13.306 [Info] "GL_OVR_multiview"
17.06.2021 17:08:13.308 [Info] "GL_ARB_seamless_cube_map"
17.06.2021 17:08:13.309 [Info] "GL_ARB_shader_atomic_counters"
17.06.2021 17:08:13.311 [Info] "GL_ARB_multi_draw_indirect"
17.06.2021 17:08:13.312 [Info] "GL_NV_blend_equation_advanced_coherent"
17.06.2021 17:08:13.313 [Info] "GL_EXT_texture_object"
17.06.2021 17:08:13.315 [Info] "GL_NV_fragment_program"
17.06.2021 17:08:13.316 [Info] "GL_ARB_texture_rectangle"
17.06.2021 17:08:13.317 [Info] "GL_EXT_texture_sRGB"
17.06.2021 17:08:13.319 [Info] "GL_NV_vertex_program2"
17.06.2021 17:08:13.320 [Info] "GL_ARB_shader_precision"
17.06.2021 17:08:13.321 [Info] "GL_EXT_texture_buffer_object"
17.06.2021 17:08:13.323 [Info] "GL_ARB_imaging"
17.06.2021 17:08:13.324 [Info] "GL_ARB_stencil_texturing"
17.06.2021 17:08:13.325 [Info] "GL_EXT_import_sync_object"
17.06.2021 17:08:13.327 [Info] "GL_NV_sample_mask_override_coverage"
17.06.2021 17:08:13.328 [Info] "GL_NV_texture_dirty_tile_map"
17.06.2021 17:08:13.329 [Info] "GL_ARB_query_buffer_object"
17.06.2021 17:08:13.331 [Info] "GL_NV_vertex_buffer_unified_memory"
17.06.2021 17:08:13.332 [Info] "GL_EXT_texture_sRGB_decode"
17.06.2021 17:08:13.334 [Info] "GL_ARB_fragment_program_shadow"
17.06.2021 17:08:13.335 [Info] "GL_ARB_vertex_type_10f_11f_11f_rev"
17.06.2021 17:08:13.336 [Info] "GL_EXT_multi_draw_arrays"
17.06.2021 17:08:13.338 [Info] "GL_NV_memory_attachment"
17.06.2021 17:08:13.339 [Info] "GL_NV_fragment_coverage_to_color"
17.06.2021 17:08:13.340 [Info] "GL_NV_register_combiners2"
17.06.2021 17:08:13.342 [Info] "GL_NV_shader_buffer_load"
17.06.2021 17:08:13.343 [Info] "GL_ARB_uniform_buffer_object"
17.06.2021 17:08:13.344 [Info] "GL_NV_bindless_multi_draw_indirect_count"
17.06.2021 17:08:13.346 [Info] "GL_SGIX_depth_texture"
17.06.2021 17:08:13.347 [Info] "GL_NV_half_float"
17.06.2021 17:08:13.348 [Info] "GL_NV_occlusion_query"
17.06.2021 17:08:13.352 [Info] "GL_EXT_texture_swizzle"
17.06.2021 17:08:13.353 [Info] "GL_ARB_enhanced_layouts"
17.06.2021 17:08:13.355 [Info] "GL_NV_geometry_shader_passthrough"
17.06.2021 17:08:13.356 [Info] "GL_ARB_get_texture_sub_image"
17.06.2021 17:08:13.358 [Info] "GL_EXT_blend_minmax"
17.06.2021 17:08:13.359 [Info] "GL_ARB_texture_filter_anisotropic"
17.06.2021 17:08:13.360 [Info] "GL_ARB_derivative_control"
17.06.2021 17:08:13.362 [Info] "GL_ARB_provoking_vertex"
17.06.2021 17:08:13.363 [Info] "GL_ARB_gpu_shader_int64"
17.06.2021 17:08:13.365 [Info] "GL_ARB_instanced_arrays"
17.06.2021 17:08:13.368 [Info] "GL_EXT_texture_integer"
17.06.2021 17:08:13.369 [Info] "GL_ARB_sample_shading"
17.06.2021 17:08:13.371 [Info] "GL_NV_texture_multisample"
17.06.2021 17:08:13.372 [Info] "GL_KHR_shader_subgroup"
17.06.2021 17:08:13.374 [Info] "GL_NV_blend_equation_advanced"
17.06.2021 17:08:13.375 [Info] "GL_EXT_raster_multisample"
17.06.2021 17:08:13.377 [Info] "GL_ARB_bindless_texture"
17.06.2021 17:08:13.378 [Info] "GL_NV_framebuffer_multisample_coverage"
17.06.2021 17:08:13.379 [Info] "GL_IBM_rasterpos_clip"
17.06.2021 17:08:13.381 [Info] "GL_ARB_texture_mirror_clamp_to_edge"
17.06.2021 17:08:13.385 [Info] "GL_KHR_debug"
17.06.2021 17:08:13.386 [Info] "GL_EXT_win32_keyed_mutex"
17.06.2021 17:08:13.388 [Info] "GL_NV_framebuffer_mixed_samples"
17.06.2021 17:08:13.390 [Info] "GL_NV_shader_atomic_int64"
17.06.2021 17:08:13.391 [Info] "GL_ARB_depth_clamp"
17.06.2021 17:08:13.392 [Info] "GL_ARB_gpu_shader5"
17.06.2021 17:08:13.394 [Info] "GL_ARB_shader_subroutine"
17.06.2021 17:08:13.396 [Info] "GL_NV_multisample_coverage"
17.06.2021 17:08:13.397 [Info] "GL_KHR_blend_equation_advanced_coherent"
17.06.2021 17:08:13.399 [Info] "GL_EXT_pixel_buffer_object"
17.06.2021 17:08:13.402 [Info] "GL_EXT_abgr"
17.06.2021 17:08:13.404 [Info] "GL_EXT_transform_feedback2"
17.06.2021 17:08:13.405 [Info] "GL_ARB_robustness"
17.06.2021 17:08:13.407 [Info] "GL_EXT_stencil_two_side"
17.06.2021 17:08:13.408 [Info] "GL_NV_point_sprite"
17.06.2021 17:08:13.409 [Info] "GL_EXT_bindable_uniform"
17.06.2021 17:08:13.411 [Info] "GL_ARB_multisample"
17.06.2021 17:08:13.412 [Info] "GL_NV_shader_storage_buffer_object"
17.06.2021 17:08:13.414 [Info] "GL_ARB_draw_buffers"
17.06.2021 17:08:13.415 [Info] "GL_NV_shader_atomic_float64"
17.06.2021 17:08:13.419 [Info] "GL_NVX_blend_equation_advanced_multi_draw_buffers"
17.06.2021 17:08:13.420 [Info] "GL_NV_blend_square"
17.06.2021 17:08:13.422 [Info] "GL_NV_fence"
17.06.2021 17:08:13.423 [Info] "GL_ARB_shader_image_size"
17.06.2021 17:08:13.424 [Info] "GL_EXT_sparse_texture2"
17.06.2021 17:08:13.426 [Info] "GL_ARB_copy_buffer"
17.06.2021 17:08:13.427 [Info] "GL_ARB_spirv_extensions"
17.06.2021 17:08:13.428 [Info] "GL_ARB_shader_objects"
17.06.2021 17:08:13.429 [Info] "GL_EXT_blend_subtract"
17.06.2021 17:08:13.431 [Info] "GL_ARB_window_pos"
17.06.2021 17:08:13.434 [Info] "GL_NV_explicit_multisample"
17.06.2021 17:08:13.435 [Info] "GL_NV_vertex_array_range"
17.06.2021 17:08:13.437 [Info] "GL_ARB_base_instance"
17.06.2021 17:08:13.438 [Info] "GL_ARB_color_buffer_float"
17.06.2021 17:08:13.441 [Info] "GL_NV_ES1_1_compatibility"
17.06.2021 17:08:13.443 [Info] "GL_ARB_geometry_shader4"
17.06.2021 17:08:13.444 [Info] "GL_NV_clip_space_w_scaling"
17.06.2021 17:08:13.446 [Info] "GL_NV_representative_fragment_test"
17.06.2021 17:08:13.447 [Info] "GL_NVX_progress_fence"
17.06.2021 17:08:13.449 [Info] "GL_KHR_parallel_shader_compile"
17.06.2021 17:08:13.450 [Info] "GL_ARB_ES3_2_compatibility"
17.06.2021 17:08:13.452 [Info] "GL_EXT_stencil_wrap"
17.06.2021 17:08:13.453 [Info] "GL_ARB_explicit_uniform_location"
17.06.2021 17:08:13.455 [Info] "GL_NV_shader_atomic_float"
17.06.2021 17:08:13.456 [Info] "GL_EXT_packed_float"
17.06.2021 17:08:13.457 [Info] "GL_EXT_memory_object"
17.06.2021 17:08:13.459 [Info] "GL_ARB_clear_texture"
17.06.2021 17:08:13.460 [Info] "GL_EXT_fog_coord"
17.06.2021 17:08:13.462 [Info] "GL_ARB_timer_query"
17.06.2021 17:08:13.463 [Info] "GL_NV_conservative_raster"
17.06.2021 17:08:13.465 [Info] "GL_EXT_texture_storage"
17.06.2021 17:08:13.466 [Info] "GL_EXT_texture_filter_anisotropic"
17.06.2021 17:08:13.468 [Info] "GL_ATI_draw_buffers"
17.06.2021 17:08:13.469 [Info] "GL_S3_s3tc"
17.06.2021 17:08:13.471 [Info] "GL_NV_scissor_exclusive"
17.06.2021 17:08:13.472 [Info] "GL_NV_shader_texture_footprint"
17.06.2021 17:08:13.474 [Info] "GL_NV_gpu_multicast"
17.06.2021 17:08:13.475 [Info] "GL_NV_depth_buffer_float"
17.06.2021 17:08:13.477 [Info] "GL_ARB_vertex_attrib_64bit"
17.06.2021 17:08:13.478 [Info] "GL_NV_bindless_texture"
17.06.2021 17:08:13.479 [Info] "GL_ARB_shader_viewport_layer_array"
17.06.2021 17:08:13.481 [Info] "GL_ARB_texture_env_crossbar"
17.06.2021 17:08:13.482 [Info] "GL_NV_geometry_shader4"
17.06.2021 17:08:13.484 [Info] "GL_NV_register_combiners"
17.06.2021 17:08:13.485 [Info] "GL_EXT_texture_cube_map"
17.06.2021 17:08:13.487 [Info] "GL_EXT_depth_bounds_test"
17.06.2021 17:08:13.488 [Info] "GL_ARB_texture_query_levels"
17.06.2021 17:08:13.489 [Info] "GL_NV_fragment_program2"
17.06.2021 17:08:13.491 [Info] "GL_EXT_window_rectangles"
17.06.2021 17:08:13.492 [Info] "GL_ARB_framebuffer_object"
17.06.2021 17:08:13.494 [Info] "GL_EXT_gpu_shader4"
17.06.2021 17:08:13.495 [Info] "GL_EXT_packed_depth_stencil"
17.06.2021 17:08:13.497 [Info] "GL_NVX_gpu_multicast2"
17.06.2021 17:08:13.498 [Info] "GL_EXT_texture3D"
17.06.2021 17:08:13.499 [Info] "GL_ARB_conservative_depth"
17.06.2021 17:08:13.501 [Info] "GL_NV_texture_shader2"
17.06.2021 17:08:13.502 [Info] "GL_NV_shader_thread_shuffle"
17.06.2021 17:08:13.504 [Info] "GL_EXT_bgra"
17.06.2021 17:08:13.505 [Info] "GL_EXT_framebuffer_multisample_blit_scaled"
17.06.2021 17:08:13.506 [Info] "GL_ARB_sparse_texture"
17.06.2021 17:08:13.508 [Info] "GL_EXT_texture_filter_minmax"
17.06.2021 17:08:13.509 [Info] "GL_ARB_transform_feedback2"
17.06.2021 17:08:13.511 [Info] "GL_NV_vertex_attrib_integer_64bit"
17.06.2021 17:08:13.512 [Info] "GL_ARB_explicit_attrib_location"
17.06.2021 17:08:13.513 [Info] "GL_ARB_multi_bind"
17.06.2021 17:08:13.515 [Info] "GL_NV_texture_env_combine4"
17.06.2021 17:08:13.517 [Info] "GL_NV_texture_rectangle_compressed"
17.06.2021 17:08:13.518 [Info] "GL_ARB_polygon_offset_clamp"
17.06.2021 17:08:13.519 [Info] "GL_NV_copy_image"
17.06.2021 17:08:13.521 [Info] "GL_EXT_blend_func_separate"
17.06.2021 17:08:13.522 [Info] "GL_ARB_depth_buffer_float"
17.06.2021 17:08:13.523 [Info] "GL_ARB_texture_compression_rgtc"
17.06.2021 17:08:13.525 [Info] "GL_NV_compute_program5"
17.06.2021 17:08:13.526 [Info] "GL_ARB_shader_storage_buffer_object"
17.06.2021 17:08:13.527 [Info] "GL_NV_command_list"
17.06.2021 17:08:13.529 [Info] "GL_NV_query_resource"
17.06.2021 17:08:13.530 [Info] "GL_NV_shader_thread_group"
17.06.2021 17:08:13.531 [Info] "GL_ARB_shader_bit_encoding"
17.06.2021 17:08:13.533 [Info] "GL_ATI_texture_mirror_once"
17.06.2021 17:08:13.534 [Info] "GL_NV_primitive_shading_rate"
17.06.2021 17:08:13.535 [Info] "GL_ARB_shader_texture_lod"
17.06.2021 17:08:13.537 [Info] "GL_NV_stereo_view_rendering"
17.06.2021 17:08:13.538 [Info] "GL_NVX_nvenc_interop"
17.06.2021 17:08:13.540 [Info] "GL_ARB_texture_stencil8"
17.06.2021 17:08:13.541 [Info] "GL_EXT_texture_sRGB_R8"
17.06.2021 17:08:13.543 [Info] "GL_EXT_vertex_attrib_64bit"
17.06.2021 17:08:13.544 [Info] "GL_NVX_conditional_render"
17.06.2021 17:08:13.545 [Info] "GL_EXT_polygon_offset_clamp"
17.06.2021 17:08:13.547 [Info] "GL_EXT_memory_object_win32"
17.06.2021 17:08:13.548 [Info] "GL_ARB_vertex_array_object"
17.06.2021 17:08:13.551 [Info] "GL_EXT_texture_array"
17.06.2021 17:08:13.552 [Info] "GL_ARB_texture_env_dot3"
17.06.2021 17:08:13.554 [Info] "GL_NV_path_rendering"
17.06.2021 17:08:13.555 [Info] "GL_EXT_draw_range_elements"
17.06.2021 17:08:13.556 [Info] "GL_ARB_sample_locations"
17.06.2021 17:08:13.558 [Info] "GL_ARB_shadow"
17.06.2021 17:08:13.559 [Info] "GL_ARB_shader_group_vote"
17.06.2021 17:08:13.560 [Info] "GL_EXT_texture_compression_s3tc"
17.06.2021 17:08:13.561 [Info] "GL_ARB_pipeline_statistics_query"
17.06.2021 17:08:13.563 [Info] "GL_ARB_debug_output"
17.06.2021 17:08:13.564 [Info] "GL_ARB_texture_multisample"
17.06.2021 17:08:13.566 [Info] "GL_ARB_occlusion_query2"
17.06.2021 17:08:13.567 [Info] "GL_NV_shader_atomic_counters"
17.06.2021 17:08:13.568 [Info] "GL_NV_primitive_restart"
17.06.2021 17:08:13.570 [Info] "GL_NV_texture_barrier"
17.06.2021 17:08:13.571 [Info] "GL_AMD_vertex_shader_layer"
17.06.2021 17:08:13.572 [Info] "GL_EXT_texture_env_combine"
17.06.2021 17:08:13.573 [Info] "GL_EXT_framebuffer_sRGB"
17.06.2021 17:08:13.575 [Info] "GL_NV_feature_query"
17.06.2021 17:08:13.576 [Info] "GL_ARB_sync"
17.06.2021 17:08:13.577 [Info] "GL_NV_fragment_program_option"
17.06.2021 17:08:13.579 [Info] "GL_NV_alpha_to_coverage_dither_control"
17.06.2021 17:08:13.580 [Info] "GL_NV_query_resource_tag"
17.06.2021 17:08:13.582 [Info] "GL_ARB_depth_texture"
17.06.2021 17:08:13.583 [Info] "GL_ARB_compressed_texture_pixel_storage"
17.06.2021 17:08:13.584 [Info] "GL_NV_gpu_program5_mem_extended"
17.06.2021 17:08:13.586 [Info] "GL_NV_internalformat_sample_query"
17.06.2021 17:08:13.587 [Info] "GL_ARB_point_sprite"
17.06.2021 17:08:13.588 [Info] "GL_ARB_framebuffer_sRGB"
17.06.2021 17:08:13.590 [Info] "GL_EXT_framebuffer_multisample"
17.06.2021 17:08:13.591 [Info] "GL_ARB_texture_storage"
17.06.2021 17:08:13.592 [Info] "GL_ARB_texture_non_power_of_two"
17.06.2021 17:08:13.594 [Info] /Extensions===========================
17.06.2021 17:08:13.608 [Info] Loading Scenes...
17.06.2021 17:08:13.614 [Info] working directory: QDir( "D:/MesoCraft 1.2.4" , nameFilters = { "*" },  QDir::SortFlags( Name | IgnoreCase ) , QDir::Filters( Dirs|Files|Drives|AllEntries ) )
17.06.2021 17:08:13.616 [Info] "../scenes/MesoCraftScene/build/release/MesoCraftScene.dll" does not exist. Trying "MesoCraftScene.dll"
17.06.2021 17:08:13.617 [Info] DynamicLibrary Reload "MesoCraftScene.dll"
17.06.2021 17:08:13.618 [Info] library is not loaded
17.06.2021 17:08:13.620 [Info] Copying "MesoCraftScene.dll" ...
17.06.2021 17:08:13.638 [Info] Done
17.06.2021 17:08:13.650 [Info] Loaded "MesoCraftScene_copy.dll"
17.06.2021 17:08:13.663 [Info] init 0
17.06.2021 17:08:13.665 [Info] OpenGL version:  4   6
17.06.2021 17:08:13.690 [Info] compiling "shaders/rendering/cellVIEW/proteins/renderproteins.vs" "shaders/rendering/cellVIEW/proteins/renderproteins.fs" ...
17.06.2021 17:08:13.700 [Info] compiling "shaders/rendering/cellVIEW/lipids/renderlipids.vs" "shaders/rendering/cellVIEW/lipids/renderlipids.fs" ...
17.06.2021 17:08:13.704 [Info] compiling "shaders/rendering/cellVIEW/strands/rendercurve.vs" "shaders/rendering/cellVIEW/strands/rendercurve.fs" ...
17.06.2021 17:08:13.709 [Info] compiling "shaders/rendering/cellVIEW/proteins/computespherebatches.compute" ...
17.06.2021 17:08:13.712 [Info] compiling "shaders/rendering/cellVIEW/lipids/computelipidspherebatches.compute" ...
17.06.2021 17:08:13.715 [Info] compiling "shaders/effects/ssao.vs" "shaders/effects/ssao.fs" ...
17.06.2021 17:08:13.718 [Info] compiling "shaders/effects/ssao.vs" "shaders/effects/contour.fs" ...
17.06.2021 17:08:13.722 [Info] compiling "shaders/effects/ssao.vs" "shaders/effects/ssao-composite.fs" ...
17.06.2021 17:08:13.724 [Info] compiling "shaders/effects/ssao.vs" "shaders/effects/ssao-composite-two-passes.fs" ...
17.06.2021 17:08:13.728 [Info] QIODevice::read (QFile, "shaders\effects\ssao-composite-two-passes-new-drawcall.fs"): device not open
17.06.2021 17:08:13.730 [Info] compiling "shaders/effects/ssao.vs" "shaders/effects/ssao-composite-two-passes-new-drawcall.fs" ...
17.06.2021 17:08:13.733 [Info] compiling "shaders/effects/fullscreenrect.vs" "shaders/gaussx.fs" ...
17.06.2021 17:08:13.735 [Info] compiling "shaders/effects/fullscreenrect.vs" "shaders/gaussx-edge-preserving.fs" ...
17.06.2021 17:08:13.738 [Info] compiling "shaders/effects/fullscreenrect.vs" "shaders/gaussy.fs" ...
17.06.2021 17:08:13.741 [Info] compiling "shaders/effects/fullscreenrect.vs" "shaders/gaussy-edge-preserving.fs" ...
17.06.2021 17:08:13.744 [Info] compiling "shaders/effects/fullscreenrect.vs" "shaders/effects/blit.fs" ...
17.06.2021 17:08:13.747 [Info] compiling "shaders/modeling/mesh-modeling.vs" "shaders/modeling/mesh-modeling.fs" ...
17.06.2021 17:08:13.750 [Info] compiling "shaders/effects/fullscreenrect.vs" "shaders/effects/compose.fs" ...
17.06.2021 17:08:13.753 [Info] compiling "shaders/rendering/metaballs_vs.txt" "shaders/rendering/metaballs_fs.txt" ...
17.06.2021 17:08:13.756 [Info] compiling "shaders/rendering/metaballs-newer.vs" "shaders/rendering/metaballs-newer.fs" ...
17.06.2021 17:08:13.759 [Info] compiling "shaders/effects/fullscreenrect.vs" "shaders/modeling/depth-compose-modeling.fs" ...
17.06.2021 17:08:13.762 [Info] compiling "shaders/effects/max-depth.vs" "shaders/effects/max-depth.fs" ...
17.06.2021 17:08:13.765 [Info] compiling "shaders/f_vs_new.txt" "shaders/bfx_fs_new.txt" ...
17.06.2021 17:08:13.768 [Info] compiling "shaders/f_vs_new.txt" "shaders/bfy_fs_new.txt" ...
17.06.2021 17:08:13.771 [Info] compiling "shaders/s_vs_new.txt" "shaders/s_fs_new.txt" ...
17.06.2021 17:08:13.774 [Info] compiling "shaders/effects/fullscreenrect.vs" "shaders/transfer-alpha.fs" ...
17.06.2021 17:08:13.776 [Info] compiling "shaders/modeling/simple-on-screen.vs" "shaders/modeling/simple-on-screen.fs" ...
17.06.2021 17:08:13.781 [Info] compiling "shaders/dvr.vs" "shaders/dvr.fs" ...
17.06.2021 17:08:13.785 [Info] compiling "shaders/dvr.vert" "shaders/dvr.frag" ...
17.06.2021 17:08:13.788 [Info] creating depth texture # 0
17.06.2021 17:08:13.790 [Info] error code: 0
17.06.2021 17:08:13.791 [Info] creating depth texture # 1
17.06.2021 17:08:13.793 [Info] error code: 0
17.06.2021 17:08:13.794 [Info] creating depth texture # 2
17.06.2021 17:08:13.796 [Info] error code: 0
17.06.2021 17:08:13.797 [Info] creating depth texture # 3
17.06.2021 17:08:13.799 [Info] error code: 0
17.06.2021 17:08:13.801 [Info] creating depth texture # 4
17.06.2021 17:08:13.803 [Info] error code: 0
17.06.2021 17:08:13.804 [Info] creating depth texture # 5
17.06.2021 17:08:13.806 [Info] error code: 0
17.06.2021 17:08:13.842 [Info] compiling "shaders/rendering/cellVIEW-new/proteins/renderproteins.vs" "shaders/rendering/cellVIEW-new/proteins/renderproteins.fs" ...
17.06.2021 17:08:13.846 [Info] compiling "shaders/rendering/cellVIEW-new/lipids/renderlipids.vs" "shaders/rendering/cellVIEW-new/lipids/renderlipids.fs" ...
17.06.2021 17:08:13.850 [Info] compiling "shaders/rendering/cellVIEW-new/strands/rendercurve.vs" "shaders/rendering/cellVIEW-new/strands/rendercurve.fs" ...
17.06.2021 17:08:13.855 [Info] compiling "shaders/rendering/cellVIEW-new/lipids/computelipidspherebatches.compute" ...
17.06.2021 17:08:13.858 [Info] compiling "shaders/rendering/cellVIEW-new/proteins/preparedrawcommands.compute" ...
17.06.2021 17:08:13.860 [Info] compiling "shaders/rendering/cellVIEW-new/proteins/proteintypecount.compute" ...
17.06.2021 17:08:13.863 [Info] compiling "shaders/rendering/cellVIEW-new/proteins/proteintypecountalpha.compute" ...
17.06.2021 17:08:13.866 [Info] compiling "shaders/rendering/cellVIEW-new/proteins/packinstances.compute" ...
17.06.2021 17:08:13.869 [Info] compiling "shaders/rendering/cellVIEW-new/renderColors.vs" "shaders/rendering/cellVIEW-new/renderColors.fs" ...
17.06.2021 17:08:13.872 [Info] compiling "shaders/rendering/occlusion-culling/bounding-spheres-scene-rendering.vs" "shaders/rendering/occlusion-culling/bounding-spheres-scene-rendering.fs" ...
17.06.2021 17:08:13.875 [Info] compiling "shaders/effects/fullscreenrect.vs" "shaders/rendering/occlusion-culling/visualize-occl-buffer.fs" ...
17.06.2021 17:08:13.877 [Info] QIODevice::read (QFile, "shaders\rendering\occlusion-culling\sync-occlusion-buffer.compute"): device not open
17.06.2021 17:08:13.879 [Info] compiling "shaders/rendering/occlusion-culling/sync-occlusion-buffer.compute" ...
17.06.2021 17:08:13.899 [Info] QOpenGLShader::link: Compute info
------------
(0) : error C7006: no work group size specified

17.06.2021 17:08:13.902 [Info] QOpenGLShader::link: Compute info
------------
(0) : error C7006: no work group size specified

17.06.2021 17:08:13.904 [Info] compiling "shaders/rendering/cellVIEW-new/proteins/renderproteins.vs" "shaders/rendering/cellVIEW-new/proteins/renderproteinocclusion.fs" ...
17.06.2021 17:08:13.907 [Info] compiling "shaders/rendering/cellVIEW-new/proteins/queryproteinocclusion.compute" ...
17.06.2021 17:08:13.910 [Info] compiling "shaders/rendering/cellVIEW-new/proteins/queryproteinocclusion-new.compute" ...
17.06.2021 17:08:13.913 [Info] compiling "shaders/rendering/cellVIEW-new/proteins/queryproteinocclusion-new2.compute" ...
17.06.2021 17:08:13.935 [Info] compiling "shaders/effects/fullscreenrect.vs" "shaders/effects/simple-ghosting.fs" ...
17.06.2021 17:08:13.938 [Info] compiling "shaders/effects/fullscreenrect.vs" "shaders/effects/linear-combiner.fs" ...
17.06.2021 17:08:13.941 [Info] compiling "shaders/effects/labeling/fullscreenrect.vs" "shaders/effects/labeling/prepare-contour-regions.fs" ...
17.06.2021 17:08:13.944 [Info] compiling "shaders/effects/fullscreenrect.vs" "shaders/effects/debug-molecules-fbo-copy.fs" ...
17.06.2021 17:08:13.946 [Info] compiling "shaders/rendering/cellVIEW-new/maxmip.compute" ...
17.06.2021 17:08:13.949 [Info] compiling "shaders/rendering/cellVIEW-new/texturetoimage.compute" ...
17.06.2021 17:08:13.952 [Info] QObject::connect: No such slot ModelingScene::update()
17.06.2021 17:08:14.027 [Info] FreeType Library Initialized.
17.06.2021 17:08:14.030 [Info] compiling "shaders/effects/labeling/fullscreenrect-uvs.vs" "shaders/effects/labeling/text-shader.fs" ...
17.06.2021 17:08:14.032 [Info] compiling "shaders/effects/labeling/text.vs" "shaders/effects/labeling/text-shader.fs" ...
17.06.2021 17:08:14.035 [Info] compiling "shaders/effects/labeling/text-3d.vs" "shaders/effects/labeling/text-shader.fs" ...
17.06.2021 17:08:14.038 [Info] compiling "shaders/effects/labeling/fullscreenrect.vs" "shaders/effects/labeling/white-shader.fs" ...
17.06.2021 17:08:14.041 [Info] compiling "shaders/effects/labeling/box.vs" "shaders/effects/labeling/white-shader.fs" ...
17.06.2021 17:08:14.043 [Info] compiling "shaders/effects/labeling/text-box-3d.vs" "shaders/effects/labeling/white-shader.fs" ...
17.06.2021 17:08:14.046 [Info] compiling "shaders/effects/labeling/debug-wireframe.vs" "shaders/effects/labeling/debug-wireframe.fs" ...
17.06.2021 17:08:14.049 [Info] compiling "shaders/modeling/modeling.vs" "shaders/modeling/modeling.fs" ...
17.06.2021 17:08:14.051 [Info] FreeType Library Initialized.
17.06.2021 17:08:14.053 [Info] finished building
17.06.2021 17:08:14.055 [Info] sz:  0
17.06.2021 17:08:14.057 [Info] sz:  0
17.06.2021 17:08:14.058 [Info] sz:  0
17.06.2021 17:08:14.060 [Info] sz:  0
17.06.2021 17:08:14.061 [Info] sz:  0
17.06.2021 17:08:14.063 [Info] sz:  0
17.06.2021 17:08:14.064 [Info] sz:  0
17.06.2021 17:08:14.066 [Info] sz:  0
17.06.2021 17:08:14.068 [Info] sz:  0
17.06.2021 17:08:14.071 [Info] sz:  0
17.06.2021 17:08:14.072 [Info] sz:  0
17.06.2021 17:08:14.074 [Info] sz:  0
17.06.2021 17:08:14.075 [Info] sz:  0
17.06.2021 17:08:14.077 [Info] sz:  0
17.06.2021 17:08:14.078 [Info] sz:  0
17.06.2021 17:08:14.080 [Info] sz:  0
17.06.2021 17:08:14.081 [Info] sz:  0
17.06.2021 17:08:14.083 [Info] sz:  0
17.06.2021 17:08:14.084 [Info] sz:  0
17.06.2021 17:08:14.086 [Info] sz:  0
17.06.2021 17:08:14.087 [Info] sz:  0
17.06.2021 17:08:14.089 [Info] sz:  0
17.06.2021 17:08:14.090 [Info] sz:  0
17.06.2021 17:08:14.092 [Info] sz:  0
17.06.2021 17:08:14.093 [Info] sz:  0
17.06.2021 17:08:14.095 [Info] sz:  0
17.06.2021 17:08:14.096 [Info] sz:  0
17.06.2021 17:08:14.098 [Info] sz:  0
17.06.2021 17:08:14.099 [Info] sz:  0
17.06.2021 17:08:14.102 [Info] sz:  0
17.06.2021 17:08:14.103 [Info] sz:  0
17.06.2021 17:08:14.105 [Info] sz:  0
17.06.2021 17:08:14.106 [Info] sz:  0
17.06.2021 17:08:14.108 [Info] sz:  0
17.06.2021 17:08:14.109 [Info] sz:  0
17.06.2021 17:08:14.111 [Info] sz:  0
17.06.2021 17:08:14.112 [Info] sz:  0
17.06.2021 17:08:14.114 [Info] sz:  0
17.06.2021 17:08:14.116 [Info] sz:  0
17.06.2021 17:08:14.118 [Info] sz:  0
17.06.2021 17:08:14.120 [Info] sz:  0
17.06.2021 17:08:14.121 [Info] sz:  0
17.06.2021 17:08:14.123 [Info] sz:  0
17.06.2021 17:08:14.125 [Info] sz:  0
17.06.2021 17:08:14.127 [Info] sz:  0
17.06.2021 17:08:14.128 [Info] sz:  0
17.06.2021 17:08:14.130 [Info] sz:  0
17.06.2021 17:08:14.131 [Info] sz:  0
17.06.2021 17:08:14.133 [Info] sz:  0
17.06.2021 17:08:14.134 [Info] sz:  0
17.06.2021 17:08:14.136 [Info] sz:  0
17.06.2021 17:08:14.138 [Info] sz:  0
17.06.2021 17:08:14.139 [Info] added:  51  ingredients into the library
17.06.2021 17:08:14.145 [Info] HIVLoader:: found cache file. Loading ingredients from  "D:/MesoCraft 1.2.4/data/modeling/cache-files/ingredients-cache.bin"
17.06.2021 17:08:14.277 [Info] Uploading protein instances to GPU:  0
17.06.2021 17:08:14.430 [Info] sz:  5877936
17.06.2021 17:08:14.431 [Info] SceneGraph:: Adding SceneElement (global_id =  1 , name =  "model" )
17.06.2021 17:08:14.433 [Info] copyArrayToBuffer() ERROR:  1282
17.06.2021 17:08:14.435 [Info] compiling "shaders/modeling/modeling.vs" "shaders/modeling/modeling.fs" ...
17.06.2021 17:08:14.667 [Debug] creating depth texture #
17.06.2021 17:08:14.670 [Debug] error code: 0
17.06.2021 17:08:14.671 [Debug] creating depth texture #
17.06.2021 17:08:14.672 [Debug] error code: 0
17.06.2021 17:08:14.672 [Debug] creating instance id temp texture #
17.06.2021 17:08:14.673 [Debug] error code: 0
17.06.2021 17:08:14.674 [Debug] creating instance id temp texture #
17.06.2021 17:08:14.675 [Debug] error code: 0
17.06.2021 17:08:14.680 [Debug] near =  0.01048 , far =  16
17.06.2021 17:08:14.938 [Debug] creating depth texture #
17.06.2021 17:08:14.943 [Debug] error code: 0
17.06.2021 17:08:14.945 [Debug] creating depth texture #
17.06.2021 17:08:14.946 [Debug] error code: 0
17.06.2021 17:08:14.948 [Debug] creating instance id temp texture #
17.06.2021 17:08:14.950 [Debug] error code: 0
17.06.2021 17:08:14.951 [Debug] creating instance id temp texture #
17.06.2021 17:08:14.953 [Debug] error code: 0
17.06.2021 17:08:15.189 [Debug] creating depth texture #
17.06.2021 17:08:15.193 [Debug] error code: 0
17.06.2021 17:08:15.194 [Debug] creating depth texture #
17.06.2021 17:08:15.196 [Debug] error code: 0
17.06.2021 17:08:15.198 [Debug] creating instance id temp texture #
17.06.2021 17:08:15.200 [Debug] error code: 0
17.06.2021 17:08:15.202 [Debug] creating instance id temp texture #
17.06.2021 17:08:15.204 [Debug] error code: 0
17.06.2021 17:08:15.363 [Debug] creating depth texture #
17.06.2021 17:08:15.366 [Debug] error code: 0
17.06.2021 17:08:15.368 [Debug] creating depth texture #
17.06.2021 17:08:15.371 [Debug] error code: 0
17.06.2021 17:08:15.373 [Debug] creating instance id temp texture #
17.06.2021 17:08:15.375 [Debug] error code: 0
17.06.2021 17:08:15.377 [Debug] creating instance id temp texture #
17.06.2021 17:08:15.380 [Debug] error code: 0
17.06.2021 17:08:15.552 [Debug] creating depth texture #
17.06.2021 17:08:15.555 [Debug] error code: 0
17.06.2021 17:08:15.558 [Debug] creating depth texture #
17.06.2021 17:08:15.560 [Debug] error code: 0
17.06.2021 17:08:15.563 [Debug] creating instance id temp texture #
17.06.2021 17:08:15.566 [Debug] error code: 0
17.06.2021 17:08:15.569 [Debug] creating instance id temp texture #
17.06.2021 17:08:15.571 [Debug] error code: 0
17.06.2021 17:08:15.740 [Debug] creating depth texture #
17.06.2021 17:08:15.744 [Debug] error code: 0
17.06.2021 17:08:15.747 [Debug] creating depth texture #
17.06.2021 17:08:15.750 [Debug] error code: 0
17.06.2021 17:08:15.753 [Debug] creating instance id temp texture #
17.06.2021 17:08:15.756 [Debug] error code: 0
17.06.2021 17:08:15.760 [Debug] creating instance id temp texture #
17.06.2021 17:08:15.763 [Debug] error code: 0
17.06.2021 17:08:15.931 [Debug] creating depth texture #
17.06.2021 17:08:15.935 [Debug] error code: 0
17.06.2021 17:08:15.939 [Debug] creating depth texture #
17.06.2021 17:08:15.942 [Debug] error code: 0
17.06.2021 17:08:15.946 [Debug] creating instance id temp texture #
17.06.2021 17:08:15.949 [Debug] error code: 0
17.06.2021 17:08:15.953 [Debug] creating instance id temp texture #
17.06.2021 17:08:15.957 [Debug] error code: 0
17.06.2021 17:08:16.121 [Debug] creating depth texture #
17.06.2021 17:08:16.125 [Debug] error code: 0
17.06.2021 17:08:16.129 [Debug] creating depth texture #
17.06.2021 17:08:16.133 [Debug] error code: 0
17.06.2021 17:08:16.137 [Debug] creating instance id temp texture #
17.06.2021 17:08:16.141 [Debug] error code: 0
17.06.2021 17:08:16.146 [Debug] creating instance id temp texture #
17.06.2021 17:08:16.151 [Debug] error code: 0
17.06.2021 17:08:16.310 [Debug] creating depth texture #
17.06.2021 17:08:16.315 [Debug] error code: 0
17.06.2021 17:08:16.319 [Debug] creating depth texture #
17.06.2021 17:08:16.323 [Debug] error code: 0
17.06.2021 17:08:16.327 [Debug] creating instance id temp texture #
17.06.2021 17:08:16.332 [Debug] error code: 0
17.06.2021 17:08:16.336 [Debug] creating instance id temp texture #
17.06.2021 17:08:16.341 [Debug] error code: 0
17.06.2021 17:08:18.904 [Debug] key pressed:  16777249
17.06.2021 17:08:28.431 [Debug] sz:  5877936
17.06.2021 17:08:30.368 [Debug] key pressed:  16777249
17.06.2021 17:08:56.833 [Debug] key pressed:  16777249
17.06.2021 17:08:59.038 [Debug] key pressed:  82
=============================================================
========================= marion ============================
=============================================================
17.06.2021 17:09:25.036 [Info] Extensions===========================
17.06.2021 17:09:25.044 [Info] "GL_SGIX_depth_texture"
17.06.2021 17:09:25.048 [Info] "GL_NV_vertex_attrib_integer_64bit"
17.06.2021 17:09:25.050 [Info] "GL_ARB_texture_storage"
17.06.2021 17:09:25.052 [Info] "GL_NVX_nvenc_interop"
17.06.2021 17:09:25.054 [Info] "GL_ARB_sample_locations"
17.06.2021 17:09:25.056 [Info] "GL_EXT_window_rectangles"
17.06.2021 17:09:25.058 [Info] "GL_ARB_viewport_array"
17.06.2021 17:09:25.060 [Info] "GL_ARB_gpu_shader_fp64"
17.06.2021 17:09:25.061 [Info] "GL_ARB_clear_texture"
17.06.2021 17:09:25.062 [Info] "GL_ARB_vertex_program"
17.06.2021 17:09:25.063 [Info] "GL_NV_multisample_filter_hint"
17.06.2021 17:09:25.065 [Info] "GL_ARB_fragment_shader_interlock"
17.06.2021 17:09:25.066 [Info] "GL_ARB_shader_ballot"
17.06.2021 17:09:25.068 [Info] "GL_EXT_direct_state_access"
17.06.2021 17:09:25.069 [Info] "GL_ARB_shading_language_include"
17.06.2021 17:09:25.071 [Info] "GL_IBM_rasterpos_clip"
17.06.2021 17:09:25.072 [Info] "GL_ARB_vertex_attrib_64bit"
17.06.2021 17:09:25.074 [Info] "GL_EXT_framebuffer_object"
17.06.2021 17:09:25.076 [Info] "GL_ARB_ES3_1_compatibility"
17.06.2021 17:09:25.078 [Info] "GL_NV_feature_query"
17.06.2021 17:09:25.079 [Info] "GL_NV_clip_space_w_scaling"
17.06.2021 17:09:25.080 [Info] "GL_EXT_abgr"
17.06.2021 17:09:25.081 [Info] "GL_NV_conservative_raster_dilate"
17.06.2021 17:09:25.083 [Info] "GL_ARB_vertex_buffer_object"
17.06.2021 17:09:25.084 [Info] "GL_NV_shader_texture_footprint"
17.06.2021 17:09:25.085 [Info] "GL_NV_gpu_program_fp64"
17.06.2021 17:09:25.086 [Info] "GL_ARB_cull_distance"
17.06.2021 17:09:25.088 [Info] "GL_ARB_depth_clamp"
17.06.2021 17:09:25.089 [Info] "GL_EXT_blend_minmax"
17.06.2021 17:09:25.090 [Info] "GL_ARB_uniform_buffer_object"
17.06.2021 17:09:25.091 [Info] "GL_NV_geometry_shader_passthrough"
17.06.2021 17:09:25.093 [Info] "GL_ARB_query_buffer_object"
17.06.2021 17:09:25.094 [Info] "GL_EXT_shader_image_load_formatted"
17.06.2021 17:09:25.095 [Info] "GL_NV_fragment_shader_barycentric"
17.06.2021 17:09:25.097 [Info] "GL_ARB_texture_buffer_range"
17.06.2021 17:09:25.098 [Info] "GL_EXT_draw_buffers2"
17.06.2021 17:09:25.100 [Info] "GL_NV_sample_mask_override_coverage"
17.06.2021 17:09:25.101 [Info] "GL_ARB_sync"
17.06.2021 17:09:25.102 [Info] "GL_ARB_separate_shader_objects"
17.06.2021 17:09:25.103 [Info] "GL_EXT_texture_shadow_lod"
17.06.2021 17:09:25.105 [Info] "GL_NV_primitive_shading_rate"
17.06.2021 17:09:25.106 [Info] "GL_NV_pixel_data_range"
17.06.2021 17:09:25.107 [Info] "GL_NV_vertex_array_range"
17.06.2021 17:09:25.109 [Info] "GL_ARB_program_interface_query"
17.06.2021 17:09:25.110 [Info] "GL_EXT_fog_coord"
17.06.2021 17:09:25.111 [Info] "GL_EXT_vertex_array_bgra"
17.06.2021 17:09:25.112 [Info] "GL_EXT_secondary_color"
17.06.2021 17:09:25.113 [Info] "GL_ARB_framebuffer_no_attachments"
17.06.2021 17:09:25.115 [Info] "GL_NV_fence"
17.06.2021 17:09:25.116 [Info] "GL_ARB_texture_non_power_of_two"
17.06.2021 17:09:25.117 [Info] "GL_ARB_texture_query_lod"
17.06.2021 17:09:25.118 [Info] "GL_ARB_pixel_buffer_object"
17.06.2021 17:09:25.120 [Info] "GL_EXT_Cg_shader"
17.06.2021 17:09:25.121 [Info] "GL_NV_occlusion_query"
17.06.2021 17:09:25.122 [Info] "GL_NV_packed_depth_stencil"
17.06.2021 17:09:25.124 [Info] "GL_ARB_gpu_shader_int64"
17.06.2021 17:09:25.125 [Info] "GL_ARB_texture_compression_rgtc"
17.06.2021 17:09:25.126 [Info] "GL_NV_vertex_program1_1"
17.06.2021 17:09:25.127 [Info] "GL_NVX_progress_fence"
17.06.2021 17:09:25.128 [Info] "GL_EXT_depth_bounds_test"
17.06.2021 17:09:25.130 [Info] "GL_ARB_depth_buffer_float"
17.06.2021 17:09:25.132 [Info] "GL_KHR_blend_equation_advanced"
17.06.2021 17:09:25.133 [Info] "GL_KHR_robustness"
17.06.2021 17:09:25.134 [Info] "GL_ARB_multi_draw_indirect"
17.06.2021 17:09:25.135 [Info] "GL_NV_explicit_multisample"
17.06.2021 17:09:25.137 [Info] "GL_KHR_no_error"
17.06.2021 17:09:25.138 [Info] "GL_NV_texture_rectangle_compressed"
17.06.2021 17:09:25.139 [Info] "GL_EXT_framebuffer_multisample_blit_scaled"
17.06.2021 17:09:25.141 [Info] "GL_ARB_texture_stencil8"
17.06.2021 17:09:25.142 [Info] "GL_ARB_shader_image_size"
17.06.2021 17:09:25.143 [Info] "GL_NVX_conditional_render"
17.06.2021 17:09:25.145 [Info] "GL_AMD_vertex_shader_viewport_index"
17.06.2021 17:09:25.146 [Info] "GL_AMD_multi_draw_indirect"
17.06.2021 17:09:25.148 [Info] "GL_ARB_shader_texture_lod"
17.06.2021 17:09:25.149 [Info] "GL_EXT_provoking_vertex"
17.06.2021 17:09:25.151 [Info] "GL_OVR_multiview"
17.06.2021 17:09:25.152 [Info] "GL_EXT_multiview_texture_multisample"
17.06.2021 17:09:25.153 [Info] "GL_NV_shader_thread_shuffle"
17.06.2021 17:09:25.154 [Info] "GL_ARB_fragment_shader"
17.06.2021 17:09:25.156 [Info] "GL_NV_depth_buffer_float"
17.06.2021 17:09:25.159 [Info] "GL_ARB_shader_bit_encoding"
17.06.2021 17:09:25.160 [Info] "GL_EXT_semaphore_win32"
17.06.2021 17:09:25.161 [Info] "GL_NV_shading_rate_image"
17.06.2021 17:09:25.163 [Info] "GL_ARB_shading_language_100"
17.06.2021 17:09:25.164 [Info] "GL_ARB_shader_precision"
17.06.2021 17:09:25.166 [Info] "GL_ARB_texture_mirror_clamp_to_edge"
17.06.2021 17:09:25.167 [Info] "GL_NV_gpu_program5_mem_extended"
17.06.2021 17:09:25.168 [Info] "GL_ARB_parallel_shader_compile"
17.06.2021 17:09:25.170 [Info] "GL_NV_bindless_texture"
17.06.2021 17:09:25.171 [Info] "GL_EXT_texture_compression_latc"
17.06.2021 17:09:25.172 [Info] "GL_NV_transform_feedback2"
17.06.2021 17:09:25.174 [Info] "GL_NV_blend_equation_advanced"
17.06.2021 17:09:25.175 [Info] "GL_ARB_point_sprite"
17.06.2021 17:09:25.176 [Info] "GL_ARB_gl_spirv"
17.06.2021 17:09:25.177 [Info] "GL_NV_uniform_buffer_unified_memory"
17.06.2021 17:09:25.179 [Info] "GL_EXT_blend_color"
17.06.2021 17:09:25.180 [Info] "GL_ARB_stencil_texturing"
17.06.2021 17:09:25.181 [Info] "GL_EXT_texture_edge_clamp"
17.06.2021 17:09:25.182 [Info] "GL_ARB_internalformat_query2"
17.06.2021 17:09:25.184 [Info] "GL_EXT_texture_shared_exponent"
17.06.2021 17:09:25.185 [Info] "GL_NV_draw_texture"
17.06.2021 17:09:25.186 [Info] "GL_NV_shader_subgroup_partitioned"
17.06.2021 17:09:25.187 [Info] "GL_EXT_vertex_array"
17.06.2021 17:09:25.189 [Info] "GL_ARB_clip_control"
17.06.2021 17:09:25.190 [Info] "GL_NVX_linked_gpu_multicast"
17.06.2021 17:09:25.191 [Info] "GL_ARB_buffer_storage"
17.06.2021 17:09:25.193 [Info] "GL_ARB_transform_feedback_instanced"
17.06.2021 17:09:25.194 [Info] "GL_ARB_ES2_compatibility"
17.06.2021 17:09:25.195 [Info] "GL_ARB_draw_instanced"
17.06.2021 17:09:25.196 [Info] "GL_EXT_texture_buffer_object"
17.06.2021 17:09:25.197 [Info] "GL_NV_gpu_multicast"
17.06.2021 17:09:25.199 [Info] "GL_NVX_blend_equation_advanced_multi_draw_buffers"
17.06.2021 17:09:25.200 [Info] "GL_ARB_texture_border_clamp"
17.06.2021 17:09:25.201 [Info] "GL_NV_multisample_coverage"
17.06.2021 17:09:25.203 [Info] "GL_EXT_transform_feedback2"
17.06.2021 17:09:25.204 [Info] "GL_ARB_vertex_array_bgra"
17.06.2021 17:09:25.205 [Info] "GL_NV_geometry_shader4"
17.06.2021 17:09:25.206 [Info] "GL_NV_point_sprite"
17.06.2021 17:09:25.207 [Info] "GL_NV_fragment_program2"
17.06.2021 17:09:25.209 [Info] "GL_ARB_framebuffer_sRGB"
17.06.2021 17:09:25.210 [Info] "GL_ARB_vertex_type_2_10_10_10_rev"
17.06.2021 17:09:25.211 [Info] "GL_ARB_sparse_texture_clamp"
17.06.2021 17:09:25.212 [Info] "GL_ARB_derivative_control"
17.06.2021 17:09:25.214 [Info] "GL_NV_parameter_buffer_object"
17.06.2021 17:09:25.215 [Info] "GL_ARB_multisample"
17.06.2021 17:09:25.216 [Info] "GL_EXT_texture_filter_minmax"
17.06.2021 17:09:25.217 [Info] "GL_NV_scissor_exclusive"
17.06.2021 17:09:25.219 [Info] "GL_NV_texture_rectangle"
17.06.2021 17:09:25.220 [Info] "GL_NV_vertex_program"
17.06.2021 17:09:25.221 [Info] "GL_ARB_get_texture_sub_image"
17.06.2021 17:09:25.222 [Info] "GL_ARB_transform_feedback_overflow_query"
17.06.2021 17:09:25.224 [Info] "GL_EXT_packed_depth_stencil"
17.06.2021 17:09:25.225 [Info] "GL_ARB_copy_image"
17.06.2021 17:09:25.226 [Info] "GL_ARB_texture_storage_multisample"
17.06.2021 17:09:25.227 [Info] "GL_ARB_map_buffer_alignment"
17.06.2021 17:09:25.229 [Info] "GL_ARB_imaging"
17.06.2021 17:09:25.230 [Info] "GL_EXT_framebuffer_sRGB"
17.06.2021 17:09:25.231 [Info] "GL_ARB_color_buffer_float"
17.06.2021 17:09:25.232 [Info] "GL_ARB_texture_cube_map_array"
17.06.2021 17:09:25.234 [Info] "GL_NV_texture_compression_vtc"
17.06.2021 17:09:25.235 [Info] "GL_NV_blend_minmax_factor"
17.06.2021 17:09:25.236 [Info] "GL_ARB_shader_atomic_counters"
17.06.2021 17:09:25.237 [Info] "GL_NV_compute_program5"
17.06.2021 17:09:25.239 [Info] "GL_NV_stereo_view_rendering"
17.06.2021 17:09:25.241 [Info] "WGL_EXT_swap_control"
17.06.2021 17:09:25.242 [Info] "GL_EXT_texture_compression_s3tc"
17.06.2021 17:09:25.243 [Info] "GL_EXT_texture_sRGB_decode"
17.06.2021 17:09:25.244 [Info] "GL_KTX_buffer_region"
17.06.2021 17:09:25.246 [Info] "GL_NV_half_float"
17.06.2021 17:09:25.247 [Info] "GL_NV_gpu_program4_1"
17.06.2021 17:09:25.248 [Info] "GL_ARB_occlusion_query2"
17.06.2021 17:09:25.249 [Info] "GL_SGIS_texture_lod"
17.06.2021 17:09:25.251 [Info] "GL_ARB_shader_subroutine"
17.06.2021 17:09:25.252 [Info] "GL_ARB_enhanced_layouts"
17.06.2021 17:09:25.253 [Info] "GL_ARB_timer_query"
17.06.2021 17:09:25.254 [Info] "GL_EXT_texture_sRGB"
17.06.2021 17:09:25.255 [Info] "GL_EXT_framebuffer_multisample"
17.06.2021 17:09:25.257 [Info] "GL_EXT_blend_subtract"
17.06.2021 17:09:25.258 [Info] "GL_EXT_shader_image_load_store"
17.06.2021 17:09:25.259 [Info] "GL_ATI_texture_mirror_once"
17.06.2021 17:09:25.260 [Info] "GL_NV_framebuffer_mixed_samples"
17.06.2021 17:09:25.262 [Info] "GL_NV_memory_attachment"
17.06.2021 17:09:25.263 [Info] "GL_ARB_shader_draw_parameters"
17.06.2021 17:09:25.264 [Info] "GL_ARB_compute_shader"
17.06.2021 17:09:25.265 [Info] "GL_ARB_window_pos"
17.06.2021 17:09:25.267 [Info] "GL_NV_light_max_exponent"
17.06.2021 17:09:25.268 [Info] "GL_EXT_texture_env_add"
17.06.2021 17:09:25.269 [Info] "GL_EXT_blend_func_separate"
17.06.2021 17:09:25.271 [Info] "GL_ARB_geometry_shader4"
17.06.2021 17:09:25.272 [Info] "GL_NV_query_resource"
17.06.2021 17:09:25.273 [Info] "GL_ARB_robust_buffer_access_behavior"
17.06.2021 17:09:25.274 [Info] "GL_NV_blend_equation_advanced_coherent"
17.06.2021 17:09:25.275 [Info] "GL_NV_vertex_array_range2"
17.06.2021 17:09:25.277 [Info] "GL_NV_memory_object_sparse"
17.06.2021 17:09:25.278 [Info] "GL_NV_conservative_raster_pre_snap_triangles"
17.06.2021 17:09:25.279 [Info] "GL_NV_shader_storage_buffer_object"
17.06.2021 17:09:25.280 [Info] "GL_NVX_gpu_multicast2"
17.06.2021 17:09:25.282 [Info] "GL_NV_copy_depth_to_color"
17.06.2021 17:09:25.283 [Info] "GL_NVX_multigpu_info"
17.06.2021 17:09:25.284 [Info] "GL_EXT_texture_cube_map"
17.06.2021 17:09:25.285 [Info] "GL_EXT_shadow_funcs"
17.06.2021 17:09:25.287 [Info] "GL_ARB_depth_texture"
17.06.2021 17:09:25.288 [Info] "GL_ARB_texture_buffer_object"
17.06.2021 17:09:25.289 [Info] "GL_ARB_shading_language_420pack"
17.06.2021 17:09:25.291 [Info] "GL_NV_vertex_program2_option"
17.06.2021 17:09:25.292 [Info] "GL_EXT_blend_equation_separate"
17.06.2021 17:09:25.293 [Info] "GL_ARB_texture_filter_anisotropic"
17.06.2021 17:09:25.294 [Info] "GL_ARB_shader_clock"
17.06.2021 17:09:25.295 [Info] "GL_NV_blend_square"
17.06.2021 17:09:25.297 [Info] "GL_EXT_bgra"
17.06.2021 17:09:25.298 [Info] "GL_EXT_gpu_shader4"
17.06.2021 17:09:25.299 [Info] "GL_ARB_shader_objects"
17.06.2021 17:09:25.300 [Info] "GL_ARB_post_depth_coverage"
17.06.2021 17:09:25.302 [Info] "GL_KHR_blend_equation_advanced_coherent"
17.06.2021 17:09:25.303 [Info] "GL_EXT_texture_env_dot3"
17.06.2021 17:09:25.304 [Info] "GL_ARB_conditional_render_inverted"
17.06.2021 17:09:25.305 [Info] "GL_NV_framebuffer_multisample_coverage"
17.06.2021 17:09:25.306 [Info] "GL_ARB_fragment_coord_conventions"
17.06.2021 17:09:25.308 [Info] "GL_ARB_vertex_attrib_binding"
17.06.2021 17:09:25.309 [Info] "GL_WIN_swap_hint"
17.06.2021 17:09:25.310 [Info] "GL_EXT_post_depth_coverage"
17.06.2021 17:09:25.311 [Info] "GL_EXT_texture_lod_bias"
17.06.2021 17:09:25.313 [Info] "GL_ARB_transpose_matrix"
17.06.2021 17:09:25.314 [Info] "GL_EXT_memory_object_win32"
17.06.2021 17:09:25.315 [Info] "GL_ARB_texture_env_combine"
17.06.2021 17:09:25.316 [Info] "GL_NV_fill_rectangle"
17.06.2021 17:09:25.317 [Info] "GL_ARB_base_instance"
17.06.2021 17:09:25.319 [Info] "GL_EXT_texture_swizzle"
17.06.2021 17:09:25.320 [Info] "GL_ARB_half_float_pixel"
17.06.2021 17:09:25.321 [Info] "GL_ARB_provoking_vertex"
17.06.2021 17:09:25.322 [Info] "GL_EXT_memory_object"
17.06.2021 17:09:25.323 [Info] "GL_KHR_debug"
17.06.2021 17:09:25.325 [Info] "GL_ARB_fragment_program_shadow"
17.06.2021 17:09:25.327 [Info] "GL_SUN_slice_accum"
17.06.2021 17:09:25.328 [Info] "GL_NV_shader_atomic_float64"
17.06.2021 17:09:25.329 [Info] "GL_ARB_get_program_binary"
17.06.2021 17:09:25.330 [Info] "GL_EXT_texture_sRGB_R8"
17.06.2021 17:09:25.331 [Info] "GL_NV_shader_atomic_int64"
17.06.2021 17:09:25.333 [Info] "GL_ARB_sparse_buffer"
17.06.2021 17:09:25.334 [Info] "GL_KHR_robust_buffer_access_behavior"
17.06.2021 17:09:25.335 [Info] "GL_EXT_point_parameters"
17.06.2021 17:09:25.336 [Info] "GL_ARB_shader_viewport_layer_array"
17.06.2021 17:09:25.337 [Info] "GL_NV_texgen_reflection"
17.06.2021 17:09:25.339 [Info] "GL_ARB_pipeline_statistics_query"
17.06.2021 17:09:25.340 [Info] "GL_ARB_shader_storage_buffer_object"
17.06.2021 17:09:25.341 [Info] "GL_ARB_framebuffer_object"
17.06.2021 17:09:25.342 [Info] "GL_ARB_texture_rgb10_a2ui"
17.06.2021 17:09:25.344 [Info] "GL_ARB_texture_compression"
17.06.2021 17:09:25.345 [Info] "GL_NV_texture_dirty_tile_map"
17.06.2021 17:09:25.346 [Info] "GL_EXT_texture_filter_anisotropic"
17.06.2021 17:09:25.347 [Info] "GL_NV_depth_clamp"
17.06.2021 17:09:25.349 [Info] "GL_NV_path_rendering"
17.06.2021 17:09:25.350 [Info] "GL_IBM_texture_mirrored_repeat"
17.06.2021 17:09:25.351 [Info] "GL_ARB_sample_shading"
17.06.2021 17:09:25.352 [Info] "GL_ARB_texture_filter_minmax"
17.06.2021 17:09:25.353 [Info] "GL_ARB_texture_query_levels"
17.06.2021 17:09:25.355 [Info] "GL_NV_conditional_render"
17.06.2021 17:09:25.356 [Info] "GL_SGIX_shadow"
17.06.2021 17:09:25.357 [Info] "GL_NV_parameter_buffer_object2"
17.06.2021 17:09:25.358 [Info] "GL_ARB_explicit_attrib_location"
17.06.2021 17:09:25.360 [Info] "GL_NV_vertex_program3"
17.06.2021 17:09:25.361 [Info] "GL_ARB_draw_buffers_blend"
17.06.2021 17:09:25.362 [Info] "GL_EXT_timer_query"
17.06.2021 17:09:25.363 [Info] "GL_ARB_texture_compression_bptc"
17.06.2021 17:09:25.365 [Info] "GL_ARB_seamless_cube_map"
17.06.2021 17:09:25.366 [Info] "GL_NVX_gpu_memory_info"
17.06.2021 17:09:25.367 [Info] "GL_NV_gpu_program5"
17.06.2021 17:09:25.368 [Info] "GL_EXT_separate_specular_color"
17.06.2021 17:09:25.370 [Info] "GL_EXT_shader_integer_mix"
17.06.2021 17:09:25.371 [Info] "GL_ARB_shader_group_vote"
17.06.2021 17:09:25.372 [Info] "GL_ARB_copy_buffer"
17.06.2021 17:09:25.373 [Info] "GL_NV_texture_multisample"
17.06.2021 17:09:25.375 [Info] "GL_NV_shader_atomic_counters"
17.06.2021 17:09:25.376 [Info] "GL_EXT_draw_range_elements"
17.06.2021 17:09:25.377 [Info] "GL_NV_compute_shader_derivatives"
17.06.2021 17:09:25.378 [Info] "GL_ARB_ES3_compatibility"
17.06.2021 17:09:25.379 [Info] "GL_EXT_gpu_program_parameters"
17.06.2021 17:09:25.381 [Info] "GL_ARB_draw_buffers"
17.06.2021 17:09:25.382 [Info] "GL_NV_timeline_semaphore"
17.06.2021 17:09:25.383 [Info] "GL_NV_shader_atomic_fp16_vector"
17.06.2021 17:09:25.384 [Info] "GL_NV_viewport_array2"
17.06.2021 17:09:25.385 [Info] "GL_NV_conservative_raster_pre_snap"
17.06.2021 17:09:25.387 [Info] "GL_ARB_explicit_uniform_location"
17.06.2021 17:09:25.388 [Info] "GL_NV_command_list"
17.06.2021 17:09:25.389 [Info] "GL_ARB_arrays_of_arrays"
17.06.2021 17:09:25.391 [Info] "GL_KHR_parallel_shader_compile"
17.06.2021 17:09:25.392 [Info] "GL_NV_gpu_shader5"
17.06.2021 17:09:25.393 [Info] "GL_ATI_draw_buffers"
17.06.2021 17:09:25.394 [Info] "GL_EXT_vertex_attrib_64bit"
17.06.2021 17:09:25.396 [Info] "GL_NV_primitive_restart"
17.06.2021 17:09:25.397 [Info] "GL_ARB_texture_env_add"
17.06.2021 17:09:25.398 [Info] "GL_ARB_fragment_program"
17.06.2021 17:09:25.399 [Info] "GL_NV_ES3_1_compatibility"
17.06.2021 17:09:25.401 [Info] "GL_AMD_seamless_cubemap_per_texture"
17.06.2021 17:09:25.402 [Info] "GL_ARB_transform_feedback3"
17.06.2021 17:09:25.403 [Info] "GL_EXT_packed_pixels"
17.06.2021 17:09:25.404 [Info] "GL_NV_texture_shader"
17.06.2021 17:09:25.406 [Info] "GL_EXT_texture_storage"
17.06.2021 17:09:25.407 [Info] "GL_ARB_fragment_layer_viewport"
17.06.2021 17:09:25.408 [Info] "GL_ARB_shading_language_packing"
17.06.2021 17:09:25.410 [Info] "GL_EXT_texture_lod"
17.06.2021 17:09:25.411 [Info] "GL_NV_ES1_1_compatibility"
17.06.2021 17:09:25.413 [Info] "GL_ARB_shader_texture_image_samples"
17.06.2021 17:09:25.414 [Info] "GL_NV_fragment_program_option"
17.06.2021 17:09:25.415 [Info] "GL_ARB_seamless_cubemap_per_texture"
17.06.2021 17:09:25.417 [Info] "GL_ARB_blend_func_extended"
17.06.2021 17:09:25.418 [Info] "GL_EXT_texture3D"
17.06.2021 17:09:25.419 [Info] "GL_EXT_win32_keyed_mutex"
17.06.2021 17:09:25.420 [Info] "GL_EXT_import_sync_object"
17.06.2021 17:09:25.422 [Info] "GL_ARB_invalidate_subdata"
17.06.2021 17:09:25.423 [Info] "GL_ARB_clear_buffer_object"
17.06.2021 17:09:25.425 [Info] "GL_ARB_conservative_depth"
17.06.2021 17:09:25.426 [Info] "GL_ARB_texture_rg"
17.06.2021 17:09:25.427 [Info] "GL_EXT_raster_multisample"
17.06.2021 17:09:25.428 [Info] "GL_EXT_stencil_wrap"
17.06.2021 17:09:25.430 [Info] "GL_NV_fragment_coverage_to_color"
17.06.2021 17:09:25.431 [Info] "GL_EXT_geometry_shader4"
17.06.2021 17:09:25.432 [Info] "GL_NV_draw_vulkan_image"
17.06.2021 17:09:25.434 [Info] "GL_NV_mesh_shader"
17.06.2021 17:09:25.435 [Info] "GL_NV_sample_locations"
17.06.2021 17:09:25.436 [Info] "GL_KHR_context_flush_control"
17.06.2021 17:09:25.437 [Info] "GL_ARB_texture_multisample"
17.06.2021 17:09:25.439 [Info] "GL_ARB_draw_elements_base_vertex"
17.06.2021 17:09:25.440 [Info] "GL_ARB_compressed_texture_pixel_storage"
17.06.2021 17:09:25.441 [Info] "GL_ARB_texture_mirrored_repeat"
17.06.2021 17:09:25.443 [Info] "GL_EXT_semaphore"
17.06.2021 17:09:25.444 [Info] "GL_EXT_pixel_buffer_object"
17.06.2021 17:09:25.445 [Info] "GL_EXT_texture_env_combine"
17.06.2021 17:09:25.447 [Info] "GL_ARB_vertex_array_object"
17.06.2021 17:09:25.448 [Info] "GL_NV_fragment_shader_interlock"
17.06.2021 17:09:25.449 [Info] "GL_NV_vertex_program2"
17.06.2021 17:09:25.451 [Info] "GL_EXT_polygon_offset_clamp"
17.06.2021 17:09:25.452 [Info] "GL_NV_register_combiners"
17.06.2021 17:09:25.453 [Info] "GL_EXT_texture_compression_dxt1"
17.06.2021 17:09:25.455 [Info] "GL_NV_representative_fragment_test"
17.06.2021 17:09:25.456 [Info] "GL_NV_transform_feedback"
17.06.2021 17:09:25.457 [Info] "GL_ARB_polygon_offset_clamp"
17.06.2021 17:09:25.459 [Info] "GL_EXT_texture_array"
17.06.2021 17:09:25.460 [Info] "GL_ARB_shader_atomic_counter_ops"
17.06.2021 17:09:25.461 [Info] "GL_EXT_compiled_vertex_array"
17.06.2021 17:09:25.463 [Info] "GL_ARB_internalformat_query"
17.06.2021 17:09:25.464 [Info] "GL_ARB_tessellation_shader"
17.06.2021 17:09:25.465 [Info] "GL_ARB_spirv_extensions"
17.06.2021 17:09:25.467 [Info] "GL_ARB_texture_swizzle"
17.06.2021 17:09:25.468 [Info] "GL_OVR_multiview2"
17.06.2021 17:09:25.469 [Info] "GL_ARB_point_parameters"
17.06.2021 17:09:25.470 [Info] "GL_ARB_robustness"
17.06.2021 17:09:25.472 [Info] "GL_EXTX_framebuffer_mixed_formats"
17.06.2021 17:09:25.473 [Info] "GL_NV_internalformat_sample_query"
17.06.2021 17:09:25.475 [Info] "GL_EXT_separate_shader_objects"
17.06.2021 17:09:25.476 [Info] "GL_ARB_shadow"
17.06.2021 17:09:25.477 [Info] "GL_EXT_bindable_uniform"
17.06.2021 17:09:25.479 [Info] "GL_NV_bindless_multi_draw_indirect_count"
17.06.2021 17:09:25.480 [Info] "GL_ARB_sparse_texture"
17.06.2021 17:09:25.481 [Info] "GL_NV_fragment_program"
17.06.2021 17:09:25.482 [Info] "GL_NV_gpu_program4"
17.06.2021 17:09:25.484 [Info] "GL_ARB_bindless_texture"
17.06.2021 17:09:25.485 [Info] "GL_NV_conservative_raster"
17.06.2021 17:09:25.486 [Info] "GL_ARB_texture_env_dot3"
17.06.2021 17:09:25.487 [Info] "GL_NV_conservative_raster_underestimation"
17.06.2021 17:09:25.488 [Info] "GL_ARB_direct_state_access"
17.06.2021 17:09:25.490 [Info] "GL_NV_texture_shader3"
17.06.2021 17:09:25.491 [Info] "GL_EXT_multiview_timer_query"
17.06.2021 17:09:25.492 [Info] "GL_EXT_packed_float"
17.06.2021 17:09:25.493 [Info] "GL_NV_float_buffer"
17.06.2021 17:09:25.495 [Info] "GL_AMD_vertex_shader_layer"
17.06.2021 17:09:25.496 [Info] "GL_NV_fog_distance"
17.06.2021 17:09:25.497 [Info] "GL_NV_texture_env_combine4"
17.06.2021 17:09:25.498 [Info] "GL_ARB_texture_barrier"
17.06.2021 17:09:25.499 [Info] "GL_NV_copy_image"
17.06.2021 17:09:25.501 [Info] "GL_ARB_multi_bind"
17.06.2021 17:09:25.502 [Info] "GL_ARB_texture_cube_map"
17.06.2021 17:09:25.503 [Info] "GL_NV_query_resource_tag"
17.06.2021 17:09:25.504 [Info] "GL_ATI_texture_float"
17.06.2021 17:09:25.506 [Info] "GL_NV_register_combiners2"
17.06.2021 17:09:25.507 [Info] "GL_NV_alpha_to_coverage_dither_control"
17.06.2021 17:09:25.508 [Info] "GL_EXT_multi_draw_arrays"
17.06.2021 17:09:25.509 [Info] "GL_ARB_compatibility"
17.06.2021 17:09:25.510 [Info] "GL_NV_vertex_buffer_unified_memory"
17.06.2021 17:09:25.512 [Info] "GL_EXT_framebuffer_blit"
17.06.2021 17:09:25.513 [Info] "GL_ARB_vertex_type_10f_11f_11f_rev"
17.06.2021 17:09:25.514 [Info] "GL_ARB_sparse_texture2"
17.06.2021 17:09:25.515 [Info] "GL_ARB_occlusion_query"
17.06.2021 17:09:25.517 [Info] "GL_NV_shader_thread_group"
17.06.2021 17:09:25.518 [Info] "GL_EXT_sparse_texture2"
17.06.2021 17:09:25.519 [Info] "GL_EXT_texture_mirror_clamp"
17.06.2021 17:09:25.520 [Info] "GL_EXT_texture_compression_rgtc"
17.06.2021 17:09:25.522 [Info] "GL_ARB_shader_image_load_store"
17.06.2021 17:09:25.523 [Info] "GL_NV_bindless_multi_draw_indirect"
17.06.2021 17:09:25.524 [Info] "GL_EXT_texture_integer"
17.06.2021 17:09:25.527 [Info] "GL_ARB_texture_buffer_object_rgb32"
17.06.2021 17:09:25.528 [Info] "GL_NV_shader_atomic_float"
17.06.2021 17:09:25.529 [Info] "GL_ARB_instanced_arrays"
17.06.2021 17:09:25.531 [Info] "GL_NV_viewport_swizzle"
17.06.2021 17:09:25.532 [Info] "GL_ARB_texture_view"
17.06.2021 17:09:25.533 [Info] "GL_ARB_gpu_shader5"
17.06.2021 17:09:25.534 [Info] "GL_NV_texture_barrier"
17.06.2021 17:09:25.536 [Info] "GL_ARB_indirect_parameters"
17.06.2021 17:09:25.537 [Info] "GL_ARB_multitexture"
17.06.2021 17:09:25.538 [Info] "GL_S3_s3tc"
17.06.2021 17:09:25.539 [Info] "GL_ARB_ES3_2_compatibility"
17.06.2021 17:09:25.540 [Info] "GL_ARB_debug_output"
17.06.2021 17:09:25.542 [Info] "GL_NV_shader_buffer_load"
17.06.2021 17:09:25.543 [Info] "GL_EXT_texture_object"
17.06.2021 17:09:25.544 [Info] "GL_NV_texture_shader2"
17.06.2021 17:09:25.545 [Info] "GL_ARB_texture_env_crossbar"
17.06.2021 17:09:25.546 [Info] "GL_ARB_compute_variable_group_size"
17.06.2021 17:09:25.548 [Info] "GL_EXT_rescale_normal"
17.06.2021 17:09:25.549 [Info] "GL_ARB_texture_rectangle"
17.06.2021 17:09:25.550 [Info] "GL_ARB_half_float_vertex"
17.06.2021 17:09:25.551 [Info] "GL_SGIS_generate_mipmap"
17.06.2021 17:09:25.552 [Info] "GL_ARB_transform_feedback2"
17.06.2021 17:09:25.554 [Info] "GL_KHR_shader_subgroup"
17.06.2021 17:09:25.558 [Info] "GL_EXT_stencil_two_side"
17.06.2021 17:09:25.559 [Info] "GL_ARB_map_buffer_range"
17.06.2021 17:09:25.560 [Info] "GL_ARB_texture_float"
17.06.2021 17:09:25.562 [Info] "GL_ARB_texture_gather"
17.06.2021 17:09:25.563 [Info] "GL_ARB_vertex_shader"
17.06.2021 17:09:25.564 [Info] "GL_ARB_draw_indirect"
17.06.2021 17:09:25.565 [Info] "GL_NV_path_rendering_shared_edge"
17.06.2021 17:09:25.567 [Info] "GL_EXT_draw_instanced"
17.06.2021 17:09:25.568 [Info] "GL_ARB_sampler_objects"
17.06.2021 17:09:25.570 [Info] /Extensions===========================
17.06.2021 17:09:25.582 [Info] Loading Scenes...
17.06.2021 17:09:25.588 [Info] working directory: QDir( "D:/MesoCraft 1.2.4" , nameFilters = { "*" },  QDir::SortFlags( Name | IgnoreCase ) , QDir::Filters( Dirs|Files|Drives|AllEntries ) )
17.06.2021 17:09:25.589 [Info] "../scenes/MesoCraftScene/build/release/MesoCraftScene.dll" does not exist. Trying "MesoCraftScene.dll"
17.06.2021 17:09:25.591 [Info] DynamicLibrary Reload "MesoCraftScene.dll"
17.06.2021 17:09:25.592 [Info] library is not loaded
17.06.2021 17:09:25.594 [Info] Copying "MesoCraftScene.dll" ...
17.06.2021 17:09:25.611 [Info] Done
17.06.2021 17:09:25.621 [Info] Loaded "MesoCraftScene_copy.dll"
17.06.2021 17:09:25.632 [Info] init 0
17.06.2021 17:09:25.634 [Info] OpenGL version:  4   6
17.06.2021 17:09:25.663 [Info] compiling "shaders/rendering/cellVIEW/proteins/renderproteins.vs" "shaders/rendering/cellVIEW/proteins/renderproteins.fs" ...
17.06.2021 17:09:25.673 [Info] compiling "shaders/rendering/cellVIEW/lipids/renderlipids.vs" "shaders/rendering/cellVIEW/lipids/renderlipids.fs" ...
17.06.2021 17:09:25.677 [Info] compiling "shaders/rendering/cellVIEW/strands/rendercurve.vs" "shaders/rendering/cellVIEW/strands/rendercurve.fs" ...
17.06.2021 17:09:25.682 [Info] compiling "shaders/rendering/cellVIEW/proteins/computespherebatches.compute" ...
17.06.2021 17:09:25.685 [Info] compiling "shaders/rendering/cellVIEW/lipids/computelipidspherebatches.compute" ...
17.06.2021 17:09:25.688 [Info] compiling "shaders/effects/ssao.vs" "shaders/effects/ssao.fs" ...
17.06.2021 17:09:25.691 [Info] compiling "shaders/effects/ssao.vs" "shaders/effects/contour.fs" ...
17.06.2021 17:09:25.694 [Info] compiling "shaders/effects/ssao.vs" "shaders/effects/ssao-composite.fs" ...
17.06.2021 17:09:25.697 [Info] compiling "shaders/effects/ssao.vs" "shaders/effects/ssao-composite-two-passes.fs" ...
17.06.2021 17:09:25.701 [Info] QIODevice::read (QFile, "shaders\effects\ssao-composite-two-passes-new-drawcall.fs"): device not open
17.06.2021 17:09:25.702 [Info] compiling "shaders/effects/ssao.vs" "shaders/effects/ssao-composite-two-passes-new-drawcall.fs" ...
17.06.2021 17:09:25.704 [Info] compiling "shaders/effects/fullscreenrect.vs" "shaders/gaussx.fs" ...
17.06.2021 17:09:25.707 [Info] compiling "shaders/effects/fullscreenrect.vs" "shaders/gaussx-edge-preserving.fs" ...
17.06.2021 17:09:25.710 [Info] compiling "shaders/effects/fullscreenrect.vs" "shaders/gaussy.fs" ...
17.06.2021 17:09:25.713 [Info] compiling "shaders/effects/fullscreenrect.vs" "shaders/gaussy-edge-preserving.fs" ...
17.06.2021 17:09:25.716 [Info] compiling "shaders/effects/fullscreenrect.vs" "shaders/effects/blit.fs" ...
17.06.2021 17:09:25.718 [Info] compiling "shaders/modeling/mesh-modeling.vs" "shaders/modeling/mesh-modeling.fs" ...
17.06.2021 17:09:25.721 [Info] compiling "shaders/effects/fullscreenrect.vs" "shaders/effects/compose.fs" ...
17.06.2021 17:09:25.724 [Info] compiling "shaders/rendering/metaballs_vs.txt" "shaders/rendering/metaballs_fs.txt" ...
17.06.2021 17:09:25.727 [Info] compiling "shaders/rendering/metaballs-newer.vs" "shaders/rendering/metaballs-newer.fs" ...
17.06.2021 17:09:25.730 [Info] compiling "shaders/effects/fullscreenrect.vs" "shaders/modeling/depth-compose-modeling.fs" ...
17.06.2021 17:09:25.733 [Info] compiling "shaders/effects/max-depth.vs" "shaders/effects/max-depth.fs" ...
17.06.2021 17:09:25.736 [Info] compiling "shaders/f_vs_new.txt" "shaders/bfx_fs_new.txt" ...
17.06.2021 17:09:25.739 [Info] compiling "shaders/f_vs_new.txt" "shaders/bfy_fs_new.txt" ...
17.06.2021 17:09:25.742 [Info] compiling "shaders/s_vs_new.txt" "shaders/s_fs_new.txt" ...
17.06.2021 17:09:25.745 [Info] compiling "shaders/effects/fullscreenrect.vs" "shaders/transfer-alpha.fs" ...
17.06.2021 17:09:25.748 [Info] compiling "shaders/modeling/simple-on-screen.vs" "shaders/modeling/simple-on-screen.fs" ...
17.06.2021 17:09:25.752 [Info] compiling "shaders/dvr.vs" "shaders/dvr.fs" ...
17.06.2021 17:09:25.756 [Info] compiling "shaders/dvr.vert" "shaders/dvr.frag" ...
17.06.2021 17:09:25.760 [Info] creating depth texture # 0
17.06.2021 17:09:25.761 [Info] error code: 0
17.06.2021 17:09:25.763 [Info] creating depth texture # 1
17.06.2021 17:09:25.764 [Info] error code: 0
17.06.2021 17:09:25.765 [Info] creating depth texture # 2
17.06.2021 17:09:25.767 [Info] error code: 0
17.06.2021 17:09:25.768 [Info] creating depth texture # 3
17.06.2021 17:09:25.770 [Info] error code: 0
17.06.2021 17:09:25.771 [Info] creating depth texture # 4
17.06.2021 17:09:25.772 [Info] error code: 0
17.06.2021 17:09:25.774 [Info] creating depth texture # 5
17.06.2021 17:09:25.775 [Info] error code: 0
17.06.2021 17:09:25.811 [Info] compiling "shaders/rendering/cellVIEW-new/proteins/renderproteins.vs" "shaders/rendering/cellVIEW-new/proteins/renderproteins.fs" ...
17.06.2021 17:09:25.815 [Info] compiling "shaders/rendering/cellVIEW-new/lipids/renderlipids.vs" "shaders/rendering/cellVIEW-new/lipids/renderlipids.fs" ...
17.06.2021 17:09:25.819 [Info] compiling "shaders/rendering/cellVIEW-new/strands/rendercurve.vs" "shaders/rendering/cellVIEW-new/strands/rendercurve.fs" ...
17.06.2021 17:09:25.824 [Info] compiling "shaders/rendering/cellVIEW-new/lipids/computelipidspherebatches.compute" ...
17.06.2021 17:09:25.827 [Info] compiling "shaders/rendering/cellVIEW-new/proteins/preparedrawcommands.compute" ...
17.06.2021 17:09:25.829 [Info] compiling "shaders/rendering/cellVIEW-new/proteins/proteintypecount.compute" ...
17.06.2021 17:09:25.832 [Info] compiling "shaders/rendering/cellVIEW-new/proteins/proteintypecountalpha.compute" ...
17.06.2021 17:09:25.835 [Info] compiling "shaders/rendering/cellVIEW-new/proteins/packinstances.compute" ...
17.06.2021 17:09:25.837 [Info] compiling "shaders/rendering/cellVIEW-new/renderColors.vs" "shaders/rendering/cellVIEW-new/renderColors.fs" ...
17.06.2021 17:09:25.840 [Info] compiling "shaders/rendering/occlusion-culling/bounding-spheres-scene-rendering.vs" "shaders/rendering/occlusion-culling/bounding-spheres-scene-rendering.fs" ...
17.06.2021 17:09:25.843 [Info] compiling "shaders/effects/fullscreenrect.vs" "shaders/rendering/occlusion-culling/visualize-occl-buffer.fs" ...
17.06.2021 17:09:25.846 [Info] QIODevice::read (QFile, "shaders\rendering\occlusion-culling\sync-occlusion-buffer.compute"): device not open
17.06.2021 17:09:25.847 [Info] compiling "shaders/rendering/occlusion-culling/sync-occlusion-buffer.compute" ...
17.06.2021 17:09:25.867 [Info] QOpenGLShader::link: Compute info
------------
(0) : error C7006: no work group size specified

17.06.2021 17:09:25.869 [Info] QOpenGLShader::link: Compute info
------------
(0) : error C7006: no work group size specified

17.06.2021 17:09:25.871 [Info] compiling "shaders/rendering/cellVIEW-new/proteins/renderproteins.vs" "shaders/rendering/cellVIEW-new/proteins/renderproteinocclusion.fs" ...
17.06.2021 17:09:25.874 [Info] compiling "shaders/rendering/cellVIEW-new/proteins/queryproteinocclusion.compute" ...
17.06.2021 17:09:25.877 [Info] compiling "shaders/rendering/cellVIEW-new/proteins/queryproteinocclusion-new.compute" ...
17.06.2021 17:09:25.879 [Info] compiling "shaders/rendering/cellVIEW-new/proteins/queryproteinocclusion-new2.compute" ...
17.06.2021 17:09:25.903 [Info] compiling "shaders/effects/fullscreenrect.vs" "shaders/effects/simple-ghosting.fs" ...
17.06.2021 17:09:25.905 [Info] compiling "shaders/effects/fullscreenrect.vs" "shaders/effects/linear-combiner.fs" ...
17.06.2021 17:09:25.908 [Info] compiling "shaders/effects/labeling/fullscreenrect.vs" "shaders/effects/labeling/prepare-contour-regions.fs" ...
17.06.2021 17:09:25.911 [Info] compiling "shaders/effects/fullscreenrect.vs" "shaders/effects/debug-molecules-fbo-copy.fs" ...
17.06.2021 17:09:25.914 [Info] compiling "shaders/rendering/cellVIEW-new/maxmip.compute" ...
17.06.2021 17:09:25.916 [Info] compiling "shaders/rendering/cellVIEW-new/texturetoimage.compute" ...
17.06.2021 17:09:25.920 [Info] QObject::connect: No such slot ModelingScene::update()
17.06.2021 17:09:25.996 [Info] FreeType Library Initialized.
17.06.2021 17:09:25.999 [Info] compiling "shaders/effects/labeling/fullscreenrect-uvs.vs" "shaders/effects/labeling/text-shader.fs" ...
17.06.2021 17:09:26.002 [Info] compiling "shaders/effects/labeling/text.vs" "shaders/effects/labeling/text-shader.fs" ...
17.06.2021 17:09:26.004 [Info] compiling "shaders/effects/labeling/text-3d.vs" "shaders/effects/labeling/text-shader.fs" ...
17.06.2021 17:09:26.007 [Info] compiling "shaders/effects/labeling/fullscreenrect.vs" "shaders/effects/labeling/white-shader.fs" ...
17.06.2021 17:09:26.010 [Info] compiling "shaders/effects/labeling/box.vs" "shaders/effects/labeling/white-shader.fs" ...
17.06.2021 17:09:26.012 [Info] compiling "shaders/effects/labeling/text-box-3d.vs" "shaders/effects/labeling/white-shader.fs" ...
17.06.2021 17:09:26.015 [Info] compiling "shaders/effects/labeling/debug-wireframe.vs" "shaders/effects/labeling/debug-wireframe.fs" ...
17.06.2021 17:09:26.018 [Info] compiling "shaders/modeling/modeling.vs" "shaders/modeling/modeling.fs" ...
17.06.2021 17:09:26.021 [Info] FreeType Library Initialized.
17.06.2021 17:09:26.022 [Info] finished building
17.06.2021 17:09:26.025 [Info] sz:  0
17.06.2021 17:09:26.026 [Info] sz:  0
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17.06.2021 17:09:26.085 [Info] sz:  0
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17.06.2021 17:09:26.096 [Info] sz:  0
17.06.2021 17:09:26.097 [Info] sz:  0
17.06.2021 17:09:26.099 [Info] added:  51  ingredients into the library
17.06.2021 17:09:26.105 [Info] HIVLoader:: found cache file. Loading ingredients from  "D:/MesoCraft 1.2.4/data/modeling/cache-files/ingredients-cache.bin"
17.06.2021 17:09:26.237 [Info] Uploading protein instances to GPU:  0
17.06.2021 17:09:26.393 [Info] sz:  5877936
17.06.2021 17:09:26.395 [Info] SceneGraph:: Adding SceneElement (global_id =  1 , name =  "model" )
17.06.2021 17:09:26.396 [Info] copyArrayToBuffer() ERROR:  1282
17.06.2021 17:09:26.398 [Info] compiling "shaders/modeling/modeling.vs" "shaders/modeling/modeling.fs" ...
17.06.2021 17:09:26.620 [Debug] creating depth texture #
17.06.2021 17:09:26.626 [Debug] error code: 0
17.06.2021 17:09:26.626 [Debug] creating depth texture #
17.06.2021 17:09:26.627 [Debug] error code: 0
17.06.2021 17:09:26.628 [Debug] creating instance id temp texture #
17.06.2021 17:09:26.628 [Debug] error code: 0
17.06.2021 17:09:26.630 [Debug] creating instance id temp texture #
17.06.2021 17:09:26.631 [Debug] error code: 0
17.06.2021 17:09:26.636 [Debug] near =  0.01048 , far =  16
17.06.2021 17:09:26.867 [Debug] creating depth texture #
17.06.2021 17:09:26.872 [Debug] error code: 0
17.06.2021 17:09:26.878 [Debug] creating depth texture #
17.06.2021 17:09:26.881 [Debug] error code: 0
17.06.2021 17:09:26.883 [Debug] creating instance id temp texture #
17.06.2021 17:09:26.884 [Debug] error code: 0
17.06.2021 17:09:26.886 [Debug] creating instance id temp texture #
17.06.2021 17:09:26.888 [Debug] error code: 0
17.06.2021 17:09:27.139 [Debug] creating depth texture #
17.06.2021 17:09:27.145 [Debug] error code: 0
17.06.2021 17:09:27.147 [Debug] creating depth texture #
17.06.2021 17:09:27.149 [Debug] error code: 0
17.06.2021 17:09:27.151 [Debug] creating instance id temp texture #
17.06.2021 17:09:27.153 [Debug] error code: 0
17.06.2021 17:09:27.155 [Debug] creating instance id temp texture #
17.06.2021 17:09:27.158 [Debug] error code: 0
17.06.2021 17:09:27.309 [Debug] creating depth texture #
17.06.2021 17:09:27.313 [Debug] error code: 0
17.06.2021 17:09:27.316 [Debug] creating depth texture #
17.06.2021 17:09:27.318 [Debug] error code: 0
17.06.2021 17:09:27.320 [Debug] creating instance id temp texture #
17.06.2021 17:09:27.322 [Debug] error code: 0
17.06.2021 17:09:27.325 [Debug] creating instance id temp texture #
17.06.2021 17:09:27.327 [Debug] error code: 0
17.06.2021 17:09:27.490 [Debug] creating depth texture #
17.06.2021 17:09:27.495 [Debug] error code: 0
17.06.2021 17:09:27.497 [Debug] creating depth texture #
17.06.2021 17:09:27.500 [Debug] error code: 0
17.06.2021 17:09:27.503 [Debug] creating instance id temp texture #
17.06.2021 17:09:27.505 [Debug] error code: 0
17.06.2021 17:09:27.508 [Debug] creating instance id temp texture #
17.06.2021 17:09:27.511 [Debug] error code: 0
17.06.2021 17:09:27.669 [Debug] creating depth texture #
17.06.2021 17:09:27.674 [Debug] error code: 0
17.06.2021 17:09:27.677 [Debug] creating depth texture #
17.06.2021 17:09:27.680 [Debug] error code: 0
17.06.2021 17:09:27.683 [Debug] creating instance id temp texture #
17.06.2021 17:09:27.686 [Debug] error code: 0
17.06.2021 17:09:27.689 [Debug] creating instance id temp texture #
17.06.2021 17:09:27.693 [Debug] error code: 0
17.06.2021 17:09:27.854 [Debug] creating depth texture #
17.06.2021 17:09:27.858 [Debug] error code: 0
17.06.2021 17:09:27.862 [Debug] creating depth texture #
17.06.2021 17:09:27.865 [Debug] error code: 0
17.06.2021 17:09:27.869 [Debug] creating instance id temp texture #
17.06.2021 17:09:27.872 [Debug] error code: 0
17.06.2021 17:09:27.876 [Debug] creating instance id temp texture #
17.06.2021 17:09:27.880 [Debug] error code: 0
17.06.2021 17:09:28.037 [Debug] creating depth texture #
17.06.2021 17:09:28.043 [Debug] error code: 0
17.06.2021 17:09:28.047 [Debug] creating depth texture #
17.06.2021 17:09:28.051 [Debug] error code: 0
17.06.2021 17:09:28.055 [Debug] creating instance id temp texture #
17.06.2021 17:09:28.059 [Debug] error code: 0
17.06.2021 17:09:28.063 [Debug] creating instance id temp texture #
17.06.2021 17:09:28.067 [Debug] error code: 0
17.06.2021 17:09:28.217 [Debug] creating depth texture #
17.06.2021 17:09:28.223 [Debug] error code: 0
17.06.2021 17:09:28.227 [Debug] creating depth texture #
17.06.2021 17:09:28.232 [Debug] error code: 0
17.06.2021 17:09:28.236 [Debug] creating instance id temp texture #
17.06.2021 17:09:28.241 [Debug] error code: 0
17.06.2021 17:09:28.245 [Debug] creating instance id temp texture #
17.06.2021 17:09:28.250 [Debug] error code: 0
17.06.2021 17:09:38.695 [Debug] sz:  5877936
17.06.2021 17:09:40.249 [Debug] key pressed:  16777249
17.06.2021 17:09:46.935 [Debug] key pressed:  16777249
17.06.2021 17:09:52.161 [Debug] key pressed:  16777249
=============================================================
========================= marion ============================
=============================================================
17.06.2021 17:11:49.820 [Info] Extensions===========================
17.06.2021 17:11:49.828 [Info] "GL_ARB_texture_storage_multisample"
17.06.2021 17:11:49.832 [Info] "GL_NV_blend_equation_advanced_coherent"
17.06.2021 17:11:49.834 [Info] "GL_SGIS_generate_mipmap"
17.06.2021 17:11:49.837 [Info] "GL_EXT_stencil_two_side"
17.06.2021 17:11:49.839 [Info] "GL_EXT_texture3D"
17.06.2021 17:11:49.840 [Info] "GL_NV_texture_shader3"
17.06.2021 17:11:49.841 [Info] "GL_EXT_draw_instanced"
17.06.2021 17:11:49.843 [Info] "GL_NVX_progress_fence"
17.06.2021 17:11:49.844 [Info] "GL_EXT_separate_specular_color"
17.06.2021 17:11:49.846 [Info] "GL_NV_vertex_buffer_unified_memory"
17.06.2021 17:11:49.847 [Info] "GL_EXT_texture_env_add"
17.06.2021 17:11:49.848 [Info] "GL_EXT_secondary_color"
17.06.2021 17:11:49.850 [Info] "GL_ARB_parallel_shader_compile"
17.06.2021 17:11:49.851 [Info] "GL_EXT_framebuffer_multisample_blit_scaled"
17.06.2021 17:11:49.852 [Info] "GL_NV_query_resource"
17.06.2021 17:11:49.853 [Info] "GL_ATI_draw_buffers"
17.06.2021 17:11:49.855 [Info] "GL_ARB_transform_feedback2"
17.06.2021 17:11:49.857 [Info] "GL_NV_gpu_shader5"
17.06.2021 17:11:49.858 [Info] "GL_EXT_sparse_texture2"
17.06.2021 17:11:49.861 [Info] "GL_NV_gpu_program_fp64"
17.06.2021 17:11:49.862 [Info] "GL_ARB_spirv_extensions"
17.06.2021 17:11:49.863 [Info] "GL_NV_draw_texture"
17.06.2021 17:11:49.864 [Info] "GL_EXT_bindable_uniform"
17.06.2021 17:11:49.865 [Info] "GL_EXT_framebuffer_multisample"
17.06.2021 17:11:49.867 [Info] "GL_NV_draw_vulkan_image"
17.06.2021 17:11:49.868 [Info] "GL_NV_shader_subgroup_partitioned"
17.06.2021 17:11:49.869 [Info] "GL_EXT_framebuffer_sRGB"
17.06.2021 17:11:49.870 [Info] "GL_ARB_map_buffer_range"
17.06.2021 17:11:49.872 [Info] "GL_EXT_memory_object_win32"
17.06.2021 17:11:49.873 [Info] "GL_NV_texture_dirty_tile_map"
17.06.2021 17:11:49.875 [Info] "GL_ARB_half_float_vertex"
17.06.2021 17:11:49.877 [Info] "GL_NV_gpu_program4"
17.06.2021 17:11:49.878 [Info] "GL_NV_shader_atomic_int64"
17.06.2021 17:11:49.879 [Info] "GL_SGIX_depth_texture"
17.06.2021 17:11:49.880 [Info] "GL_NV_vertex_array_range"
17.06.2021 17:11:49.882 [Info] "GL_EXT_blend_color"
17.06.2021 17:11:49.883 [Info] "GL_ARB_sparse_texture_clamp"
17.06.2021 17:11:49.884 [Info] "GL_NV_texture_barrier"
17.06.2021 17:11:49.886 [Info] "GL_KHR_context_flush_control"
17.06.2021 17:11:49.888 [Info] "GL_EXT_multi_draw_arrays"
17.06.2021 17:11:49.889 [Info] "GL_ARB_invalidate_subdata"
17.06.2021 17:11:49.893 [Info] "GL_EXT_semaphore_win32"
17.06.2021 17:11:49.894 [Info] "GL_NV_path_rendering"
17.06.2021 17:11:49.895 [Info] "GL_NV_fragment_program_option"
17.06.2021 17:11:49.896 [Info] "GL_EXT_gpu_program_parameters"
17.06.2021 17:11:49.898 [Info] "GL_EXT_abgr"
17.06.2021 17:11:49.899 [Info] "GL_ARB_transform_feedback_instanced"
17.06.2021 17:11:49.900 [Info] "GL_NV_shader_thread_group"
17.06.2021 17:11:49.901 [Info] "GL_NV_vertex_attrib_integer_64bit"
17.06.2021 17:11:49.903 [Info] "GL_NV_representative_fragment_test"
17.06.2021 17:11:49.904 [Info] "GL_ARB_shadow"
17.06.2021 17:11:49.905 [Info] "GL_ARB_framebuffer_sRGB"
17.06.2021 17:11:49.906 [Info] "GL_NV_shader_thread_shuffle"
17.06.2021 17:11:49.907 [Info] "GL_ARB_texture_compression_bptc"
17.06.2021 17:11:49.909 [Info] "GL_ARB_texture_buffer_range"
17.06.2021 17:11:49.910 [Info] "GL_NVX_blend_equation_advanced_multi_draw_buffers"
17.06.2021 17:11:49.912 [Info] "GL_AMD_multi_draw_indirect"
17.06.2021 17:11:49.913 [Info] "GL_NV_viewport_swizzle"
17.06.2021 17:11:49.914 [Info] "GL_ARB_conditional_render_inverted"
17.06.2021 17:11:49.915 [Info] "GL_NV_blend_minmax_factor"
17.06.2021 17:11:49.917 [Info] "GL_WIN_swap_hint"
17.06.2021 17:11:49.918 [Info] "GL_ARB_fragment_coord_conventions"
17.06.2021 17:11:49.920 [Info] "GL_NV_viewport_array2"
17.06.2021 17:11:49.921 [Info] "GL_NV_conservative_raster"
17.06.2021 17:11:49.922 [Info] "GL_ARB_provoking_vertex"
17.06.2021 17:11:49.923 [Info] "GL_ARB_shading_language_packing"
17.06.2021 17:11:49.924 [Info] "GL_ATI_texture_float"
17.06.2021 17:11:49.926 [Info] "GL_NV_packed_depth_stencil"
17.06.2021 17:11:49.927 [Info] "GL_ARB_indirect_parameters"
17.06.2021 17:11:49.928 [Info] "GL_NV_scissor_exclusive"
17.06.2021 17:11:49.929 [Info] "GL_NV_uniform_buffer_unified_memory"
17.06.2021 17:11:49.931 [Info] "GL_ARB_post_depth_coverage"
17.06.2021 17:11:49.932 [Info] "GL_ARB_explicit_attrib_location"
17.06.2021 17:11:49.933 [Info] "GL_KHR_parallel_shader_compile"
17.06.2021 17:11:49.934 [Info] "GL_NV_stereo_view_rendering"
17.06.2021 17:11:49.935 [Info] "GL_EXT_texture_lod"
17.06.2021 17:11:49.937 [Info] "GL_ARB_multitexture"
17.06.2021 17:11:49.938 [Info] "GL_ARB_texture_border_clamp"
17.06.2021 17:11:49.939 [Info] "GL_ARB_draw_buffers_blend"
17.06.2021 17:11:49.940 [Info] "GL_ARB_map_buffer_alignment"
17.06.2021 17:11:49.944 [Info] "GL_EXT_packed_pixels"
17.06.2021 17:11:49.945 [Info] "GL_AMD_seamless_cubemap_per_texture"
17.06.2021 17:11:49.946 [Info] "GL_ARB_compressed_texture_pixel_storage"
17.06.2021 17:11:49.947 [Info] "GL_ARB_timer_query"
17.06.2021 17:11:49.949 [Info] "GL_ARB_texture_non_power_of_two"
17.06.2021 17:11:49.950 [Info] "GL_S3_s3tc"
17.06.2021 17:11:49.951 [Info] "GL_NV_primitive_restart"
17.06.2021 17:11:49.952 [Info] "GL_ARB_ES3_2_compatibility"
17.06.2021 17:11:49.953 [Info] "GL_NV_shader_atomic_float"
17.06.2021 17:11:49.954 [Info] "GL_NV_timeline_semaphore"
17.06.2021 17:11:49.956 [Info] "GL_NV_copy_depth_to_color"
17.06.2021 17:11:49.957 [Info] "GL_EXT_texture_sRGB_decode"
17.06.2021 17:11:49.958 [Info] "GL_ARB_occlusion_query"
17.06.2021 17:11:49.959 [Info] "GL_EXT_texture_filter_anisotropic"
17.06.2021 17:11:49.961 [Info] "GL_ARB_sampler_objects"
17.06.2021 17:11:49.962 [Info] "GL_ARB_sync"
17.06.2021 17:11:49.963 [Info] "GL_ARB_texture_cube_map"
17.06.2021 17:11:49.965 [Info] "GL_ARB_shading_language_100"
17.06.2021 17:11:49.966 [Info] "GL_ARB_ES3_1_compatibility"
17.06.2021 17:11:49.968 [Info] "GL_ARB_sparse_texture2"
17.06.2021 17:11:49.969 [Info] "GL_EXT_rescale_normal"
17.06.2021 17:11:49.970 [Info] "GL_ARB_clear_texture"
17.06.2021 17:11:49.971 [Info] "GL_NV_query_resource_tag"
17.06.2021 17:11:49.972 [Info] "GL_ARB_texture_compression_rgtc"
17.06.2021 17:11:49.974 [Info] "GL_EXT_raster_multisample"
17.06.2021 17:11:49.975 [Info] "GL_EXT_vertex_array_bgra"
17.06.2021 17:11:49.976 [Info] "GL_NV_fragment_shader_barycentric"
17.06.2021 17:11:49.977 [Info] "GL_ARB_instanced_arrays"
17.06.2021 17:11:49.979 [Info] "GL_KHR_robustness"
17.06.2021 17:11:49.980 [Info] "GL_ARB_texture_mirrored_repeat"
17.06.2021 17:11:49.981 [Info] "GL_EXT_texture_storage"
17.06.2021 17:11:49.982 [Info] "GL_ARB_draw_indirect"
17.06.2021 17:11:49.984 [Info] "GL_ARB_shader_viewport_layer_array"
17.06.2021 17:11:49.985 [Info] "GL_ARB_shader_clock"
17.06.2021 17:11:49.986 [Info] "GL_NV_shader_atomic_counters"
17.06.2021 17:11:49.987 [Info] "GL_ARB_compatibility"
17.06.2021 17:11:49.988 [Info] "GL_ARB_vertex_shader"
17.06.2021 17:11:49.990 [Info] "GL_NV_blend_square"
17.06.2021 17:11:49.991 [Info] "GL_NV_texture_shader"
17.06.2021 17:11:49.992 [Info] "GL_ARB_polygon_offset_clamp"
17.06.2021 17:11:49.993 [Info] "GL_EXT_texture_env_combine"
17.06.2021 17:11:49.995 [Info] "GL_EXT_gpu_shader4"
17.06.2021 17:11:49.996 [Info] "GL_ARB_shader_atomic_counter_ops"
17.06.2021 17:11:49.997 [Info] "GL_ARB_copy_image"
17.06.2021 17:11:49.998 [Info] "GL_ARB_enhanced_layouts"
17.06.2021 17:11:49.999 [Info] "GL_NV_depth_buffer_float"
17.06.2021 17:11:50.001 [Info] "GL_NV_bindless_texture"
17.06.2021 17:11:50.002 [Info] "GL_NV_transform_feedback"
17.06.2021 17:11:50.003 [Info] "GL_ARB_texture_buffer_object_rgb32"
17.06.2021 17:11:50.004 [Info] "GL_EXTX_framebuffer_mixed_formats"
17.06.2021 17:11:50.005 [Info] "GL_NV_copy_image"
17.06.2021 17:11:50.007 [Info] "GL_ARB_sparse_buffer"
17.06.2021 17:11:50.008 [Info] "GL_ARB_texture_rectangle"
17.06.2021 17:11:50.009 [Info] "GL_EXT_shader_image_load_formatted"
17.06.2021 17:11:50.010 [Info] "GL_EXT_texture_compression_dxt1"
17.06.2021 17:11:50.012 [Info] "GL_ARB_internalformat_query"
17.06.2021 17:11:50.013 [Info] "GL_ARB_transform_feedback3"
17.06.2021 17:11:50.014 [Info] "GL_ARB_imaging"
17.06.2021 17:11:50.015 [Info] "GL_ARB_fragment_layer_viewport"
17.06.2021 17:11:50.016 [Info] "GL_ARB_occlusion_query2"
17.06.2021 17:11:50.018 [Info] "GL_NVX_multigpu_info"
17.06.2021 17:11:50.019 [Info] "GL_ARB_texture_rgb10_a2ui"
17.06.2021 17:11:50.020 [Info] "GL_EXT_texture_lod_bias"
17.06.2021 17:11:50.021 [Info] "GL_KTX_buffer_region"
17.06.2021 17:11:50.022 [Info] "GL_KHR_blend_equation_advanced"
17.06.2021 17:11:50.024 [Info] "GL_ARB_compute_shader"
17.06.2021 17:11:50.025 [Info] "GL_ARB_geometry_shader4"
17.06.2021 17:11:50.026 [Info] "GL_AMD_vertex_shader_layer"
17.06.2021 17:11:50.027 [Info] "GL_EXT_vertex_attrib_64bit"
17.06.2021 17:11:50.029 [Info] "GL_ARB_texture_float"
17.06.2021 17:11:50.030 [Info] "GL_NV_sample_locations"
17.06.2021 17:11:50.031 [Info] "GL_ARB_sparse_texture"
17.06.2021 17:11:50.032 [Info] "GL_KHR_no_error"
17.06.2021 17:11:50.033 [Info] "GL_ARB_texture_storage"
17.06.2021 17:11:50.035 [Info] "GL_ARB_depth_texture"
17.06.2021 17:11:50.036 [Info] "GL_ARB_robust_buffer_access_behavior"
17.06.2021 17:11:50.037 [Info] "GL_NV_vertex_program1_1"
17.06.2021 17:11:50.038 [Info] "GL_ARB_compute_variable_group_size"
17.06.2021 17:11:50.039 [Info] "GL_ARB_transform_feedback_overflow_query"
17.06.2021 17:11:50.041 [Info] "GL_NV_framebuffer_mixed_samples"
17.06.2021 17:11:50.044 [Info] "GL_NV_half_float"
17.06.2021 17:11:50.045 [Info] "GL_EXT_post_depth_coverage"
17.06.2021 17:11:50.046 [Info] "GL_ARB_tessellation_shader"
17.06.2021 17:11:50.047 [Info] "GL_NV_texture_rectangle"
17.06.2021 17:11:50.049 [Info] "GL_NV_geometry_shader_passthrough"
17.06.2021 17:11:50.050 [Info] "GL_ARB_debug_output"
17.06.2021 17:11:50.051 [Info] "GL_NV_path_rendering_shared_edge"
17.06.2021 17:11:50.052 [Info] "GL_ARB_pipeline_statistics_query"
17.06.2021 17:11:50.054 [Info] "GL_NV_fence"
17.06.2021 17:11:50.055 [Info] "GL_ARB_vertex_type_10f_11f_11f_rev"
17.06.2021 17:11:50.056 [Info] "GL_NV_explicit_multisample"
17.06.2021 17:11:50.057 [Info] "GL_ARB_shader_draw_parameters"
17.06.2021 17:11:50.059 [Info] "GL_NV_fragment_program2"
17.06.2021 17:11:50.060 [Info] "GL_ARB_texture_mirror_clamp_to_edge"
17.06.2021 17:11:50.061 [Info] "GL_ARB_multi_draw_indirect"
17.06.2021 17:11:50.062 [Info] "GL_ARB_seamless_cubemap_per_texture"
17.06.2021 17:11:50.064 [Info] "GL_EXT_compiled_vertex_array"
17.06.2021 17:11:50.065 [Info] "GL_ARB_sample_shading"
17.06.2021 17:11:50.066 [Info] "GL_ATI_texture_mirror_once"
17.06.2021 17:11:50.067 [Info] "GL_EXT_blend_equation_separate"
17.06.2021 17:11:50.068 [Info] "GL_ARB_gpu_shader5"
17.06.2021 17:11:50.070 [Info] "GL_NV_conservative_raster_underestimation"
17.06.2021 17:11:50.071 [Info] "GL_EXT_direct_state_access"
17.06.2021 17:11:50.072 [Info] "GL_ARB_fragment_program"
17.06.2021 17:11:50.073 [Info] "GL_NV_ES1_1_compatibility"
17.06.2021 17:11:50.074 [Info] "GL_NV_multisample_coverage"
17.06.2021 17:11:50.076 [Info] "GL_SUN_slice_accum"
17.06.2021 17:11:50.077 [Info] "GL_EXT_framebuffer_blit"
17.06.2021 17:11:50.079 [Info] "GL_NV_fog_distance"
17.06.2021 17:11:50.080 [Info] "GL_ARB_fragment_shader_interlock"
17.06.2021 17:11:50.081 [Info] "GL_EXT_multiview_texture_multisample"
17.06.2021 17:11:50.083 [Info] "GL_OVR_multiview2"
17.06.2021 17:11:50.084 [Info] "GL_ARB_vertex_buffer_object"
17.06.2021 17:11:50.085 [Info] "GL_EXT_framebuffer_object"
17.06.2021 17:11:50.086 [Info] "GL_NV_geometry_shader4"
17.06.2021 17:11:50.087 [Info] "GL_ARB_texture_rg"
17.06.2021 17:11:50.089 [Info] "GL_EXT_texture_buffer_object"
17.06.2021 17:11:50.090 [Info] "GL_NV_shading_rate_image"
17.06.2021 17:11:50.091 [Info] "WGL_EXT_swap_control"
17.06.2021 17:11:50.093 [Info] "GL_ARB_base_instance"
17.06.2021 17:11:50.094 [Info] "GL_NV_register_combiners2"
17.06.2021 17:11:50.095 [Info] "GL_EXT_blend_subtract"
17.06.2021 17:11:50.096 [Info] "GL_NV_alpha_to_coverage_dither_control"
17.06.2021 17:11:50.097 [Info] "GL_EXT_transform_feedback2"
17.06.2021 17:11:50.098 [Info] "GL_EXT_fog_coord"
17.06.2021 17:11:50.100 [Info] "GL_EXT_texture_filter_minmax"
17.06.2021 17:11:50.101 [Info] "GL_NV_fragment_program"
17.06.2021 17:11:50.102 [Info] "GL_ARB_gpu_shader_fp64"
17.06.2021 17:11:50.103 [Info] "GL_NV_command_list"
17.06.2021 17:11:50.104 [Info] "GL_NV_sample_mask_override_coverage"
17.06.2021 17:11:50.106 [Info] "GL_EXT_packed_depth_stencil"
17.06.2021 17:11:50.107 [Info] "GL_ARB_gl_spirv"
17.06.2021 17:11:50.108 [Info] "GL_NV_texgen_reflection"
17.06.2021 17:11:50.109 [Info] "GL_NV_texture_compression_vtc"
17.06.2021 17:11:50.111 [Info] "GL_EXT_import_sync_object"
17.06.2021 17:11:50.112 [Info] "GL_ARB_half_float_pixel"
17.06.2021 17:11:50.113 [Info] "GL_NV_compute_shader_derivatives"
17.06.2021 17:11:50.114 [Info] "GL_NV_fragment_coverage_to_color"
17.06.2021 17:11:50.116 [Info] "GL_ARB_texture_stencil8"
17.06.2021 17:11:50.117 [Info] "GL_NV_multisample_filter_hint"
17.06.2021 17:11:50.118 [Info] "GL_NV_vertex_program3"
17.06.2021 17:11:50.119 [Info] "GL_ARB_framebuffer_no_attachments"
17.06.2021 17:11:50.121 [Info] "GL_EXT_separate_shader_objects"
17.06.2021 17:11:50.122 [Info] "GL_SGIS_texture_lod"
17.06.2021 17:11:50.123 [Info] "GL_ARB_draw_instanced"
17.06.2021 17:11:50.124 [Info] "GL_EXT_point_parameters"
17.06.2021 17:11:50.126 [Info] "GL_ARB_vertex_array_object"
17.06.2021 17:11:50.127 [Info] "GL_EXT_blend_func_separate"
17.06.2021 17:11:50.128 [Info] "GL_ARB_shading_language_include"
17.06.2021 17:11:50.129 [Info] "GL_ARB_fragment_shader"
17.06.2021 17:11:50.130 [Info] "GL_NV_ES3_1_compatibility"
17.06.2021 17:11:50.131 [Info] "GL_ARB_viewport_array"
17.06.2021 17:11:50.132 [Info] "GL_ARB_vertex_array_bgra"
17.06.2021 17:11:50.133 [Info] "GL_ARB_separate_shader_objects"
17.06.2021 17:11:50.134 [Info] "GL_ARB_get_texture_sub_image"
17.06.2021 17:11:50.135 [Info] "GL_ARB_blend_func_extended"
17.06.2021 17:11:50.137 [Info] "GL_EXT_window_rectangles"
17.06.2021 17:11:50.138 [Info] "GL_EXT_texture_array"
17.06.2021 17:11:50.139 [Info] "GL_NVX_nvenc_interop"
17.06.2021 17:11:50.140 [Info] "GL_NV_memory_attachment"
17.06.2021 17:11:50.143 [Info] "GL_EXT_geometry_shader4"
17.06.2021 17:11:50.144 [Info] "GL_NV_fragment_shader_interlock"
17.06.2021 17:11:50.146 [Info] "GL_NVX_gpu_multicast2"
17.06.2021 17:11:50.147 [Info] "GL_ARB_uniform_buffer_object"
17.06.2021 17:11:50.149 [Info] "GL_EXT_pixel_buffer_object"
17.06.2021 17:11:50.150 [Info] "GL_NV_float_buffer"
17.06.2021 17:11:50.151 [Info] "GL_EXT_timer_query"
17.06.2021 17:11:50.152 [Info] "GL_ARB_texture_env_combine"
17.06.2021 17:11:50.154 [Info] "GL_EXT_Cg_shader"
17.06.2021 17:11:50.155 [Info] "GL_ARB_texture_multisample"
17.06.2021 17:11:50.157 [Info] "GL_EXT_shader_image_load_store"
17.06.2021 17:11:50.158 [Info] "GL_ARB_copy_buffer"
17.06.2021 17:11:50.159 [Info] "GL_OVR_multiview"
17.06.2021 17:11:50.160 [Info] "GL_ARB_shader_group_vote"
17.06.2021 17:11:50.162 [Info] "GL_IBM_rasterpos_clip"
17.06.2021 17:11:50.163 [Info] "GL_EXT_texture_env_dot3"
17.06.2021 17:11:50.164 [Info] "GL_NV_texture_shader2"
17.06.2021 17:11:50.165 [Info] "GL_EXT_shader_integer_mix"
17.06.2021 17:11:50.166 [Info] "GL_ARB_conservative_depth"
17.06.2021 17:11:50.167 [Info] "GL_NV_vertex_program2"
17.06.2021 17:11:50.169 [Info] "GL_NV_occlusion_query"
17.06.2021 17:11:50.170 [Info] "GL_NV_texture_multisample"
17.06.2021 17:11:50.171 [Info] "GL_ARB_cull_distance"
17.06.2021 17:11:50.178 [Info] "GL_ARB_texture_swizzle"
17.06.2021 17:11:50.179 [Info] "GL_ARB_window_pos"
17.06.2021 17:11:50.180 [Info] "GL_NV_register_combiners"
17.06.2021 17:11:50.181 [Info] "GL_ARB_program_interface_query"
17.06.2021 17:11:50.182 [Info] "GL_KHR_robust_buffer_access_behavior"
17.06.2021 17:11:50.184 [Info] "GL_ARB_shader_storage_buffer_object"
17.06.2021 17:11:50.185 [Info] "GL_EXT_texture_sRGB_R8"
17.06.2021 17:11:50.186 [Info] "GL_EXT_multiview_timer_query"
17.06.2021 17:11:50.187 [Info] "GL_NV_internalformat_sample_query"
17.06.2021 17:11:50.189 [Info] "GL_EXT_texture_shared_exponent"
17.06.2021 17:11:50.190 [Info] "GL_NV_blend_equation_advanced"
17.06.2021 17:11:50.191 [Info] "GL_ARB_point_parameters"
17.06.2021 17:11:50.193 [Info] "GL_EXT_texture_sRGB"
17.06.2021 17:11:50.194 [Info] "GL_ARB_texture_gather"
17.06.2021 17:11:50.195 [Info] "GL_NV_bindless_multi_draw_indirect"
17.06.2021 17:11:50.196 [Info] "GL_ARB_texture_env_crossbar"
17.06.2021 17:11:50.198 [Info] "GL_EXT_texture_shadow_lod"
17.06.2021 17:11:50.199 [Info] "GL_ARB_texture_compression"
17.06.2021 17:11:50.200 [Info] "GL_ARB_texture_filter_anisotropic"
17.06.2021 17:11:50.202 [Info] "GL_ARB_shader_image_load_store"
17.06.2021 17:11:50.203 [Info] "GL_ARB_shader_ballot"
17.06.2021 17:11:50.204 [Info] "GL_ARB_color_buffer_float"
17.06.2021 17:11:50.206 [Info] "GL_EXT_texture_compression_rgtc"
17.06.2021 17:11:50.207 [Info] "GL_ARB_shader_image_size"
17.06.2021 17:11:50.208 [Info] "GL_NV_clip_space_w_scaling"
17.06.2021 17:11:50.210 [Info] "GL_NV_shader_texture_footprint"
17.06.2021 17:11:50.212 [Info] "GL_NV_gpu_multicast"
17.06.2021 17:11:50.213 [Info] "GL_ARB_texture_barrier"
17.06.2021 17:11:50.214 [Info] "GL_ARB_ES3_compatibility"
17.06.2021 17:11:50.216 [Info] "GL_ARB_gpu_shader_int64"
17.06.2021 17:11:50.217 [Info] "GL_ARB_texture_cube_map_array"
17.06.2021 17:11:50.219 [Info] "GL_ARB_internalformat_query2"
17.06.2021 17:11:50.220 [Info] "GL_ARB_shader_texture_image_samples"
17.06.2021 17:11:50.221 [Info] "GL_EXT_texture_compression_s3tc"
17.06.2021 17:11:50.222 [Info] "GL_EXT_texture_swizzle"
17.06.2021 17:11:50.224 [Info] "GL_KHR_blend_equation_advanced_coherent"
17.06.2021 17:11:50.225 [Info] "GL_EXT_semaphore"
17.06.2021 17:11:50.226 [Info] "GL_EXT_memory_object"
17.06.2021 17:11:50.228 [Info] "GL_ARB_point_sprite"
17.06.2021 17:11:50.229 [Info] "GL_SGIX_shadow"
17.06.2021 17:11:50.230 [Info] "GL_ARB_shader_bit_encoding"
17.06.2021 17:11:50.232 [Info] "GL_ARB_direct_state_access"
17.06.2021 17:11:50.233 [Info] "GL_IBM_texture_mirrored_repeat"
17.06.2021 17:11:50.234 [Info] "GL_NV_framebuffer_multisample_coverage"
17.06.2021 17:11:50.236 [Info] "GL_ARB_shader_precision"
17.06.2021 17:11:50.237 [Info] "GL_ARB_texture_query_levels"
17.06.2021 17:11:50.238 [Info] "GL_ARB_get_program_binary"
17.06.2021 17:11:50.240 [Info] "GL_ARB_vertex_attrib_64bit"
17.06.2021 17:11:50.241 [Info] "GL_NV_pixel_data_range"
17.06.2021 17:11:50.242 [Info] "GL_NV_fill_rectangle"
17.06.2021 17:11:50.243 [Info] "GL_ARB_vertex_type_2_10_10_10_rev"
17.06.2021 17:11:50.245 [Info] "GL_EXT_texture_cube_map"
17.06.2021 17:11:50.246 [Info] "GL_NVX_gpu_memory_info"
17.06.2021 17:11:50.247 [Info] "GL_EXT_draw_buffers2"
17.06.2021 17:11:50.248 [Info] "GL_NV_feature_query"
17.06.2021 17:11:50.250 [Info] "GL_EXT_packed_float"
17.06.2021 17:11:50.251 [Info] "GL_ARB_texture_buffer_object"
17.06.2021 17:11:50.252 [Info] "GL_ARB_explicit_uniform_location"
17.06.2021 17:11:50.254 [Info] "GL_NVX_conditional_render"
17.06.2021 17:11:50.255 [Info] "GL_NV_parameter_buffer_object2"
17.06.2021 17:11:50.256 [Info] "GL_ARB_stencil_texturing"
17.06.2021 17:11:50.258 [Info] "GL_ARB_texture_query_lod"
17.06.2021 17:11:50.259 [Info] "GL_NV_light_max_exponent"
17.06.2021 17:11:50.260 [Info] "GL_NV_compute_program5"
17.06.2021 17:11:50.261 [Info] "GL_NV_gpu_program5_mem_extended"
17.06.2021 17:11:50.263 [Info] "GL_ARB_derivative_control"
17.06.2021 17:11:50.264 [Info] "GL_ARB_arrays_of_arrays"
17.06.2021 17:11:50.265 [Info] "GL_NV_vertex_program"
17.06.2021 17:11:50.267 [Info] "GL_AMD_vertex_shader_viewport_index"
17.06.2021 17:11:50.268 [Info] "GL_EXT_texture_compression_latc"
17.06.2021 17:11:50.269 [Info] "GL_ARB_buffer_storage"
17.06.2021 17:11:50.271 [Info] "GL_ARB_vertex_program"
17.06.2021 17:11:50.272 [Info] "GL_EXT_shadow_funcs"
17.06.2021 17:11:50.273 [Info] "GL_ARB_shader_subroutine"
17.06.2021 17:11:50.275 [Info] "GL_EXT_texture_edge_clamp"
17.06.2021 17:11:50.276 [Info] "GL_ARB_clear_buffer_object"
17.06.2021 17:11:50.277 [Info] "GL_NV_memory_object_sparse"
17.06.2021 17:11:50.279 [Info] "GL_ARB_shader_texture_lod"
17.06.2021 17:11:50.280 [Info] "GL_ARB_texture_filter_minmax"
17.06.2021 17:11:50.281 [Info] "GL_ARB_query_buffer_object"
17.06.2021 17:11:50.282 [Info] "GL_ARB_draw_buffers"
17.06.2021 17:11:50.284 [Info] "GL_ARB_texture_env_dot3"
17.06.2021 17:11:50.285 [Info] "GL_ARB_multisample"
17.06.2021 17:11:50.287 [Info] "GL_ARB_shader_atomic_counters"
17.06.2021 17:11:50.288 [Info] "GL_EXT_bgra"
17.06.2021 17:11:50.289 [Info] "GL_ARB_fragment_program_shadow"
17.06.2021 17:11:50.291 [Info] "GL_NV_conservative_raster_dilate"
17.06.2021 17:11:50.293 [Info] "GL_ARB_shading_language_420pack"
17.06.2021 17:11:50.295 [Info] "GL_EXT_texture_mirror_clamp"
17.06.2021 17:11:50.296 [Info] "GL_NV_depth_clamp"
17.06.2021 17:11:50.297 [Info] "GL_ARB_vertex_attrib_binding"
17.06.2021 17:11:50.299 [Info] "GL_NV_texture_env_combine4"
17.06.2021 17:11:50.300 [Info] "GL_ARB_depth_clamp"
17.06.2021 17:11:50.301 [Info] "GL_EXT_depth_bounds_test"
17.06.2021 17:11:50.303 [Info] "GL_ARB_transpose_matrix"
17.06.2021 17:11:50.304 [Info] "GL_ARB_seamless_cube_map"
17.06.2021 17:11:50.305 [Info] "GL_NV_point_sprite"
17.06.2021 17:11:50.306 [Info] "GL_ARB_robustness"
17.06.2021 17:11:50.308 [Info] "GL_ARB_bindless_texture"
17.06.2021 17:11:50.309 [Info] "GL_NV_parameter_buffer_object"
17.06.2021 17:11:50.310 [Info] "GL_ARB_draw_elements_base_vertex"
17.06.2021 17:11:50.312 [Info] "GL_NV_shader_storage_buffer_object"
17.06.2021 17:11:50.313 [Info] "GL_NV_vertex_program2_option"
17.06.2021 17:11:50.314 [Info] "GL_NV_transform_feedback2"
17.06.2021 17:11:50.316 [Info] "GL_NVX_linked_gpu_multicast"
17.06.2021 17:11:50.317 [Info] "GL_EXT_win32_keyed_mutex"
17.06.2021 17:11:50.318 [Info] "GL_NV_shader_atomic_fp16_vector"
17.06.2021 17:11:50.319 [Info] "GL_ARB_clip_control"
17.06.2021 17:11:50.321 [Info] "GL_ARB_multi_bind"
17.06.2021 17:11:50.322 [Info] "GL_NV_shader_atomic_float64"
17.06.2021 17:11:50.323 [Info] "GL_EXT_texture_object"
17.06.2021 17:11:50.325 [Info] "GL_ARB_shader_objects"
17.06.2021 17:11:50.326 [Info] "GL_EXT_provoking_vertex"
17.06.2021 17:11:50.327 [Info] "GL_NV_gpu_program5"
17.06.2021 17:11:50.328 [Info] "GL_NV_vertex_array_range2"
17.06.2021 17:11:50.330 [Info] "GL_ARB_depth_buffer_float"
17.06.2021 17:11:50.331 [Info] "GL_KHR_shader_subgroup"
17.06.2021 17:11:50.332 [Info] "GL_NV_shader_buffer_load"
17.06.2021 17:11:50.334 [Info] "GL_NV_primitive_shading_rate"
17.06.2021 17:11:50.335 [Info] "GL_NV_mesh_shader"
17.06.2021 17:11:50.336 [Info] "GL_ARB_sample_locations"
17.06.2021 17:11:50.337 [Info] "GL_ARB_framebuffer_object"
17.06.2021 17:11:50.338 [Info] "GL_EXT_polygon_offset_clamp"
17.06.2021 17:11:50.340 [Info] "GL_NV_bindless_multi_draw_indirect_count"
17.06.2021 17:11:50.341 [Info] "GL_NV_gpu_program4_1"
17.06.2021 17:11:50.342 [Info] "GL_NV_conservative_raster_pre_snap"
17.06.2021 17:11:50.344 [Info] "GL_EXT_texture_integer"
17.06.2021 17:11:50.345 [Info] "GL_ARB_texture_view"
17.06.2021 17:11:50.346 [Info] "GL_ARB_pixel_buffer_object"
17.06.2021 17:11:50.348 [Info] "GL_NV_texture_rectangle_compressed"
17.06.2021 17:11:50.349 [Info] "GL_NV_conditional_render"
17.06.2021 17:11:50.350 [Info] "GL_ARB_texture_env_add"
17.06.2021 17:11:50.352 [Info] "GL_EXT_stencil_wrap"
17.06.2021 17:11:50.353 [Info] "GL_ARB_ES2_compatibility"
17.06.2021 17:11:50.354 [Info] "GL_EXT_draw_range_elements"
17.06.2021 17:11:50.355 [Info] "GL_EXT_blend_minmax"
17.06.2021 17:11:50.357 [Info] "GL_KHR_debug"
17.06.2021 17:11:50.360 [Info] "GL_NV_conservative_raster_pre_snap_triangles"
17.06.2021 17:11:50.361 [Info] "GL_EXT_vertex_array"
17.06.2021 17:11:50.363 [Info] /Extensions===========================
17.06.2021 17:11:50.375 [Info] Loading Scenes...
17.06.2021 17:11:50.380 [Info] working directory: QDir( "D:/MesoCraft 1.2.4" , nameFilters = { "*" },  QDir::SortFlags( Name | IgnoreCase ) , QDir::Filters( Dirs|Files|Drives|AllEntries ) )
17.06.2021 17:11:50.382 [Info] "../scenes/MesoCraftScene/build/release/MesoCraftScene.dll" does not exist. Trying "MesoCraftScene.dll"
17.06.2021 17:11:50.383 [Info] DynamicLibrary Reload "MesoCraftScene.dll"
17.06.2021 17:11:50.385 [Info] library is not loaded
17.06.2021 17:11:50.387 [Info] Copying "MesoCraftScene.dll" ...
17.06.2021 17:11:50.404 [Info] Done
17.06.2021 17:11:50.416 [Info] Loaded "MesoCraftScene_copy.dll"
17.06.2021 17:11:50.427 [Info] init 0
17.06.2021 17:11:50.429 [Info] OpenGL version:  4   6
17.06.2021 17:11:50.456 [Info] compiling "shaders/rendering/cellVIEW/proteins/renderproteins.vs" "shaders/rendering/cellVIEW/proteins/renderproteins.fs" ...
17.06.2021 17:11:50.466 [Info] compiling "shaders/rendering/cellVIEW/lipids/renderlipids.vs" "shaders/rendering/cellVIEW/lipids/renderlipids.fs" ...
17.06.2021 17:11:50.470 [Info] compiling "shaders/rendering/cellVIEW/strands/rendercurve.vs" "shaders/rendering/cellVIEW/strands/rendercurve.fs" ...
17.06.2021 17:11:50.475 [Info] compiling "shaders/rendering/cellVIEW/proteins/computespherebatches.compute" ...
17.06.2021 17:11:50.478 [Info] compiling "shaders/rendering/cellVIEW/lipids/computelipidspherebatches.compute" ...
17.06.2021 17:11:50.481 [Info] compiling "shaders/effects/ssao.vs" "shaders/effects/ssao.fs" ...
17.06.2021 17:11:50.484 [Info] compiling "shaders/effects/ssao.vs" "shaders/effects/contour.fs" ...
17.06.2021 17:11:50.487 [Info] compiling "shaders/effects/ssao.vs" "shaders/effects/ssao-composite.fs" ...
17.06.2021 17:11:50.490 [Info] compiling "shaders/effects/ssao.vs" "shaders/effects/ssao-composite-two-passes.fs" ...
17.06.2021 17:11:50.494 [Info] QIODevice::read (QFile, "shaders\effects\ssao-composite-two-passes-new-drawcall.fs"): device not open
17.06.2021 17:11:50.495 [Info] compiling "shaders/effects/ssao.vs" "shaders/effects/ssao-composite-two-passes-new-drawcall.fs" ...
17.06.2021 17:11:50.498 [Info] compiling "shaders/effects/fullscreenrect.vs" "shaders/gaussx.fs" ...
17.06.2021 17:11:50.501 [Info] compiling "shaders/effects/fullscreenrect.vs" "shaders/gaussx-edge-preserving.fs" ...
17.06.2021 17:11:50.504 [Info] compiling "shaders/effects/fullscreenrect.vs" "shaders/gaussy.fs" ...
17.06.2021 17:11:50.506 [Info] compiling "shaders/effects/fullscreenrect.vs" "shaders/gaussy-edge-preserving.fs" ...
17.06.2021 17:11:50.509 [Info] compiling "shaders/effects/fullscreenrect.vs" "shaders/effects/blit.fs" ...
17.06.2021 17:11:50.512 [Info] compiling "shaders/modeling/mesh-modeling.vs" "shaders/modeling/mesh-modeling.fs" ...
17.06.2021 17:11:50.515 [Info] compiling "shaders/effects/fullscreenrect.vs" "shaders/effects/compose.fs" ...
17.06.2021 17:11:50.518 [Info] compiling "shaders/rendering/metaballs_vs.txt" "shaders/rendering/metaballs_fs.txt" ...
17.06.2021 17:11:50.521 [Info] compiling "shaders/rendering/metaballs-newer.vs" "shaders/rendering/metaballs-newer.fs" ...
17.06.2021 17:11:50.524 [Info] compiling "shaders/effects/fullscreenrect.vs" "shaders/modeling/depth-compose-modeling.fs" ...
17.06.2021 17:11:50.527 [Info] compiling "shaders/effects/max-depth.vs" "shaders/effects/max-depth.fs" ...
17.06.2021 17:11:50.530 [Info] compiling "shaders/f_vs_new.txt" "shaders/bfx_fs_new.txt" ...
17.06.2021 17:11:50.533 [Info] compiling "shaders/f_vs_new.txt" "shaders/bfy_fs_new.txt" ...
17.06.2021 17:11:50.536 [Info] compiling "shaders/s_vs_new.txt" "shaders/s_fs_new.txt" ...
17.06.2021 17:11:50.539 [Info] compiling "shaders/effects/fullscreenrect.vs" "shaders/transfer-alpha.fs" ...
17.06.2021 17:11:50.542 [Info] compiling "shaders/modeling/simple-on-screen.vs" "shaders/modeling/simple-on-screen.fs" ...
17.06.2021 17:11:50.546 [Info] compiling "shaders/dvr.vs" "shaders/dvr.fs" ...
17.06.2021 17:11:50.550 [Info] compiling "shaders/dvr.vert" "shaders/dvr.frag" ...
17.06.2021 17:11:50.554 [Info] creating depth texture # 0
17.06.2021 17:11:50.555 [Info] error code: 0
17.06.2021 17:11:50.557 [Info] creating depth texture # 1
17.06.2021 17:11:50.558 [Info] error code: 0
17.06.2021 17:11:50.559 [Info] creating depth texture # 2
17.06.2021 17:11:50.561 [Info] error code: 0
17.06.2021 17:11:50.562 [Info] creating depth texture # 3
17.06.2021 17:11:50.563 [Info] error code: 0
17.06.2021 17:11:50.565 [Info] creating depth texture # 4
17.06.2021 17:11:50.566 [Info] error code: 0
17.06.2021 17:11:50.567 [Info] creating depth texture # 5
17.06.2021 17:11:50.569 [Info] error code: 0
17.06.2021 17:11:50.605 [Info] compiling "shaders/rendering/cellVIEW-new/proteins/renderproteins.vs" "shaders/rendering/cellVIEW-new/proteins/renderproteins.fs" ...
17.06.2021 17:11:50.609 [Info] compiling "shaders/rendering/cellVIEW-new/lipids/renderlipids.vs" "shaders/rendering/cellVIEW-new/lipids/renderlipids.fs" ...
17.06.2021 17:11:50.614 [Info] compiling "shaders/rendering/cellVIEW-new/strands/rendercurve.vs" "shaders/rendering/cellVIEW-new/strands/rendercurve.fs" ...
17.06.2021 17:11:50.619 [Info] compiling "shaders/rendering/cellVIEW-new/lipids/computelipidspherebatches.compute" ...
17.06.2021 17:11:50.622 [Info] compiling "shaders/rendering/cellVIEW-new/proteins/preparedrawcommands.compute" ...
17.06.2021 17:11:50.625 [Info] compiling "shaders/rendering/cellVIEW-new/proteins/proteintypecount.compute" ...
17.06.2021 17:11:50.627 [Info] compiling "shaders/rendering/cellVIEW-new/proteins/proteintypecountalpha.compute" ...
17.06.2021 17:11:50.630 [Info] compiling "shaders/rendering/cellVIEW-new/proteins/packinstances.compute" ...
17.06.2021 17:11:50.633 [Info] compiling "shaders/rendering/cellVIEW-new/renderColors.vs" "shaders/rendering/cellVIEW-new/renderColors.fs" ...
17.06.2021 17:11:50.636 [Info] compiling "shaders/rendering/occlusion-culling/bounding-spheres-scene-rendering.vs" "shaders/rendering/occlusion-culling/bounding-spheres-scene-rendering.fs" ...
17.06.2021 17:11:50.639 [Info] compiling "shaders/effects/fullscreenrect.vs" "shaders/rendering/occlusion-culling/visualize-occl-buffer.fs" ...
17.06.2021 17:11:50.642 [Info] QIODevice::read (QFile, "shaders\rendering\occlusion-culling\sync-occlusion-buffer.compute"): device not open
17.06.2021 17:11:50.644 [Info] compiling "shaders/rendering/occlusion-culling/sync-occlusion-buffer.compute" ...
17.06.2021 17:11:50.664 [Info] QOpenGLShader::link: Compute info
------------
(0) : error C7006: no work group size specified

17.06.2021 17:11:50.667 [Info] QOpenGLShader::link: Compute info
------------
(0) : error C7006: no work group size specified

17.06.2021 17:11:50.669 [Info] compiling "shaders/rendering/cellVIEW-new/proteins/renderproteins.vs" "shaders/rendering/cellVIEW-new/proteins/renderproteinocclusion.fs" ...
17.06.2021 17:11:50.673 [Info] compiling "shaders/rendering/cellVIEW-new/proteins/queryproteinocclusion.compute" ...
17.06.2021 17:11:50.676 [Info] compiling "shaders/rendering/cellVIEW-new/proteins/queryproteinocclusion-new.compute" ...
17.06.2021 17:11:50.678 [Info] compiling "shaders/rendering/cellVIEW-new/proteins/queryproteinocclusion-new2.compute" ...
17.06.2021 17:11:50.702 [Info] compiling "shaders/effects/fullscreenrect.vs" "shaders/effects/simple-ghosting.fs" ...
17.06.2021 17:11:50.705 [Info] compiling "shaders/effects/fullscreenrect.vs" "shaders/effects/linear-combiner.fs" ...
17.06.2021 17:11:50.708 [Info] compiling "shaders/effects/labeling/fullscreenrect.vs" "shaders/effects/labeling/prepare-contour-regions.fs" ...
17.06.2021 17:11:50.711 [Info] compiling "shaders/effects/fullscreenrect.vs" "shaders/effects/debug-molecules-fbo-copy.fs" ...
17.06.2021 17:11:50.714 [Info] compiling "shaders/rendering/cellVIEW-new/maxmip.compute" ...
17.06.2021 17:11:50.717 [Info] compiling "shaders/rendering/cellVIEW-new/texturetoimage.compute" ...
17.06.2021 17:11:50.720 [Info] QObject::connect: No such slot ModelingScene::update()
17.06.2021 17:11:50.796 [Info] FreeType Library Initialized.
17.06.2021 17:11:50.798 [Info] compiling "shaders/effects/labeling/fullscreenrect-uvs.vs" "shaders/effects/labeling/text-shader.fs" ...
17.06.2021 17:11:50.802 [Info] compiling "shaders/effects/labeling/text.vs" "shaders/effects/labeling/text-shader.fs" ...
17.06.2021 17:11:50.805 [Info] compiling "shaders/effects/labeling/text-3d.vs" "shaders/effects/labeling/text-shader.fs" ...
17.06.2021 17:11:50.807 [Info] compiling "shaders/effects/labeling/fullscreenrect.vs" "shaders/effects/labeling/white-shader.fs" ...
17.06.2021 17:11:50.810 [Info] compiling "shaders/effects/labeling/box.vs" "shaders/effects/labeling/white-shader.fs" ...
17.06.2021 17:11:50.813 [Info] compiling "shaders/effects/labeling/text-box-3d.vs" "shaders/effects/labeling/white-shader.fs" ...
17.06.2021 17:11:50.816 [Info] compiling "shaders/effects/labeling/debug-wireframe.vs" "shaders/effects/labeling/debug-wireframe.fs" ...
17.06.2021 17:11:50.819 [Info] compiling "shaders/modeling/modeling.vs" "shaders/modeling/modeling.fs" ...
17.06.2021 17:11:50.822 [Info] FreeType Library Initialized.
17.06.2021 17:11:50.825 [Info] finished building
17.06.2021 17:11:50.828 [Info] sz:  0
17.06.2021 17:11:50.829 [Info] sz:  0
17.06.2021 17:11:50.831 [Info] sz:  0
17.06.2021 17:11:50.832 [Info] sz:  0
17.06.2021 17:11:50.834 [Info] sz:  0
17.06.2021 17:11:50.835 [Info] sz:  0
17.06.2021 17:11:50.836 [Info] sz:  0
17.06.2021 17:11:50.838 [Info] sz:  0
17.06.2021 17:11:50.839 [Info] sz:  0
17.06.2021 17:11:50.843 [Info] sz:  0
17.06.2021 17:11:50.844 [Info] sz:  0
17.06.2021 17:11:50.845 [Info] sz:  0
17.06.2021 17:11:50.847 [Info] sz:  0
17.06.2021 17:11:50.848 [Info] sz:  0
17.06.2021 17:11:50.849 [Info] sz:  0
17.06.2021 17:11:50.851 [Info] sz:  0
17.06.2021 17:11:50.852 [Info] sz:  0
17.06.2021 17:11:50.854 [Info] sz:  0
17.06.2021 17:11:50.855 [Info] sz:  0
17.06.2021 17:11:50.856 [Info] sz:  0
17.06.2021 17:11:50.858 [Info] sz:  0
17.06.2021 17:11:50.859 [Info] sz:  0
17.06.2021 17:11:50.861 [Info] sz:  0
17.06.2021 17:11:50.862 [Info] sz:  0
17.06.2021 17:11:50.863 [Info] sz:  0
17.06.2021 17:11:50.865 [Info] sz:  0
17.06.2021 17:11:50.866 [Info] sz:  0
17.06.2021 17:11:50.867 [Info] sz:  0
17.06.2021 17:11:50.869 [Info] sz:  0
17.06.2021 17:11:50.870 [Info] sz:  0
17.06.2021 17:11:50.872 [Info] sz:  0
17.06.2021 17:11:50.873 [Info] sz:  0
17.06.2021 17:11:50.874 [Info] sz:  0
17.06.2021 17:11:50.876 [Info] sz:  0
17.06.2021 17:11:50.877 [Info] sz:  0
17.06.2021 17:11:50.879 [Info] sz:  0
17.06.2021 17:11:50.880 [Info] sz:  0
17.06.2021 17:11:50.881 [Info] sz:  0
17.06.2021 17:11:50.883 [Info] sz:  0
17.06.2021 17:11:50.884 [Info] sz:  0
17.06.2021 17:11:50.886 [Info] sz:  0
17.06.2021 17:11:50.887 [Info] sz:  0
17.06.2021 17:11:50.889 [Info] sz:  0
17.06.2021 17:11:50.891 [Info] sz:  0
17.06.2021 17:11:50.892 [Info] sz:  0
17.06.2021 17:11:50.894 [Info] sz:  0
17.06.2021 17:11:50.895 [Info] sz:  0
17.06.2021 17:11:50.897 [Info] sz:  0
17.06.2021 17:11:50.898 [Info] sz:  0
17.06.2021 17:11:50.900 [Info] sz:  0
17.06.2021 17:11:50.901 [Info] sz:  0
17.06.2021 17:11:50.903 [Info] sz:  0
17.06.2021 17:11:50.904 [Info] added:  51  ingredients into the library
17.06.2021 17:11:50.910 [Info] HIVLoader:: found cache file. Loading ingredients from  "D:/MesoCraft 1.2.4/data/modeling/cache-files/ingredients-cache.bin"
17.06.2021 17:11:51.041 [Info] Uploading protein instances to GPU:  0
17.06.2021 17:11:51.080 [Info] sz:  5877936
17.06.2021 17:11:51.082 [Info] SceneGraph:: Adding SceneElement (global_id =  1 , name =  "model" )
17.06.2021 17:11:51.084 [Info] copyArrayToBuffer() ERROR:  1282
17.06.2021 17:11:51.086 [Info] compiling "shaders/modeling/modeling.vs" "shaders/modeling/modeling.fs" ...
17.06.2021 17:11:51.301 [Debug] creating depth texture #
17.06.2021 17:11:51.310 [Debug] error code: 0
17.06.2021 17:11:51.311 [Debug] creating depth texture #
17.06.2021 17:11:51.312 [Debug] error code: 0
17.06.2021 17:11:51.312 [Debug] creating instance id temp texture #
17.06.2021 17:11:51.313 [Debug] error code: 0
17.06.2021 17:11:51.314 [Debug] creating instance id temp texture #
17.06.2021 17:11:51.315 [Debug] error code: 0
17.06.2021 17:11:51.320 [Debug] near =  0.01048 , far =  16
17.06.2021 17:11:51.566 [Debug] creating depth texture #
17.06.2021 17:11:51.580 [Debug] error code: 0
17.06.2021 17:11:51.582 [Debug] creating depth texture #
17.06.2021 17:11:51.583 [Debug] error code: 0
17.06.2021 17:11:51.584 [Debug] creating instance id temp texture #
17.06.2021 17:11:51.588 [Debug] error code: 0
17.06.2021 17:11:51.593 [Debug] creating instance id temp texture #
17.06.2021 17:11:51.596 [Debug] error code: 0
17.06.2021 17:11:51.815 [Debug] creating depth texture #
17.06.2021 17:11:51.826 [Debug] error code: 0
17.06.2021 17:11:51.828 [Debug] creating depth texture #
17.06.2021 17:11:51.830 [Debug] error code: 0
17.06.2021 17:11:51.832 [Debug] creating instance id temp texture #
17.06.2021 17:11:51.834 [Debug] error code: 0
17.06.2021 17:11:51.836 [Debug] creating instance id temp texture #
17.06.2021 17:11:51.838 [Debug] error code: 0
17.06.2021 17:11:51.989 [Debug] creating depth texture #
17.06.2021 17:11:51.997 [Debug] error code: 0
17.06.2021 17:11:52.000 [Debug] creating depth texture #
17.06.2021 17:11:52.002 [Debug] error code: 0
17.06.2021 17:11:52.004 [Debug] creating instance id temp texture #
17.06.2021 17:11:52.006 [Debug] error code: 0
17.06.2021 17:11:52.009 [Debug] creating instance id temp texture #
17.06.2021 17:11:52.011 [Debug] error code: 0
17.06.2021 17:11:52.169 [Debug] creating depth texture #
17.06.2021 17:11:52.178 [Debug] error code: 0
17.06.2021 17:11:52.181 [Debug] creating depth texture #
17.06.2021 17:11:52.184 [Debug] error code: 0
17.06.2021 17:11:52.186 [Debug] creating instance id temp texture #
17.06.2021 17:11:52.189 [Debug] error code: 0
17.06.2021 17:11:52.192 [Debug] creating instance id temp texture #
17.06.2021 17:11:52.195 [Debug] error code: 0
17.06.2021 17:11:52.351 [Debug] creating depth texture #
17.06.2021 17:11:52.359 [Debug] error code: 0
17.06.2021 17:11:52.362 [Debug] creating depth texture #
17.06.2021 17:11:52.365 [Debug] error code: 0
17.06.2021 17:11:52.368 [Debug] creating instance id temp texture #
17.06.2021 17:11:52.372 [Debug] error code: 0
17.06.2021 17:11:52.375 [Debug] creating instance id temp texture #
17.06.2021 17:11:52.378 [Debug] error code: 0
17.06.2021 17:11:52.532 [Debug] creating depth texture #
17.06.2021 17:11:52.541 [Debug] error code: 0
17.06.2021 17:11:52.544 [Debug] creating depth texture #
17.06.2021 17:11:52.548 [Debug] error code: 0
17.06.2021 17:11:52.551 [Debug] creating instance id temp texture #
17.06.2021 17:11:52.555 [Debug] error code: 0
17.06.2021 17:11:52.559 [Debug] creating instance id temp texture #
17.06.2021 17:11:52.562 [Debug] error code: 0
17.06.2021 17:11:52.716 [Debug] creating depth texture #
17.06.2021 17:11:52.725 [Debug] error code: 0
17.06.2021 17:11:52.729 [Debug] creating depth texture #
17.06.2021 17:11:52.733 [Debug] error code: 0
17.06.2021 17:11:52.737 [Debug] creating instance id temp texture #
17.06.2021 17:11:52.741 [Debug] error code: 0
17.06.2021 17:11:52.745 [Debug] creating instance id temp texture #
17.06.2021 17:11:52.749 [Debug] error code: 0
17.06.2021 17:11:52.900 [Debug] creating depth texture #
17.06.2021 17:11:52.909 [Debug] error code: 0
17.06.2021 17:11:52.914 [Debug] creating depth texture #
17.06.2021 17:11:52.918 [Debug] error code: 0
17.06.2021 17:11:52.922 [Debug] creating instance id temp texture #
17.06.2021 17:11:52.927 [Debug] error code: 0
17.06.2021 17:11:52.931 [Debug] creating instance id temp texture #
17.06.2021 17:11:52.936 [Debug] error code: 0
17.06.2021 17:12:01.737 [Debug] sz:  5877936
17.06.2021 17:12:02.346 [Debug] key pressed:  16777249
17.06.2021 17:12:04.654 [Debug] key pressed:  16777249
17.06.2021 17:12:33.714 [Debug] Destroying  0  elements
17.06.2021 17:12:33.789 [Debug] sz:  5877936
17.06.2021 17:12:33.804 [Debug] sz:  5877936
17.06.2021 17:12:33.892 [Debug] sz:  5877936
17.06.2021 17:12:35.199 [Debug] Destroying  100  elements
17.06.2021 17:12:35.218 [Debug] sz:  5877936
17.06.2021 17:12:35.248 [Debug] sz:  5877936
17.06.2021 17:14:30.940 [Debug] sz:  5877936
17.06.2021 17:15:12.498 [Debug] sz:  5877936
17.06.2021 17:15:17.875 [Debug] sz:  5877936
17.06.2021 17:15:27.714 [Debug] sz:  5877936
17.06.2021 17:15:32.741 [Debug] Destroying  82  elements
17.06.2021 17:15:32.773 [Debug] sz:  5877936
17.06.2021 17:15:32.790 [Debug] sz:  5877936
17.06.2021 17:15:33.211 [Debug] Destroying  0  elements
17.06.2021 17:15:33.230 [Debug] sz:  5877936
17.06.2021 17:15:33.298 [Debug] sz:  5877936
17.06.2021 17:15:33.610 [Debug] Destroying  97  elements
17.06.2021 17:15:33.643 [Debug] sz:  5877936
17.06.2021 17:15:34.010 [Debug] Destroying  0  elements
17.06.2021 17:15:34.030 [Debug] sz:  5877936
17.06.2021 17:15:34.046 [Debug] sz:  5877936
17.06.2021 17:15:34.113 [Debug] sz:  5877936
17.06.2021 17:15:34.409 [Debug] Destroying  92  elements
17.06.2021 17:15:34.441 [Debug] sz:  5877936
17.06.2021 17:15:34.867 [Debug] Destroying  0  elements
17.06.2021 17:15:34.886 [Debug] sz:  5877936
17.06.2021 17:15:34.954 [Debug] sz:  5877936
=============================================================
========================= marion ============================
=============================================================
24.06.2021 15:21:12.583 [Info] Extensions===========================
24.06.2021 15:21:12.591 [Info] "GL_ARB_gpu_shader_int64"
24.06.2021 15:21:12.596 [Info] "GL_EXT_multiview_timer_query"
24.06.2021 15:21:12.599 [Info] "GL_NV_fragment_program_option"
24.06.2021 15:21:12.601 [Info] "GL_ARB_shading_language_100"
24.06.2021 15:21:12.603 [Info] "GL_ARB_fragment_coord_conventions"
24.06.2021 15:21:12.606 [Info] "GL_KHR_context_flush_control"
24.06.2021 15:21:12.608 [Info] "GL_ARB_internalformat_query2"
24.06.2021 15:21:12.610 [Info] "GL_EXT_texture_compression_s3tc"
24.06.2021 15:21:12.611 [Info] "GL_NV_command_list"
24.06.2021 15:21:12.612 [Info] "GL_NV_query_resource"
24.06.2021 15:21:12.614 [Info] "GL_NV_texture_shader3"
24.06.2021 15:21:12.615 [Info] "GL_EXT_texture_compression_rgtc"
24.06.2021 15:21:12.616 [Info] "GL_NV_fog_distance"
24.06.2021 15:21:12.617 [Info] "GL_ARB_texture_float"
24.06.2021 15:21:12.618 [Info] "GL_ARB_sample_shading"
24.06.2021 15:21:12.621 [Info] "GL_ARB_base_instance"
24.06.2021 15:21:12.622 [Info] "GL_ARB_half_float_vertex"
24.06.2021 15:21:12.623 [Info] "GL_ARB_transform_feedback_instanced"
24.06.2021 15:21:12.625 [Info] "GL_ARB_internalformat_query"
24.06.2021 15:21:12.626 [Info] "GL_ATI_texture_mirror_once"
24.06.2021 15:21:12.627 [Info] "GL_NV_fragment_program"
24.06.2021 15:21:12.629 [Info] "GL_SGIX_shadow"
24.06.2021 15:21:12.631 [Info] "GL_ARB_texture_stencil8"
24.06.2021 15:21:12.632 [Info] "GL_ARB_texture_filter_anisotropic"
24.06.2021 15:21:12.633 [Info] "GL_ARB_get_texture_sub_image"
24.06.2021 15:21:12.634 [Info] "GL_ARB_texture_non_power_of_two"
24.06.2021 15:21:12.635 [Info] "GL_ARB_texture_view"
24.06.2021 15:21:12.636 [Info] "GL_NV_geometry_shader_passthrough"
24.06.2021 15:21:12.638 [Info] "GL_NV_multisample_filter_hint"
24.06.2021 15:21:12.639 [Info] "GL_EXT_framebuffer_blit"
24.06.2021 15:21:12.640 [Info] "GL_NV_texture_rectangle_compressed"
24.06.2021 15:21:12.641 [Info] "GL_ARB_shader_subroutine"
24.06.2021 15:21:12.642 [Info] "GL_EXT_texture_env_add"
24.06.2021 15:21:12.644 [Info] "GL_ARB_explicit_attrib_location"
24.06.2021 15:21:12.645 [Info] "GL_ARB_viewport_array"
24.06.2021 15:21:12.646 [Info] "GL_ARB_geometry_shader4"
24.06.2021 15:21:12.647 [Info] "GL_ARB_texture_rectangle"
24.06.2021 15:21:12.649 [Info] "GL_ARB_query_buffer_object"
24.06.2021 15:21:12.650 [Info] "GL_NV_gpu_program4_1"
24.06.2021 15:21:12.651 [Info] "GL_NV_shader_atomic_counters"
24.06.2021 15:21:12.653 [Info] "GL_ARB_draw_buffers_blend"
24.06.2021 15:21:12.654 [Info] "GL_EXT_shader_integer_mix"
24.06.2021 15:21:12.655 [Info] "GL_ARB_texture_filter_minmax"
24.06.2021 15:21:12.656 [Info] "GL_ARB_shadow"
24.06.2021 15:21:12.658 [Info] "GL_EXT_texture3D"
24.06.2021 15:21:12.659 [Info] "GL_ARB_pipeline_statistics_query"
24.06.2021 15:21:12.661 [Info] "GL_NV_texture_env_combine4"
24.06.2021 15:21:12.662 [Info] "GL_ARB_texture_query_lod"
24.06.2021 15:21:12.663 [Info] "GL_IBM_rasterpos_clip"
24.06.2021 15:21:12.665 [Info] "GL_ARB_shader_texture_lod"
24.06.2021 15:21:12.666 [Info] "GL_EXT_separate_shader_objects"
24.06.2021 15:21:12.667 [Info] "GL_ARB_shader_group_vote"
24.06.2021 15:21:12.668 [Info] "GL_NV_shader_thread_shuffle"
24.06.2021 15:21:12.669 [Info] "GL_ARB_multitexture"
24.06.2021 15:21:12.671 [Info] "GL_ARB_framebuffer_no_attachments"
24.06.2021 15:21:12.672 [Info] "GL_EXT_vertex_attrib_64bit"
24.06.2021 15:21:12.673 [Info] "GL_ATI_texture_float"
24.06.2021 15:21:12.674 [Info] "GL_AMD_multi_draw_indirect"
24.06.2021 15:21:12.676 [Info] "GL_ARB_texture_mirrored_repeat"
24.06.2021 15:21:12.677 [Info] "GL_NV_blend_minmax_factor"
24.06.2021 15:21:12.678 [Info] "GL_NV_sample_mask_override_coverage"
24.06.2021 15:21:12.679 [Info] "GL_ARB_fragment_program"
24.06.2021 15:21:12.680 [Info] "GL_ARB_robustness"
24.06.2021 15:21:12.681 [Info] "GL_ARB_texture_query_levels"
24.06.2021 15:21:12.682 [Info] "GL_ARB_ES2_compatibility"
24.06.2021 15:21:12.683 [Info] "GL_KTX_buffer_region"
24.06.2021 15:21:12.685 [Info] "GL_ARB_sample_locations"
24.06.2021 15:21:12.686 [Info] "GL_ARB_multi_bind"
24.06.2021 15:21:12.687 [Info] "GL_EXT_texture_shared_exponent"
24.06.2021 15:21:12.688 [Info] "GL_NVX_nvenc_interop"
24.06.2021 15:21:12.689 [Info] "GL_ARB_post_depth_coverage"
24.06.2021 15:21:12.691 [Info] "GL_ARB_indirect_parameters"
24.06.2021 15:21:12.692 [Info] "GL_EXT_packed_pixels"
24.06.2021 15:21:12.693 [Info] "GL_NV_primitive_restart"
24.06.2021 15:21:12.694 [Info] "GL_NV_conservative_raster"
24.06.2021 15:21:12.695 [Info] "GL_NV_geometry_shader4"
24.06.2021 15:21:12.697 [Info] "GL_EXT_texture_compression_latc"
24.06.2021 15:21:12.698 [Info] "GL_EXT_win32_keyed_mutex"
24.06.2021 15:21:12.699 [Info] "GL_NV_vertex_program3"
24.06.2021 15:21:12.701 [Info] "GL_ARB_gpu_shader5"
24.06.2021 15:21:12.702 [Info] "GL_ARB_compute_shader"
24.06.2021 15:21:12.703 [Info] "GL_NV_transform_feedback2"
24.06.2021 15:21:12.705 [Info] "GL_ARB_seamless_cube_map"
24.06.2021 15:21:12.706 [Info] "GL_ARB_shading_language_packing"
24.06.2021 15:21:12.707 [Info] "GL_EXT_texture_lod"
24.06.2021 15:21:12.708 [Info] "GL_NV_vertex_program1_1"
24.06.2021 15:21:12.709 [Info] "GL_ARB_texture_buffer_object_rgb32"
24.06.2021 15:21:12.710 [Info] "GL_ARB_gpu_shader_fp64"
24.06.2021 15:21:12.712 [Info] "GL_ARB_vertex_type_2_10_10_10_rev"
24.06.2021 15:21:12.713 [Info] "GL_EXT_texture_shadow_lod"
24.06.2021 15:21:12.714 [Info] "GL_KHR_no_error"
24.06.2021 15:21:12.715 [Info] "GL_KHR_blend_equation_advanced_coherent"
24.06.2021 15:21:12.716 [Info] "GL_EXT_vertex_array"
24.06.2021 15:21:12.717 [Info] "GL_IBM_texture_mirrored_repeat"
24.06.2021 15:21:12.719 [Info] "GL_NV_blend_square"
24.06.2021 15:21:12.720 [Info] "GL_EXT_geometry_shader4"
24.06.2021 15:21:12.721 [Info] "GL_EXT_shadow_funcs"
24.06.2021 15:21:12.722 [Info] "GL_NV_gpu_program_fp64"
24.06.2021 15:21:12.723 [Info] "GL_NV_depth_buffer_float"
24.06.2021 15:21:12.725 [Info] "GL_ARB_shader_image_load_store"
24.06.2021 15:21:12.726 [Info] "WGL_EXT_swap_control"
24.06.2021 15:21:12.727 [Info] "GL_ARB_program_interface_query"
24.06.2021 15:21:12.729 [Info] "GL_ARB_depth_buffer_float"
24.06.2021 15:21:12.730 [Info] "GL_ARB_conditional_render_inverted"
24.06.2021 15:21:12.731 [Info] "GL_ARB_timer_query"
24.06.2021 15:21:12.732 [Info] "GL_ARB_polygon_offset_clamp"
24.06.2021 15:21:12.733 [Info] "GL_ARB_fragment_layer_viewport"
24.06.2021 15:21:12.735 [Info] "GL_NV_bindless_multi_draw_indirect"
24.06.2021 15:21:12.737 [Info] "GL_AMD_vertex_shader_viewport_index"
24.06.2021 15:21:12.738 [Info] "GL_ARB_draw_indirect"
24.06.2021 15:21:12.739 [Info] "GL_ARB_color_buffer_float"
24.06.2021 15:21:12.740 [Info] "GL_EXT_texture_compression_dxt1"
24.06.2021 15:21:12.741 [Info] "GL_ARB_vertex_attrib_64bit"
24.06.2021 15:21:12.743 [Info] "GL_NV_light_max_exponent"
24.06.2021 15:21:12.744 [Info] "GL_ARB_shading_language_include"
24.06.2021 15:21:12.745 [Info] "GL_EXT_texture_integer"
24.06.2021 15:21:12.746 [Info] "GL_NV_compute_program5"
24.06.2021 15:21:12.747 [Info] "GL_EXT_provoking_vertex"
24.06.2021 15:21:12.748 [Info] "GL_EXT_texture_sRGB_decode"
24.06.2021 15:21:12.750 [Info] "GL_NVX_gpu_memory_info"
24.06.2021 15:21:12.751 [Info] "GL_EXT_vertex_array_bgra"
24.06.2021 15:21:12.752 [Info] "GL_ARB_invalidate_subdata"
24.06.2021 15:21:12.754 [Info] "GL_NV_path_rendering_shared_edge"
24.06.2021 15:21:12.755 [Info] "GL_ARB_texture_mirror_clamp_to_edge"
24.06.2021 15:21:12.756 [Info] "GL_NV_vertex_program2_option"
24.06.2021 15:21:12.757 [Info] "GL_ARB_sparse_buffer"
24.06.2021 15:21:12.758 [Info] "GL_NV_viewport_swizzle"
24.06.2021 15:21:12.760 [Info] "GL_ARB_enhanced_layouts"
24.06.2021 15:21:12.761 [Info] "GL_ARB_shader_texture_image_samples"
24.06.2021 15:21:12.762 [Info] "GL_EXT_rescale_normal"
24.06.2021 15:21:12.763 [Info] "GL_ARB_transform_feedback2"
24.06.2021 15:21:12.764 [Info] "GL_KHR_robust_buffer_access_behavior"
24.06.2021 15:21:12.766 [Info] "GL_ARB_sparse_texture2"
24.06.2021 15:21:12.767 [Info] "GL_NV_shader_atomic_fp16_vector"
24.06.2021 15:21:12.768 [Info] "GL_ARB_direct_state_access"
24.06.2021 15:21:12.769 [Info] "GL_NV_texgen_reflection"
24.06.2021 15:21:12.771 [Info] "GL_EXT_texture_filter_anisotropic"
24.06.2021 15:21:12.772 [Info] "GL_EXT_shader_image_load_formatted"
24.06.2021 15:21:12.773 [Info] "GL_ARB_texture_buffer_object"
24.06.2021 15:21:12.774 [Info] "GL_EXT_framebuffer_object"
24.06.2021 15:21:12.775 [Info] "GL_NV_texture_dirty_tile_map"
24.06.2021 15:21:12.777 [Info] "GL_NV_vertex_array_range"
24.06.2021 15:21:12.778 [Info] "GL_ARB_depth_texture"
24.06.2021 15:21:12.779 [Info] "GL_ARB_shader_precision"
24.06.2021 15:21:12.780 [Info] "GL_EXT_polygon_offset_clamp"
24.06.2021 15:21:12.781 [Info] "GL_ARB_window_pos"
24.06.2021 15:21:12.783 [Info] "GL_EXT_texture_filter_minmax"
24.06.2021 15:21:12.784 [Info] "GL_NV_half_float"
24.06.2021 15:21:12.785 [Info] "GL_NV_query_resource_tag"
24.06.2021 15:21:12.786 [Info] "GL_NV_vertex_program2"
24.06.2021 15:21:12.787 [Info] "GL_ARB_texture_storage"
24.06.2021 15:21:12.789 [Info] "GL_ARB_framebuffer_sRGB"
24.06.2021 15:21:12.790 [Info] "GL_NV_explicit_multisample"
24.06.2021 15:21:12.791 [Info] "GL_NVX_progress_fence"
24.06.2021 15:21:12.792 [Info] "GL_NV_fence"
24.06.2021 15:21:12.793 [Info] "GL_ARB_conservative_depth"
24.06.2021 15:21:12.795 [Info] "GL_NV_fragment_shader_interlock"
24.06.2021 15:21:12.796 [Info] "GL_EXT_bindable_uniform"
24.06.2021 15:21:12.797 [Info] "GL_NV_shader_storage_buffer_object"
24.06.2021 15:21:12.798 [Info] "GL_WIN_swap_hint"
24.06.2021 15:21:12.800 [Info] "GL_NV_framebuffer_multisample_coverage"
24.06.2021 15:21:12.802 [Info] "GL_SUN_slice_accum"
24.06.2021 15:21:12.803 [Info] "GL_NV_feature_query"
24.06.2021 15:21:12.804 [Info] "GL_NV_vertex_buffer_unified_memory"
24.06.2021 15:21:12.805 [Info] "GL_ARB_occlusion_query2"
24.06.2021 15:21:12.806 [Info] "GL_EXT_separate_specular_color"
24.06.2021 15:21:12.807 [Info] "GL_EXT_texture_mirror_clamp"
24.06.2021 15:21:12.809 [Info] "GL_NV_blend_equation_advanced"
24.06.2021 15:21:12.810 [Info] "GL_NV_timeline_semaphore"
24.06.2021 15:21:12.811 [Info] "GL_NV_packed_depth_stencil"
24.06.2021 15:21:12.812 [Info] "GL_ARB_draw_elements_base_vertex"
24.06.2021 15:21:12.813 [Info] "GL_KHR_blend_equation_advanced"
24.06.2021 15:21:12.815 [Info] "GL_ARB_vertex_type_10f_11f_11f_rev"
24.06.2021 15:21:12.816 [Info] "GL_EXT_pixel_buffer_object"
24.06.2021 15:21:12.817 [Info] "GL_SGIS_texture_lod"
24.06.2021 15:21:12.818 [Info] "GL_NV_gpu_shader5"
24.06.2021 15:21:12.819 [Info] "GL_ARB_multi_draw_indirect"
24.06.2021 15:21:12.820 [Info] "GL_ARB_ES3_2_compatibility"
24.06.2021 15:21:12.822 [Info] "GL_EXT_texture_swizzle"
24.06.2021 15:21:12.824 [Info] "GL_EXT_Cg_shader"
24.06.2021 15:21:12.825 [Info] "GL_ARB_sparse_texture"
24.06.2021 15:21:12.826 [Info] "GL_NV_shader_atomic_float64"
24.06.2021 15:21:12.827 [Info] "GL_ARB_copy_buffer"
24.06.2021 15:21:12.828 [Info] "GL_EXT_semaphore"
24.06.2021 15:21:12.830 [Info] "GL_AMD_seamless_cubemap_per_texture"
24.06.2021 15:21:12.831 [Info] "GL_EXT_raster_multisample"
24.06.2021 15:21:12.832 [Info] "GL_ATI_draw_buffers"
24.06.2021 15:21:12.833 [Info] "GL_EXT_bgra"
24.06.2021 15:21:12.834 [Info] "GL_NV_conservative_raster_pre_snap"
24.06.2021 15:21:12.836 [Info] "GL_NV_copy_depth_to_color"
24.06.2021 15:21:12.837 [Info] "GL_ARB_draw_buffers"
24.06.2021 15:21:12.838 [Info] "GL_ARB_shader_atomic_counter_ops"
24.06.2021 15:21:12.839 [Info] "GL_NV_conservative_raster_underestimation"
24.06.2021 15:21:12.840 [Info] "GL_NV_register_combiners"
24.06.2021 15:21:12.842 [Info] "GL_NV_mesh_shader"
24.06.2021 15:21:12.843 [Info] "GL_NV_copy_image"
24.06.2021 15:21:12.844 [Info] "GL_EXT_texture_sRGB"
24.06.2021 15:21:12.845 [Info] "GL_ARB_half_float_pixel"
24.06.2021 15:21:12.846 [Info] "GL_NV_conditional_render"
24.06.2021 15:21:12.847 [Info] "GL_ARB_fragment_program_shadow"
24.06.2021 15:21:12.849 [Info] "GL_NV_blend_equation_advanced_coherent"
24.06.2021 15:21:12.850 [Info] "GL_EXT_gpu_shader4"
24.06.2021 15:21:12.851 [Info] "GL_ARB_gl_spirv"
24.06.2021 15:21:12.852 [Info] "GL_EXT_packed_float"
24.06.2021 15:21:12.853 [Info] "GL_EXT_texture_sRGB_R8"
24.06.2021 15:21:12.855 [Info] "GL_ARB_ES3_compatibility"
24.06.2021 15:21:12.856 [Info] "GL_NV_multisample_coverage"
24.06.2021 15:21:12.857 [Info] "GL_EXT_multiview_texture_multisample"
24.06.2021 15:21:12.858 [Info] "GL_EXT_draw_instanced"
24.06.2021 15:21:12.859 [Info] "GL_ARB_clear_texture"
24.06.2021 15:21:12.861 [Info] "GL_NV_draw_texture"
24.06.2021 15:21:12.862 [Info] "GL_EXT_transform_feedback2"
24.06.2021 15:21:12.863 [Info] "GL_EXT_fog_coord"
24.06.2021 15:21:12.864 [Info] "GL_NV_shader_atomic_int64"
24.06.2021 15:21:12.865 [Info] "GL_ARB_transform_feedback_overflow_query"
24.06.2021 15:21:12.867 [Info] "GL_ARB_shader_atomic_counters"
24.06.2021 15:21:12.868 [Info] "GL_ARB_shader_ballot"
24.06.2021 15:21:12.869 [Info] "GL_EXT_framebuffer_sRGB"
24.06.2021 15:21:12.870 [Info] "GL_EXT_depth_bounds_test"
24.06.2021 15:21:12.872 [Info] "GL_EXT_memory_object"
24.06.2021 15:21:12.873 [Info] "GL_ARB_texture_gather"
24.06.2021 15:21:12.874 [Info] "GL_ARB_vertex_attrib_binding"
24.06.2021 15:21:12.875 [Info] "GL_NV_scissor_exclusive"
24.06.2021 15:21:12.876 [Info] "GL_NV_stereo_view_rendering"
24.06.2021 15:21:12.878 [Info] "GL_EXT_framebuffer_multisample_blit_scaled"
24.06.2021 15:21:12.879 [Info] "GL_ARB_vertex_program"
24.06.2021 15:21:12.880 [Info] "GL_ARB_buffer_storage"
24.06.2021 15:21:12.882 [Info] "GL_EXT_multi_draw_arrays"
24.06.2021 15:21:12.883 [Info] "GL_NV_internalformat_sample_query"
24.06.2021 15:21:12.884 [Info] "GL_NV_path_rendering"
24.06.2021 15:21:12.885 [Info] "GL_ARB_copy_image"
24.06.2021 15:21:12.886 [Info] "GL_EXT_framebuffer_multisample"
24.06.2021 15:21:12.888 [Info] "GL_ARB_vertex_shader"
24.06.2021 15:21:12.889 [Info] "GL_EXT_abgr"
24.06.2021 15:21:12.890 [Info] "GL_ARB_texture_cube_map"
24.06.2021 15:21:12.891 [Info] "GL_NV_gpu_program5_mem_extended"
24.06.2021 15:21:12.892 [Info] "GL_ARB_texture_storage_multisample"
24.06.2021 15:21:12.893 [Info] "GL_ARB_bindless_texture"
24.06.2021 15:21:12.895 [Info] "GL_EXT_blend_func_separate"
24.06.2021 15:21:12.896 [Info] "GL_ARB_compatibility"
24.06.2021 15:21:12.897 [Info] "GL_S3_s3tc"
24.06.2021 15:21:12.898 [Info] "GL_EXT_blend_minmax"
24.06.2021 15:21:12.900 [Info] "GL_ARB_texture_compression"
24.06.2021 15:21:12.901 [Info] "GL_ARB_vertex_array_bgra"
24.06.2021 15:21:12.902 [Info] "GL_NV_bindless_texture"
24.06.2021 15:21:12.903 [Info] "GL_ARB_point_sprite"
24.06.2021 15:21:12.904 [Info] "GL_ARB_shader_clock"
24.06.2021 15:21:12.906 [Info] "GL_NV_vertex_attrib_integer_64bit"
24.06.2021 15:21:12.907 [Info] "GL_ARB_texture_barrier"
24.06.2021 15:21:12.908 [Info] "GL_NV_texture_shader"
24.06.2021 15:21:12.909 [Info] "GL_NV_vertex_program"
24.06.2021 15:21:12.911 [Info] "GL_EXT_texture_cube_map"
24.06.2021 15:21:12.912 [Info] "GL_EXT_point_parameters"
24.06.2021 15:21:12.913 [Info] "GL_NV_sample_locations"
24.06.2021 15:21:12.914 [Info] "GL_ARB_texture_env_combine"
24.06.2021 15:21:12.915 [Info] "GL_EXT_post_depth_coverage"
24.06.2021 15:21:12.916 [Info] "GL_ARB_stencil_texturing"
24.06.2021 15:21:12.918 [Info] "GL_NV_uniform_buffer_unified_memory"
24.06.2021 15:21:12.919 [Info] "GL_ARB_shading_language_420pack"
24.06.2021 15:21:12.920 [Info] "GL_NV_ES3_1_compatibility"
24.06.2021 15:21:12.921 [Info] "GL_NV_float_buffer"
24.06.2021 15:21:12.922 [Info] "GL_EXT_blend_color"
24.06.2021 15:21:12.924 [Info] "GL_SGIS_generate_mipmap"
24.06.2021 15:21:12.925 [Info] "GL_ARB_shader_viewport_layer_array"
24.06.2021 15:21:12.926 [Info] "GL_ARB_derivative_control"
24.06.2021 15:21:12.927 [Info] "GL_EXT_compiled_vertex_array"
24.06.2021 15:21:12.928 [Info] "GL_ARB_texture_rg"
24.06.2021 15:21:12.930 [Info] "GL_EXT_blend_subtract"
24.06.2021 15:21:12.931 [Info] "GL_NV_depth_clamp"
24.06.2021 15:21:12.932 [Info] "GL_NV_transform_feedback"
24.06.2021 15:21:12.933 [Info] "GL_ARB_clip_control"
24.06.2021 15:21:12.934 [Info] "GL_NV_fragment_coverage_to_color"
24.06.2021 15:21:12.935 [Info] "GL_ARB_map_buffer_alignment"
24.06.2021 15:21:12.937 [Info] "GL_EXT_draw_range_elements"
24.06.2021 15:21:12.938 [Info] "GL_NV_memory_attachment"
24.06.2021 15:21:12.938 [Info] "GL_ARB_texture_compression_bptc"
24.06.2021 15:21:12.939 [Info] "GL_EXT_direct_state_access"
24.06.2021 15:21:12.941 [Info] "GL_ARB_debug_output"
24.06.2021 15:21:12.942 [Info] "GL_EXT_sparse_texture2"
24.06.2021 15:21:12.943 [Info] "GL_ARB_texture_env_crossbar"
24.06.2021 15:21:12.944 [Info] "GL_NV_clip_space_w_scaling"
24.06.2021 15:21:12.945 [Info] "GL_NV_conservative_raster_pre_snap_triangles"
24.06.2021 15:21:12.947 [Info] "GL_ARB_transform_feedback3"
24.06.2021 15:21:12.948 [Info] "GL_ARB_get_program_binary"
24.06.2021 15:21:12.950 [Info] "GL_OVR_multiview2"
24.06.2021 15:21:12.951 [Info] "GL_ARB_vertex_array_object"
24.06.2021 15:21:12.952 [Info] "GL_NV_shader_texture_footprint"
24.06.2021 15:21:12.953 [Info] "GL_NV_shader_subgroup_partitioned"
24.06.2021 15:21:12.954 [Info] "GL_ARB_seamless_cubemap_per_texture"
24.06.2021 15:21:12.956 [Info] "GL_NV_register_combiners2"
24.06.2021 15:21:12.957 [Info] "GL_NV_shading_rate_image"
24.06.2021 15:21:12.958 [Info] "GL_ARB_arrays_of_arrays"
24.06.2021 15:21:12.959 [Info] "GL_ARB_depth_clamp"
24.06.2021 15:21:12.960 [Info] "GL_NV_texture_shader2"
24.06.2021 15:21:12.962 [Info] "GL_NV_texture_compression_vtc"
24.06.2021 15:21:12.963 [Info] "GL_EXT_draw_buffers2"
24.06.2021 15:21:12.964 [Info] "GL_ARB_imaging"
24.06.2021 15:21:12.965 [Info] "GL_NV_parameter_buffer_object2"
24.06.2021 15:21:12.966 [Info] "GL_ARB_texture_buffer_range"
24.06.2021 15:21:12.967 [Info] "GL_ARB_texture_env_add"
24.06.2021 15:21:12.969 [Info] "GL_ARB_texture_border_clamp"
24.06.2021 15:21:12.970 [Info] "GL_KHR_parallel_shader_compile"
24.06.2021 15:21:12.971 [Info] "GL_NV_point_sprite"
24.06.2021 15:21:12.972 [Info] "GL_ARB_occlusion_query"
24.06.2021 15:21:12.973 [Info] "GL_EXT_timer_query"
24.06.2021 15:21:12.975 [Info] "GL_NVX_gpu_multicast2"
24.06.2021 15:21:12.976 [Info] "GL_NVX_multigpu_info"
24.06.2021 15:21:12.977 [Info] "GL_EXT_secondary_color"
24.06.2021 15:21:12.978 [Info] "GL_ARB_uniform_buffer_object"
24.06.2021 15:21:12.979 [Info] "GL_ARB_texture_rgb10_a2ui"
24.06.2021 15:21:12.980 [Info] "GL_NVX_blend_equation_advanced_multi_draw_buffers"
24.06.2021 15:21:12.982 [Info] "GL_ARB_blend_func_extended"
24.06.2021 15:21:12.983 [Info] "GL_EXT_blend_equation_separate"
24.06.2021 15:21:12.984 [Info] "GL_EXT_packed_depth_stencil"
24.06.2021 15:21:12.985 [Info] "GL_ARB_sampler_objects"
24.06.2021 15:21:12.987 [Info] "GL_NVX_linked_gpu_multicast"
24.06.2021 15:21:12.988 [Info] "GL_OVR_multiview"
24.06.2021 15:21:12.990 [Info] "GL_ARB_explicit_uniform_location"
24.06.2021 15:21:12.991 [Info] "GL_NV_vertex_array_range2"
24.06.2021 15:21:12.992 [Info] "GL_ARB_texture_swizzle"
24.06.2021 15:21:12.993 [Info] "GL_ARB_multisample"
24.06.2021 15:21:12.994 [Info] "GL_ARB_cull_distance"
24.06.2021 15:21:12.996 [Info] "GL_ARB_parallel_shader_compile"
24.06.2021 15:21:12.997 [Info] "GL_NV_draw_vulkan_image"
24.06.2021 15:21:12.998 [Info] "GL_NV_shader_atomic_float"
24.06.2021 15:21:12.999 [Info] "GL_NV_fill_rectangle"
24.06.2021 15:21:13.000 [Info] "GL_ARB_draw_instanced"
24.06.2021 15:21:13.002 [Info] "GL_KHR_debug"
24.06.2021 15:21:13.003 [Info] "GL_ARB_provoking_vertex"
24.06.2021 15:21:13.004 [Info] "GL_ARB_tessellation_shader"
24.06.2021 15:21:13.005 [Info] "GL_NV_representative_fragment_test"
24.06.2021 15:21:13.006 [Info] "GL_EXT_gpu_program_parameters"
24.06.2021 15:21:13.007 [Info] "GL_EXT_stencil_two_side"
24.06.2021 15:21:13.009 [Info] "GL_EXT_texture_array"
24.06.2021 15:21:13.010 [Info] "GL_AMD_vertex_shader_layer"
24.06.2021 15:21:13.011 [Info] "GL_ARB_shader_objects"
24.06.2021 15:21:13.012 [Info] "GL_NV_fragment_shader_barycentric"
24.06.2021 15:21:13.013 [Info] "GL_NV_occlusion_query"
24.06.2021 15:21:13.014 [Info] "GL_EXT_texture_lod_bias"
24.06.2021 15:21:13.016 [Info] "GL_NV_viewport_array2"
24.06.2021 15:21:13.017 [Info] "GL_NV_ES1_1_compatibility"
24.06.2021 15:21:13.018 [Info] "GL_NV_primitive_shading_rate"
24.06.2021 15:21:13.019 [Info] "GL_EXT_window_rectangles"
24.06.2021 15:21:13.021 [Info] "GL_NV_shader_buffer_load"
24.06.2021 15:21:13.022 [Info] "GL_ARB_vertex_buffer_object"
24.06.2021 15:21:13.023 [Info] "GL_NV_gpu_program5"
24.06.2021 15:21:13.024 [Info] "GL_ARB_sparse_texture_clamp"
24.06.2021 15:21:13.025 [Info] "GL_NV_gpu_program4"
24.06.2021 15:21:13.026 [Info] "GL_EXT_semaphore_win32"
24.06.2021 15:21:13.028 [Info] "GL_NV_bindless_multi_draw_indirect_count"
24.06.2021 15:21:13.029 [Info] "GL_EXT_stencil_wrap"
24.06.2021 15:21:13.030 [Info] "GL_ARB_map_buffer_range"
24.06.2021 15:21:13.031 [Info] "GL_ARB_transpose_matrix"
24.06.2021 15:21:13.032 [Info] "GL_NV_texture_barrier"
24.06.2021 15:21:13.034 [Info] "GL_NV_shader_thread_group"
24.06.2021 15:21:13.035 [Info] "GL_EXT_texture_object"
24.06.2021 15:21:13.036 [Info] "GL_NV_memory_object_sparse"
24.06.2021 15:21:13.037 [Info] "GL_NV_texture_multisample"
24.06.2021 15:21:13.038 [Info] "GL_ARB_framebuffer_object"
24.06.2021 15:21:13.039 [Info] "GL_NV_texture_rectangle"
24.06.2021 15:21:13.040 [Info] "GL_NV_fragment_program2"
24.06.2021 15:21:13.042 [Info] "GL_NV_parameter_buffer_object"
24.06.2021 15:21:13.043 [Info] "GL_NV_alpha_to_coverage_dither_control"
24.06.2021 15:21:13.044 [Info] "GL_NV_gpu_multicast"
24.06.2021 15:21:13.045 [Info] "GL_ARB_separate_shader_objects"
24.06.2021 15:21:13.046 [Info] "GL_ARB_compute_variable_group_size"
24.06.2021 15:21:13.048 [Info] "GL_ARB_texture_env_dot3"
24.06.2021 15:21:13.049 [Info] "GL_EXT_texture_env_combine"
24.06.2021 15:21:13.050 [Info] "GL_ARB_point_parameters"
24.06.2021 15:21:13.051 [Info] "GL_ARB_instanced_arrays"
24.06.2021 15:21:13.052 [Info] "GL_EXT_import_sync_object"
24.06.2021 15:21:13.054 [Info] "GL_ARB_compressed_texture_pixel_storage"
24.06.2021 15:21:13.055 [Info] "GL_ARB_shader_storage_buffer_object"
24.06.2021 15:21:13.056 [Info] "GL_ARB_robust_buffer_access_behavior"
24.06.2021 15:21:13.057 [Info] "GL_EXT_texture_edge_clamp"
24.06.2021 15:21:13.058 [Info] "GL_ARB_fragment_shader_interlock"
24.06.2021 15:21:13.060 [Info] "GL_EXT_shader_image_load_store"
24.06.2021 15:21:13.061 [Info] "GL_ARB_shader_bit_encoding"
24.06.2021 15:21:13.062 [Info] "GL_NV_framebuffer_mixed_samples"
24.06.2021 15:21:13.063 [Info] "GL_ARB_texture_compression_rgtc"
24.06.2021 15:21:13.064 [Info] "GL_NVX_conditional_render"
24.06.2021 15:21:13.066 [Info] "GL_ARB_pixel_buffer_object"
24.06.2021 15:21:13.067 [Info] "GL_KHR_shader_subgroup"
24.06.2021 15:21:13.068 [Info] "GL_ARB_ES3_1_compatibility"
24.06.2021 15:21:13.069 [Info] "GL_NV_compute_shader_derivatives"
24.06.2021 15:21:13.070 [Info] "GL_ARB_clear_buffer_object"
24.06.2021 15:21:13.071 [Info] "GL_NV_conservative_raster_dilate"
24.06.2021 15:21:13.073 [Info] "GL_ARB_sync"
24.06.2021 15:21:13.074 [Info] "GL_ARB_fragment_shader"
24.06.2021 15:21:13.075 [Info] "GL_NV_pixel_data_range"
24.06.2021 15:21:13.076 [Info] "GL_SGIX_depth_texture"
24.06.2021 15:21:13.077 [Info] "GL_ARB_shader_draw_parameters"
24.06.2021 15:21:13.078 [Info] "GL_ARB_shader_image_size"
24.06.2021 15:21:13.080 [Info] "GL_EXT_texture_buffer_object"
24.06.2021 15:21:13.081 [Info] "GL_ARB_texture_cube_map_array"
24.06.2021 15:21:13.082 [Info] "GL_KHR_robustness"
24.06.2021 15:21:13.083 [Info] "GL_EXT_texture_env_dot3"
24.06.2021 15:21:13.084 [Info] "GL_EXT_memory_object_win32"
24.06.2021 15:21:13.085 [Info] "GL_EXT_texture_storage"
24.06.2021 15:21:13.087 [Info] "GL_EXTX_framebuffer_mixed_formats"
24.06.2021 15:21:13.088 [Info] "GL_ARB_texture_multisample"
24.06.2021 15:21:13.089 [Info] "GL_ARB_spirv_extensions"
24.06.2021 15:21:13.091 [Info] /Extensions===========================
24.06.2021 15:21:13.105 [Info] Loading Scenes...
24.06.2021 15:21:13.113 [Info] working directory: QDir( "D:/MesoCraft 1.2.4-public" , nameFilters = { "*" },  QDir::SortFlags( Name | IgnoreCase ) , QDir::Filters( Dirs|Files|Drives|AllEntries ) )
24.06.2021 15:21:13.114 [Info] "../scenes/MesoCraftScene/build/release/MesoCraftScene.dll" does not exist. Trying "MesoCraftScene.dll"
24.06.2021 15:21:13.115 [Info] DynamicLibrary Reload "MesoCraftScene.dll"
24.06.2021 15:21:13.117 [Info] library is not loaded
24.06.2021 15:21:13.118 [Info] Copying "MesoCraftScene.dll" ...
24.06.2021 15:21:13.136 [Info] Done
24.06.2021 15:21:13.151 [Info] Loaded "MesoCraftScene_copy.dll"
24.06.2021 15:21:13.164 [Info] init 0
24.06.2021 15:21:13.166 [Info] OpenGL version:  4   6
24.06.2021 15:21:13.192 [Info] compiling ":/shaders/rendering/cellVIEW/proteins/renderproteins.vs" ":/shaders/rendering/cellVIEW/proteins/renderproteins.fs" ...
24.06.2021 15:21:13.199 [Info] compiling ":/shaders/rendering/cellVIEW/lipids/renderlipids.vs" ":/shaders/rendering/cellVIEW/lipids/renderlipids.fs" ...
24.06.2021 15:21:13.202 [Info] compiling ":/shaders/rendering/cellVIEW/strands/rendercurve.vs" ":/shaders/rendering/cellVIEW/strands/rendercurve.fs" ...
24.06.2021 15:21:13.206 [Info] compiling ":/shaders/rendering/cellVIEW/proteins/computespherebatches.compute" ...
24.06.2021 15:21:13.208 [Info] compiling ":/shaders/rendering/cellVIEW/lipids/computelipidspherebatches.compute" ...
24.06.2021 15:21:13.210 [Info] compiling ":/shaders/effects/ssao.vs" ":/shaders/effects/ssao.fs" ...
24.06.2021 15:21:13.212 [Info] compiling ":/shaders/effects/ssao.vs" ":/shaders/effects/contour.fs" ...
24.06.2021 15:21:13.214 [Info] compiling ":/shaders/effects/ssao.vs" ":/shaders/effects/ssao-composite.fs" ...
24.06.2021 15:21:13.216 [Info] compiling ":/shaders/effects/ssao.vs" ":/shaders/effects/ssao-composite-two-passes.fs" ...
24.06.2021 15:21:13.219 [Info] QIODevice::read (QFile, ":\shaders\effects\ssao-composite-two-passes-new-drawcall.fs"): device not open
24.06.2021 15:21:13.220 [Info] compiling ":/shaders/effects/ssao.vs" ":/shaders/effects/ssao-composite-two-passes-new-drawcall.fs" ...
24.06.2021 15:21:13.222 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/gaussx.fs" ...
24.06.2021 15:21:13.224 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/gaussx-edge-preserving.fs" ...
24.06.2021 15:21:13.226 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/gaussy.fs" ...
24.06.2021 15:21:13.228 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/gaussy-edge-preserving.fs" ...
24.06.2021 15:21:13.230 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/effects/blit.fs" ...
24.06.2021 15:21:13.232 [Info] compiling ":/shaders/modeling/mesh-modeling.vs" ":/shaders/modeling/mesh-modeling.fs" ...
24.06.2021 15:21:13.234 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/effects/compose.fs" ...
24.06.2021 15:21:13.236 [Info] compiling ":/shaders/rendering/metaballs_vs.txt" ":/shaders/rendering/metaballs_fs.txt" ...
24.06.2021 15:21:13.238 [Info] compiling ":/shaders/rendering/metaballs-newer.vs" ":/shaders/rendering/metaballs-newer.fs" ...
24.06.2021 15:21:13.240 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/modeling/depth-compose-modeling.fs" ...
24.06.2021 15:21:13.242 [Info] compiling ":/shaders/effects/max-depth.vs" ":/shaders/effects/max-depth.fs" ...
24.06.2021 15:21:13.244 [Info] compiling ":/shaders/f_vs_new.txt" ":/shaders/bfx_fs_new.txt" ...
24.06.2021 15:21:13.246 [Info] compiling ":/shaders/f_vs_new.txt" ":/shaders/bfy_fs_new.txt" ...
24.06.2021 15:21:13.248 [Info] compiling ":/shaders/s_vs_new.txt" ":/shaders/s_fs_new.txt" ...
24.06.2021 15:21:13.250 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/transfer-alpha.fs" ...
24.06.2021 15:21:13.252 [Info] compiling ":/shaders/modeling/simple-on-screen.vs" ":/shaders/modeling/simple-on-screen.fs" ...
24.06.2021 15:21:13.255 [Info] compiling ":/shaders/dvr.vs" ":/shaders/dvr.fs" ...
24.06.2021 15:21:13.257 [Info] compiling ":/shaders/dvr.vert" ":/shaders/dvr.frag" ...
24.06.2021 15:21:13.261 [Info] creating depth texture # 0
24.06.2021 15:21:13.262 [Info] error code: 0
24.06.2021 15:21:13.263 [Info] creating depth texture # 1
24.06.2021 15:21:13.265 [Info] error code: 0
24.06.2021 15:21:13.266 [Info] creating depth texture # 2
24.06.2021 15:21:13.267 [Info] error code: 0
24.06.2021 15:21:13.269 [Info] creating depth texture # 3
24.06.2021 15:21:13.270 [Info] error code: 0
24.06.2021 15:21:13.271 [Info] creating depth texture # 4
24.06.2021 15:21:13.273 [Info] error code: 0
24.06.2021 15:21:13.274 [Info] creating depth texture # 5
24.06.2021 15:21:13.275 [Info] error code: 0
24.06.2021 15:21:13.298 [Info] compiling ":/shaders/rendering/cellVIEW-new/proteins/renderproteins.vs" ":/shaders/rendering/cellVIEW-new/proteins/renderproteins.fs" ...
24.06.2021 15:21:13.300 [Info] QIODevice::read (QFile, ":\shaders\rendering\cellVIEW-new\lipids\renderlipids.vs"): device not open
24.06.2021 15:21:13.302 [Info] QIODevice::read (QFile, ":\shaders\rendering\cellVIEW-new\lipids\renderlipids.tcs"): device not open
24.06.2021 15:21:13.303 [Info] QIODevice::read (QFile, ":\shaders\rendering\cellVIEW-new\lipids\renderlipids.tes"): device not open
24.06.2021 15:21:13.305 [Info] QIODevice::read (QFile, ":\shaders\rendering\cellVIEW-new\lipids\renderlipids.gs"): device not open
24.06.2021 15:21:13.306 [Info] QIODevice::read (QFile, ":\shaders\rendering\cellVIEW-new\lipids\renderlipids.fs"): device not open
24.06.2021 15:21:13.307 [Info] compiling ":/shaders/rendering/cellVIEW-new/lipids/renderlipids.vs" ":/shaders/rendering/cellVIEW-new/lipids/renderlipids.fs" ...
24.06.2021 15:21:13.328 [Info] QOpenGLShader::link: Vertex info
-----------
(0) : error C5145: must write to gl_Position

24.06.2021 15:21:13.329 [Info] Shader not linked:
24.06.2021 15:21:13.331 [Info] ""
24.06.2021 15:21:13.334 [Info] QOpenGLShader::link: Vertex info
-----------
(0) : error C5145: must write to gl_Position

24.06.2021 15:21:13.335 [Info] QIODevice::read (QFile, ":\shaders\rendering\cellVIEW-new\strands\rendercurve.vs"): device not open
24.06.2021 15:21:13.337 [Info] QIODevice::read (QFile, ":\shaders\rendering\cellVIEW-new\strands\rendercurve.tcs"): device not open
24.06.2021 15:21:13.338 [Info] QIODevice::read (QFile, ":\shaders\rendering\cellVIEW-new\strands\rendercurve.tes"): device not open
24.06.2021 15:21:13.339 [Info] QIODevice::read (QFile, ":\shaders\rendering\cellVIEW-new\strands\rendercurve.gs"): device not open
24.06.2021 15:21:13.341 [Info] QIODevice::read (QFile, ":\shaders\rendering\cellVIEW-new\strands\rendercurve.fs"): device not open
24.06.2021 15:21:13.342 [Info] compiling ":/shaders/rendering/cellVIEW-new/strands/rendercurve.vs" ":/shaders/rendering/cellVIEW-new/strands/rendercurve.fs" ...
24.06.2021 15:21:13.345 [Info] QOpenGLShader::link: Vertex info
-----------
(0) : error C5145: must write to gl_Position

24.06.2021 15:21:13.347 [Info] Shader not linked:
24.06.2021 15:21:13.348 [Info] ""
24.06.2021 15:21:13.351 [Info] QOpenGLShader::link: Vertex info
-----------
(0) : error C5145: must write to gl_Position

24.06.2021 15:21:13.353 [Info] QIODevice::read (QFile, ":\shaders\rendering\cellVIEW-new\lipids\computelipidspherebatches.compute"): device not open
24.06.2021 15:21:13.354 [Info] compiling ":/shaders/rendering/cellVIEW-new/lipids/computelipidspherebatches.compute" ...
24.06.2021 15:21:13.357 [Info] QOpenGLShader::link: Compute info
------------
(0) : error C7006: no work group size specified

24.06.2021 15:21:13.359 [Info] QOpenGLShader::link: Compute info
------------
(0) : error C7006: no work group size specified

24.06.2021 15:21:13.360 [Info] compiling ":/shaders/rendering/cellVIEW-new/proteins/preparedrawcommands.compute" ...
24.06.2021 15:21:13.363 [Info] compiling ":/shaders/rendering/cellVIEW-new/proteins/proteintypecount.compute" ...
24.06.2021 15:21:13.365 [Info] QIODevice::read (QFile, ":\shaders\rendering\cellVIEW-new\proteins\proteintypecountalpha.compute"): device not open
24.06.2021 15:21:13.366 [Info] compiling ":/shaders/rendering/cellVIEW-new/proteins/proteintypecountalpha.compute" ...
24.06.2021 15:21:13.369 [Info] QOpenGLShader::link: Compute info
------------
(0) : error C7006: no work group size specified

24.06.2021 15:21:13.371 [Info] QOpenGLShader::link: Compute info
------------
(0) : error C7006: no work group size specified

24.06.2021 15:21:13.372 [Info] compiling ":/shaders/rendering/cellVIEW-new/proteins/packinstances.compute" ...
24.06.2021 15:21:13.374 [Info] compiling ":/shaders/rendering/cellVIEW-new/renderColors.vs" ":/shaders/rendering/cellVIEW-new/renderColors.fs" ...
24.06.2021 15:21:13.376 [Info] compiling ":/shaders/rendering/occlusion-culling/bounding-spheres-scene-rendering.vs" ":/shaders/rendering/occlusion-culling/bounding-spheres-scene-rendering.fs" ...
24.06.2021 15:21:13.379 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/rendering/occlusion-culling/visualize-occl-buffer.fs" ...
24.06.2021 15:21:13.381 [Info] QIODevice::read (QFile, ":\shaders\rendering\occlusion-culling\sync-occlusion-buffer.compute"): device not open
24.06.2021 15:21:13.382 [Info] compiling ":/shaders/rendering/occlusion-culling/sync-occlusion-buffer.compute" ...
24.06.2021 15:21:13.384 [Info] QOpenGLShader::link: Compute info
------------
(0) : error C7006: no work group size specified

24.06.2021 15:21:13.386 [Info] QOpenGLShader::link: Compute info
------------
(0) : error C7006: no work group size specified

24.06.2021 15:21:13.388 [Info] QIODevice::read (QFile, ":\shaders\rendering\cellVIEW-new\proteins\renderproteinocclusion.gs"): device not open
24.06.2021 15:21:13.389 [Info] QIODevice::read (QFile, ":\shaders\rendering\cellVIEW-new\proteins\renderproteinocclusion.fs"): device not open
24.06.2021 15:21:13.391 [Info] compiling ":/shaders/rendering/cellVIEW-new/proteins/renderproteins.vs" ":/shaders/rendering/cellVIEW-new/proteins/renderproteinocclusion.fs" ...
24.06.2021 15:21:13.393 [Info] QIODevice::read (QFile, ":\shaders\rendering\cellVIEW-new\proteins\queryproteinocclusion.compute"): device not open
24.06.2021 15:21:13.394 [Info] compiling ":/shaders/rendering/cellVIEW-new/proteins/queryproteinocclusion.compute" ...
24.06.2021 15:21:13.397 [Info] QOpenGLShader::link: Compute info
------------
(0) : error C7006: no work group size specified

24.06.2021 15:21:13.399 [Info] QOpenGLShader::link: Compute info
------------
(0) : error C7006: no work group size specified

24.06.2021 15:21:13.400 [Info] QIODevice::read (QFile, ":\shaders\rendering\cellVIEW-new\proteins\queryproteinocclusion-new.compute"): device not open
24.06.2021 15:21:13.402 [Info] compiling ":/shaders/rendering/cellVIEW-new/proteins/queryproteinocclusion-new.compute" ...
24.06.2021 15:21:13.404 [Info] QOpenGLShader::link: Compute info
------------
(0) : error C7006: no work group size specified

24.06.2021 15:21:13.406 [Info] QOpenGLShader::link: Compute info
------------
(0) : error C7006: no work group size specified

24.06.2021 15:21:13.408 [Info] QIODevice::read (QFile, ":\shaders\rendering\cellVIEW-new\proteins\queryproteinocclusion-new2.compute"): device not open
24.06.2021 15:21:13.409 [Info] compiling ":/shaders/rendering/cellVIEW-new/proteins/queryproteinocclusion-new2.compute" ...
24.06.2021 15:21:13.411 [Info] QOpenGLShader::link: Compute info
------------
(0) : error C7006: no work group size specified

24.06.2021 15:21:13.413 [Info] QOpenGLShader::link: Compute info
------------
(0) : error C7006: no work group size specified

24.06.2021 15:21:13.435 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/effects/simple-ghosting.fs" ...
24.06.2021 15:21:13.438 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/effects/linear-combiner.fs" ...
24.06.2021 15:21:13.440 [Info] compiling ":/shaders/effects/labeling/fullscreenrect.vs" ":/shaders/effects/labeling/prepare-contour-regions.fs" ...
24.06.2021 15:21:13.442 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/effects/debug-molecules-fbo-copy.fs" ...
24.06.2021 15:21:13.444 [Info] QIODevice::read (QFile, ":\shaders\rendering\cellVIEW-new\maxmip.compute"): device not open
24.06.2021 15:21:13.445 [Info] compiling ":/shaders/rendering/cellVIEW-new/maxmip.compute" ...
24.06.2021 15:21:13.447 [Info] QOpenGLShader::link: Compute info
------------
(0) : error C7006: no work group size specified

24.06.2021 15:21:13.450 [Info] QOpenGLShader::link: Compute info
------------
(0) : error C7006: no work group size specified

24.06.2021 15:21:13.451 [Info] QIODevice::read (QFile, ":\shaders\rendering\cellVIEW-new\texturetoimage.compute"): device not open
24.06.2021 15:21:13.453 [Info] compiling ":/shaders/rendering/cellVIEW-new/texturetoimage.compute" ...
24.06.2021 15:21:13.456 [Info] QOpenGLShader::link: Compute info
------------
(0) : error C7006: no work group size specified

24.06.2021 15:21:13.458 [Info] QOpenGLShader::link: Compute info
------------
(0) : error C7006: no work group size specified

24.06.2021 15:21:13.460 [Info] QObject::connect: No such slot ModelingScene::update()
24.06.2021 15:21:13.532 [Info] FreeType Library Initialized.
24.06.2021 15:21:13.534 [Info] compiling ":/shaders/effects/labeling/fullscreenrect-uvs.vs" ":/shaders/effects/labeling/text-shader.fs" ...
24.06.2021 15:21:13.536 [Info] compiling ":/shaders/effects/labeling/text.vs" ":/shaders/effects/labeling/text-shader.fs" ...
24.06.2021 15:21:13.538 [Info] compiling ":/shaders/effects/labeling/text-3d.vs" ":/shaders/effects/labeling/text-shader.fs" ...
24.06.2021 15:21:13.540 [Info] compiling ":/shaders/effects/labeling/fullscreenrect.vs" ":/shaders/effects/labeling/white-shader.fs" ...
24.06.2021 15:21:13.542 [Info] compiling ":/shaders/effects/labeling/box.vs" ":/shaders/effects/labeling/white-shader.fs" ...
24.06.2021 15:21:13.544 [Info] compiling ":/shaders/effects/labeling/text-box-3d.vs" ":/shaders/effects/labeling/white-shader.fs" ...
24.06.2021 15:21:13.546 [Info] compiling ":/shaders/effects/labeling/debug-wireframe.vs" ":/shaders/effects/labeling/debug-wireframe.fs" ...
24.06.2021 15:21:13.548 [Info] compiling ":/shaders/modeling/modeling.vs" ":/shaders/modeling/modeling.fs" ...
24.06.2021 15:21:13.549 [Info] FreeType Library Initialized.
24.06.2021 15:21:13.551 [Info] finished building
24.06.2021 15:21:13.554 [Info] sz:  0
24.06.2021 15:21:13.555 [Info] sz:  0
24.06.2021 15:21:13.557 [Info] sz:  0
24.06.2021 15:21:13.558 [Info] sz:  0
24.06.2021 15:21:13.559 [Info] sz:  0
24.06.2021 15:21:13.561 [Info] sz:  0
24.06.2021 15:21:13.562 [Info] sz:  0
24.06.2021 15:21:13.563 [Info] sz:  0
24.06.2021 15:21:13.565 [Info] sz:  0
24.06.2021 15:21:13.566 [Info] sz:  0
24.06.2021 15:21:13.567 [Info] sz:  0
24.06.2021 15:21:13.569 [Info] sz:  0
24.06.2021 15:21:13.570 [Info] sz:  0
24.06.2021 15:21:13.571 [Info] sz:  0
24.06.2021 15:21:13.573 [Info] sz:  0
24.06.2021 15:21:13.574 [Info] sz:  0
24.06.2021 15:21:13.575 [Info] sz:  0
24.06.2021 15:21:13.577 [Info] sz:  0
24.06.2021 15:21:13.578 [Info] sz:  0
24.06.2021 15:21:13.580 [Info] sz:  0
24.06.2021 15:21:13.581 [Info] sz:  0
24.06.2021 15:21:13.582 [Info] sz:  0
24.06.2021 15:21:13.584 [Info] sz:  0
24.06.2021 15:21:13.585 [Info] sz:  0
24.06.2021 15:21:13.586 [Info] sz:  0
24.06.2021 15:21:13.588 [Info] sz:  0
24.06.2021 15:21:13.589 [Info] sz:  0
24.06.2021 15:21:13.590 [Info] sz:  0
24.06.2021 15:21:13.592 [Info] sz:  0
24.06.2021 15:21:13.593 [Info] sz:  0
24.06.2021 15:21:13.594 [Info] sz:  0
24.06.2021 15:21:13.596 [Info] sz:  0
24.06.2021 15:21:13.597 [Info] sz:  0
24.06.2021 15:21:13.599 [Info] sz:  0
24.06.2021 15:21:13.600 [Info] sz:  0
24.06.2021 15:21:13.601 [Info] sz:  0
24.06.2021 15:21:13.603 [Info] sz:  0
24.06.2021 15:21:13.604 [Info] sz:  0
24.06.2021 15:21:13.606 [Info] sz:  0
24.06.2021 15:21:13.607 [Info] sz:  0
24.06.2021 15:21:13.609 [Info] sz:  0
24.06.2021 15:21:13.610 [Info] sz:  0
24.06.2021 15:21:13.611 [Info] sz:  0
24.06.2021 15:21:13.613 [Info] sz:  0
24.06.2021 15:21:13.615 [Info] sz:  0
24.06.2021 15:21:13.616 [Info] sz:  0
24.06.2021 15:21:13.618 [Info] sz:  0
24.06.2021 15:21:13.619 [Info] sz:  0
24.06.2021 15:21:13.620 [Info] sz:  0
24.06.2021 15:21:13.622 [Info] sz:  0
24.06.2021 15:21:13.623 [Info] sz:  0
24.06.2021 15:21:13.625 [Info] sz:  0
24.06.2021 15:21:13.626 [Info] added:  51  ingredients into the library
24.06.2021 15:21:22.019 [Info] Uploading protein instances to GPU:  0
24.06.2021 15:21:22.129 [Info] sz:  5851216
24.06.2021 15:21:22.130 [Info] SceneGraph:: Adding SceneElement (global_id =  1 , name =  "model" )
24.06.2021 15:21:22.132 [Info] copyArrayToBuffer() ERROR:  1282
24.06.2021 15:21:22.133 [Info] compiling ":/shaders/modeling/modeling.vs" ":/shaders/modeling/modeling.fs" ...
24.06.2021 15:21:22.428 [Debug] creating depth texture #
24.06.2021 15:21:22.430 [Debug] error code: 0
24.06.2021 15:21:22.430 [Debug] creating depth texture #
24.06.2021 15:21:22.431 [Debug] error code: 0
24.06.2021 15:21:22.432 [Debug] creating instance id temp texture #
24.06.2021 15:21:22.433 [Debug] error code: 0
24.06.2021 15:21:22.434 [Debug] creating instance id temp texture #
24.06.2021 15:21:22.435 [Debug] error code: 0
24.06.2021 15:21:22.440 [Debug] near =  0.01048 , far =  16
24.06.2021 15:21:22.626 [Debug] creating depth texture #
24.06.2021 15:21:22.628 [Debug] error code: 0
24.06.2021 15:21:22.629 [Debug] creating depth texture #
24.06.2021 15:21:22.631 [Debug] error code: 0
24.06.2021 15:21:22.632 [Debug] creating instance id temp texture #
24.06.2021 15:21:22.634 [Debug] error code: 0
24.06.2021 15:21:22.635 [Debug] creating instance id temp texture #
24.06.2021 15:21:22.637 [Debug] error code: 0
24.06.2021 15:21:22.778 [Debug] creating depth texture #
24.06.2021 15:21:22.780 [Debug] error code: 0
24.06.2021 15:21:22.782 [Debug] creating depth texture #
24.06.2021 15:21:22.783 [Debug] error code: 0
24.06.2021 15:21:22.785 [Debug] creating instance id temp texture #
24.06.2021 15:21:22.787 [Debug] error code: 0
24.06.2021 15:21:22.789 [Debug] creating instance id temp texture #
24.06.2021 15:21:22.791 [Debug] error code: 0
24.06.2021 15:21:22.941 [Debug] creating depth texture #
24.06.2021 15:21:22.943 [Debug] error code: 0
24.06.2021 15:21:22.945 [Debug] creating depth texture #
24.06.2021 15:21:22.947 [Debug] error code: 0
24.06.2021 15:21:22.949 [Debug] creating instance id temp texture #
24.06.2021 15:21:22.951 [Debug] error code: 0
24.06.2021 15:21:22.954 [Debug] creating instance id temp texture #
24.06.2021 15:21:22.956 [Debug] error code: 0
24.06.2021 15:21:23.084 [Debug] creating depth texture #
24.06.2021 15:21:23.087 [Debug] error code: 0
24.06.2021 15:21:23.090 [Debug] creating depth texture #
24.06.2021 15:21:23.092 [Debug] error code: 0
24.06.2021 15:21:23.095 [Debug] creating instance id temp texture #
24.06.2021 15:21:23.097 [Debug] error code: 0
24.06.2021 15:21:23.100 [Debug] creating instance id temp texture #
24.06.2021 15:21:23.103 [Debug] error code: 0
24.06.2021 15:21:23.227 [Debug] creating depth texture #
24.06.2021 15:21:23.230 [Debug] error code: 0
24.06.2021 15:21:23.233 [Debug] creating depth texture #
24.06.2021 15:21:23.236 [Debug] error code: 0
24.06.2021 15:21:23.239 [Debug] creating instance id temp texture #
24.06.2021 15:21:23.242 [Debug] error code: 0
24.06.2021 15:21:23.245 [Debug] creating instance id temp texture #
24.06.2021 15:21:23.248 [Debug] error code: 0
24.06.2021 15:21:23.367 [Debug] creating depth texture #
24.06.2021 15:21:23.371 [Debug] error code: 0
24.06.2021 15:21:23.374 [Debug] creating depth texture #
24.06.2021 15:21:23.378 [Debug] error code: 0
24.06.2021 15:21:23.381 [Debug] creating instance id temp texture #
24.06.2021 15:21:23.384 [Debug] error code: 0
24.06.2021 15:21:23.388 [Debug] creating instance id temp texture #
24.06.2021 15:21:23.391 [Debug] error code: 0
24.06.2021 15:21:23.522 [Debug] creating depth texture #
24.06.2021 15:21:23.526 [Debug] error code: 0
24.06.2021 15:21:23.530 [Debug] creating depth texture #
24.06.2021 15:21:23.534 [Debug] error code: 0
24.06.2021 15:21:23.537 [Debug] creating instance id temp texture #
24.06.2021 15:21:23.541 [Debug] error code: 0
24.06.2021 15:21:23.545 [Debug] creating instance id temp texture #
24.06.2021 15:21:23.549 [Debug] error code: 0
=============================================================
========================= marion ============================
=============================================================
24.06.2021 15:23:39.019 [Info] Extensions===========================
24.06.2021 15:23:39.029 [Info] "GL_EXT_framebuffer_sRGB"
24.06.2021 15:23:39.032 [Info] "GL_ARB_map_buffer_range"
24.06.2021 15:23:39.035 [Info] "GL_NV_shader_atomic_counters"
24.06.2021 15:23:39.036 [Info] "GL_ARB_get_texture_sub_image"
24.06.2021 15:23:39.038 [Info] "GL_ARB_shader_subroutine"
24.06.2021 15:23:39.039 [Info] "GL_ARB_texture_filter_minmax"
24.06.2021 15:23:39.041 [Info] "GL_ARB_post_depth_coverage"
24.06.2021 15:23:39.042 [Info] "GL_ARB_multi_bind"
24.06.2021 15:23:39.044 [Info] "GL_EXT_separate_specular_color"
24.06.2021 15:23:39.045 [Info] "GL_EXT_texture_lod_bias"
24.06.2021 15:23:39.046 [Info] "GL_ARB_fragment_shader"
24.06.2021 15:23:39.047 [Info] "GL_EXT_texture_compression_latc"
24.06.2021 15:23:39.049 [Info] "GL_ARB_point_sprite"
24.06.2021 15:23:39.050 [Info] "GL_EXT_texture_compression_s3tc"
24.06.2021 15:23:39.052 [Info] "GL_NV_half_float"
24.06.2021 15:23:39.055 [Info] "GL_ARB_transform_feedback_overflow_query"
24.06.2021 15:23:39.056 [Info] "GL_ARB_texture_filter_anisotropic"
24.06.2021 15:23:39.058 [Info] "GL_EXT_texture_object"
24.06.2021 15:23:39.059 [Info] "GL_NV_timeline_semaphore"
24.06.2021 15:23:39.061 [Info] "GL_ARB_get_program_binary"
24.06.2021 15:23:39.062 [Info] "GL_NV_conservative_raster_pre_snap"
24.06.2021 15:23:39.063 [Info] "GL_ARB_uniform_buffer_object"
24.06.2021 15:23:39.065 [Info] "GL_ARB_tessellation_shader"
24.06.2021 15:23:39.066 [Info] "GL_ARB_texture_cube_map"
24.06.2021 15:23:39.067 [Info] "GL_EXT_texture_shadow_lod"
24.06.2021 15:23:39.069 [Info] "GL_EXT_blend_func_separate"
24.06.2021 15:23:39.070 [Info] "GL_EXTX_framebuffer_mixed_formats"
24.06.2021 15:23:39.071 [Info] "GL_EXT_multiview_texture_multisample"
24.06.2021 15:23:39.073 [Info] "GL_ARB_occlusion_query"
24.06.2021 15:23:39.074 [Info] "GL_EXT_direct_state_access"
24.06.2021 15:23:39.075 [Info] "GL_EXT_secondary_color"
24.06.2021 15:23:39.077 [Info] "GL_ARB_fragment_coord_conventions"
24.06.2021 15:23:39.078 [Info] "GL_EXT_framebuffer_blit"
24.06.2021 15:23:39.079 [Info] "GL_ARB_depth_texture"
24.06.2021 15:23:39.081 [Info] "GL_ARB_seamless_cubemap_per_texture"
24.06.2021 15:23:39.082 [Info] "GL_ARB_shader_image_load_store"
24.06.2021 15:23:39.083 [Info] "GL_NVX_gpu_memory_info"
24.06.2021 15:23:39.085 [Info] "GL_ARB_robust_buffer_access_behavior"
24.06.2021 15:23:39.086 [Info] "GL_NV_bindless_multi_draw_indirect_count"
24.06.2021 15:23:39.088 [Info] "GL_ARB_transform_feedback_instanced"
24.06.2021 15:23:39.090 [Info] "GL_ARB_geometry_shader4"
24.06.2021 15:23:39.091 [Info] "GL_EXT_depth_bounds_test"
24.06.2021 15:23:39.092 [Info] "GL_EXT_timer_query"
24.06.2021 15:23:39.093 [Info] "GL_ATI_texture_float"
24.06.2021 15:23:39.095 [Info] "GL_EXT_texture_mirror_clamp"
24.06.2021 15:23:39.096 [Info] "GL_NV_sample_locations"
24.06.2021 15:23:39.097 [Info] "GL_NV_texture_dirty_tile_map"
24.06.2021 15:23:39.098 [Info] "GL_NV_explicit_multisample"
24.06.2021 15:23:39.100 [Info] "GL_NV_bindless_multi_draw_indirect"
24.06.2021 15:23:39.101 [Info] "GL_NV_vertex_array_range"
24.06.2021 15:23:39.103 [Info] "GL_EXT_texture_env_add"
24.06.2021 15:23:39.104 [Info] "GL_ARB_timer_query"
24.06.2021 15:23:39.105 [Info] "GL_NV_shader_storage_buffer_object"
24.06.2021 15:23:39.107 [Info] "GL_ARB_shader_texture_lod"
24.06.2021 15:23:39.108 [Info] "GL_NV_geometry_shader_passthrough"
24.06.2021 15:23:39.109 [Info] "GL_ARB_invalidate_subdata"
24.06.2021 15:23:39.110 [Info] "GL_EXT_packed_pixels"
24.06.2021 15:23:39.112 [Info] "GL_ARB_gpu_shader_int64"
24.06.2021 15:23:39.114 [Info] "GL_EXT_gpu_program_parameters"
24.06.2021 15:23:39.115 [Info] "GL_ARB_draw_buffers_blend"
24.06.2021 15:23:39.116 [Info] "GL_NV_packed_depth_stencil"
24.06.2021 15:23:39.117 [Info] "GL_ARB_explicit_uniform_location"
24.06.2021 15:23:39.119 [Info] "GL_EXT_draw_buffers2"
24.06.2021 15:23:39.121 [Info] "GL_NV_shader_atomic_fp16_vector"
24.06.2021 15:23:39.122 [Info] "GL_NV_shading_rate_image"
24.06.2021 15:23:39.124 [Info] "GL_ARB_texture_non_power_of_two"
24.06.2021 15:23:39.125 [Info] "GL_ARB_draw_instanced"
24.06.2021 15:23:39.126 [Info] "GL_ARB_sparse_texture"
24.06.2021 15:23:39.127 [Info] "GL_NV_vertex_program2_option"
24.06.2021 15:23:39.129 [Info] "GL_EXT_memory_object_win32"
24.06.2021 15:23:39.130 [Info] "GL_NV_texture_compression_vtc"
24.06.2021 15:23:39.131 [Info] "GL_EXT_blend_color"
24.06.2021 15:23:39.132 [Info] "GL_ARB_texture_buffer_object_rgb32"
24.06.2021 15:23:39.134 [Info] "GL_SGIS_generate_mipmap"
24.06.2021 15:23:39.136 [Info] "GL_ARB_texture_env_crossbar"
24.06.2021 15:23:39.137 [Info] "GL_NV_occlusion_query"
24.06.2021 15:23:39.138 [Info] "GL_NV_vertex_program3"
24.06.2021 15:23:39.139 [Info] "GL_NV_uniform_buffer_unified_memory"
24.06.2021 15:23:39.140 [Info] "GL_EXT_texture_filter_minmax"
24.06.2021 15:23:39.142 [Info] "GL_EXT_win32_keyed_mutex"
24.06.2021 15:23:39.143 [Info] "GL_ARB_direct_state_access"
24.06.2021 15:23:39.144 [Info] "GL_ARB_vertex_attrib_64bit"
24.06.2021 15:23:39.146 [Info] "GL_ARB_vertex_program"
24.06.2021 15:23:39.147 [Info] "GL_EXT_stencil_two_side"
24.06.2021 15:23:39.149 [Info] "GL_ARB_ES3_1_compatibility"
24.06.2021 15:23:39.150 [Info] "GL_NV_fog_distance"
24.06.2021 15:23:39.152 [Info] "GL_ARB_texture_barrier"
24.06.2021 15:23:39.153 [Info] "GL_ARB_shader_storage_buffer_object"
24.06.2021 15:23:39.154 [Info] "GL_ARB_occlusion_query2"
24.06.2021 15:23:39.155 [Info] "GL_EXT_vertex_array"
24.06.2021 15:23:39.157 [Info] "GL_ARB_map_buffer_alignment"
24.06.2021 15:23:39.158 [Info] "GL_NV_gpu_program_fp64"
24.06.2021 15:23:39.159 [Info] "GL_ARB_seamless_cube_map"
24.06.2021 15:23:39.160 [Info] "GL_ARB_texture_multisample"
24.06.2021 15:23:39.162 [Info] "GL_ARB_compatibility"
24.06.2021 15:23:39.163 [Info] "GL_ARB_texture_compression_bptc"
24.06.2021 15:23:39.165 [Info] "GL_AMD_multi_draw_indirect"
24.06.2021 15:23:39.167 [Info] "GL_ARB_shader_clock"
24.06.2021 15:23:39.168 [Info] "GL_EXT_texture_swizzle"
24.06.2021 15:23:39.169 [Info] "GL_ARB_provoking_vertex"
24.06.2021 15:23:39.170 [Info] "GL_NV_feature_query"
24.06.2021 15:23:39.172 [Info] "GL_ARB_compressed_texture_pixel_storage"
24.06.2021 15:23:39.173 [Info] "GL_EXT_texture_cube_map"
24.06.2021 15:23:39.174 [Info] "GL_ARB_stencil_texturing"
24.06.2021 15:23:39.176 [Info] "GL_NV_shader_buffer_load"
24.06.2021 15:23:39.177 [Info] "GL_ARB_indirect_parameters"
24.06.2021 15:23:39.178 [Info] "GL_EXT_provoking_vertex"
24.06.2021 15:23:39.180 [Info] "GL_NV_copy_image"
24.06.2021 15:23:39.181 [Info] "GL_EXT_texture_buffer_object"
24.06.2021 15:23:39.182 [Info] "GL_ARB_compute_shader"
24.06.2021 15:23:39.183 [Info] "GL_ARB_parallel_shader_compile"
24.06.2021 15:23:39.185 [Info] "GL_EXT_fog_coord"
24.06.2021 15:23:39.186 [Info] "GL_EXT_compiled_vertex_array"
24.06.2021 15:23:39.187 [Info] "GL_EXT_texture_array"
24.06.2021 15:23:39.189 [Info] "GL_ARB_shading_language_100"
24.06.2021 15:23:39.190 [Info] "GL_ARB_vertex_array_bgra"
24.06.2021 15:23:39.191 [Info] "GL_EXT_import_sync_object"
24.06.2021 15:23:39.193 [Info] "GL_NV_blend_square"
24.06.2021 15:23:39.194 [Info] "GL_NVX_nvenc_interop"
24.06.2021 15:23:39.195 [Info] "GL_ARB_framebuffer_sRGB"
24.06.2021 15:23:39.196 [Info] "GL_ARB_base_instance"
24.06.2021 15:23:39.198 [Info] "GL_NV_gpu_multicast"
24.06.2021 15:23:39.199 [Info] "GL_ARB_draw_indirect"
24.06.2021 15:23:39.200 [Info] "GL_EXT_gpu_shader4"
24.06.2021 15:23:39.201 [Info] "GL_NV_stereo_view_rendering"
24.06.2021 15:23:39.202 [Info] "GL_EXT_texture_sRGB_decode"
24.06.2021 15:23:39.204 [Info] "GL_NV_mesh_shader"
24.06.2021 15:23:39.205 [Info] "GL_NV_multisample_filter_hint"
24.06.2021 15:23:39.206 [Info] "GL_ARB_internalformat_query"
24.06.2021 15:23:39.207 [Info] "GL_ARB_ES2_compatibility"
24.06.2021 15:23:39.209 [Info] "GL_NV_gpu_program4_1"
24.06.2021 15:23:39.210 [Info] "GL_NV_fill_rectangle"
24.06.2021 15:23:39.211 [Info] "GL_ARB_blend_func_extended"
24.06.2021 15:23:39.213 [Info] "GL_ARB_shader_draw_parameters"
24.06.2021 15:23:39.214 [Info] "GL_NV_light_max_exponent"
24.06.2021 15:23:39.215 [Info] "GL_ARB_texture_env_combine"
24.06.2021 15:23:39.216 [Info] "GL_ARB_texture_buffer_object"
24.06.2021 15:23:39.218 [Info] "GL_EXT_texture_edge_clamp"
24.06.2021 15:23:39.219 [Info] "GL_ARB_pipeline_statistics_query"
24.06.2021 15:23:39.220 [Info] "GL_NV_path_rendering_shared_edge"
24.06.2021 15:23:39.222 [Info] "GL_NV_parameter_buffer_object"
24.06.2021 15:23:39.223 [Info] "GL_EXT_texture_storage"
24.06.2021 15:23:39.224 [Info] "GL_NV_command_list"
24.06.2021 15:23:39.225 [Info] "GL_AMD_vertex_shader_viewport_index"
24.06.2021 15:23:39.227 [Info] "GL_OVR_multiview2"
24.06.2021 15:23:39.229 [Info] "GL_ARB_vertex_buffer_object"
24.06.2021 15:23:39.230 [Info] "GL_NV_draw_texture"
24.06.2021 15:23:39.231 [Info] "GL_ARB_ES3_2_compatibility"
24.06.2021 15:23:39.232 [Info] "GL_ARB_bindless_texture"
24.06.2021 15:23:39.234 [Info] "GL_ARB_vertex_attrib_binding"
24.06.2021 15:23:39.235 [Info] "GL_ARB_polygon_offset_clamp"
24.06.2021 15:23:39.236 [Info] "GL_EXT_texture_filter_anisotropic"
24.06.2021 15:23:39.238 [Info] "GL_EXT_blend_subtract"
24.06.2021 15:23:39.239 [Info] "GL_ARB_draw_elements_base_vertex"
24.06.2021 15:23:39.240 [Info] "GL_NV_vertex_program"
24.06.2021 15:23:39.242 [Info] "GL_ARB_shader_objects"
24.06.2021 15:23:39.243 [Info] "GL_EXT_sparse_texture2"
24.06.2021 15:23:39.244 [Info] "GL_ARB_shader_image_size"
24.06.2021 15:23:39.245 [Info] "GL_ARB_shader_precision"
24.06.2021 15:23:39.247 [Info] "GL_NV_blend_minmax_factor"
24.06.2021 15:23:39.248 [Info] "GL_ARB_robustness"
24.06.2021 15:23:39.249 [Info] "GL_ARB_clear_texture"
24.06.2021 15:23:39.250 [Info] "GL_EXT_post_depth_coverage"
24.06.2021 15:23:39.251 [Info] "GL_ARB_shading_language_420pack"
24.06.2021 15:23:39.252 [Info] "GL_ARB_ES3_compatibility"
24.06.2021 15:23:39.254 [Info] "GL_NV_pixel_data_range"
24.06.2021 15:23:39.255 [Info] "GL_ARB_framebuffer_no_attachments"
24.06.2021 15:23:39.256 [Info] "GL_ARB_texture_storage_multisample"
24.06.2021 15:23:39.257 [Info] "GL_NV_ES3_1_compatibility"
24.06.2021 15:23:39.259 [Info] "GL_NV_gpu_shader5"
24.06.2021 15:23:39.261 [Info] "GL_ARB_half_float_vertex"
24.06.2021 15:23:39.262 [Info] "GL_ARB_clear_buffer_object"
24.06.2021 15:23:39.263 [Info] "GL_EXT_packed_depth_stencil"
24.06.2021 15:23:39.264 [Info] "GL_AMD_vertex_shader_layer"
24.06.2021 15:23:39.265 [Info] "GL_NV_path_rendering"
24.06.2021 15:23:39.267 [Info] "GL_ARB_arrays_of_arrays"
24.06.2021 15:23:39.268 [Info] "GL_NV_fragment_program2"
24.06.2021 15:23:39.269 [Info] "GL_NV_alpha_to_coverage_dither_control"
24.06.2021 15:23:39.270 [Info] "GL_ARB_window_pos"
24.06.2021 15:23:39.271 [Info] "GL_NV_fence"
24.06.2021 15:23:39.273 [Info] "GL_NV_texgen_reflection"
24.06.2021 15:23:39.274 [Info] "GL_EXT_blend_minmax"
24.06.2021 15:23:39.275 [Info] "GL_EXT_texture_lod"
24.06.2021 15:23:39.276 [Info] "GL_NV_vertex_array_range2"
24.06.2021 15:23:39.277 [Info] "GL_NVX_blend_equation_advanced_multi_draw_buffers"
24.06.2021 15:23:39.279 [Info] "GL_NV_transform_feedback2"
24.06.2021 15:23:39.280 [Info] "GL_EXT_bgra"
24.06.2021 15:23:39.281 [Info] "GL_NV_framebuffer_multisample_coverage"
24.06.2021 15:23:39.282 [Info] "GL_SGIX_shadow"
24.06.2021 15:23:39.283 [Info] "GL_EXT_transform_feedback2"
24.06.2021 15:23:39.285 [Info] "GL_ARB_gpu_shader5"
24.06.2021 15:23:39.286 [Info] "GL_ARB_shading_language_packing"
24.06.2021 15:23:39.287 [Info] "GL_EXT_geometry_shader4"
24.06.2021 15:23:39.288 [Info] "GL_NV_compute_program5"
24.06.2021 15:23:39.290 [Info] "GL_EXT_semaphore"
24.06.2021 15:23:39.291 [Info] "GL_ARB_sparse_buffer"
24.06.2021 15:23:39.292 [Info] "GL_ARB_derivative_control"
24.06.2021 15:23:39.293 [Info] "GL_ARB_internalformat_query2"
24.06.2021 15:23:39.294 [Info] "GL_NV_point_sprite"
24.06.2021 15:23:39.296 [Info] "GL_NV_texture_shader"
24.06.2021 15:23:39.297 [Info] "GL_ARB_texture_env_add"
24.06.2021 15:23:39.299 [Info] "GL_WIN_swap_hint"
24.06.2021 15:23:39.301 [Info] "GL_EXT_shadow_funcs"
24.06.2021 15:23:39.302 [Info] "GL_NV_conservative_raster"
24.06.2021 15:23:39.303 [Info] "GL_NV_shader_atomic_float"
24.06.2021 15:23:39.305 [Info] "GL_AMD_seamless_cubemap_per_texture"
24.06.2021 15:23:39.306 [Info] "GL_EXT_texture_env_dot3"
24.06.2021 15:23:39.307 [Info] "GL_ARB_texture_mirror_clamp_to_edge"
24.06.2021 15:23:39.308 [Info] "GL_NV_fragment_coverage_to_color"
24.06.2021 15:23:39.309 [Info] "GL_ARB_spirv_extensions"
24.06.2021 15:23:39.310 [Info] "GL_ARB_sparse_texture2"
24.06.2021 15:23:39.312 [Info] "GL_ARB_fragment_shader_interlock"
24.06.2021 15:23:39.313 [Info] "GL_NV_memory_object_sparse"
24.06.2021 15:23:39.315 [Info] "GL_EXT_Cg_shader"
24.06.2021 15:23:39.316 [Info] "GL_ARB_separate_shader_objects"
24.06.2021 15:23:39.317 [Info] "GL_ARB_query_buffer_object"
24.06.2021 15:23:39.318 [Info] "GL_EXT_polygon_offset_clamp"
24.06.2021 15:23:39.319 [Info] "GL_ARB_cull_distance"
24.06.2021 15:23:39.321 [Info] "GL_ARB_debug_output"
24.06.2021 15:23:39.322 [Info] "GL_NV_representative_fragment_test"
24.06.2021 15:23:39.323 [Info] "GL_NV_blend_equation_advanced"
24.06.2021 15:23:39.324 [Info] "GL_EXT_shader_integer_mix"
24.06.2021 15:23:39.325 [Info] "GL_EXT_texture3D"
24.06.2021 15:23:39.326 [Info] "GL_ARB_enhanced_layouts"
24.06.2021 15:23:39.327 [Info] "GL_ARB_texture_rectangle"
24.06.2021 15:23:39.329 [Info] "GL_ARB_shader_viewport_layer_array"
24.06.2021 15:23:39.330 [Info] "GL_ARB_imaging"
24.06.2021 15:23:39.331 [Info] "GL_ARB_texture_rgb10_a2ui"
24.06.2021 15:23:39.333 [Info] "GL_KHR_robustness"
24.06.2021 15:23:39.334 [Info] "GL_ARB_sampler_objects"
24.06.2021 15:23:39.335 [Info] "GL_ARB_copy_image"
24.06.2021 15:23:39.337 [Info] "GL_ARB_texture_mirrored_repeat"
24.06.2021 15:23:39.338 [Info] "GL_KHR_debug"
24.06.2021 15:23:39.339 [Info] "GL_ARB_fragment_layer_viewport"
24.06.2021 15:23:39.340 [Info] "GL_NV_conditional_render"
24.06.2021 15:23:39.341 [Info] "GL_ARB_vertex_type_10f_11f_11f_rev"
24.06.2021 15:23:39.342 [Info] "GL_NV_clip_space_w_scaling"
24.06.2021 15:23:39.344 [Info] "GL_NV_depth_clamp"
24.06.2021 15:23:39.345 [Info] "GL_KHR_blend_equation_advanced"
24.06.2021 15:23:39.346 [Info] "GL_NV_register_combiners2"
24.06.2021 15:23:39.347 [Info] "GL_ARB_texture_float"
24.06.2021 15:23:39.348 [Info] "GL_KHR_robust_buffer_access_behavior"
24.06.2021 15:23:39.350 [Info] "GL_NV_vertex_program2"
24.06.2021 15:23:39.351 [Info] "GL_NV_fragment_program_option"
24.06.2021 15:23:39.352 [Info] "GL_NV_texture_rectangle_compressed"
24.06.2021 15:23:39.353 [Info] "GL_ARB_shading_language_include"
24.06.2021 15:23:39.354 [Info] "GL_NV_blend_equation_advanced_coherent"
24.06.2021 15:23:39.356 [Info] "GL_ARB_framebuffer_object"
24.06.2021 15:23:39.357 [Info] "GL_NV_bindless_texture"
24.06.2021 15:23:39.358 [Info] "GL_ARB_program_interface_query"
24.06.2021 15:23:39.359 [Info] "GL_ARB_vertex_array_object"
24.06.2021 15:23:39.360 [Info] "GL_NVX_multigpu_info"
24.06.2021 15:23:39.362 [Info] "GL_KHR_blend_equation_advanced_coherent"
24.06.2021 15:23:39.363 [Info] "GL_EXT_separate_shader_objects"
24.06.2021 15:23:39.364 [Info] "GL_ARB_sync"
24.06.2021 15:23:39.365 [Info] "GL_ARB_fragment_program"
24.06.2021 15:23:39.366 [Info] "GL_NV_fragment_shader_interlock"
24.06.2021 15:23:39.368 [Info] "GL_NV_fragment_program"
24.06.2021 15:23:39.369 [Info] "GL_ARB_texture_stencil8"
24.06.2021 15:23:39.371 [Info] "GL_NV_depth_buffer_float"
24.06.2021 15:23:39.372 [Info] "GL_NV_primitive_restart"
24.06.2021 15:23:39.373 [Info] "GL_EXT_texture_sRGB"
24.06.2021 15:23:39.374 [Info] "GL_NV_internalformat_sample_query"
24.06.2021 15:23:39.375 [Info] "GL_EXT_draw_instanced"
24.06.2021 15:23:39.376 [Info] "GL_EXT_pixel_buffer_object"
24.06.2021 15:23:39.378 [Info] "GL_ARB_gpu_shader_fp64"
24.06.2021 15:23:39.379 [Info] "GL_ARB_explicit_attrib_location"
24.06.2021 15:23:39.380 [Info] "GL_ARB_sample_locations"
24.06.2021 15:23:39.381 [Info] "GL_ARB_compute_variable_group_size"
24.06.2021 15:23:39.383 [Info] "GL_NV_gpu_program5"
24.06.2021 15:23:39.384 [Info] "GL_EXT_semaphore_win32"
24.06.2021 15:23:39.385 [Info] "GL_NV_texture_env_combine4"
24.06.2021 15:23:39.386 [Info] "GL_NV_texture_shader3"
24.06.2021 15:23:39.387 [Info] "GL_NV_vertex_program1_1"
24.06.2021 15:23:39.389 [Info] "GL_ARB_conditional_render_inverted"
24.06.2021 15:23:39.390 [Info] "GL_NV_query_resource_tag"
24.06.2021 15:23:39.391 [Info] "GL_NV_shader_texture_footprint"
24.06.2021 15:23:39.393 [Info] "GL_ATI_draw_buffers"
24.06.2021 15:23:39.394 [Info] "GL_EXT_multi_draw_arrays"
24.06.2021 15:23:39.395 [Info] "GL_EXT_shader_image_load_formatted"
24.06.2021 15:23:39.396 [Info] "GL_NVX_conditional_render"
24.06.2021 15:23:39.398 [Info] "GL_SGIS_texture_lod"
24.06.2021 15:23:39.399 [Info] "GL_ARB_depth_clamp"
24.06.2021 15:23:39.400 [Info] "GL_ARB_pixel_buffer_object"
24.06.2021 15:23:39.401 [Info] "GL_EXT_point_parameters"
24.06.2021 15:23:39.402 [Info] "GL_ARB_conservative_depth"
24.06.2021 15:23:39.404 [Info] "GL_NV_fragment_shader_barycentric"
24.06.2021 15:23:39.405 [Info] "GL_ARB_shader_bit_encoding"
24.06.2021 15:23:39.406 [Info] "GL_EXT_framebuffer_multisample_blit_scaled"
24.06.2021 15:23:39.407 [Info] "GL_NV_framebuffer_mixed_samples"
24.06.2021 15:23:39.408 [Info] "GL_NV_shader_atomic_float64"
24.06.2021 15:23:39.410 [Info] "GL_NV_texture_rectangle"
24.06.2021 15:23:39.411 [Info] "GL_ARB_shader_atomic_counter_ops"
24.06.2021 15:23:39.412 [Info] "GL_NV_texture_multisample"
24.06.2021 15:23:39.413 [Info] "GL_EXT_blend_equation_separate"
24.06.2021 15:23:39.415 [Info] "GL_KHR_parallel_shader_compile"
24.06.2021 15:23:39.416 [Info] "GL_EXT_window_rectangles"
24.06.2021 15:23:39.417 [Info] "GL_EXT_texture_compression_rgtc"
24.06.2021 15:23:39.418 [Info] "GL_ARB_copy_buffer"
24.06.2021 15:23:39.419 [Info] "GL_ARB_texture_cube_map_array"
24.06.2021 15:23:39.420 [Info] "GL_ARB_depth_buffer_float"
24.06.2021 15:23:39.422 [Info] "GL_NV_shader_thread_group"
24.06.2021 15:23:39.423 [Info] "GL_NV_transform_feedback"
24.06.2021 15:23:39.424 [Info] "GL_SGIX_depth_texture"
24.06.2021 15:23:39.425 [Info] "GL_ARB_transform_feedback2"
24.06.2021 15:23:39.426 [Info] "GL_NV_compute_shader_derivatives"
24.06.2021 15:23:39.428 [Info] "GL_ARB_fragment_program_shadow"
24.06.2021 15:23:39.429 [Info] "GL_KHR_shader_subgroup"
24.06.2021 15:23:39.431 [Info] "GL_NV_texture_barrier"
24.06.2021 15:23:39.432 [Info] "GL_NV_scissor_exclusive"
24.06.2021 15:23:39.433 [Info] "GL_NV_sample_mask_override_coverage"
24.06.2021 15:23:39.435 [Info] "GL_EXT_framebuffer_multisample"
24.06.2021 15:23:39.436 [Info] "GL_NV_geometry_shader4"
24.06.2021 15:23:39.437 [Info] "GL_NV_texture_shader2"
24.06.2021 15:23:39.438 [Info] "GL_ARB_point_parameters"
24.06.2021 15:23:39.439 [Info] "GL_ARB_sample_shading"
24.06.2021 15:23:39.440 [Info] "GL_ARB_multi_draw_indirect"
24.06.2021 15:23:39.442 [Info] "GL_ARB_shader_texture_image_samples"
24.06.2021 15:23:39.443 [Info] "GL_NV_draw_vulkan_image"
24.06.2021 15:23:39.444 [Info] "GL_ARB_vertex_shader"
24.06.2021 15:23:39.445 [Info] "GL_KHR_context_flush_control"
24.06.2021 15:23:39.447 [Info] "GL_NV_conservative_raster_underestimation"
24.06.2021 15:23:39.448 [Info] "GL_NV_conservative_raster_pre_snap_triangles"
24.06.2021 15:23:39.449 [Info] "GL_NV_vertex_buffer_unified_memory"
24.06.2021 15:23:39.450 [Info] "GL_KTX_buffer_region"
24.06.2021 15:23:39.452 [Info] "GL_ARB_draw_buffers"
24.06.2021 15:23:39.453 [Info] "GL_NVX_progress_fence"
24.06.2021 15:23:39.454 [Info] "GL_IBM_texture_mirrored_repeat"
24.06.2021 15:23:39.455 [Info] "GL_ARB_texture_gather"
24.06.2021 15:23:39.457 [Info] "GL_EXT_draw_range_elements"
24.06.2021 15:23:39.458 [Info] "GL_ARB_sparse_texture_clamp"
24.06.2021 15:23:39.459 [Info] "GL_NV_shader_atomic_int64"
24.06.2021 15:23:39.460 [Info] "GL_NV_conservative_raster_dilate"
24.06.2021 15:23:39.462 [Info] "GL_SUN_slice_accum"
24.06.2021 15:23:39.463 [Info] "GL_NVX_linked_gpu_multicast"
24.06.2021 15:23:39.464 [Info] "GL_IBM_rasterpos_clip"
24.06.2021 15:23:39.466 [Info] "GL_EXT_multiview_timer_query"
24.06.2021 15:23:39.467 [Info] "GL_EXT_memory_object"
24.06.2021 15:23:39.468 [Info] "GL_ARB_transpose_matrix"
24.06.2021 15:23:39.469 [Info] "GL_KHR_no_error"
24.06.2021 15:23:39.470 [Info] "GL_S3_s3tc"
24.06.2021 15:23:39.471 [Info] "GL_NV_gpu_program4"
24.06.2021 15:23:39.473 [Info] "GL_NV_shader_subgroup_partitioned"
24.06.2021 15:23:39.474 [Info] "GL_ARB_instanced_arrays"
24.06.2021 15:23:39.475 [Info] "GL_NV_ES1_1_compatibility"
24.06.2021 15:23:39.476 [Info] "GL_ARB_multitexture"
24.06.2021 15:23:39.478 [Info] "GL_EXT_texture_sRGB_R8"
24.06.2021 15:23:39.479 [Info] "GL_ARB_texture_swizzle"
24.06.2021 15:23:39.480 [Info] "GL_ARB_buffer_storage"
24.06.2021 15:23:39.481 [Info] "GL_ARB_transform_feedback3"
24.06.2021 15:23:39.483 [Info] "GL_EXT_shader_image_load_store"
24.06.2021 15:23:39.484 [Info] "GL_ARB_texture_border_clamp"
24.06.2021 15:23:39.485 [Info] "GL_ARB_half_float_pixel"
24.06.2021 15:23:39.486 [Info] "GL_NV_vertex_attrib_integer_64bit"
24.06.2021 15:23:39.488 [Info] "GL_EXT_texture_compression_dxt1"
24.06.2021 15:23:39.489 [Info] "GL_NV_register_combiners"
24.06.2021 15:23:39.490 [Info] "GL_EXT_vertex_array_bgra"
24.06.2021 15:23:39.492 [Info] "GL_ARB_shader_ballot"
24.06.2021 15:23:39.493 [Info] "WGL_EXT_swap_control"
24.06.2021 15:23:39.494 [Info] "GL_EXT_texture_env_combine"
24.06.2021 15:23:39.496 [Info] "GL_ARB_texture_env_dot3"
24.06.2021 15:23:39.497 [Info] "GL_NVX_gpu_multicast2"
24.06.2021 15:23:39.498 [Info] "GL_ARB_shadow"
24.06.2021 15:23:39.499 [Info] "GL_ARB_color_buffer_float"
24.06.2021 15:23:39.501 [Info] "GL_ARB_texture_query_levels"
24.06.2021 15:23:39.502 [Info] "GL_ARB_texture_view"
24.06.2021 15:23:39.503 [Info] "GL_ARB_multisample"
24.06.2021 15:23:39.505 [Info] "GL_ARB_viewport_array"
24.06.2021 15:23:39.506 [Info] "GL_NV_viewport_array2"
24.06.2021 15:23:39.507 [Info] "GL_EXT_packed_float"
24.06.2021 15:23:39.507 [Info] "GL_NV_viewport_swizzle"
24.06.2021 15:23:39.509 [Info] "GL_EXT_raster_multisample"
24.06.2021 15:23:39.510 [Info] "GL_ATI_texture_mirror_once"
24.06.2021 15:23:39.511 [Info] "GL_NV_parameter_buffer_object2"
24.06.2021 15:23:39.512 [Info] "GL_EXT_abgr"
24.06.2021 15:23:39.513 [Info] "GL_NV_float_buffer"
24.06.2021 15:23:39.515 [Info] "GL_ARB_gl_spirv"
24.06.2021 15:23:39.516 [Info] "GL_NV_query_resource"
24.06.2021 15:23:39.517 [Info] "GL_EXT_bindable_uniform"
24.06.2021 15:23:39.518 [Info] "GL_ARB_shader_atomic_counters"
24.06.2021 15:23:39.519 [Info] "GL_ARB_texture_rg"
24.06.2021 15:23:39.521 [Info] "GL_EXT_texture_shared_exponent"
24.06.2021 15:23:39.522 [Info] "GL_NV_primitive_shading_rate"
24.06.2021 15:23:39.523 [Info] "GL_NV_shader_thread_shuffle"
24.06.2021 15:23:39.525 [Info] "GL_EXT_vertex_attrib_64bit"
24.06.2021 15:23:39.526 [Info] "GL_ARB_texture_storage"
24.06.2021 15:23:39.527 [Info] "GL_EXT_stencil_wrap"
24.06.2021 15:23:39.528 [Info] "GL_NV_multisample_coverage"
24.06.2021 15:23:39.530 [Info] "GL_EXT_rescale_normal"
24.06.2021 15:23:39.531 [Info] "GL_OVR_multiview"
24.06.2021 15:23:39.532 [Info] "GL_NV_copy_depth_to_color"
24.06.2021 15:23:39.533 [Info] "GL_ARB_texture_query_lod"
24.06.2021 15:23:39.534 [Info] "GL_ARB_texture_compression"
24.06.2021 15:23:39.536 [Info] "GL_ARB_clip_control"
24.06.2021 15:23:39.537 [Info] "GL_ARB_texture_compression_rgtc"
24.06.2021 15:23:39.538 [Info] "GL_NV_memory_attachment"
24.06.2021 15:23:39.539 [Info] "GL_ARB_texture_buffer_range"
24.06.2021 15:23:39.541 [Info] "GL_NV_gpu_program5_mem_extended"
24.06.2021 15:23:39.542 [Info] "GL_ARB_vertex_type_2_10_10_10_rev"
24.06.2021 15:23:39.543 [Info] "GL_EXT_framebuffer_object"
24.06.2021 15:23:39.544 [Info] "GL_EXT_texture_integer"
24.06.2021 15:23:39.545 [Info] "GL_ARB_shader_group_vote"
24.06.2021 15:23:39.547 [Info] /Extensions===========================
24.06.2021 15:23:39.564 [Info] Loading Scenes...
24.06.2021 15:23:39.571 [Info] working directory: QDir( "D:/MesoCraft 1.2.4-public" , nameFilters = { "*" },  QDir::SortFlags( Name | IgnoreCase ) , QDir::Filters( Dirs|Files|Drives|AllEntries ) )
24.06.2021 15:23:39.573 [Info] "../scenes/MesoCraftScene/build/release/MesoCraftScene.dll" does not exist. Trying "MesoCraftScene.dll"
24.06.2021 15:23:39.575 [Info] DynamicLibrary Reload "MesoCraftScene.dll"
24.06.2021 15:23:39.576 [Info] library is not loaded
24.06.2021 15:23:39.578 [Info] Copying "MesoCraftScene.dll" ...
24.06.2021 15:23:39.597 [Info] Done
24.06.2021 15:23:39.613 [Info] Loaded "MesoCraftScene_copy.dll"
24.06.2021 15:23:39.626 [Info] init 0
24.06.2021 15:23:39.628 [Info] OpenGL version:  4   6
24.06.2021 15:23:39.654 [Info] compiling ":/shaders/rendering/cellVIEW/proteins/renderproteins.vs" ":/shaders/rendering/cellVIEW/proteins/renderproteins.fs" ...
24.06.2021 15:23:39.663 [Info] compiling ":/shaders/rendering/cellVIEW/lipids/renderlipids.vs" ":/shaders/rendering/cellVIEW/lipids/renderlipids.fs" ...
24.06.2021 15:23:39.666 [Info] compiling ":/shaders/rendering/cellVIEW/strands/rendercurve.vs" ":/shaders/rendering/cellVIEW/strands/rendercurve.fs" ...
24.06.2021 15:23:39.670 [Info] compiling ":/shaders/rendering/cellVIEW/proteins/computespherebatches.compute" ...
24.06.2021 15:23:39.672 [Info] compiling ":/shaders/rendering/cellVIEW/lipids/computelipidspherebatches.compute" ...
24.06.2021 15:23:39.674 [Info] compiling ":/shaders/effects/ssao.vs" ":/shaders/effects/ssao.fs" ...
24.06.2021 15:23:39.675 [Info] compiling ":/shaders/effects/ssao.vs" ":/shaders/effects/contour.fs" ...
24.06.2021 15:23:39.677 [Info] compiling ":/shaders/effects/ssao.vs" ":/shaders/effects/ssao-composite.fs" ...
24.06.2021 15:23:39.679 [Info] compiling ":/shaders/effects/ssao.vs" ":/shaders/effects/ssao-composite-two-passes.fs" ...
24.06.2021 15:23:39.683 [Info] QIODevice::read (QFile, ":\shaders\effects\ssao-composite-two-passes-new-drawcall.fs"): device not open
24.06.2021 15:23:39.684 [Info] compiling ":/shaders/effects/ssao.vs" ":/shaders/effects/ssao-composite-two-passes-new-drawcall.fs" ...
24.06.2021 15:23:39.686 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/gaussx.fs" ...
24.06.2021 15:23:39.688 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/gaussx-edge-preserving.fs" ...
24.06.2021 15:23:39.690 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/gaussy.fs" ...
24.06.2021 15:23:39.692 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/gaussy-edge-preserving.fs" ...
24.06.2021 15:23:39.694 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/effects/blit.fs" ...
24.06.2021 15:23:39.696 [Info] compiling ":/shaders/modeling/mesh-modeling.vs" ":/shaders/modeling/mesh-modeling.fs" ...
24.06.2021 15:23:39.698 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/effects/compose.fs" ...
24.06.2021 15:23:39.700 [Info] compiling ":/shaders/rendering/metaballs_vs.txt" ":/shaders/rendering/metaballs_fs.txt" ...
24.06.2021 15:23:39.702 [Info] compiling ":/shaders/rendering/metaballs-newer.vs" ":/shaders/rendering/metaballs-newer.fs" ...
24.06.2021 15:23:39.704 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/modeling/depth-compose-modeling.fs" ...
24.06.2021 15:23:39.706 [Info] compiling ":/shaders/effects/max-depth.vs" ":/shaders/effects/max-depth.fs" ...
24.06.2021 15:23:39.708 [Info] compiling ":/shaders/f_vs_new.txt" ":/shaders/bfx_fs_new.txt" ...
24.06.2021 15:23:39.710 [Info] compiling ":/shaders/f_vs_new.txt" ":/shaders/bfy_fs_new.txt" ...
24.06.2021 15:23:39.712 [Info] compiling ":/shaders/s_vs_new.txt" ":/shaders/s_fs_new.txt" ...
24.06.2021 15:23:39.714 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/transfer-alpha.fs" ...
24.06.2021 15:23:39.716 [Info] compiling ":/shaders/modeling/simple-on-screen.vs" ":/shaders/modeling/simple-on-screen.fs" ...
24.06.2021 15:23:39.719 [Info] compiling ":/shaders/dvr.vs" ":/shaders/dvr.fs" ...
24.06.2021 15:23:39.722 [Info] compiling ":/shaders/dvr.vert" ":/shaders/dvr.frag" ...
24.06.2021 15:23:39.725 [Info] creating depth texture # 0
24.06.2021 15:23:39.727 [Info] error code: 0
24.06.2021 15:23:39.728 [Info] creating depth texture # 1
24.06.2021 15:23:39.729 [Info] error code: 0
24.06.2021 15:23:39.731 [Info] creating depth texture # 2
24.06.2021 15:23:39.732 [Info] error code: 0
24.06.2021 15:23:39.733 [Info] creating depth texture # 3
24.06.2021 15:23:39.735 [Info] error code: 0
24.06.2021 15:23:39.736 [Info] creating depth texture # 4
24.06.2021 15:23:39.737 [Info] error code: 0
24.06.2021 15:23:39.738 [Info] creating depth texture # 5
24.06.2021 15:23:39.740 [Info] error code: 0
24.06.2021 15:23:39.775 [Info] compiling ":/shaders/rendering/cellVIEW-new/proteins/renderproteins.vs" ":/shaders/rendering/cellVIEW-new/proteins/renderproteins.fs" ...
24.06.2021 15:23:39.778 [Info] QIODevice::read (QFile, ":\shaders\rendering\cellVIEW-new\lipids\renderlipids.vs"): device not open
24.06.2021 15:23:39.779 [Info] QIODevice::read (QFile, ":\shaders\rendering\cellVIEW-new\lipids\renderlipids.tcs"): device not open
24.06.2021 15:23:39.781 [Info] QIODevice::read (QFile, ":\shaders\rendering\cellVIEW-new\lipids\renderlipids.tes"): device not open
24.06.2021 15:23:39.782 [Info] QIODevice::read (QFile, ":\shaders\rendering\cellVIEW-new\lipids\renderlipids.gs"): device not open
24.06.2021 15:23:39.784 [Info] QIODevice::read (QFile, ":\shaders\rendering\cellVIEW-new\lipids\renderlipids.fs"): device not open
24.06.2021 15:23:39.785 [Info] compiling ":/shaders/rendering/cellVIEW-new/lipids/renderlipids.vs" ":/shaders/rendering/cellVIEW-new/lipids/renderlipids.fs" ...
24.06.2021 15:23:39.807 [Info] QOpenGLShader::link: Vertex info
-----------
(0) : error C5145: must write to gl_Position

24.06.2021 15:23:39.809 [Info] Shader not linked:
24.06.2021 15:23:39.811 [Info] ""
24.06.2021 15:23:39.814 [Info] QOpenGLShader::link: Vertex info
-----------
(0) : error C5145: must write to gl_Position

24.06.2021 15:23:39.815 [Info] QIODevice::read (QFile, ":\shaders\rendering\cellVIEW-new\strands\rendercurve.vs"): device not open
24.06.2021 15:23:39.817 [Info] QIODevice::read (QFile, ":\shaders\rendering\cellVIEW-new\strands\rendercurve.tcs"): device not open
24.06.2021 15:23:39.818 [Info] QIODevice::read (QFile, ":\shaders\rendering\cellVIEW-new\strands\rendercurve.tes"): device not open
24.06.2021 15:23:39.820 [Info] QIODevice::read (QFile, ":\shaders\rendering\cellVIEW-new\strands\rendercurve.gs"): device not open
24.06.2021 15:23:39.821 [Info] QIODevice::read (QFile, ":\shaders\rendering\cellVIEW-new\strands\rendercurve.fs"): device not open
24.06.2021 15:23:39.823 [Info] compiling ":/shaders/rendering/cellVIEW-new/strands/rendercurve.vs" ":/shaders/rendering/cellVIEW-new/strands/rendercurve.fs" ...
24.06.2021 15:23:39.826 [Info] QOpenGLShader::link: Vertex info
-----------
(0) : error C5145: must write to gl_Position

24.06.2021 15:23:39.827 [Info] Shader not linked:
24.06.2021 15:23:39.829 [Info] ""
24.06.2021 15:23:39.832 [Info] QOpenGLShader::link: Vertex info
-----------
(0) : error C5145: must write to gl_Position

24.06.2021 15:23:39.834 [Info] QIODevice::read (QFile, ":\shaders\rendering\cellVIEW-new\lipids\computelipidspherebatches.compute"): device not open
24.06.2021 15:23:39.835 [Info] compiling ":/shaders/rendering/cellVIEW-new/lipids/computelipidspherebatches.compute" ...
24.06.2021 15:23:39.838 [Info] QOpenGLShader::link: Compute info
------------
(0) : error C7006: no work group size specified

24.06.2021 15:23:39.840 [Info] QOpenGLShader::link: Compute info
------------
(0) : error C7006: no work group size specified

24.06.2021 15:23:39.841 [Info] compiling ":/shaders/rendering/cellVIEW-new/proteins/preparedrawcommands.compute" ...
24.06.2021 15:23:39.843 [Info] compiling ":/shaders/rendering/cellVIEW-new/proteins/proteintypecount.compute" ...
24.06.2021 15:23:39.845 [Info] QIODevice::read (QFile, ":\shaders\rendering\cellVIEW-new\proteins\proteintypecountalpha.compute"): device not open
24.06.2021 15:23:39.847 [Info] compiling ":/shaders/rendering/cellVIEW-new/proteins/proteintypecountalpha.compute" ...
24.06.2021 15:23:39.849 [Info] QOpenGLShader::link: Compute info
------------
(0) : error C7006: no work group size specified

24.06.2021 15:23:39.851 [Info] QOpenGLShader::link: Compute info
------------
(0) : error C7006: no work group size specified

24.06.2021 15:23:39.853 [Info] compiling ":/shaders/rendering/cellVIEW-new/proteins/packinstances.compute" ...
24.06.2021 15:23:39.855 [Info] compiling ":/shaders/rendering/cellVIEW-new/renderColors.vs" ":/shaders/rendering/cellVIEW-new/renderColors.fs" ...
24.06.2021 15:23:39.857 [Info] compiling ":/shaders/rendering/occlusion-culling/bounding-spheres-scene-rendering.vs" ":/shaders/rendering/occlusion-culling/bounding-spheres-scene-rendering.fs" ...
24.06.2021 15:23:39.859 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/rendering/occlusion-culling/visualize-occl-buffer.fs" ...
24.06.2021 15:23:39.860 [Info] QIODevice::read (QFile, ":\shaders\rendering\occlusion-culling\sync-occlusion-buffer.compute"): device not open
24.06.2021 15:23:39.862 [Info] compiling ":/shaders/rendering/occlusion-culling/sync-occlusion-buffer.compute" ...
24.06.2021 15:23:39.864 [Info] QOpenGLShader::link: Compute info
------------
(0) : error C7006: no work group size specified

24.06.2021 15:23:39.866 [Info] QOpenGLShader::link: Compute info
------------
(0) : error C7006: no work group size specified

24.06.2021 15:23:39.868 [Info] QIODevice::read (QFile, ":\shaders\rendering\cellVIEW-new\proteins\renderproteinocclusion.gs"): device not open
24.06.2021 15:23:39.869 [Info] QIODevice::read (QFile, ":\shaders\rendering\cellVIEW-new\proteins\renderproteinocclusion.fs"): device not open
24.06.2021 15:23:39.871 [Info] compiling ":/shaders/rendering/cellVIEW-new/proteins/renderproteins.vs" ":/shaders/rendering/cellVIEW-new/proteins/renderproteinocclusion.fs" ...
24.06.2021 15:23:39.873 [Info] QIODevice::read (QFile, ":\shaders\rendering\cellVIEW-new\proteins\queryproteinocclusion.compute"): device not open
24.06.2021 15:23:39.874 [Info] compiling ":/shaders/rendering/cellVIEW-new/proteins/queryproteinocclusion.compute" ...
24.06.2021 15:23:39.876 [Info] QOpenGLShader::link: Compute info
------------
(0) : error C7006: no work group size specified

24.06.2021 15:23:39.878 [Info] QOpenGLShader::link: Compute info
------------
(0) : error C7006: no work group size specified

24.06.2021 15:23:39.880 [Info] QIODevice::read (QFile, ":\shaders\rendering\cellVIEW-new\proteins\queryproteinocclusion-new.compute"): device not open
24.06.2021 15:23:39.881 [Info] compiling ":/shaders/rendering/cellVIEW-new/proteins/queryproteinocclusion-new.compute" ...
24.06.2021 15:23:39.884 [Info] QOpenGLShader::link: Compute info
------------
(0) : error C7006: no work group size specified

24.06.2021 15:23:39.886 [Info] QOpenGLShader::link: Compute info
------------
(0) : error C7006: no work group size specified

24.06.2021 15:23:39.887 [Info] QIODevice::read (QFile, ":\shaders\rendering\cellVIEW-new\proteins\queryproteinocclusion-new2.compute"): device not open
24.06.2021 15:23:39.888 [Info] compiling ":/shaders/rendering/cellVIEW-new/proteins/queryproteinocclusion-new2.compute" ...
24.06.2021 15:23:39.891 [Info] QOpenGLShader::link: Compute info
------------
(0) : error C7006: no work group size specified

24.06.2021 15:23:39.893 [Info] QOpenGLShader::link: Compute info
------------
(0) : error C7006: no work group size specified

24.06.2021 15:23:39.915 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/effects/simple-ghosting.fs" ...
24.06.2021 15:23:39.917 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/effects/linear-combiner.fs" ...
24.06.2021 15:23:39.920 [Info] compiling ":/shaders/effects/labeling/fullscreenrect.vs" ":/shaders/effects/labeling/prepare-contour-regions.fs" ...
24.06.2021 15:23:39.921 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/effects/debug-molecules-fbo-copy.fs" ...
24.06.2021 15:23:39.923 [Info] QIODevice::read (QFile, ":\shaders\rendering\cellVIEW-new\maxmip.compute"): device not open
24.06.2021 15:23:39.925 [Info] compiling ":/shaders/rendering/cellVIEW-new/maxmip.compute" ...
24.06.2021 15:23:39.927 [Info] QOpenGLShader::link: Compute info
------------
(0) : error C7006: no work group size specified

24.06.2021 15:23:39.929 [Info] QOpenGLShader::link: Compute info
------------
(0) : error C7006: no work group size specified

24.06.2021 15:23:39.931 [Info] QIODevice::read (QFile, ":\shaders\rendering\cellVIEW-new\texturetoimage.compute"): device not open
24.06.2021 15:23:39.932 [Info] compiling ":/shaders/rendering/cellVIEW-new/texturetoimage.compute" ...
24.06.2021 15:23:39.935 [Info] QOpenGLShader::link: Compute info
------------
(0) : error C7006: no work group size specified

24.06.2021 15:23:39.937 [Info] QOpenGLShader::link: Compute info
------------
(0) : error C7006: no work group size specified

24.06.2021 15:23:39.940 [Info] QObject::connect: No such slot ModelingScene::update()
24.06.2021 15:23:40.015 [Info] FreeType Library Initialized.
24.06.2021 15:23:40.017 [Info] compiling ":/shaders/effects/labeling/fullscreenrect-uvs.vs" ":/shaders/effects/labeling/text-shader.fs" ...
24.06.2021 15:23:40.020 [Info] compiling ":/shaders/effects/labeling/text.vs" ":/shaders/effects/labeling/text-shader.fs" ...
24.06.2021 15:23:40.022 [Info] compiling ":/shaders/effects/labeling/text-3d.vs" ":/shaders/effects/labeling/text-shader.fs" ...
24.06.2021 15:23:40.024 [Info] compiling ":/shaders/effects/labeling/fullscreenrect.vs" ":/shaders/effects/labeling/white-shader.fs" ...
24.06.2021 15:23:40.026 [Info] compiling ":/shaders/effects/labeling/box.vs" ":/shaders/effects/labeling/white-shader.fs" ...
24.06.2021 15:23:40.028 [Info] compiling ":/shaders/effects/labeling/text-box-3d.vs" ":/shaders/effects/labeling/white-shader.fs" ...
24.06.2021 15:23:40.030 [Info] compiling ":/shaders/effects/labeling/debug-wireframe.vs" ":/shaders/effects/labeling/debug-wireframe.fs" ...
24.06.2021 15:23:40.032 [Info] compiling ":/shaders/modeling/modeling.vs" ":/shaders/modeling/modeling.fs" ...
24.06.2021 15:23:40.034 [Info] FreeType Library Initialized.
24.06.2021 15:23:40.036 [Info] finished building
24.06.2021 15:23:40.039 [Info] sz:  0
24.06.2021 15:23:40.040 [Info] sz:  0
24.06.2021 15:23:40.042 [Info] sz:  0
24.06.2021 15:23:40.043 [Info] sz:  0
24.06.2021 15:23:40.044 [Info] sz:  0
24.06.2021 15:23:40.046 [Info] sz:  0
24.06.2021 15:23:40.047 [Info] sz:  0
24.06.2021 15:23:40.049 [Info] sz:  0
24.06.2021 15:23:40.050 [Info] sz:  0
24.06.2021 15:23:40.051 [Info] sz:  0
24.06.2021 15:23:40.053 [Info] sz:  0
24.06.2021 15:23:40.054 [Info] sz:  0
24.06.2021 15:23:40.056 [Info] sz:  0
24.06.2021 15:23:40.057 [Info] sz:  0
24.06.2021 15:23:40.058 [Info] sz:  0
24.06.2021 15:23:40.060 [Info] sz:  0
24.06.2021 15:23:40.061 [Info] sz:  0
24.06.2021 15:23:40.063 [Info] sz:  0
24.06.2021 15:23:40.064 [Info] sz:  0
24.06.2021 15:23:40.065 [Info] sz:  0
24.06.2021 15:23:40.067 [Info] sz:  0
24.06.2021 15:23:40.069 [Info] sz:  0
24.06.2021 15:23:40.070 [Info] sz:  0
24.06.2021 15:23:40.071 [Info] sz:  0
24.06.2021 15:23:40.073 [Info] sz:  0
24.06.2021 15:23:40.074 [Info] sz:  0
24.06.2021 15:23:40.075 [Info] sz:  0
24.06.2021 15:23:40.077 [Info] sz:  0
24.06.2021 15:23:40.078 [Info] sz:  0
24.06.2021 15:23:40.079 [Info] sz:  0
24.06.2021 15:23:40.081 [Info] sz:  0
24.06.2021 15:23:40.082 [Info] sz:  0
24.06.2021 15:23:40.084 [Info] sz:  0
24.06.2021 15:23:40.085 [Info] sz:  0
24.06.2021 15:23:40.087 [Info] sz:  0
24.06.2021 15:23:40.088 [Info] sz:  0
24.06.2021 15:23:40.090 [Info] sz:  0
24.06.2021 15:23:40.091 [Info] sz:  0
24.06.2021 15:23:40.093 [Info] sz:  0
24.06.2021 15:23:40.094 [Info] sz:  0
24.06.2021 15:23:40.095 [Info] sz:  0
24.06.2021 15:23:40.097 [Info] sz:  0
24.06.2021 15:23:40.098 [Info] sz:  0
24.06.2021 15:23:40.100 [Info] sz:  0
24.06.2021 15:23:40.102 [Info] sz:  0
24.06.2021 15:23:40.103 [Info] sz:  0
24.06.2021 15:23:40.104 [Info] sz:  0
24.06.2021 15:23:40.106 [Info] sz:  0
24.06.2021 15:23:40.107 [Info] sz:  0
24.06.2021 15:23:40.109 [Info] sz:  0
24.06.2021 15:23:40.110 [Info] sz:  0
24.06.2021 15:23:40.112 [Info] sz:  0
24.06.2021 15:23:40.113 [Info] added:  51  ingredients into the library
24.06.2021 15:23:42.920 [Info] Uploading protein instances to GPU:  0
24.06.2021 15:23:43.031 [Info] sz:  5878000
24.06.2021 15:23:43.033 [Info] SceneGraph:: Adding SceneElement (global_id =  1 , name =  "model" )
24.06.2021 15:23:43.034 [Info] copyArrayToBuffer() ERROR:  1282
24.06.2021 15:23:43.036 [Info] compiling ":/shaders/modeling/modeling.vs" ":/shaders/modeling/modeling.fs" ...
24.06.2021 15:23:43.329 [Debug] creating depth texture #
24.06.2021 15:23:43.331 [Debug] error code: 0
24.06.2021 15:23:43.332 [Debug] creating depth texture #
24.06.2021 15:23:43.333 [Debug] error code: 0
24.06.2021 15:23:43.333 [Debug] creating instance id temp texture #
24.06.2021 15:23:43.334 [Debug] error code: 0
24.06.2021 15:23:43.335 [Debug] creating instance id temp texture #
24.06.2021 15:23:43.337 [Debug] error code: 0
24.06.2021 15:23:43.342 [Debug] near =  0.01048 , far =  16
24.06.2021 15:23:43.527 [Debug] creating depth texture #
24.06.2021 15:23:43.529 [Debug] error code: 0
24.06.2021 15:23:43.531 [Debug] creating depth texture #
24.06.2021 15:23:43.532 [Debug] error code: 0
24.06.2021 15:23:43.533 [Debug] creating instance id temp texture #
24.06.2021 15:23:43.535 [Debug] error code: 0
24.06.2021 15:23:43.536 [Debug] creating instance id temp texture #
24.06.2021 15:23:43.538 [Debug] error code: 0
24.06.2021 15:23:43.677 [Debug] creating depth texture #
24.06.2021 15:23:43.680 [Debug] error code: 0
24.06.2021 15:23:43.682 [Debug] creating depth texture #
24.06.2021 15:23:43.684 [Debug] error code: 0
24.06.2021 15:23:43.686 [Debug] creating instance id temp texture #
24.06.2021 15:23:43.688 [Debug] error code: 0
24.06.2021 15:23:43.689 [Debug] creating instance id temp texture #
24.06.2021 15:23:43.691 [Debug] error code: 0
24.06.2021 15:23:43.835 [Debug] creating depth texture #
24.06.2021 15:23:43.838 [Debug] error code: 0
24.06.2021 15:23:43.841 [Debug] creating depth texture #
24.06.2021 15:23:43.843 [Debug] error code: 0
24.06.2021 15:23:43.845 [Debug] creating instance id temp texture #
24.06.2021 15:23:43.847 [Debug] error code: 0
24.06.2021 15:23:43.850 [Debug] creating instance id temp texture #
24.06.2021 15:23:43.852 [Debug] error code: 0
24.06.2021 15:23:43.981 [Debug] creating depth texture #
24.06.2021 15:23:43.984 [Debug] error code: 0
24.06.2021 15:23:43.987 [Debug] creating depth texture #
24.06.2021 15:23:43.990 [Debug] error code: 0
24.06.2021 15:23:43.993 [Debug] creating instance id temp texture #
24.06.2021 15:23:43.996 [Debug] error code: 0
24.06.2021 15:23:43.999 [Debug] creating instance id temp texture #
24.06.2021 15:23:44.002 [Debug] error code: 0
24.06.2021 15:23:44.127 [Debug] creating depth texture #
24.06.2021 15:23:44.131 [Debug] error code: 0
24.06.2021 15:23:44.134 [Debug] creating depth texture #
24.06.2021 15:23:44.137 [Debug] error code: 0
24.06.2021 15:23:44.141 [Debug] creating instance id temp texture #
24.06.2021 15:23:44.147 [Debug] error code: 0
24.06.2021 15:23:44.151 [Debug] creating instance id temp texture #
24.06.2021 15:23:44.154 [Debug] error code: 0
24.06.2021 15:23:44.273 [Debug] creating depth texture #
24.06.2021 15:23:44.278 [Debug] error code: 0
24.06.2021 15:23:44.281 [Debug] creating depth texture #
24.06.2021 15:23:44.285 [Debug] error code: 0
24.06.2021 15:23:44.289 [Debug] creating instance id temp texture #
24.06.2021 15:23:44.293 [Debug] error code: 0
24.06.2021 15:23:44.297 [Debug] creating instance id temp texture #
24.06.2021 15:23:44.301 [Debug] error code: 0
24.06.2021 15:23:44.428 [Debug] creating depth texture #
24.06.2021 15:23:44.433 [Debug] error code: 0
24.06.2021 15:23:44.437 [Debug] creating depth texture #
24.06.2021 15:23:44.441 [Debug] error code: 0
24.06.2021 15:23:44.445 [Debug] creating instance id temp texture #
24.06.2021 15:23:44.449 [Debug] error code: 0
24.06.2021 15:23:44.453 [Debug] creating instance id temp texture #
24.06.2021 15:23:44.458 [Debug] error code: 0
24.06.2021 15:23:50.731 [Debug] sz:  5878000
=============================================================
========================= marion ============================
=============================================================
24.06.2021 15:51:30.325 [Info] Extensions===========================
24.06.2021 15:51:30.335 [Info] "GL_ARB_draw_buffers"
24.06.2021 15:51:30.339 [Info] "GL_ARB_copy_image"
24.06.2021 15:51:30.341 [Info] "GL_NV_texture_shader3"
24.06.2021 15:51:30.344 [Info] "GL_NVX_nvenc_interop"
24.06.2021 15:51:30.346 [Info] "GL_ARB_ES3_2_compatibility"
24.06.2021 15:51:30.348 [Info] "GL_ARB_imaging"
24.06.2021 15:51:30.349 [Info] "GL_ARB_texture_float"
24.06.2021 15:51:30.350 [Info] "GL_NV_conservative_raster_underestimation"
24.06.2021 15:51:30.353 [Info] "GL_NV_shader_atomic_float64"
24.06.2021 15:51:30.354 [Info] "GL_ARB_texture_view"
24.06.2021 15:51:30.356 [Info] "GL_EXT_rescale_normal"
24.06.2021 15:51:30.357 [Info] "GL_NVX_gpu_memory_info"
24.06.2021 15:51:30.358 [Info] "GL_NV_primitive_restart"
24.06.2021 15:51:30.359 [Info] "GL_ARB_texture_compression_rgtc"
24.06.2021 15:51:30.360 [Info] "GL_NV_fog_distance"
24.06.2021 15:51:30.362 [Info] "GL_ARB_pipeline_statistics_query"
24.06.2021 15:51:30.363 [Info] "GL_ARB_sparse_buffer"
24.06.2021 15:51:30.365 [Info] "GL_ARB_texture_env_dot3"
24.06.2021 15:51:30.366 [Info] "GL_ARB_draw_indirect"
24.06.2021 15:51:30.368 [Info] "GL_NV_blend_equation_advanced_coherent"
24.06.2021 15:51:30.369 [Info] "GL_ARB_point_sprite"
24.06.2021 15:51:30.370 [Info] "GL_NV_occlusion_query"
24.06.2021 15:51:30.372 [Info] "GL_ARB_compute_shader"
24.06.2021 15:51:30.374 [Info] "GL_KHR_robust_buffer_access_behavior"
24.06.2021 15:51:30.376 [Info] "GL_NV_draw_vulkan_image"
24.06.2021 15:51:30.377 [Info] "GL_ARB_fragment_program"
24.06.2021 15:51:30.378 [Info] "GL_NV_compute_shader_derivatives"
24.06.2021 15:51:30.380 [Info] "GL_ARB_texture_rectangle"
24.06.2021 15:51:30.381 [Info] "GL_ARB_compatibility"
24.06.2021 15:51:30.382 [Info] "GL_ARB_internalformat_query2"
24.06.2021 15:51:30.384 [Info] "GL_NV_parameter_buffer_object"
24.06.2021 15:51:30.385 [Info] "GL_EXT_blend_func_separate"
24.06.2021 15:51:30.387 [Info] "GL_AMD_multi_draw_indirect"
24.06.2021 15:51:30.389 [Info] "GL_ARB_shading_language_include"
24.06.2021 15:51:30.390 [Info] "GL_ARB_multi_bind"
24.06.2021 15:51:30.391 [Info] "GL_ARB_clip_control"
24.06.2021 15:51:30.392 [Info] "GL_ARB_multitexture"
24.06.2021 15:51:30.393 [Info] "GL_EXT_texture_filter_anisotropic"
24.06.2021 15:51:30.394 [Info] "GL_EXT_texture_env_add"
24.06.2021 15:51:30.396 [Info] "GL_ARB_draw_elements_base_vertex"
24.06.2021 15:51:30.397 [Info] "GL_ARB_direct_state_access"
24.06.2021 15:51:30.398 [Info] "GL_ARB_arrays_of_arrays"
24.06.2021 15:51:30.399 [Info] "GL_ARB_get_texture_sub_image"
24.06.2021 15:51:30.400 [Info] "GL_NV_representative_fragment_test"
24.06.2021 15:51:30.402 [Info] "GL_EXT_point_parameters"
24.06.2021 15:51:30.403 [Info] "GL_NV_fragment_program_option"
24.06.2021 15:51:30.404 [Info] "GL_EXT_stencil_wrap"
24.06.2021 15:51:30.405 [Info] "GL_EXT_packed_pixels"
24.06.2021 15:51:30.407 [Info] "GL_OVR_multiview2"
24.06.2021 15:51:30.408 [Info] "GL_ARB_explicit_uniform_location"
24.06.2021 15:51:30.409 [Info] "GL_NV_register_combiners2"
24.06.2021 15:51:30.410 [Info] "GL_ARB_internalformat_query"
24.06.2021 15:51:30.412 [Info] "GL_NV_fragment_program2"
24.06.2021 15:51:30.413 [Info] "GL_KHR_parallel_shader_compile"
24.06.2021 15:51:30.414 [Info] "GL_NV_framebuffer_mixed_samples"
24.06.2021 15:51:30.416 [Info] "GL_ARB_shading_language_100"
24.06.2021 15:51:30.417 [Info] "GL_ARB_sparse_texture_clamp"
24.06.2021 15:51:30.418 [Info] "GL_NV_sample_mask_override_coverage"
24.06.2021 15:51:30.419 [Info] "GL_ARB_seamless_cube_map"
24.06.2021 15:51:30.421 [Info] "GL_ARB_transform_feedback_instanced"
24.06.2021 15:51:30.422 [Info] "GL_EXT_texture_edge_clamp"
24.06.2021 15:51:30.423 [Info] "GL_ARB_program_interface_query"
24.06.2021 15:51:30.424 [Info] "GL_EXT_vertex_array_bgra"
24.06.2021 15:51:30.425 [Info] "GL_NV_blend_square"
24.06.2021 15:51:30.427 [Info] "GL_NV_gpu_program5"
24.06.2021 15:51:30.428 [Info] "GL_NV_vertex_program1_1"
24.06.2021 15:51:30.429 [Info] "GL_NV_texture_env_combine4"
24.06.2021 15:51:30.431 [Info] "GL_EXT_draw_buffers2"
24.06.2021 15:51:30.432 [Info] "GL_ARB_clear_buffer_object"
24.06.2021 15:51:30.433 [Info] "GL_EXT_import_sync_object"
24.06.2021 15:51:30.434 [Info] "GL_ARB_vertex_program"
24.06.2021 15:51:30.435 [Info] "GL_SGIS_generate_mipmap"
24.06.2021 15:51:30.437 [Info] "GL_ARB_conditional_render_inverted"
24.06.2021 15:51:30.438 [Info] "GL_NV_conservative_raster_dilate"
24.06.2021 15:51:30.439 [Info] "GL_NV_transform_feedback2"
24.06.2021 15:51:30.440 [Info] "GL_EXT_texture_object"
24.06.2021 15:51:30.441 [Info] "GL_ARB_half_float_vertex"
24.06.2021 15:51:30.442 [Info] "GL_EXT_blend_equation_separate"
24.06.2021 15:51:30.444 [Info] "GL_NV_bindless_multi_draw_indirect_count"
24.06.2021 15:51:30.445 [Info] "GL_AMD_seamless_cubemap_per_texture"
24.06.2021 15:51:30.446 [Info] "GL_EXT_shader_integer_mix"
24.06.2021 15:51:30.447 [Info] "GL_NV_depth_buffer_float"
24.06.2021 15:51:30.448 [Info] "GL_ARB_shader_clock"
24.06.2021 15:51:30.450 [Info] "GL_ARB_texture_rg"
24.06.2021 15:51:30.451 [Info] "GL_ARB_vertex_shader"
24.06.2021 15:51:30.452 [Info] "GL_NV_clip_space_w_scaling"
24.06.2021 15:51:30.453 [Info] "GL_ARB_shader_ballot"
24.06.2021 15:51:30.454 [Info] "GL_EXT_pixel_buffer_object"
24.06.2021 15:51:30.456 [Info] "GL_NV_texture_dirty_tile_map"
24.06.2021 15:51:30.457 [Info] "GL_EXT_gpu_shader4"
24.06.2021 15:51:30.458 [Info] "GL_ARB_texture_storage"
24.06.2021 15:51:30.459 [Info] "GL_IBM_texture_mirrored_repeat"
24.06.2021 15:51:30.461 [Info] "GL_NV_shader_thread_shuffle"
24.06.2021 15:51:30.462 [Info] "GL_EXT_blend_minmax"
24.06.2021 15:51:30.463 [Info] "GL_ARB_fragment_shader_interlock"
24.06.2021 15:51:30.464 [Info] "GL_ARB_query_buffer_object"
24.06.2021 15:51:30.465 [Info] "GL_EXT_vertex_attrib_64bit"
24.06.2021 15:51:30.466 [Info] "GL_EXT_window_rectangles"
24.06.2021 15:51:30.468 [Info] "GL_NV_transform_feedback"
24.06.2021 15:51:30.469 [Info] "GL_ARB_texture_env_combine"
24.06.2021 15:51:30.470 [Info] "GL_NV_vertex_array_range"
24.06.2021 15:51:30.471 [Info] "GL_EXT_transform_feedback2"
24.06.2021 15:51:30.472 [Info] "GL_ARB_texture_query_lod"
24.06.2021 15:51:30.474 [Info] "GL_ARB_map_buffer_alignment"
24.06.2021 15:51:30.475 [Info] "GL_ARB_debug_output"
24.06.2021 15:51:30.476 [Info] "GL_NV_ES3_1_compatibility"
24.06.2021 15:51:30.477 [Info] "GL_NV_point_sprite"
24.06.2021 15:51:30.478 [Info] "GL_NV_draw_texture"
24.06.2021 15:51:30.480 [Info] "GL_NV_vertex_attrib_integer_64bit"
24.06.2021 15:51:30.481 [Info] "GL_ARB_geometry_shader4"
24.06.2021 15:51:30.482 [Info] "GL_KHR_no_error"
24.06.2021 15:51:30.483 [Info] "GL_NV_texture_barrier"
24.06.2021 15:51:30.485 [Info] "GL_ARB_timer_query"
24.06.2021 15:51:30.486 [Info] "GL_ARB_ES3_compatibility"
24.06.2021 15:51:30.487 [Info] "GL_ARB_explicit_attrib_location"
24.06.2021 15:51:30.489 [Info] "GL_NV_memory_object_sparse"
24.06.2021 15:51:30.490 [Info] "GL_ARB_ES2_compatibility"
24.06.2021 15:51:30.491 [Info] "GL_EXT_vertex_array"
24.06.2021 15:51:30.492 [Info] "GL_IBM_rasterpos_clip"
24.06.2021 15:51:30.493 [Info] "GL_EXT_packed_depth_stencil"
24.06.2021 15:51:30.495 [Info] "GL_ARB_texture_barrier"
24.06.2021 15:51:30.496 [Info] "GL_EXT_fog_coord"
24.06.2021 15:51:30.497 [Info] "GL_ARB_shader_precision"
24.06.2021 15:51:30.498 [Info] "GL_ARB_indirect_parameters"
24.06.2021 15:51:30.499 [Info] "GL_NVX_blend_equation_advanced_multi_draw_buffers"
24.06.2021 15:51:30.500 [Info] "GL_KHR_blend_equation_advanced"
24.06.2021 15:51:30.502 [Info] "GL_ARB_base_instance"
24.06.2021 15:51:30.503 [Info] "GL_NV_texture_compression_vtc"
24.06.2021 15:51:30.504 [Info] "GL_ARB_transpose_matrix"
24.06.2021 15:51:30.505 [Info] "GL_S3_s3tc"
24.06.2021 15:51:30.506 [Info] "GL_EXT_gpu_program_parameters"
24.06.2021 15:51:30.507 [Info] "GL_NV_query_resource"
24.06.2021 15:51:30.509 [Info] "GL_EXT_texture_env_combine"
24.06.2021 15:51:30.510 [Info] "GL_ARB_seamless_cubemap_per_texture"
24.06.2021 15:51:30.511 [Info] "GL_ARB_invalidate_subdata"
24.06.2021 15:51:30.512 [Info] "GL_ARB_enhanced_layouts"
24.06.2021 15:51:30.513 [Info] "GL_ARB_framebuffer_sRGB"
24.06.2021 15:51:30.515 [Info] "GL_ARB_gpu_shader5"
24.06.2021 15:51:30.516 [Info] "GL_NV_blend_equation_advanced"
24.06.2021 15:51:30.517 [Info] "GL_ARB_shader_objects"
24.06.2021 15:51:30.518 [Info] "GL_ARB_gl_spirv"
24.06.2021 15:51:30.519 [Info] "GL_EXT_texture_storage"
24.06.2021 15:51:30.521 [Info] "GL_ARB_texture_mirror_clamp_to_edge"
24.06.2021 15:51:30.523 [Info] "WGL_EXT_swap_control"
24.06.2021 15:51:30.524 [Info] "GL_NV_memory_attachment"
24.06.2021 15:51:30.525 [Info] "GL_EXT_sparse_texture2"
24.06.2021 15:51:30.526 [Info] "GL_ARB_vertex_array_bgra"
24.06.2021 15:51:30.527 [Info] "GL_KTX_buffer_region"
24.06.2021 15:51:30.528 [Info] "GL_ARB_point_parameters"
24.06.2021 15:51:30.530 [Info] "GL_ARB_shader_atomic_counters"
24.06.2021 15:51:30.531 [Info] "GL_ARB_shadow"
24.06.2021 15:51:30.532 [Info] "GL_EXT_texture_mirror_clamp"
24.06.2021 15:51:30.533 [Info] "GL_EXT_texture_shared_exponent"
24.06.2021 15:51:30.534 [Info] "GL_NV_texture_shader2"
24.06.2021 15:51:30.535 [Info] "GL_ARB_shader_bit_encoding"
24.06.2021 15:51:30.537 [Info] "GL_ARB_blend_func_extended"
24.06.2021 15:51:30.538 [Info] "GL_ARB_texture_query_levels"
24.06.2021 15:51:30.539 [Info] "GL_ARB_texture_env_add"
24.06.2021 15:51:30.540 [Info] "GL_EXT_stencil_two_side"
24.06.2021 15:51:30.541 [Info] "GL_ARB_gpu_shader_int64"
24.06.2021 15:51:30.542 [Info] "GL_SGIX_shadow"
24.06.2021 15:51:30.544 [Info] "GL_ARB_robustness"
24.06.2021 15:51:30.545 [Info] "GL_ARB_depth_buffer_float"
24.06.2021 15:51:30.546 [Info] "GL_EXT_win32_keyed_mutex"
24.06.2021 15:51:30.547 [Info] "GL_NV_fill_rectangle"
24.06.2021 15:51:30.548 [Info] "GL_OVR_multiview"
24.06.2021 15:51:30.549 [Info] "GL_ARB_vertex_type_2_10_10_10_rev"
24.06.2021 15:51:30.550 [Info] "GL_ARB_window_pos"
24.06.2021 15:51:30.552 [Info] "GL_EXT_raster_multisample"
24.06.2021 15:51:30.553 [Info] "GL_ARB_sample_shading"
24.06.2021 15:51:30.554 [Info] "GL_NV_gpu_program5_mem_extended"
24.06.2021 15:51:30.555 [Info] "GL_ARB_transform_feedback2"
24.06.2021 15:51:30.556 [Info] "GL_EXT_direct_state_access"
24.06.2021 15:51:30.558 [Info] "GL_ARB_vertex_attrib_binding"
24.06.2021 15:51:30.559 [Info] "GL_KHR_debug"
24.06.2021 15:51:30.560 [Info] "GL_EXT_texture_compression_latc"
24.06.2021 15:51:30.561 [Info] "GL_KHR_robustness"
24.06.2021 15:51:30.562 [Info] "GL_EXT_draw_range_elements"
24.06.2021 15:51:30.563 [Info] "GL_ARB_shader_texture_image_samples"
24.06.2021 15:51:30.565 [Info] "GL_EXT_bgra"
24.06.2021 15:51:30.566 [Info] "GL_EXT_texture_integer"
24.06.2021 15:51:30.567 [Info] "GL_EXT_multiview_timer_query"
24.06.2021 15:51:30.568 [Info] "GL_NV_geometry_shader_passthrough"
24.06.2021 15:51:30.569 [Info] "GL_NV_gpu_multicast"
24.06.2021 15:51:30.570 [Info] "GL_NV_mesh_shader"
24.06.2021 15:51:30.572 [Info] "GL_NV_gpu_program_fp64"
24.06.2021 15:51:30.573 [Info] "GL_NV_parameter_buffer_object2"
24.06.2021 15:51:30.574 [Info] "GL_NV_shader_storage_buffer_object"
24.06.2021 15:51:30.575 [Info] "GL_NV_float_buffer"
24.06.2021 15:51:30.576 [Info] "GL_NV_stereo_view_rendering"
24.06.2021 15:51:30.578 [Info] "GL_EXT_texture_compression_dxt1"
24.06.2021 15:51:30.579 [Info] "GL_ARB_vertex_buffer_object"
24.06.2021 15:51:30.580 [Info] "GL_ARB_sampler_objects"
24.06.2021 15:51:30.581 [Info] "GL_NV_multisample_filter_hint"
24.06.2021 15:51:30.582 [Info] "GL_NV_pixel_data_range"
24.06.2021 15:51:30.583 [Info] "GL_ATI_texture_float"
24.06.2021 15:51:30.585 [Info] "GL_ARB_texture_buffer_object"
24.06.2021 15:51:30.586 [Info] "GL_NV_viewport_array2"
24.06.2021 15:51:30.587 [Info] "GL_NV_shader_thread_group"
24.06.2021 15:51:30.588 [Info] "GL_EXT_framebuffer_blit"
24.06.2021 15:51:30.589 [Info] "GL_ARB_half_float_pixel"
24.06.2021 15:51:30.591 [Info] "GL_ARB_texture_buffer_range"
24.06.2021 15:51:30.592 [Info] "GL_ARB_texture_multisample"
24.06.2021 15:51:30.593 [Info] "GL_ARB_vertex_array_object"
24.06.2021 15:51:30.594 [Info] "GL_NV_framebuffer_multisample_coverage"
24.06.2021 15:51:30.595 [Info] "GL_NV_conservative_raster_pre_snap_triangles"
24.06.2021 15:51:30.597 [Info] "GL_NV_fragment_coverage_to_color"
24.06.2021 15:51:30.598 [Info] "GL_NV_gpu_shader5"
24.06.2021 15:51:30.599 [Info] "GL_NV_texture_rectangle_compressed"
24.06.2021 15:51:30.600 [Info] "GL_NV_vertex_program"
24.06.2021 15:51:30.601 [Info] "GL_ARB_compressed_texture_pixel_storage"
24.06.2021 15:51:30.602 [Info] "GL_ARB_sample_locations"
24.06.2021 15:51:30.604 [Info] "GL_EXT_texture_env_dot3"
24.06.2021 15:51:30.605 [Info] "GL_ARB_texture_compression"
24.06.2021 15:51:30.606 [Info] "GL_ARB_texture_cube_map"
24.06.2021 15:51:30.607 [Info] "GL_ARB_shading_language_packing"
24.06.2021 15:51:30.608 [Info] "GL_EXT_compiled_vertex_array"
24.06.2021 15:51:30.610 [Info] "GL_NV_compute_program5"
24.06.2021 15:51:30.611 [Info] "GL_ARB_texture_rgb10_a2ui"
24.06.2021 15:51:30.612 [Info] "GL_NV_fragment_shader_barycentric"
24.06.2021 15:51:30.614 [Info] "GL_ARB_shader_subroutine"
24.06.2021 15:51:30.615 [Info] "GL_NV_fragment_program"
24.06.2021 15:51:30.617 [Info] "GL_ARB_color_buffer_float"
24.06.2021 15:51:30.618 [Info] "GL_NV_shader_atomic_counters"
24.06.2021 15:51:30.619 [Info] "GL_ARB_texture_cube_map_array"
24.06.2021 15:51:30.620 [Info] "GL_EXT_texture_compression_s3tc"
24.06.2021 15:51:30.622 [Info] "GL_ARB_fragment_coord_conventions"
24.06.2021 15:51:30.623 [Info] "GL_NV_shader_atomic_float"
24.06.2021 15:51:30.624 [Info] "GL_EXT_framebuffer_sRGB"
24.06.2021 15:51:30.625 [Info] "GL_ARB_transform_feedback3"
24.06.2021 15:51:30.627 [Info] "GL_KHR_shader_subgroup"
24.06.2021 15:51:30.628 [Info] "GL_NV_vertex_buffer_unified_memory"
24.06.2021 15:51:30.629 [Info] "GL_KHR_context_flush_control"
24.06.2021 15:51:30.630 [Info] "GL_NV_conservative_raster"
24.06.2021 15:51:30.632 [Info] "GL_ARB_polygon_offset_clamp"
24.06.2021 15:51:30.633 [Info] "GL_WIN_swap_hint"
24.06.2021 15:51:30.635 [Info] "GL_ARB_texture_stencil8"
24.06.2021 15:51:30.636 [Info] "GL_ARB_stencil_texturing"
24.06.2021 15:51:30.637 [Info] "GL_NV_texture_shader"
24.06.2021 15:51:30.638 [Info] "GL_ARB_uniform_buffer_object"
24.06.2021 15:51:30.640 [Info] "GL_ARB_shading_language_420pack"
24.06.2021 15:51:30.641 [Info] "GL_ARB_texture_buffer_object_rgb32"
24.06.2021 15:51:30.643 [Info] "GL_NV_feature_query"
24.06.2021 15:51:30.644 [Info] "GL_NVX_linked_gpu_multicast"
24.06.2021 15:51:30.645 [Info] "GL_ARB_depth_clamp"
24.06.2021 15:51:30.646 [Info] "GL_ARB_derivative_control"
24.06.2021 15:51:30.647 [Info] "GL_EXT_multiview_texture_multisample"
24.06.2021 15:51:30.649 [Info] "GL_ARB_compute_variable_group_size"
24.06.2021 15:51:30.650 [Info] "GL_NV_register_combiners"
24.06.2021 15:51:30.651 [Info] "GL_EXT_shader_image_load_store"
24.06.2021 15:51:30.652 [Info] "GL_NV_bindless_multi_draw_indirect"
24.06.2021 15:51:30.653 [Info] "GL_NV_conservative_raster_pre_snap"
24.06.2021 15:51:30.655 [Info] "GL_EXT_blend_color"
24.06.2021 15:51:30.656 [Info] "GL_SUN_slice_accum"
24.06.2021 15:51:30.657 [Info] "GL_ARB_pixel_buffer_object"
24.06.2021 15:51:30.659 [Info] "GL_ARB_framebuffer_object"
24.06.2021 15:51:30.660 [Info] "GL_ARB_clear_texture"
24.06.2021 15:51:30.661 [Info] "GL_NV_timeline_semaphore"
24.06.2021 15:51:30.662 [Info] "GL_EXT_texture_buffer_object"
24.06.2021 15:51:30.663 [Info] "GL_ARB_shader_draw_parameters"
24.06.2021 15:51:30.665 [Info] "GL_NV_scissor_exclusive"
24.06.2021 15:51:30.666 [Info] "GL_AMD_vertex_shader_viewport_index"
24.06.2021 15:51:30.667 [Info] "GL_NV_fragment_shader_interlock"
24.06.2021 15:51:30.668 [Info] "GL_EXT_blend_subtract"
24.06.2021 15:51:30.669 [Info] "GL_NV_shader_texture_footprint"
24.06.2021 15:51:30.671 [Info] "GL_KHR_blend_equation_advanced_coherent"
24.06.2021 15:51:30.672 [Info] "GL_EXT_provoking_vertex"
24.06.2021 15:51:30.673 [Info] "GL_NV_copy_depth_to_color"
24.06.2021 15:51:30.674 [Info] "GL_NV_conditional_render"
24.06.2021 15:51:30.675 [Info] "GL_ARB_framebuffer_no_attachments"
24.06.2021 15:51:30.676 [Info] "GL_NV_depth_clamp"
24.06.2021 15:51:30.678 [Info] "GL_NV_shader_buffer_load"
24.06.2021 15:51:30.679 [Info] "GL_ARB_occlusion_query"
24.06.2021 15:51:30.680 [Info] "GL_ARB_vertex_attrib_64bit"
24.06.2021 15:51:30.681 [Info] "GL_ARB_sync"
24.06.2021 15:51:30.682 [Info] "GL_NV_query_resource_tag"
24.06.2021 15:51:30.684 [Info] "GL_ARB_transform_feedback_overflow_query"
24.06.2021 15:51:30.685 [Info] "GL_ARB_shader_image_load_store"
24.06.2021 15:51:30.686 [Info] "GL_ARB_tessellation_shader"
24.06.2021 15:51:30.687 [Info] "GL_ARB_texture_mirrored_repeat"
24.06.2021 15:51:30.687 [Info] "GL_ARB_shader_group_vote"
24.06.2021 15:51:30.688 [Info] "GL_EXT_separate_shader_objects"
24.06.2021 15:51:30.690 [Info] "GL_ARB_texture_env_crossbar"
24.06.2021 15:51:30.691 [Info] "GL_ARB_shader_texture_lod"
24.06.2021 15:51:30.692 [Info] "GL_NVX_gpu_multicast2"
24.06.2021 15:51:30.693 [Info] "GL_ARB_texture_storage_multisample"
24.06.2021 15:51:30.694 [Info] "GL_EXT_memory_object"
24.06.2021 15:51:30.696 [Info] "GL_ARB_post_depth_coverage"
24.06.2021 15:51:30.697 [Info] "GL_NV_shading_rate_image"
24.06.2021 15:51:30.698 [Info] "GL_SGIS_texture_lod"
24.06.2021 15:51:30.699 [Info] "GL_NV_gpu_program4"
24.06.2021 15:51:30.700 [Info] "GL_NV_uniform_buffer_unified_memory"
24.06.2021 15:51:30.701 [Info] "GL_NV_vertex_program2_option"
24.06.2021 15:51:30.703 [Info] "GL_ARB_bindless_texture"
24.06.2021 15:51:30.704 [Info] "GL_EXT_geometry_shader4"
24.06.2021 15:51:30.705 [Info] "GL_NV_path_rendering_shared_edge"
24.06.2021 15:51:30.707 [Info] "GL_ARB_shader_atomic_counter_ops"
24.06.2021 15:51:30.708 [Info] "GL_ARB_get_program_binary"
24.06.2021 15:51:30.709 [Info] "GL_ATI_texture_mirror_once"
24.06.2021 15:51:30.710 [Info] "GL_ARB_sparse_texture2"
24.06.2021 15:51:30.712 [Info] "GL_EXT_texture_filter_minmax"
24.06.2021 15:51:30.713 [Info] "GL_NV_path_rendering"
24.06.2021 15:51:30.714 [Info] "GL_ARB_provoking_vertex"
24.06.2021 15:51:30.715 [Info] "GL_NV_internalformat_sample_query"
24.06.2021 15:51:30.716 [Info] "GL_EXT_draw_instanced"
24.06.2021 15:51:30.717 [Info] "GL_EXT_semaphore_win32"
24.06.2021 15:51:30.719 [Info] "GL_EXTX_framebuffer_mixed_formats"
24.06.2021 15:51:30.720 [Info] "GL_NV_viewport_swizzle"
24.06.2021 15:51:30.721 [Info] "GL_EXT_texture_sRGB"
24.06.2021 15:51:30.722 [Info] "GL_EXT_texture_cube_map"
24.06.2021 15:51:30.723 [Info] "GL_ARB_parallel_shader_compile"
24.06.2021 15:51:30.725 [Info] "GL_NV_light_max_exponent"
24.06.2021 15:51:30.726 [Info] "GL_ARB_copy_buffer"
24.06.2021 15:51:30.727 [Info] "GL_NV_alpha_to_coverage_dither_control"
24.06.2021 15:51:30.728 [Info] "GL_EXT_texture_lod_bias"
24.06.2021 15:51:30.729 [Info] "GL_NV_primitive_shading_rate"
24.06.2021 15:51:30.730 [Info] "GL_NVX_progress_fence"
24.06.2021 15:51:30.732 [Info] "GL_ARB_texture_swizzle"
24.06.2021 15:51:30.733 [Info] "GL_EXT_texture_sRGB_decode"
24.06.2021 15:51:30.734 [Info] "GL_NV_multisample_coverage"
24.06.2021 15:51:30.735 [Info] "GL_NV_blend_minmax_factor"
24.06.2021 15:51:30.736 [Info] "GL_NVX_conditional_render"
24.06.2021 15:51:30.737 [Info] "GL_NVX_multigpu_info"
24.06.2021 15:51:30.739 [Info] "GL_ARB_conservative_depth"
24.06.2021 15:51:30.740 [Info] "GL_ARB_texture_compression_bptc"
24.06.2021 15:51:30.741 [Info] "GL_ARB_shader_storage_buffer_object"
24.06.2021 15:51:30.742 [Info] "GL_EXT_memory_object_win32"
24.06.2021 15:51:30.744 [Info] "GL_NV_shader_atomic_fp16_vector"
24.06.2021 15:51:30.745 [Info] "GL_NV_packed_depth_stencil"
24.06.2021 15:51:30.746 [Info] "GL_ARB_draw_instanced"
24.06.2021 15:51:30.747 [Info] "GL_ARB_separate_shader_objects"
24.06.2021 15:51:30.748 [Info] "GL_SGIX_depth_texture"
24.06.2021 15:51:30.749 [Info] "GL_NV_sample_locations"
24.06.2021 15:51:30.751 [Info] "GL_NV_texture_multisample"
24.06.2021 15:51:30.752 [Info] "GL_EXT_texture3D"
24.06.2021 15:51:30.753 [Info] "GL_ARB_multisample"
24.06.2021 15:51:30.754 [Info] "GL_ARB_texture_filter_minmax"
24.06.2021 15:51:30.756 [Info] "GL_NV_vertex_program2"
24.06.2021 15:51:30.757 [Info] "GL_NV_geometry_shader4"
24.06.2021 15:51:30.758 [Info] "GL_NV_vertex_array_range2"
24.06.2021 15:51:30.759 [Info] "GL_ARB_texture_non_power_of_two"
24.06.2021 15:51:30.760 [Info] "GL_ARB_draw_buffers_blend"
24.06.2021 15:51:30.762 [Info] "GL_EXT_Cg_shader"
24.06.2021 15:51:30.763 [Info] "GL_EXT_abgr"
24.06.2021 15:51:30.765 [Info] "GL_EXT_shader_image_load_formatted"
24.06.2021 15:51:30.766 [Info] "GL_EXT_framebuffer_object"
24.06.2021 15:51:30.767 [Info] "GL_EXT_texture_sRGB_R8"
24.06.2021 15:51:30.768 [Info] "GL_NV_bindless_texture"
24.06.2021 15:51:30.769 [Info] "GL_EXT_semaphore"
24.06.2021 15:51:30.771 [Info] "GL_ARB_multi_draw_indirect"
24.06.2021 15:51:30.772 [Info] "GL_NV_shader_atomic_int64"
24.06.2021 15:51:30.773 [Info] "GL_NV_texgen_reflection"
24.06.2021 15:51:30.774 [Info] "GL_ARB_gpu_shader_fp64"
24.06.2021 15:51:30.775 [Info] "GL_NV_ES1_1_compatibility"
24.06.2021 15:51:30.777 [Info] "GL_EXT_framebuffer_multisample"
24.06.2021 15:51:30.778 [Info] "GL_NV_half_float"
24.06.2021 15:51:30.779 [Info] "GL_ARB_map_buffer_range"
24.06.2021 15:51:30.780 [Info] "GL_NV_gpu_program4_1"
24.06.2021 15:51:30.781 [Info] "GL_ARB_spirv_extensions"
24.06.2021 15:51:30.782 [Info] "GL_ARB_texture_border_clamp"
24.06.2021 15:51:30.784 [Info] "GL_EXT_depth_bounds_test"
24.06.2021 15:51:30.785 [Info] "GL_NV_texture_rectangle"
24.06.2021 15:51:30.786 [Info] "GL_ARB_instanced_arrays"
24.06.2021 15:51:30.787 [Info] "GL_EXT_texture_swizzle"
24.06.2021 15:51:30.788 [Info] "GL_EXT_polygon_offset_clamp"
24.06.2021 15:51:30.790 [Info] "GL_EXT_multi_draw_arrays"
24.06.2021 15:51:30.791 [Info] "GL_ARB_vertex_type_10f_11f_11f_rev"
24.06.2021 15:51:30.792 [Info] "GL_ARB_depth_texture"
24.06.2021 15:51:30.793 [Info] "GL_NV_explicit_multisample"
24.06.2021 15:51:30.794 [Info] "GL_EXT_texture_array"
24.06.2021 15:51:30.795 [Info] "GL_ARB_fragment_shader"
24.06.2021 15:51:30.797 [Info] "GL_ARB_occlusion_query2"
24.06.2021 15:51:30.798 [Info] "GL_ATI_draw_buffers"
24.06.2021 15:51:30.799 [Info] "GL_ARB_viewport_array"
24.06.2021 15:51:30.800 [Info] "GL_ARB_texture_filter_anisotropic"
24.06.2021 15:51:30.801 [Info] "GL_ARB_cull_distance"
24.06.2021 15:51:30.803 [Info] "GL_EXT_timer_query"
24.06.2021 15:51:30.804 [Info] "GL_EXT_post_depth_coverage"
24.06.2021 15:51:30.805 [Info] "GL_NV_copy_image"
24.06.2021 15:51:30.806 [Info] "GL_EXT_packed_float"
24.06.2021 15:51:30.807 [Info] "GL_EXT_texture_compression_rgtc"
24.06.2021 15:51:30.808 [Info] "GL_EXT_secondary_color"
24.06.2021 15:51:30.810 [Info] "GL_NV_command_list"
24.06.2021 15:51:30.811 [Info] "GL_NV_shader_subgroup_partitioned"
24.06.2021 15:51:30.812 [Info] "GL_ARB_robust_buffer_access_behavior"
24.06.2021 15:51:30.813 [Info] "GL_EXT_separate_specular_color"
24.06.2021 15:51:30.814 [Info] "GL_ARB_fragment_layer_viewport"
24.06.2021 15:51:30.816 [Info] "GL_AMD_vertex_shader_layer"
24.06.2021 15:51:30.817 [Info] "GL_ARB_ES3_1_compatibility"
24.06.2021 15:51:30.818 [Info] "GL_EXT_framebuffer_multisample_blit_scaled"
24.06.2021 15:51:30.819 [Info] "GL_EXT_texture_shadow_lod"
24.06.2021 15:51:30.820 [Info] "GL_ARB_sparse_texture"
24.06.2021 15:51:30.822 [Info] "GL_NV_vertex_program3"
24.06.2021 15:51:30.823 [Info] "GL_EXT_bindable_uniform"
24.06.2021 15:51:30.824 [Info] "GL_ARB_fragment_program_shadow"
24.06.2021 15:51:30.825 [Info] "GL_ARB_buffer_storage"
24.06.2021 15:51:30.826 [Info] "GL_ARB_shader_viewport_layer_array"
24.06.2021 15:51:30.827 [Info] "GL_ARB_shader_image_size"
24.06.2021 15:51:30.829 [Info] "GL_ARB_texture_gather"
24.06.2021 15:51:30.830 [Info] "GL_EXT_shadow_funcs"
24.06.2021 15:51:30.831 [Info] "GL_EXT_texture_lod"
24.06.2021 15:51:30.832 [Info] "GL_NV_fence"
24.06.2021 15:51:30.835 [Info] /Extensions===========================
24.06.2021 15:51:30.850 [Info] Loading Scenes...
24.06.2021 15:51:30.856 [Info] working directory: QDir( "D:/MesoCraft 1.2.4" , nameFilters = { "*" },  QDir::SortFlags( Name | IgnoreCase ) , QDir::Filters( Dirs|Files|Drives|AllEntries ) )
24.06.2021 15:51:30.858 [Info] "../scenes/MesoCraftScene/build/release/MesoCraftScene.dll" does not exist. Trying "MesoCraftScene.dll"
24.06.2021 15:51:30.859 [Info] DynamicLibrary Reload "MesoCraftScene.dll"
24.06.2021 15:51:30.860 [Info] library is not loaded
24.06.2021 15:51:30.862 [Info] Copying "MesoCraftScene.dll" ...
24.06.2021 15:51:30.880 [Info] Done
24.06.2021 15:51:30.895 [Info] Loaded "MesoCraftScene_copy.dll"
24.06.2021 15:51:30.907 [Info] init 0
24.06.2021 15:51:30.909 [Info] OpenGL version:  4   6
24.06.2021 15:51:30.935 [Info] compiling ":/shaders/rendering/cellVIEW/proteins/renderproteins.vs" ":/shaders/rendering/cellVIEW/proteins/renderproteins.fs" ...
24.06.2021 15:51:30.942 [Info] compiling ":/shaders/rendering/cellVIEW/lipids/renderlipids.vs" ":/shaders/rendering/cellVIEW/lipids/renderlipids.fs" ...
24.06.2021 15:51:30.945 [Info] compiling ":/shaders/rendering/cellVIEW/strands/rendercurve.vs" ":/shaders/rendering/cellVIEW/strands/rendercurve.fs" ...
24.06.2021 15:51:30.949 [Info] compiling ":/shaders/rendering/cellVIEW/proteins/computespherebatches.compute" ...
24.06.2021 15:51:30.951 [Info] compiling ":/shaders/rendering/cellVIEW/lipids/computelipidspherebatches.compute" ...
24.06.2021 15:51:30.953 [Info] compiling ":/shaders/effects/ssao.vs" ":/shaders/effects/ssao.fs" ...
24.06.2021 15:51:30.955 [Info] compiling ":/shaders/effects/ssao.vs" ":/shaders/effects/contour.fs" ...
24.06.2021 15:51:30.957 [Info] compiling ":/shaders/effects/ssao.vs" ":/shaders/effects/ssao-composite.fs" ...
24.06.2021 15:51:30.959 [Info] compiling ":/shaders/effects/ssao.vs" ":/shaders/effects/ssao-composite-two-passes.fs" ...
24.06.2021 15:51:30.963 [Info] QIODevice::read (QFile, ":\shaders\effects\ssao-composite-two-passes-new-drawcall.fs"): device not open
24.06.2021 15:51:30.964 [Info] compiling ":/shaders/effects/ssao.vs" ":/shaders/effects/ssao-composite-two-passes-new-drawcall.fs" ...
24.06.2021 15:51:30.966 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/gaussx.fs" ...
24.06.2021 15:51:30.968 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/gaussx-edge-preserving.fs" ...
24.06.2021 15:51:30.969 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/gaussy.fs" ...
24.06.2021 15:51:30.971 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/gaussy-edge-preserving.fs" ...
24.06.2021 15:51:30.973 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/effects/blit.fs" ...
24.06.2021 15:51:30.975 [Info] compiling ":/shaders/modeling/mesh-modeling.vs" ":/shaders/modeling/mesh-modeling.fs" ...
24.06.2021 15:51:30.977 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/effects/compose.fs" ...
24.06.2021 15:51:30.979 [Info] compiling ":/shaders/rendering/metaballs_vs.txt" ":/shaders/rendering/metaballs_fs.txt" ...
24.06.2021 15:51:30.981 [Info] compiling ":/shaders/rendering/metaballs-newer.vs" ":/shaders/rendering/metaballs-newer.fs" ...
24.06.2021 15:51:30.982 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/modeling/depth-compose-modeling.fs" ...
24.06.2021 15:51:30.985 [Info] compiling ":/shaders/effects/max-depth.vs" ":/shaders/effects/max-depth.fs" ...
24.06.2021 15:51:30.987 [Info] compiling ":/shaders/f_vs_new.txt" ":/shaders/bfx_fs_new.txt" ...
24.06.2021 15:51:30.989 [Info] compiling ":/shaders/f_vs_new.txt" ":/shaders/bfy_fs_new.txt" ...
24.06.2021 15:51:30.991 [Info] compiling ":/shaders/s_vs_new.txt" ":/shaders/s_fs_new.txt" ...
24.06.2021 15:51:30.993 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/transfer-alpha.fs" ...
24.06.2021 15:51:30.994 [Info] compiling ":/shaders/modeling/simple-on-screen.vs" ":/shaders/modeling/simple-on-screen.fs" ...
24.06.2021 15:51:30.998 [Info] compiling ":/shaders/dvr.vs" ":/shaders/dvr.fs" ...
24.06.2021 15:51:31.000 [Info] compiling ":/shaders/dvr.vert" ":/shaders/dvr.frag" ...
24.06.2021 15:51:31.004 [Info] creating depth texture # 0
24.06.2021 15:51:31.005 [Info] error code: 0
24.06.2021 15:51:31.007 [Info] creating depth texture # 1
24.06.2021 15:51:31.008 [Info] error code: 0
24.06.2021 15:51:31.009 [Info] creating depth texture # 2
24.06.2021 15:51:31.011 [Info] error code: 0
24.06.2021 15:51:31.012 [Info] creating depth texture # 3
24.06.2021 15:51:31.013 [Info] error code: 0
24.06.2021 15:51:31.014 [Info] creating depth texture # 4
24.06.2021 15:51:31.016 [Info] error code: 0
24.06.2021 15:51:31.017 [Info] creating depth texture # 5
24.06.2021 15:51:31.018 [Info] error code: 0
24.06.2021 15:51:31.053 [Info] compiling ":/shaders/rendering/cellVIEW-new/proteins/renderproteins.vs" ":/shaders/rendering/cellVIEW-new/proteins/renderproteins.fs" ...
24.06.2021 15:51:31.056 [Info] QIODevice::read (QFile, ":\shaders\rendering\cellVIEW-new\lipids\renderlipids.vs"): device not open
24.06.2021 15:51:31.057 [Info] QIODevice::read (QFile, ":\shaders\rendering\cellVIEW-new\lipids\renderlipids.tcs"): device not open
24.06.2021 15:51:31.059 [Info] QIODevice::read (QFile, ":\shaders\rendering\cellVIEW-new\lipids\renderlipids.tes"): device not open
24.06.2021 15:51:31.060 [Info] QIODevice::read (QFile, ":\shaders\rendering\cellVIEW-new\lipids\renderlipids.gs"): device not open
24.06.2021 15:51:31.061 [Info] QIODevice::read (QFile, ":\shaders\rendering\cellVIEW-new\lipids\renderlipids.fs"): device not open
24.06.2021 15:51:31.063 [Info] compiling ":/shaders/rendering/cellVIEW-new/lipids/renderlipids.vs" ":/shaders/rendering/cellVIEW-new/lipids/renderlipids.fs" ...
24.06.2021 15:51:31.084 [Info] QOpenGLShader::link: Vertex info
-----------
(0) : error C5145: must write to gl_Position

24.06.2021 15:51:31.085 [Info] Shader not linked:
24.06.2021 15:51:31.087 [Info] ""
24.06.2021 15:51:31.089 [Info] QOpenGLShader::link: Vertex info
-----------
(0) : error C5145: must write to gl_Position

24.06.2021 15:51:31.091 [Info] QIODevice::read (QFile, ":\shaders\rendering\cellVIEW-new\strands\rendercurve.vs"): device not open
24.06.2021 15:51:31.092 [Info] QIODevice::read (QFile, ":\shaders\rendering\cellVIEW-new\strands\rendercurve.tcs"): device not open
24.06.2021 15:51:31.094 [Info] QIODevice::read (QFile, ":\shaders\rendering\cellVIEW-new\strands\rendercurve.tes"): device not open
24.06.2021 15:51:31.095 [Info] QIODevice::read (QFile, ":\shaders\rendering\cellVIEW-new\strands\rendercurve.gs"): device not open
24.06.2021 15:51:31.096 [Info] QIODevice::read (QFile, ":\shaders\rendering\cellVIEW-new\strands\rendercurve.fs"): device not open
24.06.2021 15:51:31.098 [Info] compiling ":/shaders/rendering/cellVIEW-new/strands/rendercurve.vs" ":/shaders/rendering/cellVIEW-new/strands/rendercurve.fs" ...
24.06.2021 15:51:31.101 [Info] QOpenGLShader::link: Vertex info
-----------
(0) : error C5145: must write to gl_Position

24.06.2021 15:51:31.102 [Info] Shader not linked:
24.06.2021 15:51:31.104 [Info] ""
24.06.2021 15:51:31.107 [Info] QOpenGLShader::link: Vertex info
-----------
(0) : error C5145: must write to gl_Position

24.06.2021 15:51:31.108 [Info] QIODevice::read (QFile, ":\shaders\rendering\cellVIEW-new\lipids\computelipidspherebatches.compute"): device not open
24.06.2021 15:51:31.110 [Info] compiling ":/shaders/rendering/cellVIEW-new/lipids/computelipidspherebatches.compute" ...
24.06.2021 15:51:31.113 [Info] QOpenGLShader::link: Compute info
------------
(0) : error C7006: no work group size specified

24.06.2021 15:51:31.115 [Info] QOpenGLShader::link: Compute info
------------
(0) : error C7006: no work group size specified

24.06.2021 15:51:31.116 [Info] compiling ":/shaders/rendering/cellVIEW-new/proteins/preparedrawcommands.compute" ...
24.06.2021 15:51:31.118 [Info] compiling ":/shaders/rendering/cellVIEW-new/proteins/proteintypecount.compute" ...
24.06.2021 15:51:31.120 [Info] QIODevice::read (QFile, ":\shaders\rendering\cellVIEW-new\proteins\proteintypecountalpha.compute"): device not open
24.06.2021 15:51:31.122 [Info] compiling ":/shaders/rendering/cellVIEW-new/proteins/proteintypecountalpha.compute" ...
24.06.2021 15:51:31.124 [Info] QOpenGLShader::link: Compute info
------------
(0) : error C7006: no work group size specified

24.06.2021 15:51:31.126 [Info] QOpenGLShader::link: Compute info
------------
(0) : error C7006: no work group size specified

24.06.2021 15:51:31.127 [Info] compiling ":/shaders/rendering/cellVIEW-new/proteins/packinstances.compute" ...
24.06.2021 15:51:31.129 [Info] compiling ":/shaders/rendering/cellVIEW-new/renderColors.vs" ":/shaders/rendering/cellVIEW-new/renderColors.fs" ...
24.06.2021 15:51:31.131 [Info] compiling ":/shaders/rendering/occlusion-culling/bounding-spheres-scene-rendering.vs" ":/shaders/rendering/occlusion-culling/bounding-spheres-scene-rendering.fs" ...
24.06.2021 15:51:31.133 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/rendering/occlusion-culling/visualize-occl-buffer.fs" ...
24.06.2021 15:51:31.135 [Info] QIODevice::read (QFile, ":\shaders\rendering\occlusion-culling\sync-occlusion-buffer.compute"): device not open
24.06.2021 15:51:31.136 [Info] compiling ":/shaders/rendering/occlusion-culling/sync-occlusion-buffer.compute" ...
24.06.2021 15:51:31.139 [Info] QOpenGLShader::link: Compute info
------------
(0) : error C7006: no work group size specified

24.06.2021 15:51:31.141 [Info] QOpenGLShader::link: Compute info
------------
(0) : error C7006: no work group size specified

24.06.2021 15:51:31.142 [Info] QIODevice::read (QFile, ":\shaders\rendering\cellVIEW-new\proteins\renderproteinocclusion.gs"): device not open
24.06.2021 15:51:31.144 [Info] QIODevice::read (QFile, ":\shaders\rendering\cellVIEW-new\proteins\renderproteinocclusion.fs"): device not open
24.06.2021 15:51:31.145 [Info] compiling ":/shaders/rendering/cellVIEW-new/proteins/renderproteins.vs" ":/shaders/rendering/cellVIEW-new/proteins/renderproteinocclusion.fs" ...
24.06.2021 15:51:31.147 [Info] QIODevice::read (QFile, ":\shaders\rendering\cellVIEW-new\proteins\queryproteinocclusion.compute"): device not open
24.06.2021 15:51:31.148 [Info] compiling ":/shaders/rendering/cellVIEW-new/proteins/queryproteinocclusion.compute" ...
24.06.2021 15:51:31.150 [Info] QOpenGLShader::link: Compute info
------------
(0) : error C7006: no work group size specified

24.06.2021 15:51:31.152 [Info] QOpenGLShader::link: Compute info
------------
(0) : error C7006: no work group size specified

24.06.2021 15:51:31.154 [Info] QIODevice::read (QFile, ":\shaders\rendering\cellVIEW-new\proteins\queryproteinocclusion-new.compute"): device not open
24.06.2021 15:51:31.155 [Info] compiling ":/shaders/rendering/cellVIEW-new/proteins/queryproteinocclusion-new.compute" ...
24.06.2021 15:51:31.157 [Info] QOpenGLShader::link: Compute info
------------
(0) : error C7006: no work group size specified

24.06.2021 15:51:31.160 [Info] QOpenGLShader::link: Compute info
------------
(0) : error C7006: no work group size specified

24.06.2021 15:51:31.161 [Info] QIODevice::read (QFile, ":\shaders\rendering\cellVIEW-new\proteins\queryproteinocclusion-new2.compute"): device not open
24.06.2021 15:51:31.162 [Info] compiling ":/shaders/rendering/cellVIEW-new/proteins/queryproteinocclusion-new2.compute" ...
24.06.2021 15:51:31.165 [Info] QOpenGLShader::link: Compute info
------------
(0) : error C7006: no work group size specified

24.06.2021 15:51:31.167 [Info] QOpenGLShader::link: Compute info
------------
(0) : error C7006: no work group size specified

24.06.2021 15:51:31.188 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/effects/simple-ghosting.fs" ...
24.06.2021 15:51:31.189 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/effects/linear-combiner.fs" ...
24.06.2021 15:51:31.191 [Info] compiling ":/shaders/effects/labeling/fullscreenrect.vs" ":/shaders/effects/labeling/prepare-contour-regions.fs" ...
24.06.2021 15:51:31.193 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/effects/debug-molecules-fbo-copy.fs" ...
24.06.2021 15:51:31.195 [Info] QIODevice::read (QFile, ":\shaders\rendering\cellVIEW-new\maxmip.compute"): device not open
24.06.2021 15:51:31.196 [Info] compiling ":/shaders/rendering/cellVIEW-new/maxmip.compute" ...
24.06.2021 15:51:31.198 [Info] QOpenGLShader::link: Compute info
------------
(0) : error C7006: no work group size specified

24.06.2021 15:51:31.201 [Info] QOpenGLShader::link: Compute info
------------
(0) : error C7006: no work group size specified

24.06.2021 15:51:31.202 [Info] QIODevice::read (QFile, ":\shaders\rendering\cellVIEW-new\texturetoimage.compute"): device not open
24.06.2021 15:51:31.203 [Info] compiling ":/shaders/rendering/cellVIEW-new/texturetoimage.compute" ...
24.06.2021 15:51:31.206 [Info] QOpenGLShader::link: Compute info
------------
(0) : error C7006: no work group size specified

24.06.2021 15:51:31.208 [Info] QOpenGLShader::link: Compute info
------------
(0) : error C7006: no work group size specified

24.06.2021 15:51:31.210 [Info] QObject::connect: No such slot ModelingScene::update()
24.06.2021 15:51:31.287 [Info] FreeType Library Initialized.
24.06.2021 15:51:31.289 [Info] compiling ":/shaders/effects/labeling/fullscreenrect-uvs.vs" ":/shaders/effects/labeling/text-shader.fs" ...
24.06.2021 15:51:31.291 [Info] compiling ":/shaders/effects/labeling/text.vs" ":/shaders/effects/labeling/text-shader.fs" ...
24.06.2021 15:51:31.293 [Info] compiling ":/shaders/effects/labeling/text-3d.vs" ":/shaders/effects/labeling/text-shader.fs" ...
24.06.2021 15:51:31.295 [Info] compiling ":/shaders/effects/labeling/fullscreenrect.vs" ":/shaders/effects/labeling/white-shader.fs" ...
24.06.2021 15:51:31.296 [Info] compiling ":/shaders/effects/labeling/box.vs" ":/shaders/effects/labeling/white-shader.fs" ...
24.06.2021 15:51:31.298 [Info] compiling ":/shaders/effects/labeling/text-box-3d.vs" ":/shaders/effects/labeling/white-shader.fs" ...
24.06.2021 15:51:31.300 [Info] compiling ":/shaders/effects/labeling/debug-wireframe.vs" ":/shaders/effects/labeling/debug-wireframe.fs" ...
24.06.2021 15:51:31.302 [Info] compiling ":/shaders/modeling/modeling.vs" ":/shaders/modeling/modeling.fs" ...
24.06.2021 15:51:31.304 [Info] FreeType Library Initialized.
24.06.2021 15:51:31.305 [Info] finished building
24.06.2021 15:51:31.308 [Info] sz:  0
24.06.2021 15:51:31.309 [Info] sz:  0
24.06.2021 15:51:31.310 [Info] sz:  0
24.06.2021 15:51:31.312 [Info] sz:  0
24.06.2021 15:51:31.313 [Info] sz:  0
24.06.2021 15:51:31.314 [Info] sz:  0
24.06.2021 15:51:31.316 [Info] sz:  0
24.06.2021 15:51:31.317 [Info] sz:  0
24.06.2021 15:51:31.319 [Info] sz:  0
24.06.2021 15:51:31.320 [Info] sz:  0
24.06.2021 15:51:31.321 [Info] sz:  0
24.06.2021 15:51:31.323 [Info] sz:  0
24.06.2021 15:51:31.324 [Info] sz:  0
24.06.2021 15:51:31.325 [Info] sz:  0
24.06.2021 15:51:31.327 [Info] sz:  0
24.06.2021 15:51:31.328 [Info] sz:  0
24.06.2021 15:51:31.329 [Info] sz:  0
24.06.2021 15:51:31.331 [Info] sz:  0
24.06.2021 15:51:31.332 [Info] sz:  0
24.06.2021 15:51:31.334 [Info] sz:  0
24.06.2021 15:51:31.335 [Info] sz:  0
24.06.2021 15:51:31.336 [Info] sz:  0
24.06.2021 15:51:31.338 [Info] sz:  0
24.06.2021 15:51:31.339 [Info] sz:  0
24.06.2021 15:51:31.340 [Info] sz:  0
24.06.2021 15:51:31.342 [Info] sz:  0
24.06.2021 15:51:31.343 [Info] sz:  0
24.06.2021 15:51:31.344 [Info] sz:  0
24.06.2021 15:51:31.346 [Info] sz:  0
24.06.2021 15:51:31.347 [Info] sz:  0
24.06.2021 15:51:31.348 [Info] sz:  0
24.06.2021 15:51:31.350 [Info] sz:  0
24.06.2021 15:51:31.351 [Info] sz:  0
24.06.2021 15:51:31.352 [Info] sz:  0
24.06.2021 15:51:31.353 [Info] sz:  0
24.06.2021 15:51:31.355 [Info] sz:  0
24.06.2021 15:51:31.356 [Info] sz:  0
24.06.2021 15:51:31.357 [Info] sz:  0
24.06.2021 15:51:31.359 [Info] sz:  0
24.06.2021 15:51:31.360 [Info] sz:  0
24.06.2021 15:51:31.361 [Info] sz:  0
24.06.2021 15:51:31.363 [Info] sz:  0
24.06.2021 15:51:31.364 [Info] sz:  0
24.06.2021 15:51:31.366 [Info] sz:  0
24.06.2021 15:51:31.368 [Info] sz:  0
24.06.2021 15:51:31.369 [Info] sz:  0
24.06.2021 15:51:31.370 [Info] sz:  0
24.06.2021 15:51:31.372 [Info] sz:  0
24.06.2021 15:51:31.373 [Info] sz:  0
24.06.2021 15:51:31.375 [Info] sz:  0
24.06.2021 15:51:31.376 [Info] sz:  0
24.06.2021 15:51:31.377 [Info] sz:  0
24.06.2021 15:51:31.379 [Info] added:  51  ingredients into the library
24.06.2021 15:51:31.382 [Info] HIVLoader:: found cache file. Loading ingredients from  "D:/MesoCraft 1.2.4/data/modeling/cache-files/ingredients-cache.bin"
24.06.2021 15:51:31.515 [Info] Uploading protein instances to GPU:  0
24.06.2021 15:51:31.667 [Info] sz:  5878000
24.06.2021 15:51:31.669 [Info] SceneGraph:: Adding SceneElement (global_id =  1 , name =  "model" )
24.06.2021 15:51:31.671 [Info] copyArrayToBuffer() ERROR:  1282
24.06.2021 15:51:31.672 [Info] compiling ":/shaders/modeling/modeling.vs" ":/shaders/modeling/modeling.fs" ...
24.06.2021 15:51:31.868 [Debug] creating depth texture #
24.06.2021 15:51:31.869 [Debug] error code: 0
24.06.2021 15:51:31.870 [Debug] creating depth texture #
24.06.2021 15:51:31.870 [Debug] error code: 0
24.06.2021 15:51:31.871 [Debug] creating instance id temp texture #
24.06.2021 15:51:31.872 [Debug] error code: 0
24.06.2021 15:51:31.873 [Debug] creating instance id temp texture #
24.06.2021 15:51:31.874 [Debug] error code: 0
24.06.2021 15:51:31.879 [Debug] near =  0.01048 , far =  16
24.06.2021 15:51:32.069 [Debug] creating depth texture #
24.06.2021 15:51:32.071 [Debug] error code: 0
24.06.2021 15:51:32.072 [Debug] creating depth texture #
24.06.2021 15:51:32.074 [Debug] error code: 0
24.06.2021 15:51:32.075 [Debug] creating instance id temp texture #
24.06.2021 15:51:32.077 [Debug] error code: 0
24.06.2021 15:51:32.078 [Debug] creating instance id temp texture #
24.06.2021 15:51:32.080 [Debug] error code: 0
24.06.2021 15:51:32.216 [Debug] creating depth texture #
24.06.2021 15:51:32.218 [Debug] error code: 0
24.06.2021 15:51:32.220 [Debug] creating depth texture #
24.06.2021 15:51:32.222 [Debug] error code: 0
24.06.2021 15:51:32.223 [Debug] creating instance id temp texture #
24.06.2021 15:51:32.225 [Debug] error code: 0
24.06.2021 15:51:32.227 [Debug] creating instance id temp texture #
24.06.2021 15:51:32.229 [Debug] error code: 0
24.06.2021 15:51:32.370 [Debug] creating depth texture #
24.06.2021 15:51:32.372 [Debug] error code: 0
24.06.2021 15:51:32.374 [Debug] creating depth texture #
24.06.2021 15:51:32.376 [Debug] error code: 0
24.06.2021 15:51:32.378 [Debug] creating instance id temp texture #
24.06.2021 15:51:32.381 [Debug] error code: 0
24.06.2021 15:51:32.383 [Debug] creating instance id temp texture #
24.06.2021 15:51:32.385 [Debug] error code: 0
24.06.2021 15:51:32.513 [Debug] creating depth texture #
24.06.2021 15:51:32.516 [Debug] error code: 0
24.06.2021 15:51:32.518 [Debug] creating depth texture #
24.06.2021 15:51:32.521 [Debug] error code: 0
24.06.2021 15:51:32.523 [Debug] creating instance id temp texture #
24.06.2021 15:51:32.526 [Debug] error code: 0
24.06.2021 15:51:32.529 [Debug] creating instance id temp texture #
24.06.2021 15:51:32.531 [Debug] error code: 0
24.06.2021 15:51:32.654 [Debug] creating depth texture #
24.06.2021 15:51:32.658 [Debug] error code: 0
24.06.2021 15:51:32.660 [Debug] creating depth texture #
24.06.2021 15:51:32.663 [Debug] error code: 0
24.06.2021 15:51:32.666 [Debug] creating instance id temp texture #
24.06.2021 15:51:32.669 [Debug] error code: 0
24.06.2021 15:51:32.672 [Debug] creating instance id temp texture #
24.06.2021 15:51:32.675 [Debug] error code: 0
24.06.2021 15:51:32.795 [Debug] creating depth texture #
24.06.2021 15:51:32.799 [Debug] error code: 0
24.06.2021 15:51:32.802 [Debug] creating depth texture #
24.06.2021 15:51:32.805 [Debug] error code: 0
24.06.2021 15:51:32.809 [Debug] creating instance id temp texture #
24.06.2021 15:51:32.812 [Debug] error code: 0
24.06.2021 15:51:32.815 [Debug] creating instance id temp texture #
24.06.2021 15:51:32.819 [Debug] error code: 0
24.06.2021 15:51:32.948 [Debug] creating depth texture #
24.06.2021 15:51:32.953 [Debug] error code: 0
24.06.2021 15:51:32.956 [Debug] creating depth texture #
24.06.2021 15:51:32.960 [Debug] error code: 0
24.06.2021 15:51:32.964 [Debug] creating instance id temp texture #
24.06.2021 15:51:32.968 [Debug] error code: 0
24.06.2021 15:51:32.972 [Debug] creating instance id temp texture #
24.06.2021 15:51:32.976 [Debug] error code: 0
24.06.2021 15:52:15.924 [Debug] sz:  5878000
24.06.2021 15:52:25.134 [Debug] sz:  5878000
24.06.2021 15:52:25.156 [Debug] sz:  5878000
24.06.2021 15:52:29.517 [Debug] creating depth texture #
24.06.2021 15:52:29.522 [Debug] error code: 0
24.06.2021 15:52:29.527 [Debug] creating depth texture #
24.06.2021 15:52:29.531 [Debug] error code: 0
24.06.2021 15:52:29.535 [Debug] creating instance id temp texture #
24.06.2021 15:52:29.540 [Debug] error code: 0
24.06.2021 15:52:29.544 [Debug] creating instance id temp texture #
24.06.2021 15:52:29.548 [Debug] error code: 0
=============================================================
========================= marion ============================
=============================================================
24.06.2021 15:53:57.508 [Info] Extensions===========================
24.06.2021 15:53:57.515 [Info] "GL_ARB_texture_filter_anisotropic"
24.06.2021 15:53:57.518 [Info] "GL_EXT_fog_coord"
24.06.2021 15:53:57.521 [Info] "GL_ARB_shader_objects"
24.06.2021 15:53:57.523 [Info] "GL_EXT_memory_object"
24.06.2021 15:53:57.525 [Info] "GL_NV_path_rendering_shared_edge"
24.06.2021 15:53:57.527 [Info] "GL_AMD_multi_draw_indirect"
24.06.2021 15:53:57.529 [Info] "GL_ARB_post_depth_coverage"
24.06.2021 15:53:57.531 [Info] "GL_NV_conservative_raster_dilate"
24.06.2021 15:53:57.532 [Info] "GL_EXT_texture_compression_dxt1"
24.06.2021 15:53:57.534 [Info] "GL_ARB_sync"
24.06.2021 15:53:57.535 [Info] "GL_NV_mesh_shader"
24.06.2021 15:53:57.537 [Info] "GL_NV_geometry_shader4"
24.06.2021 15:53:57.538 [Info] "GL_NV_fragment_program"
24.06.2021 15:53:57.539 [Info] "GL_ARB_texture_swizzle"
24.06.2021 15:53:57.541 [Info] "GL_ARB_shader_precision"
24.06.2021 15:53:57.542 [Info] "GL_ARB_vertex_attrib_binding"
24.06.2021 15:53:57.544 [Info] "GL_ARB_buffer_storage"
24.06.2021 15:53:57.545 [Info] "GL_ARB_blend_func_extended"
24.06.2021 15:53:57.547 [Info] "GL_ARB_gpu_shader_fp64"
24.06.2021 15:53:57.548 [Info] "GL_ARB_shader_atomic_counters"
24.06.2021 15:53:57.549 [Info] "GL_ARB_texture_buffer_object"
24.06.2021 15:53:57.551 [Info] "GL_ARB_derivative_control"
24.06.2021 15:53:57.552 [Info] "GL_ARB_polygon_offset_clamp"
24.06.2021 15:53:57.553 [Info] "GL_EXT_vertex_array"
24.06.2021 15:53:57.555 [Info] "GL_NV_copy_depth_to_color"
24.06.2021 15:53:57.556 [Info] "GL_ARB_shader_image_size"
24.06.2021 15:53:57.558 [Info] "GL_ARB_half_float_vertex"
24.06.2021 15:53:57.559 [Info] "GL_EXT_texture_mirror_clamp"
24.06.2021 15:53:57.560 [Info] "GL_NV_representative_fragment_test"
24.06.2021 15:53:57.562 [Info] "GL_EXT_secondary_color"
24.06.2021 15:53:57.563 [Info] "GL_ARB_texture_border_clamp"
24.06.2021 15:53:57.565 [Info] "GL_NV_texture_shader3"
24.06.2021 15:53:57.566 [Info] "GL_ARB_depth_clamp"
24.06.2021 15:53:57.568 [Info] "GL_ARB_transform_feedback_instanced"
24.06.2021 15:53:57.569 [Info] "GL_ARB_texture_rg"
24.06.2021 15:53:57.571 [Info] "GL_NV_internalformat_sample_query"
24.06.2021 15:53:57.572 [Info] "GL_NV_texture_multisample"
24.06.2021 15:53:57.574 [Info] "GL_ARB_clear_buffer_object"
24.06.2021 15:53:57.576 [Info] "GL_EXT_blend_equation_separate"
24.06.2021 15:53:57.577 [Info] "GL_ARB_get_texture_sub_image"
24.06.2021 15:53:57.579 [Info] "GL_ARB_fragment_coord_conventions"
24.06.2021 15:53:57.581 [Info] "GL_NV_vertex_array_range2"
24.06.2021 15:53:57.582 [Info] "GL_ARB_multisample"
24.06.2021 15:53:57.584 [Info] "GL_ARB_pipeline_statistics_query"
24.06.2021 15:53:57.585 [Info] "GL_NV_conservative_raster"
24.06.2021 15:53:57.586 [Info] "GL_NV_vertex_program1_1"
24.06.2021 15:53:57.588 [Info] "GL_ARB_transpose_matrix"
24.06.2021 15:53:57.589 [Info] "GL_NV_primitive_shading_rate"
24.06.2021 15:53:57.590 [Info] "GL_NV_memory_object_sparse"
24.06.2021 15:53:57.592 [Info] "GL_SUN_slice_accum"
24.06.2021 15:53:57.594 [Info] "GL_NV_blend_equation_advanced"
24.06.2021 15:53:57.595 [Info] "GL_NV_copy_image"
24.06.2021 15:53:57.596 [Info] "GL_AMD_vertex_shader_layer"
24.06.2021 15:53:57.598 [Info] "GL_ARB_fragment_layer_viewport"
24.06.2021 15:53:57.599 [Info] "GL_NV_explicit_multisample"
24.06.2021 15:53:57.600 [Info] "GL_NV_texture_shader"
24.06.2021 15:53:57.602 [Info] "GL_EXTX_framebuffer_mixed_formats"
24.06.2021 15:53:57.603 [Info] "GL_ARB_clear_texture"
24.06.2021 15:53:57.605 [Info] "GL_NV_half_float"
24.06.2021 15:53:57.606 [Info] "GL_NV_shader_atomic_fp16_vector"
24.06.2021 15:53:57.607 [Info] "GL_EXT_draw_buffers2"
24.06.2021 15:53:57.609 [Info] "GL_ARB_shader_group_vote"
24.06.2021 15:53:57.610 [Info] "GL_NV_blend_equation_advanced_coherent"
24.06.2021 15:53:57.611 [Info] "GL_EXT_texture_edge_clamp"
24.06.2021 15:53:57.613 [Info] "GL_NV_command_list"
24.06.2021 15:53:57.614 [Info] "GL_NV_gpu_program4"
24.06.2021 15:53:57.615 [Info] "GL_NV_shader_buffer_load"
24.06.2021 15:53:57.617 [Info] "GL_ARB_texture_buffer_range"
24.06.2021 15:53:57.618 [Info] "GL_EXT_texture_lod_bias"
24.06.2021 15:53:57.619 [Info] "GL_NV_parameter_buffer_object"
24.06.2021 15:53:57.621 [Info] "GL_EXT_vertex_array_bgra"
24.06.2021 15:53:57.623 [Info] "GL_KHR_context_flush_control"
24.06.2021 15:53:57.624 [Info] "GL_EXT_window_rectangles"
24.06.2021 15:53:57.626 [Info] "GL_EXT_pixel_buffer_object"
24.06.2021 15:53:57.627 [Info] "GL_ARB_robustness"
24.06.2021 15:53:57.629 [Info] "GL_ARB_arrays_of_arrays"
24.06.2021 15:53:57.630 [Info] "GL_NV_vertex_buffer_unified_memory"
24.06.2021 15:53:57.631 [Info] "GL_ARB_half_float_pixel"
24.06.2021 15:53:57.633 [Info] "GL_NV_texture_rectangle_compressed"
24.06.2021 15:53:57.634 [Info] "GL_ARB_explicit_uniform_location"
24.06.2021 15:53:57.635 [Info] "GL_ARB_vertex_shader"
24.06.2021 15:53:57.637 [Info] "GL_KHR_robustness"
24.06.2021 15:53:57.638 [Info] "GL_EXT_texture_sRGB_decode"
24.06.2021 15:53:57.640 [Info] "GL_NV_gpu_program5"
24.06.2021 15:53:57.641 [Info] "GL_EXT_texture_filter_minmax"
24.06.2021 15:53:57.643 [Info] "GL_NV_vertex_program"
24.06.2021 15:53:57.644 [Info] "GL_ARB_draw_buffers_blend"
24.06.2021 15:53:57.645 [Info] "GL_NV_texture_env_combine4"
24.06.2021 15:53:57.647 [Info] "GL_EXT_texture_env_add"
24.06.2021 15:53:57.648 [Info] "GL_NV_vertex_attrib_integer_64bit"
24.06.2021 15:53:57.650 [Info] "GL_NV_transform_feedback"
24.06.2021 15:53:57.651 [Info] "GL_NVX_multigpu_info"
24.06.2021 15:53:57.652 [Info] "GL_NVX_nvenc_interop"
24.06.2021 15:53:57.654 [Info] "GL_ARB_vertex_program"
24.06.2021 15:53:57.655 [Info] "GL_ARB_explicit_attrib_location"
24.06.2021 15:53:57.656 [Info] "GL_ARB_multi_draw_indirect"
24.06.2021 15:53:57.658 [Info] "GL_EXT_texture_compression_latc"
24.06.2021 15:53:57.659 [Info] "GL_EXT_stencil_two_side"
24.06.2021 15:53:57.660 [Info] "GL_NV_shader_atomic_counters"
24.06.2021 15:53:57.662 [Info] "GL_EXT_texture3D"
24.06.2021 15:53:57.663 [Info] "GL_ATI_texture_float"
24.06.2021 15:53:57.664 [Info] "GL_NVX_conditional_render"
24.06.2021 15:53:57.666 [Info] "GL_ARB_sparse_texture_clamp"
24.06.2021 15:53:57.667 [Info] "GL_NV_shader_atomic_float"
24.06.2021 15:53:57.669 [Info] "GL_EXT_framebuffer_blit"
24.06.2021 15:53:57.670 [Info] "GL_NV_gpu_program4_1"
24.06.2021 15:53:57.671 [Info] "GL_ARB_texture_non_power_of_two"
24.06.2021 15:53:57.673 [Info] "GL_ARB_texture_storage_multisample"
24.06.2021 15:53:57.674 [Info] "GL_ARB_robust_buffer_access_behavior"
24.06.2021 15:53:57.675 [Info] "GL_ARB_texture_rectangle"
24.06.2021 15:53:57.677 [Info] "GL_ARB_stencil_texturing"
24.06.2021 15:53:57.678 [Info] "GL_ARB_texture_gather"
24.06.2021 15:53:57.680 [Info] "GL_NV_transform_feedback2"
24.06.2021 15:53:57.681 [Info] "GL_EXT_compiled_vertex_array"
24.06.2021 15:53:57.683 [Info] "GL_ARB_texture_storage"
24.06.2021 15:53:57.684 [Info] "GL_NV_ES1_1_compatibility"
24.06.2021 15:53:57.685 [Info] "GL_EXT_blend_minmax"
24.06.2021 15:53:57.687 [Info] "GL_EXT_framebuffer_sRGB"
24.06.2021 15:53:57.688 [Info] "GL_EXT_texture_env_combine"
24.06.2021 15:53:57.690 [Info] "GL_ARB_vertex_array_object"
24.06.2021 15:53:57.691 [Info] "GL_NV_draw_texture"
24.06.2021 15:53:57.692 [Info] "GL_ARB_shader_texture_lod"
24.06.2021 15:53:57.694 [Info] "GL_NV_compute_shader_derivatives"
24.06.2021 15:53:57.695 [Info] "GL_EXT_texture_env_dot3"
24.06.2021 15:53:57.696 [Info] "GL_ARB_copy_buffer"
24.06.2021 15:53:57.698 [Info] "GL_EXT_texture_filter_anisotropic"
24.06.2021 15:53:57.699 [Info] "GL_ARB_texture_mirrored_repeat"
24.06.2021 15:53:57.701 [Info] "GL_EXT_texture_cube_map"
24.06.2021 15:53:57.702 [Info] "GL_EXT_framebuffer_object"
24.06.2021 15:53:57.703 [Info] "GL_NV_path_rendering"
24.06.2021 15:53:57.705 [Info] "GL_NV_register_combiners2"
24.06.2021 15:53:57.707 [Info] "GL_SGIS_generate_mipmap"
24.06.2021 15:53:57.708 [Info] "GL_NV_alpha_to_coverage_dither_control"
24.06.2021 15:53:57.709 [Info] "GL_EXT_memory_object_win32"
24.06.2021 15:53:57.711 [Info] "GL_NV_shader_atomic_float64"
24.06.2021 15:53:57.713 [Info] "GL_ARB_vertex_type_10f_11f_11f_rev"
24.06.2021 15:53:57.714 [Info] "GL_EXT_bindable_uniform"
24.06.2021 15:53:57.715 [Info] "GL_ARB_texture_filter_minmax"
24.06.2021 15:53:57.716 [Info] "GL_NV_blend_square"
24.06.2021 15:53:57.717 [Info] "GL_ARB_draw_elements_base_vertex"
24.06.2021 15:53:57.719 [Info] "GL_IBM_rasterpos_clip"
24.06.2021 15:53:57.720 [Info] "GL_EXT_point_parameters"
24.06.2021 15:53:57.722 [Info] "GL_ARB_transform_feedback_overflow_query"
24.06.2021 15:53:57.723 [Info] "GL_ARB_program_interface_query"
24.06.2021 15:53:57.724 [Info] "GL_ARB_draw_buffers"
24.06.2021 15:53:57.726 [Info] "GL_NV_multisample_filter_hint"
24.06.2021 15:53:57.727 [Info] "GL_EXT_direct_state_access"
24.06.2021 15:53:57.729 [Info] "GL_ARB_seamless_cube_map"
24.06.2021 15:53:57.730 [Info] "GL_ARB_sample_locations"
24.06.2021 15:53:57.731 [Info] "GL_ARB_texture_env_combine"
24.06.2021 15:53:57.733 [Info] "GL_ARB_depth_texture"
24.06.2021 15:53:57.734 [Info] "GL_NV_fence"
24.06.2021 15:53:57.735 [Info] "GL_EXT_gpu_shader4"
24.06.2021 15:53:57.737 [Info] "GL_NV_stereo_view_rendering"
24.06.2021 15:53:57.738 [Info] "GL_ARB_texture_mirror_clamp_to_edge"
24.06.2021 15:53:57.740 [Info] "GL_NV_packed_depth_stencil"
24.06.2021 15:53:57.741 [Info] "GL_EXT_texture_buffer_object"
24.06.2021 15:53:57.742 [Info] "GL_ARB_texture_compression_rgtc"
24.06.2021 15:53:57.744 [Info] "GL_ARB_draw_instanced"
24.06.2021 15:53:57.745 [Info] "GL_EXT_texture_swizzle"
24.06.2021 15:53:57.747 [Info] "GL_EXT_texture_object"
24.06.2021 15:53:57.748 [Info] "GL_ARB_texture_cube_map_array"
24.06.2021 15:53:57.749 [Info] "GL_ARB_texture_env_add"
24.06.2021 15:53:57.751 [Info] "GL_NV_texture_rectangle"
24.06.2021 15:53:57.752 [Info] "GL_NV_shader_thread_shuffle"
24.06.2021 15:53:57.754 [Info] "GL_NV_gpu_multicast"
24.06.2021 15:53:57.755 [Info] "GL_ARB_conditional_render_inverted"
24.06.2021 15:53:57.756 [Info] "GL_EXT_draw_range_elements"
24.06.2021 15:53:57.758 [Info] "GL_NV_draw_vulkan_image"
24.06.2021 15:53:57.759 [Info] "GL_AMD_seamless_cubemap_per_texture"
24.06.2021 15:53:57.760 [Info] "GL_EXT_sparse_texture2"
24.06.2021 15:53:57.762 [Info] "GL_ARB_shadow"
24.06.2021 15:53:57.763 [Info] "GL_KHR_shader_subgroup"
24.06.2021 15:53:57.765 [Info] "GL_ARB_instanced_arrays"
24.06.2021 15:53:57.766 [Info] "GL_NV_fragment_shader_interlock"
24.06.2021 15:53:57.768 [Info] "GL_ARB_multi_bind"
24.06.2021 15:53:57.769 [Info] "GL_NV_bindless_texture"
24.06.2021 15:53:57.770 [Info] "GL_NV_depth_buffer_float"
24.06.2021 15:53:57.772 [Info] "GL_ARB_depth_buffer_float"
24.06.2021 15:53:57.773 [Info] "GL_NV_blend_minmax_factor"
24.06.2021 15:53:57.774 [Info] "GL_NV_conservative_raster_pre_snap"
24.06.2021 15:53:57.776 [Info] "GL_NVX_gpu_multicast2"
24.06.2021 15:53:57.777 [Info] "GL_ATI_draw_buffers"
24.06.2021 15:53:57.779 [Info] "GL_ARB_tessellation_shader"
24.06.2021 15:53:57.780 [Info] "GL_EXT_import_sync_object"
24.06.2021 15:53:57.781 [Info] "GL_KHR_blend_equation_advanced_coherent"
24.06.2021 15:53:57.783 [Info] "GL_NV_depth_clamp"
24.06.2021 15:53:57.784 [Info] "GL_NV_fragment_shader_barycentric"
24.06.2021 15:53:57.785 [Info] "GL_ARB_sparse_buffer"
24.06.2021 15:53:57.787 [Info] "GL_EXT_gpu_program_parameters"
24.06.2021 15:53:57.788 [Info] "GL_NV_conservative_raster_pre_snap_triangles"
24.06.2021 15:53:57.790 [Info] "GL_ARB_ES2_compatibility"
24.06.2021 15:53:57.791 [Info] "GL_ARB_compatibility"
24.06.2021 15:53:57.792 [Info] "GL_NV_texture_barrier"
24.06.2021 15:53:57.794 [Info] "GL_KHR_parallel_shader_compile"
24.06.2021 15:53:57.795 [Info] "GL_ARB_ES3_1_compatibility"
24.06.2021 15:53:57.797 [Info] "GL_ARB_gl_spirv"
24.06.2021 15:53:57.798 [Info] "GL_ARB_map_buffer_alignment"
24.06.2021 15:53:57.800 [Info] "GL_NV_parameter_buffer_object2"
24.06.2021 15:53:57.801 [Info] "GL_EXT_abgr"
24.06.2021 15:53:57.803 [Info] "GL_ARB_texture_compression"
24.06.2021 15:53:57.804 [Info] "GL_ARB_cull_distance"
24.06.2021 15:53:57.806 [Info] "GL_EXT_framebuffer_multisample"
24.06.2021 15:53:57.807 [Info] "GL_ARB_window_pos"
24.06.2021 15:53:57.808 [Info] "GL_ARB_point_parameters"
24.06.2021 15:53:57.810 [Info] "GL_ARB_query_buffer_object"
24.06.2021 15:53:57.811 [Info] "GL_NVX_gpu_memory_info"
24.06.2021 15:53:57.813 [Info] "GL_EXT_semaphore_win32"
24.06.2021 15:53:57.814 [Info] "GL_NV_fog_distance"
24.06.2021 15:53:57.815 [Info] "GL_NV_feature_query"
24.06.2021 15:53:57.817 [Info] "GL_ARB_compressed_texture_pixel_storage"
24.06.2021 15:53:57.818 [Info] "GL_KHR_robust_buffer_access_behavior"
24.06.2021 15:53:57.819 [Info] "GL_NV_point_sprite"
24.06.2021 15:53:57.821 [Info] "GL_ARB_pixel_buffer_object"
24.06.2021 15:53:57.822 [Info] "GL_IBM_texture_mirrored_repeat"
24.06.2021 15:53:57.823 [Info] "GL_ARB_get_program_binary"
24.06.2021 15:53:57.825 [Info] "GL_NV_bindless_multi_draw_indirect"
24.06.2021 15:53:57.826 [Info] "GL_ARB_occlusion_query"
24.06.2021 15:53:57.828 [Info] "GL_EXT_framebuffer_multisample_blit_scaled"
24.06.2021 15:53:57.829 [Info] "GL_ARB_shader_viewport_layer_array"
24.06.2021 15:53:57.830 [Info] "GL_ARB_texture_env_crossbar"
24.06.2021 15:53:57.832 [Info] "GL_EXT_post_depth_coverage"
24.06.2021 15:53:57.833 [Info] "GL_NV_viewport_swizzle"
24.06.2021 15:53:57.834 [Info] "GL_ARB_shader_storage_buffer_object"
24.06.2021 15:53:57.836 [Info] "GL_EXT_shadow_funcs"
24.06.2021 15:53:57.837 [Info] "GL_NV_shader_texture_footprint"
24.06.2021 15:53:57.839 [Info] "WGL_EXT_swap_control"
24.06.2021 15:53:57.840 [Info] "GL_ARB_vertex_array_bgra"
24.06.2021 15:53:57.842 [Info] "GL_NV_gpu_shader5"
24.06.2021 15:53:57.843 [Info] "GL_NV_bindless_multi_draw_indirect_count"
24.06.2021 15:53:57.845 [Info] "GL_ARB_geometry_shader4"
24.06.2021 15:53:57.846 [Info] "GL_NV_query_resource_tag"
24.06.2021 15:53:57.847 [Info] "GL_ARB_base_instance"
24.06.2021 15:53:57.849 [Info] "GL_ARB_seamless_cubemap_per_texture"
24.06.2021 15:53:57.850 [Info] "GL_ARB_sampler_objects"
24.06.2021 15:53:57.851 [Info] "GL_ARB_texture_env_dot3"
24.06.2021 15:53:57.853 [Info] "GL_ARB_shader_image_load_store"
24.06.2021 15:53:57.854 [Info] "GL_EXT_texture_compression_s3tc"
24.06.2021 15:53:57.855 [Info] "GL_NV_shading_rate_image"
24.06.2021 15:53:57.857 [Info] "GL_EXT_blend_color"
24.06.2021 15:53:57.858 [Info] "GL_EXT_multi_draw_arrays"
24.06.2021 15:53:57.859 [Info] "GL_EXT_texture_shared_exponent"
24.06.2021 15:53:57.861 [Info] "GL_EXT_texture_integer"
24.06.2021 15:53:57.862 [Info] "GL_ARB_occlusion_query2"
24.06.2021 15:53:57.864 [Info] "GL_ARB_vertex_attrib_64bit"
24.06.2021 15:53:57.865 [Info] "GL_ARB_conservative_depth"
24.06.2021 15:53:57.866 [Info] "GL_NV_fragment_program_option"
24.06.2021 15:53:57.868 [Info] "GL_ARB_multitexture"
24.06.2021 15:53:57.869 [Info] "GL_EXT_depth_bounds_test"
24.06.2021 15:53:57.870 [Info] "GL_ARB_indirect_parameters"
24.06.2021 15:53:57.872 [Info] "GL_EXT_texture_shadow_lod"
24.06.2021 15:53:57.873 [Info] "GL_ARB_internalformat_query2"
24.06.2021 15:53:57.874 [Info] "GL_ARB_shader_bit_encoding"
24.06.2021 15:53:57.876 [Info] "GL_ARB_compute_shader"
24.06.2021 15:53:57.877 [Info] "GL_ARB_texture_rgb10_a2ui"
24.06.2021 15:53:57.878 [Info] "GL_ARB_ES3_2_compatibility"
24.06.2021 15:53:57.880 [Info] "GL_ARB_direct_state_access"
24.06.2021 15:53:57.881 [Info] "GL_ARB_spirv_extensions"
24.06.2021 15:53:57.882 [Info] "GL_NV_sample_locations"
24.06.2021 15:53:57.883 [Info] "GL_EXT_packed_pixels"
24.06.2021 15:53:57.885 [Info] "GL_ARB_parallel_shader_compile"
24.06.2021 15:53:57.886 [Info] "GL_ARB_viewport_array"
24.06.2021 15:53:57.888 [Info] "GL_ARB_texture_float"
24.06.2021 15:53:57.889 [Info] "GL_EXT_bgra"
24.06.2021 15:53:57.890 [Info] "GL_EXT_texture_sRGB"
24.06.2021 15:53:57.892 [Info] "GL_NV_primitive_restart"
24.06.2021 15:53:57.894 [Info] "GL_EXT_Cg_shader"
24.06.2021 15:53:57.895 [Info] "GL_ARB_shading_language_420pack"
24.06.2021 15:53:57.896 [Info] "GL_NV_shader_subgroup_partitioned"
24.06.2021 15:53:57.898 [Info] "GL_ARB_shading_language_packing"
24.06.2021 15:53:57.899 [Info] "GL_ARB_sparse_texture"
24.06.2021 15:53:57.900 [Info] "GL_EXT_polygon_offset_clamp"
24.06.2021 15:53:57.902 [Info] "GL_EXT_semaphore"
24.06.2021 15:53:57.903 [Info] "GL_NV_framebuffer_mixed_samples"
24.06.2021 15:53:57.905 [Info] "GL_ARB_framebuffer_no_attachments"
24.06.2021 15:53:57.906 [Info] "GL_ARB_vertex_type_2_10_10_10_rev"
24.06.2021 15:53:57.907 [Info] "GL_NV_compute_program5"
24.06.2021 15:53:57.909 [Info] "GL_NV_fragment_coverage_to_color"
24.06.2021 15:53:57.910 [Info] "GL_ARB_shader_clock"
24.06.2021 15:53:57.911 [Info] "GL_ARB_timer_query"
24.06.2021 15:53:57.913 [Info] "GL_NV_vertex_program2"
24.06.2021 15:53:57.914 [Info] "GL_NV_shader_thread_group"
24.06.2021 15:53:57.915 [Info] "GL_NV_clip_space_w_scaling"
24.06.2021 15:53:57.917 [Info] "GL_NV_vertex_program3"
24.06.2021 15:53:57.918 [Info] "GL_ARB_enhanced_layouts"
24.06.2021 15:53:57.919 [Info] "GL_ARB_gpu_shader_int64"
24.06.2021 15:53:57.921 [Info] "GL_NV_register_combiners"
24.06.2021 15:53:57.922 [Info] "GL_NV_fill_rectangle"
24.06.2021 15:53:57.924 [Info] "GL_NV_shader_storage_buffer_object"
24.06.2021 15:53:57.925 [Info] "GL_NV_texgen_reflection"
24.06.2021 15:53:57.927 [Info] "GL_NV_conditional_render"
24.06.2021 15:53:57.928 [Info] "GL_NV_ES3_1_compatibility"
24.06.2021 15:53:57.929 [Info] "GL_ARB_copy_image"
24.06.2021 15:53:57.931 [Info] "GL_ARB_shading_language_100"
24.06.2021 15:53:57.932 [Info] "GL_ARB_fragment_program"
24.06.2021 15:53:57.933 [Info] "GL_EXT_packed_depth_stencil"
24.06.2021 15:53:57.935 [Info] "GL_EXT_multiview_timer_query"
24.06.2021 15:53:57.937 [Info] "GL_NVX_progress_fence"
24.06.2021 15:53:57.938 [Info] "GL_ARB_texture_cube_map"
24.06.2021 15:53:57.939 [Info] "GL_ARB_texture_multisample"
24.06.2021 15:53:57.941 [Info] "GL_EXT_texture_sRGB_R8"
24.06.2021 15:53:57.942 [Info] "GL_NV_sample_mask_override_coverage"
24.06.2021 15:53:57.944 [Info] "GL_ARB_ES3_compatibility"
24.06.2021 15:53:57.945 [Info] "GL_NV_light_max_exponent"
24.06.2021 15:53:57.946 [Info] "GL_NV_texture_compression_vtc"
24.06.2021 15:53:57.948 [Info] "GL_NV_texture_shader2"
24.06.2021 15:53:57.949 [Info] "GL_EXT_draw_instanced"
24.06.2021 15:53:57.951 [Info] "GL_EXT_texture_lod"
24.06.2021 15:53:57.952 [Info] "GL_ARB_texture_barrier"
24.06.2021 15:53:57.953 [Info] "GL_ARB_debug_output"
24.06.2021 15:53:57.955 [Info] "GL_EXT_shader_integer_mix"
24.06.2021 15:53:57.956 [Info] "GL_ARB_separate_shader_objects"
24.06.2021 15:53:57.957 [Info] "GL_SGIX_depth_texture"
24.06.2021 15:53:57.959 [Info] "GL_SGIX_shadow"
24.06.2021 15:53:57.960 [Info] "GL_ARB_shader_texture_image_samples"
24.06.2021 15:53:57.961 [Info] "GL_NVX_linked_gpu_multicast"
24.06.2021 15:53:57.963 [Info] "GL_ARB_imaging"
24.06.2021 15:53:57.964 [Info] "GL_ARB_sample_shading"
24.06.2021 15:53:57.965 [Info] "GL_ARB_map_buffer_range"
24.06.2021 15:53:57.967 [Info] "GL_ARB_fragment_shader_interlock"
24.06.2021 15:53:57.968 [Info] "GL_NV_gpu_program5_mem_extended"
24.06.2021 15:53:57.969 [Info] "GL_EXT_geometry_shader4"
24.06.2021 15:53:57.971 [Info] "GL_NV_occlusion_query"
24.06.2021 15:53:57.972 [Info] "GL_NV_texture_dirty_tile_map"
24.06.2021 15:53:57.973 [Info] "GL_ATI_texture_mirror_once"
24.06.2021 15:53:57.975 [Info] "GL_KHR_debug"
24.06.2021 15:53:57.976 [Info] "GL_ARB_point_sprite"
24.06.2021 15:53:57.977 [Info] "GL_NVX_blend_equation_advanced_multi_draw_buffers"
24.06.2021 15:53:57.979 [Info] "GL_ARB_provoking_vertex"
24.06.2021 15:53:57.980 [Info] "GL_ARB_framebuffer_sRGB"
24.06.2021 15:53:57.982 [Info] "GL_NV_float_buffer"
24.06.2021 15:53:57.983 [Info] "GL_EXT_separate_shader_objects"
24.06.2021 15:53:57.984 [Info] "GL_ARB_fragment_shader"
24.06.2021 15:53:57.986 [Info] "GL_EXT_blend_subtract"
24.06.2021 15:53:57.987 [Info] "GL_ARB_compute_variable_group_size"
24.06.2021 15:53:57.988 [Info] "GL_NV_memory_attachment"
24.06.2021 15:53:57.990 [Info] "GL_EXT_packed_float"
24.06.2021 15:53:57.991 [Info] "GL_NV_scissor_exclusive"
24.06.2021 15:53:57.992 [Info] "GL_EXT_shader_image_load_formatted"
24.06.2021 15:53:57.994 [Info] "GL_ARB_texture_query_lod"
24.06.2021 15:53:57.995 [Info] "GL_NV_geometry_shader_passthrough"
24.06.2021 15:53:57.997 [Info] "GL_ARB_clip_control"
24.06.2021 15:53:57.998 [Info] "GL_EXT_multiview_texture_multisample"
24.06.2021 15:53:57.999 [Info] "GL_EXT_texture_storage"
24.06.2021 15:53:58.001 [Info] "GL_ARB_shader_subroutine"
24.06.2021 15:53:58.002 [Info] "GL_ARB_bindless_texture"
24.06.2021 15:53:58.003 [Info] "GL_AMD_vertex_shader_viewport_index"
24.06.2021 15:53:58.005 [Info] "GL_EXT_stencil_wrap"
24.06.2021 15:53:58.006 [Info] "GL_OVR_multiview2"
24.06.2021 15:53:58.008 [Info] "GL_ARB_texture_compression_bptc"
24.06.2021 15:53:58.009 [Info] "GL_ARB_shader_atomic_counter_ops"
24.06.2021 15:53:58.011 [Info] "GL_ARB_texture_query_levels"
24.06.2021 15:53:58.012 [Info] "GL_ARB_shader_ballot"
24.06.2021 15:53:58.013 [Info] "GL_EXT_win32_keyed_mutex"
24.06.2021 15:53:58.015 [Info] "GL_NV_viewport_array2"
24.06.2021 15:53:58.016 [Info] "GL_EXT_separate_specular_color"
24.06.2021 15:53:58.017 [Info] "GL_NV_gpu_program_fp64"
24.06.2021 15:53:58.019 [Info] "GL_EXT_raster_multisample"
24.06.2021 15:53:58.020 [Info] "GL_ARB_vertex_buffer_object"
24.06.2021 15:53:58.022 [Info] "GL_EXT_rescale_normal"
24.06.2021 15:53:58.023 [Info] "GL_EXT_texture_array"
24.06.2021 15:53:58.024 [Info] "GL_ARB_internalformat_query"
24.06.2021 15:53:58.026 [Info] "GL_ARB_shader_draw_parameters"
24.06.2021 15:53:58.027 [Info] "GL_ARB_invalidate_subdata"
24.06.2021 15:53:58.028 [Info] "GL_OVR_multiview"
24.06.2021 15:53:58.030 [Info] "GL_ARB_texture_buffer_object_rgb32"
24.06.2021 15:53:58.031 [Info] "GL_WIN_swap_hint"
24.06.2021 15:53:58.032 [Info] "GL_EXT_transform_feedback2"
24.06.2021 15:53:58.034 [Info] "GL_ARB_uniform_buffer_object"
24.06.2021 15:53:58.034 [Info] "GL_EXT_blend_func_separate"
24.06.2021 15:53:58.035 [Info] "GL_NV_uniform_buffer_unified_memory"
24.06.2021 15:53:58.037 [Info] "GL_NV_vertex_program2_option"
24.06.2021 15:53:58.038 [Info] "GL_ARB_shading_language_include"
24.06.2021 15:53:58.039 [Info] "GL_ARB_texture_stencil8"
24.06.2021 15:53:58.041 [Info] "GL_EXT_timer_query"
24.06.2021 15:53:58.042 [Info] "GL_ARB_transform_feedback3"
24.06.2021 15:53:58.044 [Info] "GL_NV_shader_atomic_int64"
24.06.2021 15:53:58.045 [Info] "GL_ARB_draw_indirect"
24.06.2021 15:53:58.046 [Info] "GL_KHR_no_error"
24.06.2021 15:53:58.048 [Info] "GL_SGIS_texture_lod"
24.06.2021 15:53:58.049 [Info] "GL_NV_fragment_program2"
24.06.2021 15:53:58.050 [Info] "GL_EXT_texture_compression_rgtc"
24.06.2021 15:53:58.052 [Info] "GL_NV_framebuffer_multisample_coverage"
24.06.2021 15:53:58.053 [Info] "GL_KHR_blend_equation_advanced"
24.06.2021 15:53:58.054 [Info] "GL_NV_vertex_array_range"
24.06.2021 15:53:58.056 [Info] "GL_ARB_transform_feedback2"
24.06.2021 15:53:58.057 [Info] "GL_ARB_gpu_shader5"
24.06.2021 15:53:58.059 [Info] "GL_NV_pixel_data_range"
24.06.2021 15:53:58.060 [Info] "GL_NV_query_resource"
24.06.2021 15:53:58.061 [Info] "GL_ARB_texture_view"
24.06.2021 15:53:58.063 [Info] "GL_ARB_color_buffer_float"
24.06.2021 15:53:58.064 [Info] "GL_EXT_provoking_vertex"
24.06.2021 15:53:58.065 [Info] "GL_ARB_sparse_texture2"
24.06.2021 15:53:58.067 [Info] "GL_S3_s3tc"
24.06.2021 15:53:58.068 [Info] "GL_EXT_vertex_attrib_64bit"
24.06.2021 15:53:58.069 [Info] "GL_NV_conservative_raster_underestimation"
24.06.2021 15:53:58.071 [Info] "GL_ARB_fragment_program_shadow"
24.06.2021 15:53:58.072 [Info] "GL_KTX_buffer_region"
24.06.2021 15:53:58.073 [Info] "GL_NV_timeline_semaphore"
24.06.2021 15:53:58.075 [Info] "GL_EXT_shader_image_load_store"
24.06.2021 15:53:58.076 [Info] "GL_ARB_framebuffer_object"
24.06.2021 15:53:58.077 [Info] "GL_NV_multisample_coverage"
24.06.2021 15:53:58.079 [Info] /Extensions===========================
24.06.2021 15:53:58.092 [Info] Loading Scenes...
24.06.2021 15:53:58.098 [Info] working directory: QDir( "D:/MesoCraft 1.2.4" , nameFilters = { "*" },  QDir::SortFlags( Name | IgnoreCase ) , QDir::Filters( Dirs|Files|Drives|AllEntries ) )
24.06.2021 15:53:58.100 [Info] "../scenes/MesoCraftScene/build/release/MesoCraftScene.dll" does not exist. Trying "MesoCraftScene.dll"
24.06.2021 15:53:58.102 [Info] DynamicLibrary Reload "MesoCraftScene.dll"
24.06.2021 15:53:58.103 [Info] library is not loaded
24.06.2021 15:53:58.105 [Info] Copying "MesoCraftScene.dll" ...
24.06.2021 15:53:58.124 [Info] Done
24.06.2021 15:53:58.141 [Info] Loaded "MesoCraftScene_copy.dll"
24.06.2021 15:53:58.152 [Info] init 0
24.06.2021 15:53:58.154 [Info] OpenGL version:  4   6
24.06.2021 15:53:58.178 [Info] compiling ":/shaders/rendering/cellVIEW/proteins/renderproteins.vs" ":/shaders/rendering/cellVIEW/proteins/renderproteins.fs" ...
24.06.2021 15:53:58.186 [Info] compiling ":/shaders/rendering/cellVIEW/lipids/renderlipids.vs" ":/shaders/rendering/cellVIEW/lipids/renderlipids.fs" ...
24.06.2021 15:53:58.189 [Info] compiling ":/shaders/rendering/cellVIEW/strands/rendercurve.vs" ":/shaders/rendering/cellVIEW/strands/rendercurve.fs" ...
24.06.2021 15:53:58.193 [Info] compiling ":/shaders/rendering/cellVIEW/proteins/computespherebatches.compute" ...
24.06.2021 15:53:58.195 [Info] compiling ":/shaders/rendering/cellVIEW/lipids/computelipidspherebatches.compute" ...
24.06.2021 15:53:58.197 [Info] compiling ":/shaders/effects/ssao.vs" ":/shaders/effects/ssao.fs" ...
24.06.2021 15:53:58.199 [Info] compiling ":/shaders/effects/ssao.vs" ":/shaders/effects/contour.fs" ...
24.06.2021 15:53:58.202 [Info] compiling ":/shaders/effects/ssao.vs" ":/shaders/effects/ssao-composite.fs" ...
24.06.2021 15:53:58.204 [Info] compiling ":/shaders/effects/ssao.vs" ":/shaders/effects/ssao-composite-two-passes.fs" ...
24.06.2021 15:53:58.207 [Info] QIODevice::read (QFile, ":\shaders\effects\ssao-composite-two-passes-new-drawcall.fs"): device not open
24.06.2021 15:53:58.208 [Info] compiling ":/shaders/effects/ssao.vs" ":/shaders/effects/ssao-composite-two-passes-new-drawcall.fs" ...
24.06.2021 15:53:58.210 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/gaussx.fs" ...
24.06.2021 15:53:58.212 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/gaussx-edge-preserving.fs" ...
24.06.2021 15:53:58.214 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/gaussy.fs" ...
24.06.2021 15:53:58.216 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/gaussy-edge-preserving.fs" ...
24.06.2021 15:53:58.218 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/effects/blit.fs" ...
24.06.2021 15:53:58.220 [Info] compiling ":/shaders/modeling/mesh-modeling.vs" ":/shaders/modeling/mesh-modeling.fs" ...
24.06.2021 15:53:58.222 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/effects/compose.fs" ...
24.06.2021 15:53:58.224 [Info] compiling ":/shaders/rendering/metaballs_vs.txt" ":/shaders/rendering/metaballs_fs.txt" ...
24.06.2021 15:53:58.226 [Info] compiling ":/shaders/rendering/metaballs-newer.vs" ":/shaders/rendering/metaballs-newer.fs" ...
24.06.2021 15:53:58.228 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/modeling/depth-compose-modeling.fs" ...
24.06.2021 15:53:58.230 [Info] compiling ":/shaders/effects/max-depth.vs" ":/shaders/effects/max-depth.fs" ...
24.06.2021 15:53:58.232 [Info] compiling ":/shaders/f_vs_new.txt" ":/shaders/bfx_fs_new.txt" ...
24.06.2021 15:53:58.234 [Info] compiling ":/shaders/f_vs_new.txt" ":/shaders/bfy_fs_new.txt" ...
24.06.2021 15:53:58.236 [Info] compiling ":/shaders/s_vs_new.txt" ":/shaders/s_fs_new.txt" ...
24.06.2021 15:53:58.238 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/transfer-alpha.fs" ...
24.06.2021 15:53:58.240 [Info] compiling ":/shaders/modeling/simple-on-screen.vs" ":/shaders/modeling/simple-on-screen.fs" ...
24.06.2021 15:53:58.243 [Info] compiling ":/shaders/dvr.vs" ":/shaders/dvr.fs" ...
24.06.2021 15:53:58.246 [Info] compiling ":/shaders/dvr.vert" ":/shaders/dvr.frag" ...
24.06.2021 15:53:58.249 [Info] creating depth texture # 0
24.06.2021 15:53:58.251 [Info] error code: 0
24.06.2021 15:53:58.252 [Info] creating depth texture # 1
24.06.2021 15:53:58.254 [Info] error code: 0
24.06.2021 15:53:58.255 [Info] creating depth texture # 2
24.06.2021 15:53:58.257 [Info] error code: 0
24.06.2021 15:53:58.258 [Info] creating depth texture # 3
24.06.2021 15:53:58.260 [Info] error code: 0
24.06.2021 15:53:58.261 [Info] creating depth texture # 4
24.06.2021 15:53:58.263 [Info] error code: 0
24.06.2021 15:53:58.264 [Info] creating depth texture # 5
24.06.2021 15:53:58.266 [Info] error code: 0
24.06.2021 15:53:58.301 [Info] compiling ":/shaders/rendering/cellVIEW-new/proteins/renderproteins.vs" ":/shaders/rendering/cellVIEW-new/proteins/renderproteins.fs" ...
24.06.2021 15:53:58.304 [Info] QIODevice::read (QFile, ":\shaders\rendering\cellVIEW-new\lipids\renderlipids.vs"): device not open
24.06.2021 15:53:58.305 [Info] QIODevice::read (QFile, ":\shaders\rendering\cellVIEW-new\lipids\renderlipids.tcs"): device not open
24.06.2021 15:53:58.307 [Info] QIODevice::read (QFile, ":\shaders\rendering\cellVIEW-new\lipids\renderlipids.tes"): device not open
24.06.2021 15:53:58.308 [Info] QIODevice::read (QFile, ":\shaders\rendering\cellVIEW-new\lipids\renderlipids.gs"): device not open
24.06.2021 15:53:58.310 [Info] QIODevice::read (QFile, ":\shaders\rendering\cellVIEW-new\lipids\renderlipids.fs"): device not open
24.06.2021 15:53:58.311 [Info] compiling ":/shaders/rendering/cellVIEW-new/lipids/renderlipids.vs" ":/shaders/rendering/cellVIEW-new/lipids/renderlipids.fs" ...
24.06.2021 15:53:58.331 [Info] QOpenGLShader::link: Vertex info
-----------
(0) : error C5145: must write to gl_Position

24.06.2021 15:53:58.333 [Info] Shader not linked:
24.06.2021 15:53:58.334 [Info] ""
24.06.2021 15:53:58.338 [Info] QOpenGLShader::link: Vertex info
-----------
(0) : error C5145: must write to gl_Position

24.06.2021 15:53:58.340 [Info] QIODevice::read (QFile, ":\shaders\rendering\cellVIEW-new\strands\rendercurve.vs"): device not open
24.06.2021 15:53:58.341 [Info] QIODevice::read (QFile, ":\shaders\rendering\cellVIEW-new\strands\rendercurve.tcs"): device not open
24.06.2021 15:53:58.343 [Info] QIODevice::read (QFile, ":\shaders\rendering\cellVIEW-new\strands\rendercurve.tes"): device not open
24.06.2021 15:53:58.344 [Info] QIODevice::read (QFile, ":\shaders\rendering\cellVIEW-new\strands\rendercurve.gs"): device not open
24.06.2021 15:53:58.346 [Info] QIODevice::read (QFile, ":\shaders\rendering\cellVIEW-new\strands\rendercurve.fs"): device not open
24.06.2021 15:53:58.347 [Info] compiling ":/shaders/rendering/cellVIEW-new/strands/rendercurve.vs" ":/shaders/rendering/cellVIEW-new/strands/rendercurve.fs" ...
24.06.2021 15:53:58.350 [Info] QOpenGLShader::link: Vertex info
-----------
(0) : error C5145: must write to gl_Position

24.06.2021 15:53:58.352 [Info] Shader not linked:
24.06.2021 15:53:58.353 [Info] ""
24.06.2021 15:53:58.356 [Info] QOpenGLShader::link: Vertex info
-----------
(0) : error C5145: must write to gl_Position

24.06.2021 15:53:58.358 [Info] QIODevice::read (QFile, ":\shaders\rendering\cellVIEW-new\lipids\computelipidspherebatches.compute"): device not open
24.06.2021 15:53:58.360 [Info] compiling ":/shaders/rendering/cellVIEW-new/lipids/computelipidspherebatches.compute" ...
24.06.2021 15:53:58.362 [Info] QOpenGLShader::link: Compute info
------------
(0) : error C7006: no work group size specified

24.06.2021 15:53:58.364 [Info] QOpenGLShader::link: Compute info
------------
(0) : error C7006: no work group size specified

24.06.2021 15:53:58.366 [Info] compiling ":/shaders/rendering/cellVIEW-new/proteins/preparedrawcommands.compute" ...
24.06.2021 15:53:58.368 [Info] compiling ":/shaders/rendering/cellVIEW-new/proteins/proteintypecount.compute" ...
24.06.2021 15:53:58.370 [Info] QIODevice::read (QFile, ":\shaders\rendering\cellVIEW-new\proteins\proteintypecountalpha.compute"): device not open
24.06.2021 15:53:58.372 [Info] compiling ":/shaders/rendering/cellVIEW-new/proteins/proteintypecountalpha.compute" ...
24.06.2021 15:53:58.374 [Info] QOpenGLShader::link: Compute info
------------
(0) : error C7006: no work group size specified

24.06.2021 15:53:58.377 [Info] QOpenGLShader::link: Compute info
------------
(0) : error C7006: no work group size specified

24.06.2021 15:53:58.378 [Info] compiling ":/shaders/rendering/cellVIEW-new/proteins/packinstances.compute" ...
24.06.2021 15:53:58.380 [Info] compiling ":/shaders/rendering/cellVIEW-new/renderColors.vs" ":/shaders/rendering/cellVIEW-new/renderColors.fs" ...
24.06.2021 15:53:58.382 [Info] compiling ":/shaders/rendering/occlusion-culling/bounding-spheres-scene-rendering.vs" ":/shaders/rendering/occlusion-culling/bounding-spheres-scene-rendering.fs" ...
24.06.2021 15:53:58.385 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/rendering/occlusion-culling/visualize-occl-buffer.fs" ...
24.06.2021 15:53:58.387 [Info] QIODevice::read (QFile, ":\shaders\rendering\occlusion-culling\sync-occlusion-buffer.compute"): device not open
24.06.2021 15:53:58.388 [Info] compiling ":/shaders/rendering/occlusion-culling/sync-occlusion-buffer.compute" ...
24.06.2021 15:53:58.390 [Info] QOpenGLShader::link: Compute info
------------
(0) : error C7006: no work group size specified

24.06.2021 15:53:58.393 [Info] QOpenGLShader::link: Compute info
------------
(0) : error C7006: no work group size specified

24.06.2021 15:53:58.394 [Info] QIODevice::read (QFile, ":\shaders\rendering\cellVIEW-new\proteins\renderproteinocclusion.gs"): device not open
24.06.2021 15:53:58.396 [Info] QIODevice::read (QFile, ":\shaders\rendering\cellVIEW-new\proteins\renderproteinocclusion.fs"): device not open
24.06.2021 15:53:58.397 [Info] compiling ":/shaders/rendering/cellVIEW-new/proteins/renderproteins.vs" ":/shaders/rendering/cellVIEW-new/proteins/renderproteinocclusion.fs" ...
24.06.2021 15:53:58.399 [Info] QIODevice::read (QFile, ":\shaders\rendering\cellVIEW-new\proteins\queryproteinocclusion.compute"): device not open
24.06.2021 15:53:58.401 [Info] compiling ":/shaders/rendering/cellVIEW-new/proteins/queryproteinocclusion.compute" ...
24.06.2021 15:53:58.403 [Info] QOpenGLShader::link: Compute info
------------
(0) : error C7006: no work group size specified

24.06.2021 15:53:58.405 [Info] QOpenGLShader::link: Compute info
------------
(0) : error C7006: no work group size specified

24.06.2021 15:53:58.407 [Info] QIODevice::read (QFile, ":\shaders\rendering\cellVIEW-new\proteins\queryproteinocclusion-new.compute"): device not open
24.06.2021 15:53:58.409 [Info] compiling ":/shaders/rendering/cellVIEW-new/proteins/queryproteinocclusion-new.compute" ...
24.06.2021 15:53:58.411 [Info] QOpenGLShader::link: Compute info
------------
(0) : error C7006: no work group size specified

24.06.2021 15:53:58.413 [Info] QOpenGLShader::link: Compute info
------------
(0) : error C7006: no work group size specified

24.06.2021 15:53:58.415 [Info] QIODevice::read (QFile, ":\shaders\rendering\cellVIEW-new\proteins\queryproteinocclusion-new2.compute"): device not open
24.06.2021 15:53:58.416 [Info] compiling ":/shaders/rendering/cellVIEW-new/proteins/queryproteinocclusion-new2.compute" ...
24.06.2021 15:53:58.418 [Info] QOpenGLShader::link: Compute info
------------
(0) : error C7006: no work group size specified

24.06.2021 15:53:58.420 [Info] QOpenGLShader::link: Compute info
------------
(0) : error C7006: no work group size specified

24.06.2021 15:53:58.441 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/effects/simple-ghosting.fs" ...
24.06.2021 15:53:58.443 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/effects/linear-combiner.fs" ...
24.06.2021 15:53:58.445 [Info] compiling ":/shaders/effects/labeling/fullscreenrect.vs" ":/shaders/effects/labeling/prepare-contour-regions.fs" ...
24.06.2021 15:53:58.447 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/effects/debug-molecules-fbo-copy.fs" ...
24.06.2021 15:53:58.449 [Info] QIODevice::read (QFile, ":\shaders\rendering\cellVIEW-new\maxmip.compute"): device not open
24.06.2021 15:53:58.451 [Info] compiling ":/shaders/rendering/cellVIEW-new/maxmip.compute" ...
24.06.2021 15:53:58.452 [Info] QOpenGLShader::link: Compute info
------------
(0) : error C7006: no work group size specified

24.06.2021 15:53:58.455 [Info] QOpenGLShader::link: Compute info
------------
(0) : error C7006: no work group size specified

24.06.2021 15:53:58.456 [Info] QIODevice::read (QFile, ":\shaders\rendering\cellVIEW-new\texturetoimage.compute"): device not open
24.06.2021 15:53:58.458 [Info] compiling ":/shaders/rendering/cellVIEW-new/texturetoimage.compute" ...
24.06.2021 15:53:58.460 [Info] QOpenGLShader::link: Compute info
------------
(0) : error C7006: no work group size specified

24.06.2021 15:53:58.462 [Info] QOpenGLShader::link: Compute info
------------
(0) : error C7006: no work group size specified

24.06.2021 15:53:58.465 [Info] QObject::connect: No such slot ModelingScene::update()
24.06.2021 15:53:58.544 [Info] FreeType Library Initialized.
24.06.2021 15:53:58.546 [Info] compiling ":/shaders/effects/labeling/fullscreenrect-uvs.vs" ":/shaders/effects/labeling/text-shader.fs" ...
24.06.2021 15:53:58.548 [Info] compiling ":/shaders/effects/labeling/text.vs" ":/shaders/effects/labeling/text-shader.fs" ...
24.06.2021 15:53:58.550 [Info] compiling ":/shaders/effects/labeling/text-3d.vs" ":/shaders/effects/labeling/text-shader.fs" ...
24.06.2021 15:53:58.552 [Info] compiling ":/shaders/effects/labeling/fullscreenrect.vs" ":/shaders/effects/labeling/white-shader.fs" ...
24.06.2021 15:53:58.554 [Info] compiling ":/shaders/effects/labeling/box.vs" ":/shaders/effects/labeling/white-shader.fs" ...
24.06.2021 15:53:58.556 [Info] compiling ":/shaders/effects/labeling/text-box-3d.vs" ":/shaders/effects/labeling/white-shader.fs" ...
24.06.2021 15:53:58.558 [Info] compiling ":/shaders/effects/labeling/debug-wireframe.vs" ":/shaders/effects/labeling/debug-wireframe.fs" ...
24.06.2021 15:53:58.560 [Info] compiling ":/shaders/modeling/modeling.vs" ":/shaders/modeling/modeling.fs" ...
24.06.2021 15:53:58.562 [Info] FreeType Library Initialized.
24.06.2021 15:53:58.564 [Info] finished building
24.06.2021 15:53:58.567 [Info] sz:  0
24.06.2021 15:53:58.568 [Info] sz:  0
24.06.2021 15:53:58.570 [Info] sz:  0
24.06.2021 15:53:58.571 [Info] sz:  0
24.06.2021 15:53:58.573 [Info] sz:  0
24.06.2021 15:53:58.574 [Info] sz:  0
24.06.2021 15:53:58.576 [Info] sz:  0
24.06.2021 15:53:58.577 [Info] sz:  0
24.06.2021 15:53:58.579 [Info] sz:  0
24.06.2021 15:53:58.580 [Info] sz:  0
24.06.2021 15:53:58.582 [Info] sz:  0
24.06.2021 15:53:58.583 [Info] sz:  0
24.06.2021 15:53:58.585 [Info] sz:  0
24.06.2021 15:53:58.586 [Info] sz:  0
24.06.2021 15:53:58.588 [Info] sz:  0
24.06.2021 15:53:58.589 [Info] sz:  0
24.06.2021 15:53:58.591 [Info] sz:  0
24.06.2021 15:53:58.592 [Info] sz:  0
24.06.2021 15:53:58.594 [Info] sz:  0
24.06.2021 15:53:58.595 [Info] sz:  0
24.06.2021 15:53:58.597 [Info] sz:  0
24.06.2021 15:53:58.598 [Info] sz:  0
24.06.2021 15:53:58.600 [Info] sz:  0
24.06.2021 15:53:58.601 [Info] sz:  0
24.06.2021 15:53:58.603 [Info] sz:  0
24.06.2021 15:53:58.604 [Info] sz:  0
24.06.2021 15:53:58.606 [Info] sz:  0
24.06.2021 15:53:58.607 [Info] sz:  0
24.06.2021 15:53:58.609 [Info] sz:  0
24.06.2021 15:53:58.610 [Info] sz:  0
24.06.2021 15:53:58.612 [Info] sz:  0
24.06.2021 15:53:58.613 [Info] sz:  0
24.06.2021 15:53:58.615 [Info] sz:  0
24.06.2021 15:53:58.616 [Info] sz:  0
24.06.2021 15:53:58.618 [Info] sz:  0
24.06.2021 15:53:58.619 [Info] sz:  0
24.06.2021 15:53:58.621 [Info] sz:  0
24.06.2021 15:53:58.622 [Info] sz:  0
24.06.2021 15:53:58.624 [Info] sz:  0
24.06.2021 15:53:58.625 [Info] sz:  0
24.06.2021 15:53:58.627 [Info] sz:  0
24.06.2021 15:53:58.628 [Info] sz:  0
24.06.2021 15:53:58.630 [Info] sz:  0
24.06.2021 15:53:58.632 [Info] sz:  0
24.06.2021 15:53:58.633 [Info] sz:  0
24.06.2021 15:53:58.635 [Info] sz:  0
24.06.2021 15:53:58.636 [Info] sz:  0
24.06.2021 15:53:58.638 [Info] sz:  0
24.06.2021 15:53:58.639 [Info] sz:  0
24.06.2021 15:53:58.641 [Info] sz:  0
24.06.2021 15:53:58.642 [Info] sz:  0
24.06.2021 15:53:58.644 [Info] sz:  0
24.06.2021 15:53:58.645 [Info] added:  51  ingredients into the library
24.06.2021 15:53:58.649 [Info] HIVLoader:: found cache file. Loading ingredients from  "D:/MesoCraft 1.2.4/data/modeling/cache-files/ingredients-cache.bin"
24.06.2021 15:53:58.782 [Info] Uploading protein instances to GPU:  0
24.06.2021 15:53:58.939 [Info] sz:  5878000
24.06.2021 15:53:58.940 [Info] SceneGraph:: Adding SceneElement (global_id =  1 , name =  "model" )
24.06.2021 15:53:58.942 [Info] copyArrayToBuffer() ERROR:  1282
24.06.2021 15:53:58.944 [Info] compiling ":/shaders/modeling/modeling.vs" ":/shaders/modeling/modeling.fs" ...
24.06.2021 15:53:59.116 [Debug] creating depth texture #
24.06.2021 15:53:59.118 [Debug] error code: 0
24.06.2021 15:53:59.118 [Debug] creating depth texture #
24.06.2021 15:53:59.119 [Debug] error code: 0
24.06.2021 15:53:59.120 [Debug] creating instance id temp texture #
24.06.2021 15:53:59.120 [Debug] error code: 0
24.06.2021 15:53:59.121 [Debug] creating instance id temp texture #
24.06.2021 15:53:59.123 [Debug] error code: 0
24.06.2021 15:53:59.128 [Debug] near =  0.01048 , far =  16
24.06.2021 15:53:59.309 [Debug] creating depth texture #
24.06.2021 15:53:59.311 [Debug] error code: 0
24.06.2021 15:53:59.312 [Debug] creating depth texture #
24.06.2021 15:53:59.313 [Debug] error code: 0
24.06.2021 15:53:59.314 [Debug] creating instance id temp texture #
24.06.2021 15:53:59.316 [Debug] error code: 0
24.06.2021 15:53:59.317 [Debug] creating instance id temp texture #
24.06.2021 15:53:59.319 [Debug] error code: 0
24.06.2021 15:53:59.439 [Debug] creating depth texture #
24.06.2021 15:53:59.441 [Debug] error code: 0
24.06.2021 15:53:59.443 [Debug] creating depth texture #
24.06.2021 15:53:59.444 [Debug] error code: 0
24.06.2021 15:53:59.446 [Debug] creating instance id temp texture #
24.06.2021 15:53:59.448 [Debug] error code: 0
24.06.2021 15:53:59.450 [Debug] creating instance id temp texture #
24.06.2021 15:53:59.452 [Debug] error code: 0
24.06.2021 15:53:59.578 [Debug] creating depth texture #
24.06.2021 15:53:59.580 [Debug] error code: 0
24.06.2021 15:53:59.583 [Debug] creating depth texture #
24.06.2021 15:53:59.585 [Debug] error code: 0
24.06.2021 15:53:59.587 [Debug] creating instance id temp texture #
24.06.2021 15:53:59.589 [Debug] error code: 0
24.06.2021 15:53:59.592 [Debug] creating instance id temp texture #
24.06.2021 15:53:59.594 [Debug] error code: 0
24.06.2021 15:53:59.701 [Debug] creating depth texture #
24.06.2021 15:53:59.704 [Debug] error code: 0
24.06.2021 15:53:59.707 [Debug] creating depth texture #
24.06.2021 15:53:59.709 [Debug] error code: 0
24.06.2021 15:53:59.711 [Debug] creating instance id temp texture #
24.06.2021 15:53:59.714 [Debug] error code: 0
24.06.2021 15:53:59.717 [Debug] creating instance id temp texture #
24.06.2021 15:53:59.720 [Debug] error code: 0
24.06.2021 15:53:59.825 [Debug] creating depth texture #
24.06.2021 15:53:59.828 [Debug] error code: 0
24.06.2021 15:53:59.831 [Debug] creating depth texture #
24.06.2021 15:53:59.834 [Debug] error code: 0
24.06.2021 15:53:59.837 [Debug] creating instance id temp texture #
24.06.2021 15:53:59.840 [Debug] error code: 0
24.06.2021 15:53:59.843 [Debug] creating instance id temp texture #
24.06.2021 15:53:59.846 [Debug] error code: 0
24.06.2021 15:53:59.949 [Debug] creating depth texture #
24.06.2021 15:53:59.953 [Debug] error code: 0
24.06.2021 15:53:59.956 [Debug] creating depth texture #
24.06.2021 15:53:59.959 [Debug] error code: 0
24.06.2021 15:53:59.963 [Debug] creating instance id temp texture #
24.06.2021 15:53:59.966 [Debug] error code: 0
24.06.2021 15:53:59.970 [Debug] creating instance id temp texture #
24.06.2021 15:53:59.973 [Debug] error code: 0
24.06.2021 15:54:00.082 [Debug] creating depth texture #
24.06.2021 15:54:00.087 [Debug] error code: 0
24.06.2021 15:54:00.091 [Debug] creating depth texture #
24.06.2021 15:54:00.097 [Debug] error code: 0
24.06.2021 15:54:00.101 [Debug] creating instance id temp texture #
24.06.2021 15:54:00.105 [Debug] error code: 0
24.06.2021 15:54:00.110 [Debug] creating instance id temp texture #
24.06.2021 15:54:00.114 [Debug] error code: 0
24.06.2021 15:54:08.337 [Debug] sz:  5878000
24.06.2021 15:54:15.305 [Debug] creating depth texture #
24.06.2021 15:54:15.309 [Debug] error code: 0
24.06.2021 15:54:15.314 [Debug] creating depth texture #
24.06.2021 15:54:15.318 [Debug] error code: 0
24.06.2021 15:54:15.323 [Debug] creating instance id temp texture #
24.06.2021 15:54:15.327 [Debug] error code: 0
24.06.2021 15:54:15.331 [Debug] creating instance id temp texture #
24.06.2021 15:54:15.336 [Debug] error code: 0
24.06.2021 15:54:18.947 [Debug] sz:  5878000
24.06.2021 15:54:18.973 [Debug] sz:  5878000
